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| '''Sept Alpha''' || Gaia || Highest-ranking Garou in the sept, has ultimate authority. || [[Kristos]]
| '''Sept Alpha''' || Gaia || Highest-ranking Garou in the sept, has ultimate authority. || [[Kristos]]
|-
|-
| '''Wyrm Foe (Battle Master)''' || Sept Alpha || Leads battles and war parties. || Namkhai
| '''Wyrm Foe (Battle Master)''' || Sept Alpha || Leads battles and war parties. || (Name Here)
|-
|-
| '''Master of the Rite''' || Sept Alpha || Oversees all rites and spiritual matters. || Poppa Joe
| '''Master of the Rite''' || Sept Alpha || Oversees all rites and spiritual matters. || Poppa Joe
Line 21: Line 21:
| '''Warder''' || Sept Alpha || Manages sept security and leads guardians. || Two Chops
| '''Warder''' || Sept Alpha || Manages sept security and leads guardians. || Two Chops
|-
|-
| '''Keeper of the Land''' || Sept Alpha || Maintains the caern's physical and spiritual well-being. || (Name Here)
| '''Keeper of the Land''' || Sept Alpha || Maintains the caern's physical and spiritual well-being. || Juniper: [[Samson]], Forest: (Name Here)
|-
|-
| '''Caller of the Wyld''' || Sept Alpha || Summons spirits and sets mood for moots. || (Challenge In Progress)
| '''Caller of the Wyld''' || Sept Alpha || Summons spirits and sets mood for moots. || (Name Here)
|-
|-
| '''Talesinger''' || Sept Alpha || Keeper of stories, lore, and songs. || (Name Here)
| '''Talesinger''' || Sept Alpha || Keeper of stories, lore, and songs. || [[Etienne]]
|-
|-
| '''Truthcatcher''' || Sept Alpha || Serves as the judge and enforces the Litany. || (Name Here)
| '''Truthcatcher''' || Sept Alpha || Serves as the judge and enforces the Litany. || (Name Here)
Line 35: Line 35:
| '''Guardians''' || Warder || Warriors who protect the sept. || Various Guardians
| '''Guardians''' || Warder || Warriors who protect the sept. || Various Guardians
|-
|-
| '''Kinfolk Liaison''' || Sept Alpha || Ensures Kinfolk are supported and protected. || (Name Here)
| '''Kinfolk Liaison''' || Sept Alpha || Ensures Kinfolk are supported and protected. || [[Kleio]]
|-
|-
| '''Gatekeeper''' || Sept Alpha || Oversees Moon Bridges and inter-sept travel. || (Name Here)
| '''Gatekeeper''' || Sept Alpha || Oversees Moon Bridges and inter-sept travel. || (Name Here)
Line 47: Line 47:
<tab name="Benefits">
<tab name="Benefits">


As a member of The Sept of The Holly King, characters get to benefit from the territory the Sept currently controls. Among those benefits are the two Caerns currently under the Septs care below.
As a member of The Sept of The Holly King, characters get to benefit from the territory the Sept currently controls. Among those benefits are the two Caerns currently under the Septs care below.


== Juniper Cross Caern ==
== Juniper Cross Caern ==
<div style="display:flex; align-items:flex-start; gap: 20px; margin-bottom: 20px; padding-bottom: 20px;">
{| style="float:left; width:360px; margin:0 22px 14px 0; border:1px solid #3a3d47; border-radius:12px; padding:5px 5px 12px 5px; background:transparent;"
|
{| style="text-align:center; line-height:0; margin:0 0 10px 0;"
| [[File:JuniperCaern.png|350px|frameless|alt=Juniper Cross Caern]]
|}
 
{| class="wikitable" style="width:350px; margin:0 auto; box-sizing:border-box; border-collapse:collapse;"
|+ style="caption-side:top; background:#d9d0f5; color:#222; font-weight:bold; border:1px solid #3a3d47; border-bottom:none; border-radius:8px 8px 0 0; padding:6px;" | Caern Info
|-
! style="width:45%; background:#1b1d22; color:#ddd; text-align:left;" | Rank
| style="background:#1b1d22; color:#ddd;" | 5
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Caern Totem
| style="background:#1b1d22; color:#ddd;" | The Juniper Tree
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Community Totem
| style="background:#1b1d22; color:#ddd;" | The People
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Gauntlet
| style="background:#1b1d22; color:#ddd;" | 4
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Moon Bridge Distance
| style="background:#1b1d22; color:#ddd;" | 10,000 miles
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Grid Jump
| style="background:#1b1d22; color:#ddd;" | <code>+hangout/jump Juniper</code>
|}
|}


