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|-
|-
| Protecting an important secret from discovery
| Protecting an important secret from discovery
| Cunning 1
| 1
|-
|-
| Drawing first blood in combat, Talen/Fetish creation
| Drawing first blood in combat, Talen/Fetish creation
| Cunning 1
| 1
|-
|-
| Discovering a useful secret that benefits all
| Discovering a useful secret that benefits all
| Cunning 1
| 1
|-
|-
| Wounding a powerful foe and prudently retreating
| Wounding a powerful foe and prudently retreating
| Cunning 1 to 2
| 1 to 2
|-
|-
| Performing a sabotage/diversion against the enemy
| Performing a sabotage/diversion against the enemy
| Cunning 1 to 2
| 1 to 2
|-
|-
| Hatching a complex plot that succeeds, stealing from enemy stronghold
| Hatching a complex plot that succeeds, stealing from enemy stronghold
| Cunning 1 to 3
| 1 to 3
|-
|-
| Creating a Den Realm, Create new Gift
| Creating a Den Realm, Create new Gift
| Cunning 3
| 3
|-
|-
| Destroying an enemy stronghold
| Destroying an enemy stronghold
| Cunning 1 to 4
| 1 to 4
|-
|-
| Failing an attempt at craftiness; Enemy captures you
| Failing an attempt at craftiness; Enemy captures you
| Cunning -1 to -2
| -1 to -2
|-
|-
| Caught in a lie; becoming pack's runt (ratkin); letting a secret slip
| Caught in a lie; becoming pack's runt (ratkin); letting a secret slip
| Cunning -1 to -2
| -1 to -2
|-
|-
| Hurting others of your breed through reckless conniving
| Hurting others of your breed through reckless conniving
| Cunning -1 to -3
| -1 to -3
|-
|-
|Getting caught defying an Elder/Sept Officer
|Getting caught defying an Elder/Sept Officer
| Cunning -1 to -3
| -1 to -3
|}
|}


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| 1
| 1
|-
|-
| Ignoring a non-fatal wound in combat; remaining unaffected by attempts to taunt you
| Ignoring a non-fatal wound in combat; resisting taunts
| 1
|-
| Defeating an enemy without being harmed
| 1
|-
| Remaining calm in the face of extreme adversity
| 1
| 1
|-
|-
| Defeating an enemy without being harmed; remaining calm in the face of extreme adversity
| Upholding protocol in the face of humiliation
| 3
| 2
|-
|-
| Upholding protocol in the face of humiliation; performing an outrageous and dangerous deed without being harmed
| Performing an outrageous and dangerous deed without being harmed
| 5
| 2
|-
|-
| Single-handedly being responsible for success in a common goal for your Breed; causing your enemy to completely lose face (and rank) when attempting to taunt you
| Being solo responsible for success in a common goal for your Breed  
| 7
| 2
|-
| Causing your enemy to completely lose face when they taunt you
| 1
|-
|-
| Succumbing to fox-frenzy
| Succumbing to fox-frenzy
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|-
|-
| Losing to an enemy without even harming him
| Losing to an enemy without even harming him
| -3
| -2
|-
|-
| Performing an outrageous and dangerous deed and being hurt so that others must rescue you (thereby exposing them to danger)
| Performing a poor deed with getting hurt and needing rescue  
| -5
| -2
|}
|}


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! Award
! Award
|-
|-
| Telling a good story at a gathering; participating in a just challenge; proving one’s bravery in a routine situation
| Telling a good story at a gathering; participating in a just challenge
| 1
| 1
|-
|-
| Surviving an incapacitating wound; defeating a minor threat; telling a true epic that is later retold
| Doing something brave during a dangerous situation
| 1
|-
| Surviving an incapacitating wound; defeating a minor threat  
| 1
|-
| Telling a true epic that is later retold
| 1
|-
| Defeating an average threat; travel to an Umbral Realm and returning
| 2
| 2
|-
|-
| Defeating an average threat; traveling to an Umbral Realm and returning
| Defeating a strong threat
| 3
| 3
|-
|-
| Defeating a strong threat; dying while defending a Den-Realm
| Defeating a very powerful threat
| 5
| 4
|-
| Defeating a very powerful threat; sacrificing oneself for the greater good
| 7
|-
|-
| Succumbing to fox-frenzy
| Succumbing to fox-frenzy
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|-
|-
| Conscious cowardice that results in the death of another of your Breed
| Conscious cowardice that results in the death of another of your Breed
| -5
| -3
|}
|}


