House Rules
Changeling
Mage
Shifter
Renown
- Renown in WWCore 20th is modified for MUSH play.
- The book is written for table-top play. MUSH players are daily contributors.
- With 24 hour play, it is easier to accrue Renown.
- Therefore, renown tables have been modified for story pacing value.
- Renown is modified based on Rank Level and story value.
- The Spirits are the ultimate judges for Renown based on deeds.
- Shifter Litany and Creed is weighed for rewards vs loss.
- Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards.
- You may submit a monthly renown request for Sept Duty participation.
- +0.2 Honor (awarded if criteria is met).
- You may earn temporary Wisdom for teaching rituals.
- +0.1 Wisdom per ritual (max +0.2 per month for teaching 2+).
- You may earn temporary Wisdom for learning rituals.
- +0.1 Wisdom per ritual (max +0.2 per month for learning 2+).
- You may craft 1 talen per week if linked to story events/missions.
- +0.1 Wisdom per talen (max +0.2 per month for making 2+)
- Talens are crafted for missions and the spirit releases when it's complete.
- Recommended: Share the Talen making with your sphere mates!
- Recommended: Make a variety of Talens by coordinating with others.
- Talens must be +noted and approved by staff before use.
- Spirits do not live in talens forever for stock-piling. Timed agreement must be made.
- Learning Rites: You may learn only one rite at a time.
- Learning Rites: You may opt out of xp cost for Rite learning at a cost of waiting 1 week x ritual level. Otherwise, you may earn it immediately with xp cost.
- Learning Gifts: You may learn only one gift at a time with xp.
- Learning Gifts: It takes 1 week x gift rank level to learn it.
See the Renown page for a comprehensive table of Renown awards and demerits.
Rites
To acquire rites, send in an XP request (+xpreq rite name/level=cost).
Rites cost 3 XP per level. They can be free if you choose to spend time, not XP: 1 OOC week per level. If you are choosing to spend time, not XP, then submit the cost as 0. For example: +xpreq/Rite Of The Fetish=3/9 to pay for XP, or '+xpreq/Rite Of The Fetish=3/0 to wait 3 weeks.
Once you've created the +xprequest, add to the +job it creates to state who is teaching you the rite. If you are spending your initial character generation XP, point that out in the request: such requests do not require any explanation since it's part of character generation.
Then, roll to the job: learning Rites requires an Intelligence + Rituals roll vs 10 - Intelligence. To do this, the command is +roll/job=job# intelligence + rituals vs X. This applies regardless of if you are paying XP or using the wait method.
If you fail this roll, then you have to pay the XP.
Vampire
Disciplines
Common Disciplines
Anyone can learn the following Disciplines with no training:
- Potence
- Fortitude
- Celerity
Uncommon Disciplines
If one of these Disciplines is not in-Clan for you, you can learn if someone with it teaches you and you drink their blood. You can advance the discipline normally on your own after.
- Presence
- Dominate
- Obfuscate
- Auspex
- Animalism
Rare Disciplines
If one of these Disciplines is not in-Clan for you, you can be taught but you have to drink blood and be taught by someone with it. Each level you need to drink blood and be taught each level. The risks of the Blood Bond still apply.
- Dementation
- Protean
- Thaumaturgy
- Necromancy
- Obtenebration
- Vicissitude
Exclusive Disciplines
The following Disciplines are only available to their respective clans. You can't learn these out of Clan at all.
- Temporis
- Valeren
- Visceratika
- Serpentis
- Quietus
- Abombwe
- Bardo
- Daimoinon (you can if you are converted Baali)
- Flight
- Melpominee
- Mytherceria
- Obeah (Healer's Valeren)
- Ogham
- Sanguinus
- Spiritus
- Thanatosis
Thaumaturgy
- Commonly Available: Alchemy, Biothaumaturgy, Elemental Mastery, Faux Path, Gift of Morpheus, Lure of Flames, Movement of the Mind, Neptune's Might, Oneirmancy, Path of Blood, Path of Conjuring, Path of Curses, Path of Levinbolt, Path Of Mars, Path of Mercury, Path of Technomancy, Path of Transmutation, Path of Warding, The Green Path, The Hearth Path, The Vine of Dionysus, and Weather Control
- Restricted: The Focused Mind, Mastery of Mortal Shell, Path of Shadowcrafting, Spirit Manipulation*, Spirit Thaumaturgy*.
- Highly Restricted: Rego Magica.
(*) Paths of Spirit Manipulation and Spirit Thaumaturgy are modified, HR documentation pending.