<div style="flex:0 0 350px; text-align:center;">
<div style="background:#141518; border:1px solid #3a3d47; border-radius:10px; padding:14px; margin:0 0 14px 0;">
[[File:JuniperCaern.png|350px]]<br><br>
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5; font-size:1.1em;">Special Mechanics:</div>
<div style="text-align:left;">
 
'''Rank:''' 2<br>
<div style="margin:10px 0;">
'''Caern Totem:''' The Juniper Tree<br>
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 1</span>One People, One Tongue</div>
'''Community Totem:''' The People<br>
Members of the Sept have the ability to understand each other no matter the spoken language. This does not grant the ability to understand those outside of the Sept without the appropriate language merit, nor the ability to speak/read/write the language. Spirit Speech and other 'magical' languages are exempt from this Caern Power and must be learned the traditional way.
'''Gauntlet:''' 4<br>
'''Moon Bridge Distance:''' 1000 miles<br>
'''Grid Jump:''' <code>+hangout/jump Juniper</code>
</div>
</div>
<div style="margin:14px 0;">
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 2</span>Small, But Mighty</div>
NPC mortals of Juniper Cross are mechanically treated as generic Kinfolk, having no evidence of lineage, purebreeding or the like, but they 'read' as kinfolk. PC Kinfolk of the Sept gain enhanced resilience and begin play with attributes 7/5/3. In addition kinfolk who have obtained renown are able to join packs, and contribute one point of totem per dot of renown.
</div>
</div>
<div style="flex:1;">
 
<div style="margin-bottom:10px;">
<div style="margin:14px 0;">
<span style="font-weight:bold;">Special Mechanics:</span><br />
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 3</span>Have You Checked the Library?</div>
• <b>One People, One Tongue</b> (Rank 1): Members of the Sept gain the ability to understand each other no matter the spoken language.  This does not grant the ability to understand those outside of the Sept, without the appropriate language merit.  Nor does it convey the ability to speak/read/write the language.  Only to understand another Sept mate using it.  Spirit Speech and other 'magical' languages are exempt from this Caern Power and must be learned the traditional way.<br />
The Library is the heart of the Caern, and while it's shelves were barren for years, they've since filled out with mundane and spirit books alike.  All knowledge-based rolls performed in the library get a <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">+1 modifier</span> to their dice pool.
• <b>Small, But Mighty</b> (Rank 2 Power): NPC mortals of Juniper Cross are mechanically treated as generic Kinfolk, having no evidence of lineage, purebreeding or the like, but they read as kinfolk. PC Kinfolk of the Sept gain enhanced resilience and begin play with attributes 7/5/3.  In addition kinfolk who have obtained renown are able to join packs, and contribute one point of totem per dot of renown.<br />
</div>
</div>


