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As a member of The Sept of The Holly King, characters get to benefit from the territory the Sept currently controls. Among those benefits are the two Caerns currently under the Septs care below.
== Juniper Cross Caern ==
== Juniper Cross Caern ==
<div style="display:flex; align-items:flex-start; gap: 20px; margin-bottom: 40px; border-bottom: 1px solid #444; padding-bottom: 20px;">
{| style="float:left; width:360px; margin:0 22px 14px 0; border:1px solid #3a3d47; border-radius:12px; padding:5px 5px 12px 5px; background:transparent;"
|
{| style="text-align:center; line-height:0; margin:0 0 10px 0;"
| [[File:JuniperCaern.png|350px|frameless|alt=Juniper Cross Caern]]
|}


{| class="wikitable" style="width:350px; margin:0 auto; box-sizing:border-box; border-collapse:collapse;"
|+ style="caption-side:top; background:#d9d0f5; color:#222; font-weight:bold; border:1px solid #3a3d47; border-bottom:none; border-radius:8px 8px 0 0; padding:6px;" | Caern Info
|-
! style="width:45%; background:#1b1d22; color:#ddd; text-align:left;" | Rank
| style="background:#1b1d22; color:#ddd;" | 5
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Caern Totem
| style="background:#1b1d22; color:#ddd;" | The Juniper Tree
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Community Totem
| style="background:#1b1d22; color:#ddd;" | The People
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Gauntlet
| style="background:#1b1d22; color:#ddd;" | 4
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Moon Bridge Distance
| style="background:#1b1d22; color:#ddd;" | 10,000 miles
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Grid Jump
| style="background:#1b1d22; color:#ddd;" | <code>+hangout/jump Juniper</code>
|}
|}


<div style="background:#141518; border:1px solid #3a3d47; border-radius:10px; padding:14px; margin:0 0 14px 0;">
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5; font-size:1.1em;">Special Mechanics:</div>


<!-- Juniper Cross Caern -->
<div style="margin:10px 0;">
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 1</span>One People, One Tongue</div>
Members of the Sept have the ability to understand each other no matter the spoken language. This does not grant the ability to understand those outside of the Sept without the appropriate language merit, nor the ability to speak/read/write the language. Spirit Speech and other 'magical' languages are exempt from this Caern Power and must be learned the traditional way.
</div>


<div style="flex:0 0 350px; text-align:center;">
<div style="margin:14px 0;">
[[File:JuniperCaern.png|350px]]<br><br>
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 2</span>Small, But Mighty</div>
<div style="text-align:left;">
NPC mortals of Juniper Cross are mechanically treated as generic Kinfolk, having no evidence of lineage, purebreeding or the like, but they 'read' as kinfolk. PC Kinfolk of the Sept gain enhanced resilience and begin play with attributes 7/5/3. In addition kinfolk who have obtained renown are able to join packs, and contribute one point of totem per dot of renown.
'''Rank:''' 2<br>
'''Caern Totem:''' The Juniper Tree<br>
'''Community Totem:''' The People<br>
'''Gauntlet:''' 4<br>
'''Moon Bridge Distance:''' 1000 miles<br>
'''Grid Jump:''' <code>+hangout/jump Juniper</code>
</div>
</div>
<div style="margin:14px 0;">
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 3</span>Have You Checked the Library?</div>
The Library is the heart of the Caern, and while it's shelves were barren for years, they've since filled out with mundane and spirit books alike.  All knowledge-based rolls performed in the library get a <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">+1 modifier</span> to their dice pool.
</div>
</div>
<div style="flex:1;">
 
<div style="margin-bottom:10px;">
<div style="margin:14px 0;">
<span style="font-weight:bold;">Special Mechanics:</span><br />
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 4</span>Closing Ranks</div>
• <b>One People, One Tongue</b> (Rank 1): Members of the Sept gain the ability to understand each other no matter the spoken language. This does not grant the ability to understand those outside of the Sept, without the appropriate language merit.  Nor does it convey the ability to speak/read/write the language.  Only to understand another Sept mate using it. Spirit Speech and other 'magical' languages are exempt from this Caern Power and must be learned the traditional way.<br />
Juniper protects its own. Attempts to locate, track back to, or pursue a Sept Member into or inside Juniper have a <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">+2 difficulty modifier</span>. It's not just that the locals don't snitch (but they don't), it's that traffic lights change in your favor, a convenient truck turns at just the right moment to obfuscate your efforts to ditch your tail.
• <b>Small, But Mighty</b> (Rank 2 Power): NPC mortals of Juniper Cross are mechanically treated as Kinfolk in regards to lunacy and delerium. PC Kinfolk of the Sept gain enhanced resilience and begin play with attributes 7/5/3 and Abilities 13/9/5.  In addition kinfolk who have obtained renown are able to join packs, and contribute one point of totem per dot of renown.<br />
</div>
</div>


