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Beck

From RetroMUX


Introduction[ edit ]
RP Hooks[ edit ]

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Contacts[ edit ]

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The Lady in Yellow : Chimerical Automaton (Level 5 Chimera)
The Chimerical Fine Print...

Tall and impeccably constructed, The Lady in Yellow is a faceless, ladylike automaton clad in a sharply tailored Victorian-style yellow suit. Her jacket is tightly fitted, buttoned with brass clasps etched with arcane symbols, and her trousers are pressed with precise, almost inhuman symmetry. A high, stiff collar encircles her porcelain neck, and fine lace gloves cover her long mechanical hands. The entire ensemble is a faded, golden mustard hue, sun-worn and slightly moth-eaten in places, but immaculately maintained.

Her head is smooth and mask-like, made of polished ivory ceramic with no facial features beyond a faint suggestion of where a smile might have been etched and then forgotten. Her "hair" is hidden under a large yellow hat, very avant-garde.

The Lady in Yellow is Beck’s ever-present shadow. A silent guardian who moves with eerie precision and an air of restrained threat. She discourages unwanted chimerical attention with subtle gestures: turning her faceless head toward a nuisance and tilting it ever so slightly, folding her hands just so, stepping forward with one click of her brass boot-heel. Chimera take the hint. She is a protector, an emotional ballast, and a walking piece of performance art. She does not speak, but her presence conveys a message: Not now. Not for you.

Wards Off Lesser Chimera: Her presence radiates a quiet command that drives off curious or unruly dream-creatures. It’s not an aura of hostility, it is more the strict presence of a stern school marm.

Alternate Forms: A yellow hot air balloon and a yellow steampowered penny-farthing.

Robots in disguise!
Gallery[ edit ]


The Fae Seeming

Bexilion's fae mein is pure goblin brilliance barely contained in velvet and brass. Their skin is ruddy, flushed like fired clay, peppered with splotchy cherry-red spirals that spatter across their cheeks, arms, and the bridge of their nose like splashed paint. Their ears are large and pointed, unmistakably goblin-like, flaring out from their head.

Their hair is a messy white mop, thick and untamed, perpetually tousled as if they’ve just stuck their head in a wind tunnel or exploded a gearbox. Streaks of soot or powdered glamour often dust it, and they've never once bothered to tame it.

Their build remains wiry and twitchy, a bundle of kinetic energy in elegant drag. Every movement is precise, even when it looks accidental. Their hands are calloused and stained with brass and ink, fingers always twitching like they’re imagining a wrench or a soldering iron between them.

Despite the rugged skin and chaotic hair, they wear a midnight blue velvet waistcoat with long tails, paired with a crisply fitted shirt and a bronze ascot, tied like a riddle around their throat. Accessories lean heavily into steampunk whimsy like clockwork brooches, adjustable sleeve gadgets, and one glove with finger-joint etched schematics.

Their eyes, pale blue and impossibly intense, crackle with intellect and inspiration.

Bexilion Grimsprocket the Third[ edit ]


Overview[ edit ]

Kith: Nocker
Age: 22
Demeanor: Guru
Nature: Curmudgeon
Shopkeeper: VCR Repair
(Various Chimerical Recycling & Repair)
Profession: Fixit Felix!


Beck's character design is inspired by the absurd and beautiful creative lawlessness that is Douglas Adams.


Statistics[ edit ]


Soundtrack[ edit ]

♠ TBD ♠

A Name Like That Doesn’t Come Cheap[ edit ]

They chose the name “Bexilion Grimsprocket the Third” to irritate people. No, there weren’t two others before them. No, it's not a family name. It's a concept, thank you. Every syllable is meant to trip someone up. They wear it like armor, like defiance. It says, “I don’t care what you think. tyvm. I’ve already redesigned your opinion and made it explode.”

But in the mortal world, they go by Beck Monroe, an androgynous tinkerer with a mop of oil-streaked hair and a wardrobe full of secondhand band tees and mechanic’s overalls. They fix toasters and VCRs and sometimes weird fae relics. They don’t make a lot of money, but they know how to trade. A repaired cassette deck might be worth a secret. A rebuilt chimera-trap might get them passage into someone’s Freehold.