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Shifter

From RetroMUX

City History

Old Days – The First Garou in Houston

  • Pre-Colonization – The first Garou tribes to arrive in the Houston area were the Uktena, Shadow Lords, Red Talons, and Bone Gnawers. Each was drawn to the region by its raw spiritual power and ancient secrets.
  • 1500s-1600s – The Uktena established hidden sanctuaries to protect the area's powerful leylines, while the Shadow Lords positioned themselves to exert influence.
  • 1700s – The Red Talons fiercely resisted European expansion, clashing with human settlers. Meanwhile, the Bone Gnawers integrated into growing communities, finding ways to protect the vulnerable.

1800s – Growth, Conflict, and the Founding of Juniper Cross

  • 1836 – Texas gains independence from Mexico. The arrival of more European settlers intensifies conflicts between the Garou and the growing human population.
  • 1861-1865 (American Civil War) – The war disrupts the region’s spiritual balance. The Garou find themselves divided as some fight to protect the land, while others attempt to remain hidden.
  • Late 1800s – The first signs of industrial expansion threaten the natural balance. The Bone Gnawers work within labor movements, while the Uktena and Red Talons struggle against unchecked urbanization.
  • Late 1800s - Early 1900s – The Juniper Cross Community is founded, built by laborers, craftsmen, and working-class families shut out of wealthier Houston neighborhoods. Despite external struggles, the neighborhood thrives as a self-sufficient, tightly knit community.
    • Many of the first residents are Kinfolk, seemingly drawn to the area without understanding why.
    • Some Uktena mystics believe Juniper Cross sits atop the ghost-echo of a long-forgotten Caern, subtly pulling Garou-blooded families toward it.
    • The Bone Gnawers quietly watch over the community, ensuring it remains a neutral haven away from greater Garou politics.

1900s – The Rise of the Chicano Movement and Garou Tensions

  • 1919 – Juniper Cross Community School is founded, built as a symbol of education, empowerment, and unity for the neighborhood.
    • The Grand Library and its massive round Juniper Table become a spiritual focal point, believed by some to hold traces of an ancient power.
    • This marks the first major public structure of Juniper Cross, solidifying it as more than just a collection of homes—it is now a recognized and established community.
  • 1920s – The community battles segregation and economic hardship, relying on mutual aid and self-sufficiency.
    • The Bone Gnawers and Uktena work behind the scenes to ensure Kinfolk families remain protected and undiscovered by outside supernatural forces.
  • 1940s (WWII Era) – Black and Latino soldiers return home from war and begin demanding civil rights and better opportunities.
    • The Kinfolk presence in Juniper Cross remains one of the highest in Houston, though few openly acknowledge their supernatural ties.
  • Mid-1940s – The Juniper Tree in the school courtyard is mysteriously cut down overnight, widely seen as a warning against growing activism and defiance.
    • Rather than be discouraged, the community repurposes the tree into a great round table and chairs, now housed in the Grand Library as a symbol of resilience.
    • Some Garou whisper that the tree was felled to break a spiritual connection to the land, though no one has confirmed it.
  • 1950s-1970s – The Civil Rights Movement strengthens in Juniper Cross.
    • The school becomes a hub for activism, and Garou tribes such as the Bone Gnawers and Uktena secretly support the movement.
    • The Garou remain divided, some fight for social justice, while others, particularly the Silver Fangs and Get of Fenris, try to maintain the old hierarchies.
  • 1974 – Hattie Wendell’s mate is killed, Isadora "Izzy" Reyes, likely by supernatural forces (Black Spiral Dancers suspected).
    • The attack is never fully explained, but some believe Hattie’s mate was silenced for knowing too much about the supernatural power within Juniper Cross.
    • This marks a personal tragedy that further hardens her resolve to protect the community.