<div style="margin-bottom:10px;">
<div style="margin:14px 0;">
<span style="font-weight:bold;">Notes:</span><br />
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 4</span>Closing Ranks</div>
The Closed Juniper Cross Community School represents a unique Caern type. The surrounding community has the unofficial totem of The People, and it works in a synergistic relationship with the Caern's Juniper Totem.  The more you invest in the well being of the community, the stronger the Caern becomes.<br>
Juniper protects its own. Attempts to locate, track back to, or pursue a Sept Member into or inside Juniper have a <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">+2 difficulty modifier</span>. It's not just that the locals don't snitch (but they don't), it's that traffic lights change in your favor, a convenient truck turns at just the right moment to obfuscate your efforts to ditch your tail.
</div>
</div>
<div style="margin:14px 0;">
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 5</span>We the People</div>
<p style="margin:6px 0;">
Through the synergistic relationship between the Caern Totem, The Juniper tree, and the unofficial totem of the community The People, Juniper presents a united front unlike any other. The NPC kin in the community now better understand their new found place in the greater scope of the Gaian world, through months of dreams, signs, symbols, stories told by the community, small talks.
</p>
<p style="margin:6px 0;">
This unity of purpose can be unnerving for any trouble that finds its way into the neighborhood, as swaths of people move with uncanny synchronicity. Outsiders whisper that the streets themselves seem to rise against intruders, and they do, as neighbors close ranks in eerie harmony, voices echoing one another in chorus, every door and window part of the same silent watch. To witness it is to feel that the entire community has become one living, breathing spirit, focused wholly on its own defense.
</p>
<div style="font-weight:bold; margin-top:8px; color:#d9d0f5;">Effects:</div>
* Garou, Fera, and kinfolk of the Sept gain <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">+1 die</span> to all dice pools to actively defend Juniper.  This includes combat, and non-combat pools, but it must be specific to Juniper and not general 'badness'. 
* Outsiders entering Juniper find they face a united front, and must succeed on a <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">Willpower roll (difficulty 7)</span> at the start of the scene to act against the community while inside the Juniper Cross Neighborhood. Failure results in hesitation, fear, or retreat, and -1 to any dice pools to act against the communities interests.  While a botch may send outsiders fleeing entirely if they find themselves at odds with the community (ST discretion). This effect does not stem from Delirium, but from the unnerving realization that an entire neighborhood is moving in harmony.
</div>
</div>
</div>
</div>
<div style="background:#141518; border:1px solid #3a3d47; border-radius:10px; padding:14px; margin:0 0 14px 0;">
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5;">Notes:</div>
The Closed Juniper Cross Community School represents a unique Caern type. The surrounding community has the unofficial totem of The People, and it works in a synergistic relationship with the Caern's Juniper Totem. The more you invest in the well being of the community, the stronger the Caern becomes.
</div>
== The Forest Caern ==
== The Forest Caern ==
<div style="display:flex; align-items:flex-start; gap: 20px; margin-bottom: 20px; padding-bottom: 20px;">
{| style="float:left; width:360px; margin:0 22px 14px 0; border:1px solid #3a3d47; border-radius:12px; padding:5px 5px 12px 5px; background:transparent;"
<!-- Forest Caern -->
|
<div style="flex:0 0 350px; text-align:center;">
{| style="text-align:center; line-height:0; margin:0 0 10px 0;"
[[File:Eldrin.png|350px]]<br><br>
| [[File:Eldrin.png|350px|frameless|alt=The Forest Caern]]
<div style="text-align:left;">
|}
'''Rank:''' 5<br>
 
'''Caern Totem:''' Eldrin the Verdant, the Last Druid<br>
{| class="wikitable" style="width:350px; margin:0 auto; box-sizing:border-box; border-collapse:collapse;"
'''Gauntlet:''' 3<br>
|+ style="caption-side:top; background:#d9d0f5; color:#222; font-weight:bold; border:1px solid #3a3d47; border-bottom:none; border-radius:8px 8px 0 0; padding:6px;" | Caern Info
'''Moon Bridge Distance:''' 10,000 miles<br>
|-
'''Grid Jump:''' <code>+hangout/jump Forest</code>
! style="width:45%; background:#1b1d22; color:#ddd; text-align:left;" | Rank
| style="background:#1b1d22; color:#ddd;" | 5
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Caern Totem
| style="background:#1b1d22; color:#ddd;" | Eldrin the Verdant, the Last Druid
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Gauntlet
| style="background:#1b1d22; color:#ddd;" | 3
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Moon Bridge Distance
| style="background:#1b1d22; color:#ddd;" | 10,000 miles
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Grid Jump
| style="background:#1b1d22; color:#ddd;" | <code>+hangout/jump Forest</code>
|}
|}
 
<div style="background:#141518; border:1px solid #3a3d47; border-radius:10px; padding:14px; margin:0 0 14px 0;">
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5; font-size:1.1em;">About:</div>
 
<div style="margin:10px 0;">
Eldrin the Verdant, known as the Last Druid, stands as a figure of immense power and sorrow, embodying the final remnants of an ancient race of Giants who once walked the Earth in harmony with nature. His legend is one of profound connection to the natural world, a testament to the enduring bond between the land and its stewards. Eldrin's tale is woven into the fabric of the Fathomless Depths, and is yet to fully be discovered.
 