<div style="margin-bottom:10px;">
<div style="margin:14px 0;">
<span style="font-weight:bold;">Notes:</span><br />
<div style="font-weight:bold;"><span style="background:#d9d0f5; color:#222; padding:2px 6px; border-radius:4px; font-size:0.85em; font-weight:bold; margin-right:8px;">Rank 5</span>We the People</div>
The Closed Juniper Cross Community School represents a unique Caern type.  The surrounding community has the unofficial totem of The People, and it works in a synergistic relationship with the Caern's Juniper Totem. The more you invest in the well being of the community, the stronger the Caern becomes.<br>
<p style="margin:6px 0;">
</div>
Through the synergistic relationship between the Caern Totem, The Juniper tree, and the unofficial totem of the community The People, Juniper presents a united front unlike any other. The NPC kin in the community now better understand their new found place in the greater scope of the Gaian world, through months of dreams, signs, symbols, stories told by the community, small talks.
</p>
<p style="margin:6px 0;">
This unity of purpose can be unnerving for any trouble that finds its way into the neighborhood, as swaths of people move with uncanny synchronicity. Outsiders whisper that the streets themselves seem to rise against intruders, and they do, as neighbors close ranks in eerie harmony, voices echoing one another in chorus, every door and window part of the same silent watch. To witness it is to feel that the entire community has become one living, breathing spirit, focused wholly on its own defense.
</p>


<div>
<div style="font-weight:bold; margin-top:8px; color:#d9d0f5;">Effects:</div>
</div>
* Garou, Fera, and kinfolk of the Sept gain <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">+1 die</span> to all dice pools to actively defend Juniper.  This includes combat, and non-combat pools, but it must be specific to Juniper and not general 'badness'. 
* Outsiders entering Juniper find they face a united front, and must succeed on a <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">Willpower roll (difficulty 7)</span> at the start of the scene to act against the community while inside the Juniper Cross Neighborhood. Failure results in hesitation, fear, or retreat, and -1 to any dice pools to act against the communities interests.  While a botch may send outsiders fleeing entirely if they find themselves at odds with the community (ST discretion). This effect does not stem from Delirium, but from the unnerving realization that an entire neighborhood is moving in harmony.
</div>
</div>
</div>
</div>
<div style="background:#141518; border:1px solid #3a3d47; border-radius:10px; padding:14px; margin:0 0 14px 0;">
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5;">Notes:</div>
The Closed Juniper Cross Community School represents a unique Caern type. The surrounding community has the unofficial totem of The People, and it works in a synergistic relationship with the Caern's Juniper Totem. The more you invest in the well being of the community, the stronger the Caern becomes.
</div>
</div>
== The Forest Caern ==
== The Forest Caern ==
<div style="display:flex; align-items:flex-start; gap: 20px; margin-bottom: 40px; border-bottom: 1px solid #444; padding-bottom: 20px;">
{| style="float:left; width:360px; margin:0 22px 14px 0; border:1px solid #3a3d47; border-radius:12px; padding:5px 5px 12px 5px; background:transparent;"
<!-- Forest Caern -->
|
<div style="flex:0 0 350px; text-align:center;">
{| style="text-align:center; line-height:0; margin:0 0 10px 0;"
[[File:Eldrin.png|350px]]<br><br>
| [[File:Eldrin.png|350px|frameless|alt=The Forest Caern]]
<div style="text-align:left;">
|}
'''Rank:''' 5<br>
 
'''Caern Totem:''' Eldrin the Verdant, the Last Druid<br>
{| class="wikitable" style="width:350px; margin:0 auto; box-sizing:border-box; border-collapse:collapse;"
'''Gauntlet:''' 3<br>
|+ style="caption-side:top; background:#d9d0f5; color:#222; font-weight:bold; border:1px solid #3a3d47; border-bottom:none; border-radius:8px 8px 0 0; padding:6px;" | Caern Info
'''Moon Bridge Distance:''' 10,000 miles<br>
|-
'''Grid Jump:''' <code>+hangout/jump Forest</code>
! style="width:45%; background:#1b1d22; color:#ddd; text-align:left;" | Rank
</div>
| style="background:#1b1d22; color:#ddd;" | 5
</div>
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Caern Totem
| style="background:#1b1d22; color:#ddd;" | Eldrin the Verdant, the Last Druid
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Gauntlet
| style="background:#1b1d22; color:#ddd;" | 3
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Moon Bridge Distance
| style="background:#1b1d22; color:#ddd;" | 10,000 miles
|-
! style="background:#1b1d22; color:#ddd; text-align:left;" | Grid Jump
| style="background:#1b1d22; color:#ddd;" | <code>+hangout/jump Forest</code>
|}
|}
 