Late 1900s – Decline and Supernatural Shifts

  • 1980s – Corporate development leads to gentrification and resource depletion, further worsening conditions surrounding Juniper Cross.
    • Many Kinfolk begin leaving the area, weakening the supernatural bonds that once tied the community together as they seek better opportunities.
    • The city turns its back on Juniper Cross, allowing roads, businesses, and public spaces to decay.
  • 1989 – Juniper Cross Community School officially closes due to city funding cuts, leaving the neighborhood without an educational institution and contributing to its economic struggles.
    • Despite this, the Grand Library, Cafeteria, and Annex remain in use for community aid efforts, maintained by a small but determined group of volunteers.

1990s – Supernatural Conflicts and Present-Day Challenges

  • 1991 – The spirit of the surrounding forest (an Elk) begins to show signs of corruption, signaling the weakening of natural protections in the area.
  • 1993 – The Sept of the Resonant Fury, located in Downtown Houston, collapses, leaving the Forest Caern as the last remaining shifter stronghold in Houston.
    • Some Kinfolk fear that Juniper Cross will be next, its protections failing one by one.
  • 1994Xochiquetzal, a South American guerrilla fighter, leads a campaign to reclaim the Forest Caern, marking a turning point in Houston’s supernatural history.
    • Hattie Wendell and other elders of Juniper Cross begin gathering again, sensing a reckoning is near.
  • 1995 (Current Year) – The Forest Caern crisis deepens:
    • The corrupted Elk spirit threatens to consume the entire caern.
    • The Shifters ally with mages to cleanse it, but the mages ultimately destroy the spirit of the forest, causing a major rift between the Shifters and the Name Breakers.
    • A lumber company begins clearing the ailing forest, accelerating its destruction.
    • In a final act of sacrifice, an allied moon spirit named "Moon Moon" offers herself to replace the corrupted Elk, stabilizing the forest’s energy.
    • The Garou, now weakened and divided, must decide whether to rebuild or retreat from Houston entirely.
    • Meanwhile, Juniper Cross stands at a crossroads—with the city's supernatural order crumbling, will it remain a refuge, or will it finally be consumed by the chaos?
File:MoonMoon.png

Warg System

The Warg System in Rage Across the Amazon is a structured military hierarchy created by Golgol Fangs-First to organize Garou warriors in the war against Pentex. While it enforces discipline and tactical efficiency, it operates alongside the Sept structure, where the Sept Alpha remains the highest authority in non-military matters.

All Sept Members are considered contributers to the Guardian Pack until they find their own, and partake in helping suupport and defend the caerns and other key locations.

Structure of the Warg System

Basic War Unit: The Pack (~5 Garou)

  • Led by a Pack Leader.
  • Types of Packs:
    • War Pack – Standard combat unit.
    • Borzoi Pack – Scouts, named after the Russian wolfhound.
    • Guardian Pack – Defends caerns and key locations.

Warg (~15 Garou)

  • Comprised of three Packs.
  • Commanded by a Battlemaster.
  • Primary tactical unit, executing frontline orders.

Moon (~41 Garou)

  • Comprised of three Wargs.
  • Commanded by a War Leader.
  • Mid-sized war force responsible for broader strategic objectives.

Ward (~90 Garou)

  • Comprised of two Moons and a Caern.
  • Led by a War Chieftain.
  • The largest war force, capable of major assaults and territory defense.


Renown


House Rules

  • Renown in WWCore 20th is modified for MUSH play.
  • The book is written for table-top play. MUSH players are daily contributors.
  • With 24 hour play, it is easier to accrue Renown.
  • Therefore, renown tables have been modified for story pacing value.
  • Renown is modified based on Rank Level and story value.
  • The Spirits are the ultimate judges for Renown based on deeds.
  • Shifter Litany and Creed is weighed for rewards vs loss.
  • Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards.
  • You may submit a monthly renown request for Sept Duty participation.
    • +0.2 Honor (awarded if criteria is met).
  • You may earn temporary Wisdom for teaching rituals.
    • +0.1 Wisdom per ritual (max +0.2 per month for teaching 2+).
  • You may earn temporary Wisdom for learning rituals.
    • +0.1 Wisdom per ritual (max +0.2 per month for learning 2+).
  • You may craft 1 talen per week if linked to story events/missions.
    • +0.1 Wisdom per talen (max +0.2 per month for making 2+)
  • Talens are crafted for missions and the spirit releases when it's complete.
  • Recommended: Share the Talen making with your sphere mates!
  • Recommended: Make a variety of Talens by coordinating with others.
  • Talens must be +noted and approved by staff before use.
  • Spirits do not live in talens forever for stock-piling. Timed agreement must be made.
  • Learning Rites: You may learn only one rite at a time.
  • Learning Rites: You may opt out of xp cost for Rite learning at a cost of waiting 1 week x ritual level. Otherwise, you may earn it immediately with xp cost.
  • Learning Gifts: You may learn only one gift at a time with xp.
  • Learning Gifts: It takes 1 week x gift rank level to learn it.