Eldrin belongs to a forgotten age when Giants roamed the Earth as protectors and caretakers of its wild places. These colossal beings, ancient even by the standards of elder races, were deeply attuned to the rhythms of nature. They wielded primal magics and nurtured the land, fostering its growth and ensuring balance. However, their time came to an end as the encroachment of civilization, the rise of new powers, and the corrupting influence of darker forces pushed the Giants to extinction. Eldrin, the last of his kind, bears the weight of their legacy, a spiritual memory of their noble purpose.
</div>
</div>
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5; font-size:1.1em;">Special Mechanics:</div>
<div style="margin:10px 0;">
Successfully performing Rite of the Opened Caern grant <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">+1 Health level per Caern's Rank (+5 in this instance)</span>. This is considered an extremely dangerous act, Caern's don't like giving up their power. Failing the rite can result in taking Caern levels in Lethal damage, or even Agg in case of a botch. This is only to be done with Staff permission and the benefits only work in direct defense of the Caern.
</div>
</div>
<div style="flex:1;">
 
<div style="margin-bottom:10px;">
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5;">Notes:</div>
<span style="font-weight:bold;">Special Mechanics:</span><br />
The area surrounding the Caern are regularly patrolled and home to the spirit [[Meridian]] who is irrevocably tied to the forest. The last spirit of the forest was killed by a Name Breaker (mage), and their ilk will not find a hospitable welcome here, nor should they so close to the Caern.
• Successfully performing Rite of the Opened Caern grant +1 Health level per Caern's Rank (+5 in this instance).  This is considered an extremely dangerous act, Caern's don't like giving up their power.  Failing the rite can result in taking Caern levels in in Lethal damage, or even Agg in case of a botch.  This is only to be done with Staff permission and the benefits only work in direct defense of the Caern.
</div>
</div>


<div style="margin-bottom:10px;">
<span style="font-weight:bold;">Notes:</span><br />
The area surrounding the Caern are regularly patrolled and home to the spirit [[Meridian]] who is irrevocably tied to the forest.  The last spirit of the forest was killed by a Name Breaker (mage), and their ilk will not find a hospitable welcome here, nor should they so close to the Caern. 
</div>
</div>
</div>
== Declare Your Sept Allegiance ==
== Declare Your Sept Allegiance ==
<div style="background:#141518; border:1px solid #3a3d47; border-radius:10px; padding:14px; margin:14px 0; clear:both;">
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5;">Sept Membership Requirements:</div>
To qualify for any of the above you must be a member of the Sept. Please put in the following note and once staff have locked it the Juniper powers go into effect for your PC. Kinfolk needed amendments to their sheet please open a ticket and include Ori in the title.


To qualify for any of the above you must be a member of the Sept.  Please put in the following note and once staff have locked it the Juniper powers go into effect for your PC.  Kinfolk needed admendments to their sheet please open a ticket and include Ori in the title.
<code>+note/set &lt;name&gt;=Sept Member=I am a member of the Sept of the Holly King.</code>
 
</div>
+note/set <name>=Sept Member=I am a member of the Sept of the Holly King.</code>


</tab>
</tab>

Latest revision as of 04:28, 21 September 2025

Coming Soon

Officers of the Sept

Role Reports To Description Current Holder
Sept Alpha Gaia Highest-ranking Garou in the sept, has ultimate authority. Kristos
Wyrm Foe (Battle Master) Sept Alpha Leads battles and war parties. (Name Here)
Master of the Rite Sept Alpha Oversees all rites and spiritual matters. Poppa Joe
Master of Challenges Sept Alpha Oversees all Challenges within the Sept. Jinx
Warder Sept Alpha Manages sept security and leads guardians. Two Chops
Keeper of the Land Sept Alpha Maintains the caern's physical and spiritual well-being. Juniper: Samson, Forest: (Name Here)
Caller of the Wyld Sept Alpha Summons spirits and sets mood for moots. (Name Here)
Talesinger Sept Alpha Keeper of stories, lore, and songs. Etienne
Truthcatcher Sept Alpha Serves as the judge and enforces the Litany. (Name Here)
Den Mother/Father Sept Alpha Watches over and trains cubs. (Name Here)
Ritemaster Master of the Rite Assists with rituals and Umbral travel. (Name Here)
Guardians Warder Warriors who protect the sept. Various Guardians
Kinfolk Liaison Sept Alpha Ensures Kinfolk are supported and protected. Kleio
Gatekeeper Sept Alpha Oversees Moon Bridges and inter-sept travel. (Name Here)

Pack Plot Activity

These are the shifter packs and what they're currently working on. You can use this to know who to connect with about plots, and keep updated on when scheduled scenes are happening.



