PRP Policy
Who Can Run PRPs? (DRAFT This is not Live yet)
You. This is a collaborative storytelling game, and you are a contributor. Just tell staff your plan first via +request for approval and coordination.
How Do I Run PRPs?
Tell staff your idea (such as through +request). If your plots have combat, you will need to coordinate with staff, who might want to chaperone the scene, especially if you haven't STed combat on this game before.
Once your PRP gets greenlit, you will use the +event code to launch your event. Keep staff in the loop with logs so we can award renown and/or XP. We also strongly recommend and prefer that you add the log to the Wiki to help make content about the game continuity accessible.
Where can my plots take place?
Conceptually speaking PRPs can take place anywhere, including the Umbra, but if you want it approved faster, make it mundane or penumbral. To respect cross-sphere turf claims and player-owned places, stick to making up new locations within a part of town (unless you know for a fact that a given building belongs to the sphere you are running for and that it’d be compatible).
What can my plots be about?
All sorts of things! It’s easier to instead discuss what they should not be about. Unless you have explicit permission from staff to specifically do so:
- Don’t use existing staff-run NPCs or WOD canon NPCs.
- Don’t make plotlines that change the status quo of the game.
- Do keep your plots single-sphere by design.
- Don’t use your splat’s major antagonist faction (e.g.The Technocracy, BSDs, Sabbat).
This is about containing the scope of what you do so that staff can keep up with you and maintain creative control over their sphere. That isn’t to say it’s a complete no-go to do something like use a BSD, a Technocrat, or go cross-sphere, but you do need staff permission first.
How dangerous can my plots be?
As dangerous as you want! Again, combat scenes need staff coordination/oversight, but death can be a consequence, so long as you are explicitly transparent with staff and players about that risk level ahead of time. State the risk level in your +event descriptions. Pause the scene to be up-front about the risks if unanticipated violence including lethal situations show up mid-scene (you never know when players make an interesting decision!). If unexpected combat looks inevitable, the scene needs to be paused until a staff member can attend.