Garou Renown

Types of Renown: Glory, Honor, Wisdom.

Combat Encounters


Sample Behavior Award
Defeating a Minor Wyrm Threat Glory 1 Honor 0 Wisdom 0
Defeating an Average Wyrm Threat Glory 2 Honor 0 Wisdom 0
Defeating a Strong Wyrm Threat Glory 3 Honor 0 Wisdom 0
Defeating a Powerful Wyrm Threat Glory 4 Honor 0 Wisdom 0
Surviving a Toxic Attack Glory 1 Honor 0 Wisdom 0
Drawing First Blood in Combat Glory 1 Honor 0 Wisdom 0
Surviving an Incapacitating Wound Glory 1 Honor 0 Wisdom 0
Exceptionally Attacking the Wyrm with Heroics Glory 1 Honor 0 Wisdom 0
No one in the party being hurt Glory 1 Honor 0 Wisdom 0
Surviving Silver Weapons used against you Glory 1 Honor 0 Wisdom 0
Attacking a powerful force w/o aide Glory 0 Honor 0 Wisdom -2
Deviating from Party & Acting Rogue Glory 0 Honor -1 Wisdom -2


Mythical & Spiritual


Sample Behavior Award
Detecting the Wyrm (Person/Place/Thing) Glory 0 Honor 0 Wisdom 1
Falsely Accusing of Being Wyrm Glory 0 Honor -1 Wisdom -2
Revealing a Gaian Garou is Wyrm Glory 3 Honor 0 Wisdom 4
Cleansing an Area, Person, Thing Glory 0 Honor 0 Wisdom 1
Summoning an Incarnae Avatar Glory 0 Honor 0 Wisdom 1
Going on an Umbral Spirit Quest Glory 1 Honor 0 Wisdom 1
Failing an Umbral Spirit Quest Glory -1 Honor 0 Wisdom -1
Having Prophetic Dream to Share/Comes True Glory 1 Honor 0 Wisdom 2
Ignoring Omens/Dreams/Visions & Not Sharing Glory -1 Honor 0 Wisdom -2
Using Rite of Talisman Dedication Unwisely Glory 0 Honor 0 Wisdom -1
Discovering a new talen/fetish/lore/pathstone/ancient caern Glory 0 Honor 0 Wisdom 1-4
Performing Rare Rites (Moot Rite) Glory 0 Honor 1 Wisdom 0
Receiving Rite of Wounding Glory 2 Honor 1 Wisdom 0
Performing Punishment Rite Glory 0 Honor 2 Wisdom 0
Refusing to participate in a Rite Glory 0 Honor -1 Wisdom -1
Disrespectful in a Rite or Moot Glory 0 Honor -1 Wisdom -1
Punishment Rites * Refer to Book
Monthly Sept Duties/Responsibilities w/Event Attendance Glory 0 Honor 2 Wisdom 0
Teaching/Learning Rites Monthly (2 Max) Glory 0 Honor 0 Wisdom 1-2

Relations & Society


Sample Behavior Award
Gaining Alpha Pack Leader Glory 0 Honor 1 Wisdom 0
Disobeying a Sept Officer Glory 0 Honor -2 Wisdom 0
Serving a Sept Position/Year Glory 1 Honor 3 Wisdom 1
Maintaining loyal service to Sept/Year Glory 1 Honor 2 Wisdom 1
Upholding the Litany Glory 0 Honor 1-2 Wisdom 1-3
Breaking the Litany Glory 0 Honor -1 to -3 Wisdom -1 to -3
Participating in Just Challenge Glory 1 Honor 2 Wisdom 0