Pack Name Pack Members Totem Theme Calendar Rotation
Spirit Walkers Kristos (Alpha), Poppa Joe, Namkhai Weasel Combat, Spirit, Umbral
  • 7/24/25 Alpha Meeting - (Starwatch)
Thread Walkers Ryoko, Kira, Jean (Democratic) Chimera Scouting/Spirit
  • July/August - Jean - Moonstrung Harp Creature Communication Story
Solidarity Samson (Alpha), Etienne, Todrick, Chuck Unicorn Healing/Lore Seeking
  • August - Building the Boat TBS
Nightwatch Archimedes (Alpha) , Noelle, Ashton, Moxie, Li Bat Demolitions/Scouting
  • July/August - Sub Heist/Build (Starwatch)
Che Vuoi Gabriel (Alpha), Enzo, Francesca Crashing Boom Boom Combat/Umbral
  • Gabriel - The Labyrinth ON HOLD - Ori
  • Gabriel - Juniper Umbral Mission Investigation ON HOLD - Ori
Shop Dogs Maarten (Alpha), Medina, Slouch, Brent General Lee Combat/Crafting/Road Logistics
  • The General Lee
Sept Guardian Pack Aidan, Ajax, Delia, Justin, Kal, Lorenzo, Min-Si, Chance, Tori, Sweet, Lana, Ren, Solomon, Eir Druid Eldrin Guardian Protectorate
  • Please see Staff about PRP Mission Objective Assignments if you haven't already worked with a pack for the prior Month.

Kinfolk Plot Activity

These are the kinfolk and what they're currently working on.


Kinfolk StoryTeller Calendar Rotation
Finlea, Lila, Tiffany, Katherine, Kleio, Emma Ori Juniper Community Submissions, Starwatch

Mixed Company Plot Activity

These are scene requests, and plot things happening with kinfolk and shifters from different packs.


People StoryTeller Calendar Rotation
ALL Ori
  • ON HOLD - Juniper Community Stories
Ryen, Kleio, Todrick, Tori, Ashton SF
  • 8/6/25 Cracking The Mountain (Spirit Gate Investigation)
ALL Gabriel
  • Sphere Tournament TBA
ALL Ryen
  • 8/2/25 Cask and Candy Opening Event
Chance, Poppa Joe, Noelle, Ryen, Archimedes, Ashton SF
  • 8/12/25 Spirit Gate Field Trip with Poppa Joe
Ryen, Etienne, Lana, Ren, Li, Sweet, Jean SF
  • 8/13/25 Na-Dene visits the Beach (Starwatch)
Samson, Ryen, Etienne, Li, Ren, Sweet SF
  • 8/15/25 Poppa Joe follow up on Na-Dene's visit (Starwatch)
ALL SF, Gutsy, Ryen
  • 8/21/25 Three Missions for Spirit Gate Key Recovery (Starwatch)
ALL Archimedes
  • 8/23/25 I am the Keymaster! (Starwatch)

As a member of The Sept of The Holly King, characters get to benefit from the territory the Sept currently controls. Among those benefits are the two Caerns currently under the Septs care below.

Juniper Cross Caern

Juniper Cross Caern
Caern Info
Rank 5
Caern Totem The Juniper Tree
Community Totem The People
Gauntlet 4
Moon Bridge Distance 10,000 miles
Grid Jump +hangout/jump Juniper
Special Mechanics:
Rank 1One People, One Tongue

Members of the Sept have the ability to understand each other no matter the spoken language. This does not grant the ability to understand those outside of the Sept without the appropriate language merit, nor the ability to speak/read/write the language. Spirit Speech and other 'magical' languages are exempt from this Caern Power and must be learned the traditional way.

Rank 2Small, But Mighty

NPC mortals of Juniper Cross are mechanically treated as generic Kinfolk, having no evidence of lineage, purebreeding or the like, but they 'read' as kinfolk. PC Kinfolk of the Sept gain enhanced resilience and begin play with attributes 7/5/3. In addition kinfolk who have obtained renown are able to join packs, and contribute one point of totem per dot of renown.