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! Award
! Award
|-
|-
| Showing restraint in the face of certain death; showing devotion to the greater good; dealing respectfully with other shapeshifters
| Showing restraint in the face of certain death  
| 1
|-
| Dealing respectfully with other shapeshifters
| 1
|-
| Showing devotion to the greater good of the community
| 1
| 1
|-
|-
| Protecting helpless humans in need; participating in a just challenge
| Protecting helpless humans in need
| 2
| 1
|-
| Participating in a just challenge
|
|-
|-
| Acting selflessly for the greater good of the Breed; mediating a dispute fairly and impartially
| Acting selflessly for the greater good of the Breed; mediating a dispute fairly and impartially

Revision as of 14:49, 24 April 2025


Renown

House Rules

  • Renown in WWCore 20th is modified for MUSH play.
  • The book is written for table-top play. MUSH players are daily contributors.
  • Renown is modified based on Rank Level and story value.
  • The Spirits are the ultimate judges for Renown based on deeds.
  • Shifter Litany and Creed is weighed for rewards vs loss.
  • Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards.
  • You may submit a monthly renown request for Sept Duty participation.
    • +0.2 Honor (if criteria is met).
  • You may earn temporary Wisdom for teaching rituals.
    • +0.1 Wisdom per ritual (max +0.2 per month for teaching 2+).
  • You may earn temporary Wisdom for learning rituals.
    • +0.1 Wisdom per ritual (max +0.2 per month for learning 2+).

Garou Renown

Types of Renown: Glory, Honor, Wisdom.

Combat Encounters

Sample Behavior Award
Defeating a Minor Wyrm Threat Glory 1 Honor 0 Wisdom 0
Defeating an Average Wyrm Threat Glory 2 Honor 0 Wisdom 0
Defeating a Strong Wyrm Threat Glory 3 Honor 0 Wisdom 0
Defeating a Powerful Wyrm Threat Glory 4 Honor 0 Wisdom 0
Surviving a Toxic Attack Glory 1 Honor 0 Wisdom 0
Drawing First Blood in Combat Glory 1 Honor 0 Wisdom 0
Surviving an Incapacitating Wound Glory 1 Honor 0 Wisdom 0
Exceptionally Attacking the Wyrm with Heroics Glory 1 Honor 0 Wisdom 0
No one in the party being hurt Glory 1 Honor 0 Wisdom 0
Surviving Silver Weapons used against you Glory 1 Honor 0 Wisdom 0
Attacking a powerful force w/o aide Glory 0 Honor 0 Wisdom -2
Deviating from Party & Acting Rogue Glory 0 Honor -1 Wisdom -2

Mystical & Spiritual

Sample Behavior Award
Detecting the Wyrm (Person/Place/Thing) Glory 0 Honor 0 Wisdom 1
Falsely Accusing of Being Wyrm Glory 0 Honor -1 Wisdom -2
Revealing a Gaian Garou is Wyrm Glory 3 Honor 0 Wisdom 4
Cleansing an Area, Person, Thing Glory 0 Honor 0 Wisdom 1
Summoning an Incarnae Avatar Glory 0 Honor 0 Wisdom 1
Going on an Umbral Spirit Quest Glory 1 Honor 0 Wisdom 1
Failing an Umbral Spirit Quest Glory -1 Honor 0 Wisdom -1
Having Prophetic Dream to Share/Comes True Glory 1 Honor 0 Wisdom 2
Ignoring Omens/Dreams/Visions & Not Sharing Glory -1 Honor 0 Wisdom -2
Using Rite of Talisman Dedication Unwisely Glory 0 Honor 0 Wisdom -1
Discovering a new talen/fetish/lore/pathstone/ancient caern Glory 0 Honor 0 Wisdom 1-4
Performing Rare Rites (Moot Rite) Glory 0 Honor 1 Wisdom 0
Receiving Rite of Wounding Glory 2 Honor 1 Wisdom 0
Performing Punishment Rite Glory 0 Honor 2 Wisdom 0
Refusing to participate in a Rite Glory 0 Honor -1 Wisdom -1
Disrespectful in a Rite or Moot Glory 0 Honor -1 Wisdom -1
Punishment Rites * Refer to Book
Monthly Sept Duties/Responsibilities w/Event Attendance Glory 0 Honor 2 Wisdom 0
Teaching/Learning Rites Monthly (2 Max) Glory 0 Honor 0 Wisdom 1-2