Behavior


Sample Behavior Award
Giving Good Strategic Advice that aides the Group Glory 0 Honor 0 Wisdom 1
Giving Poor Advice that hurts the Group Glory 0 Honor 0 Wisdom -1 to -2
Mediate a Dispute Glory 0 Honor 2-3 Wisdom 0
Keeping a Promise that Shows Results Glory 0 Honor 1 Wisdom 0
Failing to Keep a Promise with Bad Results Glory 0 Honor -2 Wisdom 0
Trickery or Lying Backfires Glory 0 Honor -1 Wisdom 0
Tell a Good Story at a Moot Glory 1 Honor 0 Wisdom 1
Protect a Helpless Garou Glory 0 Honor 2 Wisdom 0
Protect a Helpless Human/Creature Glory 0 Honor 1 Wisdom 0
Berserk Frenzy Glory 0 Honor 0 Wisdom -1
Fox Frenzy Glory -1 Honor -1 Wisdom -1
Thrall of the Wyrm Glory -1 Honor -2 Wisdom -3


Human & Kinfolk Relations


Sample Behavior Award
Maintaining Good Relations with Kin (benefits community) Glory 0 Honor 1 Wisdom 1
Protecting the Veil Glory 0 Honor 1 Wisdom 0
Harming the Veil Glory 0 Honor -1 to -3 Wisdom -1
Repairing the Veil Glory 0 Honor 1 to 2 Wisdom 1
Mating and Breeding Awarded Post Childbirth Glory 0 Honor 1 Wisdom 1

Fera Renown



  • Fera may use some of the Renown Content listed for Garou within reason.
  • Fera lean heavily toward their Litany and Creed tenants when it comes to rewards and losses.
  • Fera are allowed to join packs and may participate in Renown Awards.
  • Fera may request monthly 0.2 temp honor equivalent Sept Duty rewards if participation is met by attending an ST Event/Story.
  • Fera may learn the gift Spirit Speech for 5xp cost.
  • Fera List - Types of Renown: Cunning, Ferocity, Glory, Harmony, Honor, Humor, Infamy, Innovation, Obedience, Obligation, Succor, Valor, Wisdom. Kitsune: Chie, Toku, Kagayaki.

Fera Cunning


Sample Behavior Award
Protecting an important secret from discovery 1
Drawing first blood in combat, Talen/Fetish creation 1
Discovering a useful secret that benefits all 1
Wounding a powerful foe and prudently retreating 1 to 2
Performing a sabotage/diversion against the enemy 1 to 2
Hatching a complex plot that succeeds, stealing from enemy stronghold 1 to 3
Creating a Den Realm, Create new Gift 3
Destroying an enemy stronghold 1 to 4
Failing an attempt at craftiness; Enemy captures you -1 to -2
Caught in a lie; becoming pack's runt (ratkin); letting a secret slip -1 to -2
Hurting others of your breed through reckless conniving -1 to -3
Getting caught defying an Elder/Sept Officer -1 to -3

Fera Ferocity


Sample Behavior Award
Proving one’s bravery with danger presented; resisting frenzy 1
Ignoring a non-fatal wound in combat; resisting taunts 1
Defeating an enemy without being harmed 1
Remaining calm in the face of extreme adversity 1
Upholding protocol in the face of humiliation 2
Performing an outrageous and dangerous deed without being harmed 2
Being solo responsible for success in a common goal for your Breed 2
Causing your enemy to completely lose face when they taunt you 1
Succumbing to fox-frenzy -1
Losing to an enemy without even harming him -2
Performing a poor deed with getting hurt and needing rescue -2

Fera Glory


Sample Behavior Award
Telling a good story at a gathering; participating in a just challenge 1
Doing something brave during a dangerous situation 1
Surviving an incapacitating wound; defeating a minor threat 1
Telling a true epic that is later retold 1
Defeating an average threat; travel to an Umbral Realm and returning 2
Defeating a strong threat 3
Defeating a very powerful threat 4
Succumbing to fox-frenzy -1
Losing territory to an enemy -3
Conscious cowardice that results in the death of another of your Breed -3