Rank 3Have You Checked the Library?

The Library is the heart of the Caern, and while it's shelves were barren for years, they've since filled out with mundane and spirit books alike. All knowledge-based rolls performed in the library get a +1 modifier to their dice pool.

Rank 4Closing Ranks

Juniper protects its own. Attempts to locate, track back to, or pursue a Sept Member into or inside Juniper have a +2 difficulty modifier. It's not just that the locals don't snitch (but they don't), it's that traffic lights change in your favor, a convenient truck turns at just the right moment to obfuscate your efforts to ditch your tail.

Rank 5We the People

Through the synergistic relationship between the Caern Totem, The Juniper tree, and the unofficial totem of the community The People, Juniper presents a united front unlike any other. The NPC kin in the community now better understand their new found place in the greater scope of the Gaian world, through months of dreams, signs, symbols, stories told by the community, small talks.

This unity of purpose can be unnerving for any trouble that finds its way into the neighborhood, as swaths of people move with uncanny synchronicity. Outsiders whisper that the streets themselves seem to rise against intruders, and they do, as neighbors close ranks in eerie harmony, voices echoing one another in chorus, every door and window part of the same silent watch. To witness it is to feel that the entire community has become one living, breathing spirit, focused wholly on its own defense.

Effects:
  • Garou, Fera, and kinfolk of the Sept gain +1 die to all dice pools to actively defend Juniper. This includes combat, and non-combat pools, but it must be specific to Juniper and not general 'badness'.
  • Outsiders entering Juniper find they face a united front, and must succeed on a Willpower roll (difficulty 7) at the start of the scene to act against the community while inside the Juniper Cross Neighborhood. Failure results in hesitation, fear, or retreat, and -1 to any dice pools to act against the communities interests. While a botch may send outsiders fleeing entirely if they find themselves at odds with the community (ST discretion). This effect does not stem from Delirium, but from the unnerving realization that an entire neighborhood is moving in harmony.
Notes:

The Closed Juniper Cross Community School represents a unique Caern type. The surrounding community has the unofficial totem of The People, and it works in a synergistic relationship with the Caern's Juniper Totem. The more you invest in the well being of the community, the stronger the Caern becomes.

The Forest Caern

The Forest Caern
Caern Info
Rank 5
Caern Totem Eldrin the Verdant, the Last Druid
Gauntlet 3
Moon Bridge Distance 10,000 miles
Grid Jump +hangout/jump Forest
About:

Eldrin the Verdant, known as the Last Druid, stands as a figure of immense power and sorrow, embodying the final remnants of an ancient race of Giants who once walked the Earth in harmony with nature. His legend is one of profound connection to the natural world, a testament to the enduring bond between the land and its stewards. Eldrin's tale is woven into the fabric of the Fathomless Depths, and is yet to fully be discovered.

Eldrin belongs to a forgotten age when Giants roamed the Earth as protectors and caretakers of its wild places. These colossal beings, ancient even by the standards of elder races, were deeply attuned to the rhythms of nature. They wielded primal magics and nurtured the land, fostering its growth and ensuring balance. However, their time came to an end as the encroachment of civilization, the rise of new powers, and the corrupting influence of darker forces pushed the Giants to extinction. Eldrin, the last of his kind, bears the weight of their legacy, a spiritual memory of their noble purpose.

Special Mechanics:

Successfully performing Rite of the Opened Caern grant +1 Health level per Caern's Rank (+5 in this instance). This is considered an extremely dangerous act, Caern's don't like giving up their power. Failing the rite can result in taking Caern levels in Lethal damage, or even Agg in case of a botch. This is only to be done with Staff permission and the benefits only work in direct defense of the Caern.

Notes:

The area surrounding the Caern are regularly patrolled and home to the spirit Meridian who is irrevocably tied to the forest. The last spirit of the forest was killed by a Name Breaker (mage), and their ilk will not find a hospitable welcome here, nor should they so close to the Caern.

Declare Your Sept Allegiance

Sept Membership Requirements:

To qualify for any of the above you must be a member of the Sept. Please put in the following note and once staff have locked it the Juniper powers go into effect for your PC. Kinfolk needed amendments to their sheet please open a ticket and include Ori in the title.

+note/set <name>=Sept Member=I am a member of the Sept of the Holly King.

Coming Soon