<div style="background:#141518; border:1px solid #3a3d47; border-radius:10px; padding:14px; margin:0 0 14px 0;">
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5; font-size:1.1em;">About:</div>
 
<div style="margin:10px 0;">
Eldrin the Verdant, known as the Last Druid, stands as a figure of immense power and sorrow, embodying the final remnants of an ancient race of Giants who once walked the Earth in harmony with nature. His legend is one of profound connection to the natural world, a testament to the enduring bond between the land and it's stewards. Eldrin’s tale is woven into the fabric of the Fathomless Depths, and is yet to fully be discovered.
 
Eldrin belongs to a forgotten age when Giants roamed the Earth as protectors and caretakers of its wild places. These colossal beings, ancient even by the standards of elder races, were deeply attuned to the rhythms of nature. They wielded primal magics and nurtured the land, fostering its growth and ensuring balance. However, their time came to an end as the encroachment of civilization, the rise of new powers, and the corrupting influence of darker forces pushed the Giants to extinction. Eldrin, the last of his kind, bears the weight of their legacy, a spiritual memory of their noble purpose.


<div style="flex:1;">
<div style="margin-bottom:10px;">
<span style="font-weight:bold;">Special Mechanics:</span><br />
• Successfully performing Rite of the Opened Caern grant +1 Health level per Caern's Rank (+5 in this instance).  This is considered an extremely dangerous act, Caern's don't like giving up their power.  Failing the rite can result in taking Caern levels in in Lethal damage, or even Agg in case of a botch.  This is only to be done with Staff permission and the benefits only work in direct defense of the Caern.
</div>
</div>
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5; font-size:1.1em;">Special Mechanics:</div>


<div style="margin-bottom:10px;">
<div style="margin:10px 0;">
<span style="font-weight:bold;">Notes:</span><br />
Successfully performing Rite of the Opened Caern grant <span style="background:rgba(217, 208, 245, 0.2); padding:2px 4px; border-radius:3px; font-weight:bold;">+1 Health level per Caern's Rank (+5 in this instance)</span>. This is considered an extremely dangerous act, Caern's don't like giving up their power. Failing the rite can result in taking Caern levels in Lethal damage, or even Agg in case of a botch. This is only to be done with Staff permission and the benefits only work in direct defense of the Caern.
The area surrounding the Caern are regularly patrolled and home to the spirit [[Meridian]] who is irrevocably tied to the forest.  The last spirit of the forest was killed by a Name Breaker (mage), and will not find a hospitable welcome here, nor should they so close to the Caern.
</div>
</div>
 
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5;">Notes:</div>
The area surrounding the Caern are regularly patrolled and home to the spirit [[Meridian]] who is irrevocably tied to the forest. The last spirit of the forest was killed by a Name Breaker (mage), and their ilk will not find a hospitable welcome here, nor should they so close to the Caern.
</div>
</div>
</div>
</div>
== Declare Your Sept Allegiance ==
== Declare Your Sept Allegiance ==
<div style="background:#141518; border:1px solid #3a3d47; border-radius:10px; padding:14px; margin:14px 0; clear:both;">
<div style="font-weight:bold; margin-bottom:6px; color:#d9d0f5;">Sept Membership Requirements:</div>
To qualify for any of the above you must be a member of the Sept. Please put in the following note and once staff have locked it the Juniper powers go into effect for your PC. Kinfolk needed amendments to their sheet please open a ticket and include Ori in the title.


To qualify for any of the above you must be a member of the Sept.  Please put in the following note and once staff have locked it the Juniper powers go into effect for your PC.  Kinfolk needed admendments to their sheet please open a ticket and include Ori in the title.
<code>+note/set &lt;name&gt;=Sept Member=I am a member of the Sept of the Holly King.</code>
 
</div>
<code>+note/Private me/Sept Member=I am a member of the Sept of Resonant Fury.</code>
</div>

Latest revision as of 04:21, 21 September 2025

As a member of The Sept of The Holly King, characters get to benefit from the territory the Sept currently controls. Among those benefits are the two Caerns currently under the Septs care below.

Juniper Cross Caern

Juniper Cross Caern
Caern Info
Rank 5
Caern Totem The Juniper Tree
Community Totem The People
Gauntlet 4
Moon Bridge Distance 10,000 miles
Grid Jump +hangout/jump Juniper
Special Mechanics:
Rank 1One People, One Tongue

Members of the Sept have the ability to understand each other no matter the spoken language. This does not grant the ability to understand those outside of the Sept without the appropriate language merit, nor the ability to speak/read/write the language. Spirit Speech and other 'magical' languages are exempt from this Caern Power and must be learned the traditional way.