Fera Honor


Sample Behavior Award
Showing restraint in the face of certain death 1
Dealing respectfully with other shapeshifters 1
Showing devotion to the greater good of the community 1
Protecting helpless humans in need 1
Participating in a just challenge 2
Acting selflessly for the greater good of the Breed 2
Mediating a dispute fairly and impartially 2 to 3
Ignoring strong feelings of vengeance and hatred 1 to 2
Being truthful in the face of adversity 1 to 2
Protecting helpless animals related to the Breed 1
Enduring torture to protect fellow Breed members 2 to 3
Acting selfishly; not protecting helpless humans; being deceptive -1
Failing to keep promises; participating in an unjust challenge -1
Not protecting a helpless Breed member; ignoring etiquette w/behavior -1
Giving false testimony against a Breed member -2

Fera Humor


Sample Behavior Award
Conceiving a new riddle; besting a shapeshifter in a riddle contest 1
Losing a riddle-contest to a spirit or other Changer -1
Losing a riddle-contest to a Human/Kinfolk -1
Crippling a Wyrm-operation through “unfortunate accidents” 2
Leading an enemy astray without hurting him 1
Leading two enemies against each other 2
Persuading other Changers to do tasks for you 1
Fooling agents of the Wyrm to perform necessary tasks for you 2
Covering over dangerous secrets without arousing suspicion 1 to 2
Successfully creating plots to further your ends involving Sept 2 to 3
Banishing the Wyrm from an area through indirect or nonviolent means 2 to 3
Hurting innocents through your schemes; being manipulated by others -1 to -2
Furthering the Wyrm through short-sighted schemes -2 to -3

Fera Infamy


Sample Behavior Award
Helping guard a Nest; fooling a human 1
Defeating a formidable foe not of the Wyrm or Weaver; getting even 1
Defeating agents of the Wyrm 1 to 4
Defending a Nest through trickery or negotiation 1
Ending a serious threat without harm to any of your Breed 1
Becoming famous among your Breed w/stories told about you. 1
Creating or discovering a new Gift 1 to 2
Being fooled by a human -1
Killing a Bone Gnawer -3
Falling into the Thrall of the Wyrm -3

Fera Innovation


Sample Behavior Award
Striving to understand a new situation or item; creating a talen 1
Teaching another Rokea; gaining knowledge through bargains w/spirits 1 to 2
Learning a new Rite; discovering a place unknown to other Rokea 1 to 2
Learning a new Gift; creating a fetish 1 to 2
Creating a new Gift; ending threat before it reaches the ocean 1 to 2
Acting without thinking -1
Killing humans when matters could have been solved through cunning -1 to -2
Ignoring the counsel of spirits -1 to -2

Fera Obligation


Sample Behavior Award
Teaching another member of your Breed 1 to 2
Participating in a just challenge 2
Creating something that helps the Nest or clan 2
Committing a sophisticated crime (Ratkin) 1 to 2
Serving as pack’s runt (Ratkin, award once per story) 1
Repairing the Veil 1 to 2
Earning the respect of another member of your Breed 1
Vengeance on someone who has greatly harmed the Nest or clan 1 to 3
Performing a deed that affects all of your Breed 1 to 3
Giving bad advice that harms the group -1 to -2
Taking the word of an outsider over that of one of your own -1
Harming the Veil -1 to -2

Fera Succor


Sample Behavior Award
Healing another Changer unselfishly 1
Performing a Rite of Cleansing 1
Cleansing a major pollution site 2
Giving aid to another Changing Breed 1
Performing a Rite of Healing Winds 1
Nurturing a helpless animal back to health 1
Performing a Rite of the Pure Land; Rite of the Freed Spirit 1
Reclaiming spoiled or corrupted land 1 to 3
Saving an animal of an endangered species, human life 1 to 2
Nurturing an endangered species so that its population increases; 1 to 2
Reclaiming a lost Glade 3
Losing a Glade to the Wyrm 3
Failure to save an animal from pain; polluting -1
Failure to save a human’s life -1
Losing land to the forces of corruption and pollution -2 to -3
Losing an endangered species to extinction on account of carelessness -2