Relations & Society

Sample Behavior Award
Gaining Alpha Pack Leader Glory 0 Honor 1 Wisdom 0
Disobeying a Sept Officer Glory 0 Honor -2 Wisdom 0
Serving a Sept Position/Year Glory 1 Honor 3 Wisdom 1
Maintaining loyal service to Sept/Year Glory 1 Honor 2 Wisdom 1
Upholding the Litany Glory 0 Honor 1-2 Wisdom 1-3
Breaking the Litany Glory 0 Honor -1 to -3 Wisdom -1 to -3
Participating in Just Challenge Glory 1 Honor 2 Wisdom 0

Behavior

Sample Behavior Award
Giving Good Strategic Advice that aides the Group Glory 0 Honor 0 Wisdom 1
Giving Poor Advice that hurts the Group Glory 0 Honor 0 Wisdom -1 to -2
Mediate a Dispute Glory 0 Honor 2-3 Wisdom 0
Keeping a Promise that Shows Results Glory 0 Honor 1 Wisdom 0
Failing to Keep a Promise with Bad Results Glory 0 Honor -2 Wisdom 0
Trickery or Lying Backfires Glory 0 Honor -1 Wisdom 0
Tell a Good Story at a Moot Glory 1 Honor 0 Wisdom 1
Protect a Helpless Garou Glory 0 Honor 2 Wisdom 0
Protect a Helpless Human/Creature Glory 0 Honor 1 Wisdom 0
Berserk Frenzy Glory 0 Honor 0 Wisdom -1
Fox Frenzy Glory -1 Honor -1 Wisdom -1
Thrall of the Wyrm Glory -1 Honor -2 Wisdom -3

Human & Kinfolk Relations

Sample Behavior Award
Maintaining Good Relations with Kin (benefits community) Glory 0 Honor 1 Wisdom 1
Protecting the Veil Glory 0 Honor 1 Wisdom 0
Harming the Veil Glory 0 Honor -1 to -3 Wisdom -1
Repairing the Veil Glory 0 Honor 1 to 2 Wisdom 1
Mating and Breeding Awarded Post Childbirth Glory 0 Honor 1 Wisdom 1

Fera Renown

  • Fera may use some of the Renown Content listed for Garou within reason.
  • Fera lean heavily toward their Litany and Creed tenants when it comes to rewards and losses.
  • Fera are allowed to join packs and may participate in Renown Awards.
  • Fera may request monthly 0.2 temp honor equivalent Sept Duty rewards if participation is met by attending an ST Event/Story.
  • Fera may learn the gift Spirit Speech for 5xp cost.
  • Fera List - Types of Renown: Cunning, Ferocity, Glory, Harmony, Honor, Humor, Infamy, Innovation, Obedience, Obligation, Succor, Valor, Wisdom. Kitsune: Chie, Toku, Kagayaki.

Fera Cunning

Sample Behavior Award
Protecting an important secret from discovery 1
Drawing first blood in combat, Talen/Fetish creation 1
Discovering a useful secret that benefits all 1
Wounding a powerful foe and prudently retreating 1 to 2
Performing a sabotage/diversion against the enemy 1 to 2
Hatching a complex plot that succeeds, stealing from enemy stronghold 1 to 3
Creating a Den Realm, Create new Gift 3
Destroying an enemy stronghold 1 to 4
Failing an attempt at craftiness; Enemy captures you -1 to -2
Caught in a lie; becoming pack's runt (ratkin); letting a secret slip -1 to -2
Hurting others of your breed through reckless conniving -1 to -3
Getting caught defying an Elder/Sept Officer -1 to -3

Fera Ferocity

Sample Behavior Award
Proving one’s bravery with danger presented; resisting frenzy 1
Ignoring a non-fatal wound in combat; resisting taunts 1
Defeating an enemy without being harmed 1
Remaining calm in the face of extreme adversity 1
Upholding protocol in the face of humiliation 2
Performing an outrageous and dangerous deed without being harmed 2
Being solo responsible for success in a common goal for your Breed 2
Causing your enemy to completely lose face when they taunt you 1
Succumbing to fox-frenzy -1
Losing to an enemy without even harming him -2
Performing a poor deed with getting hurt and needing rescue -2

Fera Glory

Sample Behavior Award
Telling a good story at a gathering; participating in a just challenge 1
Doing something brave during a dangerous situation 1
Surviving an incapacitating wound; defeating a minor threat 1
Telling a true epic that is later retold 1
Defeating an average threat; travel to an Umbral Realm and returning 2
Defeating a strong threat 3
Defeating a very powerful threat 4
Succumbing to fox-frenzy -1
Losing territory to an enemy -3
Conscious cowardice that results in the death of another of your Breed -3