Rank 2Small, But Mighty

NPC mortals of Juniper Cross are mechanically treated as generic Kinfolk, having no evidence of lineage, purebreeding or the like, but they 'read' as kinfolk. PC Kinfolk of the Sept gain enhanced resilience and begin play with attributes 7/5/3. In addition kinfolk who have obtained renown are able to join packs, and contribute one point of totem per dot of renown.

Rank 3Have You Checked the Library?

The Library is the heart of the Caern, and while it's shelves were barren for years, they've since filled out with mundane and spirit books alike. All knowledge-based rolls performed in the library get a +1 modifier to their dice pool.

Rank 4Closing Ranks

Juniper protects its own. Attempts to locate, track back to, or pursue a Sept Member into or inside Juniper have a +2 difficulty modifier. It's not just that the locals don't snitch (but they don't), it's that traffic lights change in your favor, a convenient truck turns at just the right moment to obfuscate your efforts to ditch your tail.

Rank 5We the People

Through the synergistic relationship between the Caern Totem, The Juniper tree, and the unofficial totem of the community The People, Juniper presents a united front unlike any other. The NPC kin in the community now better understand their new found place in the greater scope of the Gaian world, through months of dreams, signs, symbols, stories told by the community, small talks.

This unity of purpose can be unnerving for any trouble that finds its way into the neighborhood, as swaths of people move with uncanny synchronicity. Outsiders whisper that the streets themselves seem to rise against intruders, and they do, as neighbors close ranks in eerie harmony, voices echoing one another in chorus, every door and window part of the same silent watch. To witness it is to feel that the entire community has become one living, breathing spirit, focused wholly on its own defense.

Effects:
  • Garou, Fera, and kinfolk of the Sept gain +1 die to all dice pools to actively defend Juniper. This includes combat, and non-combat pools, but it must be specific to Juniper and not general 'badness'.
  • Outsiders entering Juniper find they face a united front, and must succeed on a Willpower roll (difficulty 7) at the start of the scene to act against the community while inside the Juniper Cross Neighborhood. Failure results in hesitation, fear, or retreat, and -1 to any dice pools to act against the communities interests. While a botch may send outsiders fleeing entirely if they find themselves at odds with the community (ST discretion). This effect does not stem from Delirium, but from the unnerving realization that an entire neighborhood is moving in harmony.
Notes:

The Closed Juniper Cross Community School represents a unique Caern type. The surrounding community has the unofficial totem of The People, and it works in a synergistic relationship with the Caern's Juniper Totem. The more you invest in the well being of the community, the stronger the Caern becomes.

The Forest Caern

The Forest Caern
Caern Info
Rank 5
Caern Totem Eldrin the Verdant, the Last Druid
Gauntlet 3
Moon Bridge Distance 10,000 miles
Grid Jump +hangout/jump Forest
About:

Eldrin the Verdant, known as the Last Druid, stands as a figure of immense power and sorrow, embodying the final remnants of an ancient race of Giants who once walked the Earth in harmony with nature. His legend is one of profound connection to the natural world, a testament to the enduring bond between the land and it's stewards. Eldrin’s tale is woven into the fabric of the Fathomless Depths, and is yet to fully be discovered.

Eldrin belongs to a forgotten age when Giants roamed the Earth as protectors and caretakers of its wild places. These colossal beings, ancient even by the standards of elder races, were deeply attuned to the rhythms of nature. They wielded primal magics and nurtured the land, fostering its growth and ensuring balance. However, their time came to an end as the encroachment of civilization, the rise of new powers, and the corrupting influence of darker forces pushed the Giants to extinction. Eldrin, the last of his kind, bears the weight of their legacy, a spiritual memory of their noble purpose.

Special Mechanics:

Successfully performing Rite of the Opened Caern grant +1 Health level per Caern's Rank (+5 in this instance). This is considered an extremely dangerous act, Caern's don't like giving up their power. Failing the rite can result in taking Caern levels in Lethal damage, or even Agg in case of a botch. This is only to be done with Staff permission and the benefits only work in direct defense of the Caern.

Notes:

The area surrounding the Caern are regularly patrolled and home to the spirit Meridian who is irrevocably tied to the forest. The last spirit of the forest was killed by a Name Breaker (mage), and their ilk will not find a hospitable welcome here, nor should they so close to the Caern.

Declare Your Sept Allegiance

Sept Membership Requirements:

To qualify for any of the above you must be a member of the Sept. Please put in the following note and once staff have locked it the Juniper powers go into effect for your PC. Kinfolk needed amendments to their sheet please open a ticket and include Ori in the title.

+note/set <name>=Sept Member=I am a member of the Sept of the Holly King.