Fera Valor


Sample Behavior Award
Participating in a just challenge *Refer to Garou equivalent
Drawing first blood in combat 1
Being truthful when facing adversity 1
Participating in a hunt (event) 1
Mating and spawning children * Refer to Garou Equivalent
Surviving an incapacitating blow 1
Exacting vengeance without seeking it 1 to 2
Destroying a Betweener, Evading destruction by ocean-dwellers 1 to 3
Defeating agents of the Wyrm 1 to 3
Defeating a very powerful Qyrling 4
Actively seeking vengeance -1
Lying when it is not needed -1

Fera Harmony


Sample Behavior Award
Destroying a minor threat to Sea, prevent minor pollution 1
Destroying sizable threat to Sea (average, serious, extremely hard) 2 to 4
Stopping reckless humans causing damage to Sea 1 to 2
Regulating size of a species to restore balance 1 to 2
Stopping threat to Sea before it reaches the Ocean 1 to 2
Repairing damage to coral reefs 1 to 2
Destroying major threats to Sea other than Individuals 1 to 4
Clearing oil spills 1 to 2
Ignoring pollution to sea -1
Killing humans needlessly where humans then kill sharks in retaliation -1 to -2
Hunting carelessly and upsetting balance of species - 1 to -2

Kinfolk Renown


Sample Behavior Award
  • Kinfolk may earn 1 point of Kinfolk Renown for every 4 points of Garou Renown. Use the table below for earning Renown to accrue a full permanent point of Renown in order to join a Pack.
Extreme Valor in the face of death .25 Glory
Surviving an incapacitating wound .25 Glory
Exposing Wyrm-tainted kinfolk .25 Glory
Exposing a Garou as Wyrm-tainted 1 Wisdom
Having and following a vision that benefits the Sept .5 Wisdom
Discovering Talens, Fetishes, Lost-Lore .25-.75
Being asked to participate in a Moot or Rite .25 Honor, .5 Wisdom
Being asked to help guard a caern .25 Glory
Refusing to fight in defense of a caern -.75 Glory, -.25 Honor
Serving your tribe faithfully monthly Sept Duties .25 Honor
Maintaining Relations with other Kin that benefit Sept .25 Wisdom
Bearing Shifter Offspring (After Born) .25 Honor, .25 Wisdom
Answering a request for sage advice .25 Wisdom
Protecting Shifter not of your tribe .25 Honor
Rudeness -25 Honor, -.25 Wisdom
Speaking Badly of Garou/Shifters of Sept -.75 Wisdom
Acting without Honor -.25 to -1.25 Honor

Pack Plot Activity

These are the shifter packs and what they're currently working on. You can use this to know who to connect with about plots, and keep updated on when scheduled scenes are happening.



Pack Name Pack Members Totem Theme Calendar Rotation
Spirit Walkers Kristos (Alpha), Poppa Joe, Namkhai Weasel Combat, Spirit, Umbral
  • 6/X/25 Namkhai - Forest Fight Challenge
Thread Walkers Ryoko, Li, Kira, Jean (Democratic) Chimera Scouting/Spirit
  • 5/29/25 Li - Learning the old Chinese Tale (Starwatch)