Fera Honor

Sample Behavior Award
Showing restraint in the face of certain death 1
Dealing respectfully with other shapeshifters 1
Showing devotion to the greater good of the community 1
Protecting helpless humans in need 1
Participating in a just challenge
Acting selflessly for the greater good of the Breed; mediating a dispute fairly and impartially 3
Ignoring strong feelings of vengeance and hatred; being truthful in the face of adversity; protecting helpless animals related to the Breed 5
Enduring torture to protect fellow Breed members; death in defense of Gaia 7
Acting selfishly; not protecting helpless humans; being deceptive in the face of extreme adversity -1
Failing to keep promises; being deceptive; participating in an unjust challenge -3
Not protecting a helpless Breed member; completely ignoring etiquette; giving false testimony against a Breed member -5

Fera Humor

Sample Behavior Award
Conceiving a new riddle; besting another shapeshifter (non-Nuwisha) in a riddle-contest 1
Crippling a Wyrm-operation through “unfortunate accidents;” leading an enemy astray without hurting him 2
Leading two enemies against each other; persuading other Changers to perform necessary tasks for you if they believe they have credit for it; besting another Nuwisha in a riddle-contest 3
Fooling agents of the Wyrm to perform necessary tasks for you, even if it hurts them; covering over dangerous secrets without hurting anyone or even arousing suspicion 5
Successfully creating plots that involve entire septs (or the equivalent) of other Changers (particularly Garou) to further your ends (which are not egotistically motivated); banishing the Wyrm from an area through indirect or nonviolent means 7
Losing a riddle-contest to a spirit or other Changer -1
Hurting innocents through your schemes; being manipulated by another Changer -3
Losing a riddle-contest to a human; furthering the Wyrm through short-sighted schemes -5

Fera Infamy

Sample Behavior Award
Helping guard a Nest; fooling a human 1
Defeating a formidable foe not of the Wyrm or Weaver; getting even 2
Defeating a Garou; defending a Nest through trickery or negotiation; becoming pack leader 3
Ending a serious threat without harm to any of your Breed; becoming famous among your Breed 5
Defeating a very powerful Wyrm or Weaver threat; creating or discovering a new Gift 7
Being fooled by a human -1
Killing a Bone Gnawer -3
Falling into the thrall of the Wyrm -5

Fera Innovation

Sample Behavior Award
Striving to understand a new situation or item; creating a talen 1
Teaching another Rokea; gaining knowledge through bargains with spirits 2
Learning a new Rite; discovering a place unknown to other Rokea 3
Learning a new Gift; creating a fetish 5
Creating a new Gift; stopping a threat to Sea before it reaches the ocean 7
Acting without thinking -1
Killing humans when matters could have been solved through cunning -3
Ignoring the counsel of spirits -5

Fera Obligation

Sample Behavior Award
Teaching another member of your Breed; participating in a just challenge 1
Creating something that helps the Nest or clan; committing a sophisticated crime (Ratkin) 2
Serving as pack’s runt (Ratkin, award once per story); repairing the Veil 3
Earning the respect of another member of your Breed; exacting vengeance on someone who has greatly harmed the Nest or clan 5
Dying to protect the Nest or clan (posthumous); performing a deed that affects all of your Breed 7
Giving bad advice -1
Taking the word of an outsider over that of one of your own -3
Harming the Veil -5

Fera Succor

Sample Behavior Award
Healing another Changer unselfishly; performing a Rite of Cleansing; sparing game 1
Giving aid to another Changing Breed; performing a Rite of Healing Winds; nurturing a helpless animal back to health 2
Performing a Rite of the Pure Land; saving the life of a human 3
Reclaiming spoiled or corrupted land; saving an animal of an endangered species; performing a Rite of the Freed Spirit 5
Nurturing an endangered species so that its population increases; reclaiming a lost Glade; cleansing a major pollution site 7
Failure to save an animal from pain; polluting -1
Failure to save a human’s life; losing land to the forces of corruption and pollution -3
Losing an endangered species to extinction on account of carelessness; losing a Glade to the Wyrm -5

Fera Valor

Sample Behavior Award
Participating in a challenge; drawing first blood in combat; being truthful 1
Participating in a hunt; mating 2
Surviving an incapacitating blow; being truthful in the face of extreme adversity 3
Exacting vengeance without seeking it; destroying a betweener (for ocean-dwellers)/evading destruction by ocean-dwellers (for betweeners) 5
Defeating a very powerful Qyrling; dying while protecting a Grotto (posthumous) 7
Actively seeking vengeance -1
Lying when it is not needed -3
Refusing to mate -5