6/12/25 Silver Screen (Starwatch) w/SF

Solidarity Samson (Alpha), Etienne, Todrick, Chuck, Ryen Unicorn Healing/Lore Seeking
  • 6/X/25 It's Raining Money Camp Out- TBD
  • 6/5/25 Etienne - The Secret w/Meridian
The Unconquered Suns Lucien (Alpha), Dusk, Archimedes, Noelle, Ashton Hyperion Combat/Scouting
  • 6/X/25 Hyperion - Totem Scene TBD w/SF
  • 6/X/25 TBD - Farm Animals Investigation APPROVED. TBS. w/Ryen
  • 6/1/25 Dusk - Spidersilk Mandate Quest IN PLAY w/SF
  • 6/X/25 The Great Ocean Heist. APPROVED. TBS. w/Archi
  • 6/1/25 Archimedes - Submersible or BUST! w/SF
Che Vuoi Gabriel (Alpha), Enzo, Francesca Crashing Boom Boom Combat/Umbral
  • 6/1/25 - Bank Vault Truck Collab w/Shop Dogs IN PLAY w/SF
  • 6/3/25 Gabriel - Wiggy the Spirit Bat IN PLAY w/SF (Starwatch)
  • 6/12/25 Gabriel's Rank 3 Challenge w/Poppa Joe
Shop Dogs Maarten (Alpha), Medina, Slouch, Brent General Lee Combat/Crafting/Road Logistics
  • 6/1/25 - Bank Vault Truck Collab w/Shop Dogs IN PLAY w/SF
  • 6/11/25 - Totem Vehicle Find w/Slouch
  • 6/1/25 Archimedes - Submersible or BUST! w/SF
Sept Guardian Pack Aidan, Ajax, Delia, Justin, Kal, Lorenzo, Min-Se, Father Abe, Chance, Tori, Buddy, Benoit, Sweet Eldrin Guardian Protectorate
  • 6/X/25 ALL - GUARDIAN PACK - PLEASE SIGN UP FOR +EVENT PATROLS/SCENES
  • 6/X/25 ALL - Please see Staff about PRP Mission Objective Assignments if you haven't already worked with a pack for the Month of May/June.
  • 6/12/25 ALL - Starwatch - School Base Camp Prep w/SF

Kinfolk Plot Activity

These are the kinfolk and what they're currently working on.


  • TBD
Kinfolk StoryTeller Calendar Rotation
Finlea, Lila, Tiffany, Katherine, Kleio, Emma Ori 6/X/25 Juniper Community Submissions, Starwatch Base Camp Prep

Mixed Company Plot Activity

These are scene requests, and plot things happening with kinfolk and shifters from different packs.


People StoryTeller Calendar Rotation
ALL Ori
  • 6/2025 - May Juniper Community Stories
ALL Ryen
  • 6/11/25 - TBD ALL SIGN UP - Forest Patrol (Fight!)
ALL Ryen
  • 6/X/25 - TBD ALL SIGN UP - City Patrol Mission (Investigation)
Warg Pack Alphas SF, Kristos
  • 6/15/25 Sept Alpha Meeting on Spirit Gate Contest (Starwatch)
Li, Kal Li
  • 6/4/25 Mission PRP Objective - Chemical Spillers (Ocean) TBD
Sept Guardian Pack Members NW
  • 6/X/25 Fathomless Depths Part 3 TBD
ALL Todrick
  • 6/6/25 Social Community Fundraiser
ALL Gabriel
  • 6/17/25 Botched Job Patrol
Noelle, Li, Jean, Kira SF
  • 6/12/25 Silver Screen (Starwatch)
ALL Medina
  • 6/16/25 Freakshow Sideshow

Plots

Active Plots

Plot Page Synopsis
Shifter/Fathomless Depths

Returning Soon for Part 2

Previously, an assembled team of Gaians went spelunking beneath the Forest Caern. At one time a rift crevice hole opened up down in the cavern system of the Weirwood. A strange obelisk appeared at the entrance that was long buried, and upon it were unique glyphs that the Mokole may have had an affinity to translate. The depths go down far and deep. One team already found a mural map and relics in the dust. What else is down there to be discovered?

Shifter/Starwatch

Plot Summary

Starting 5/25/25.

A long, long time ago, there were Spirit Gates within the Umbra that were once common and were guarded by Lunes, allied spirits, or other Shapeshifters. In our day and age, many of them are gone, and the lost doorways are rumored to be of legend. No one knows how they were made, or crafted. Many old lore keepers say that the mysterious portals of old were mistrusted, and rightly so, by mostly the Werewolves. With the lost lore, they could no longer be regarded as safe methods of travel. One would never know where they'd end up if they stepped through one. The old star maps that contained such gate mapping has been lost over centuries.

Previous Plot Pages There are no past plot pages

Moot Logs

There are no logs