Renown
House Rules
- Renown in WWCore 20th is modified for MUSH play.
- The book is written for table-top play. MUSH players are daily contributors.
- With 24 hour play, it is easier to accrue Renown.
- Therefore, renown tables have been modified for story pacing value.
- Renown is modified based on Rank Level and story value.
- The Spirits are the ultimate judges for Renown based on deeds.
- Shifter Litany and Creed is weighed for rewards vs loss.
- Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards.
- You may submit a monthly renown request for Sept Duty participation.
- +0.2 Honor (awarded if criteria is met).
- You may earn temporary Wisdom for teaching rituals.
- +0.1 Wisdom per ritual (max +0.2 per month for teaching 2+).
- You may earn temporary Wisdom for learning rituals.
- +0.1 Wisdom per ritual (max +0.2 per month for learning 2+).
- You may craft 1 talen per week if linked to story events/missions.
- +0.1 Wisdom per talen (max +0.2 per month for making 2+)
- Talens are crafted for missions and the spirit releases when it's complete.
- Recommended: Share the Talen making with your sphere mates!
- Recommended: Make a variety of Talens by coordinating with others.
- Spirits do not live in talens forever for stock-piling. Timed agreement must be made.
- Learning Rites: You may learn only one rite at a time.
- Learning Rites: You may opt out of xp cost for Rite learning at a cost of waiting 1 week x ritual level. Otherwise, you may earn it immediately with xp cost.
- Learning Gifts: You may learn only one gift at a time with xp.
- Learning Gifts: It takes 1 week x gift rank level to learn it.
Garou Renown
Types of Renown: Glory, Honor, Wisdom.
Combat Encounters
| Sample Behavior
|
Award
|
| Defeating a Minor Wyrm Threat
|
Glory 1 Honor 0 Wisdom 0
|
| Defeating an Average Wyrm Threat
|
Glory 2 Honor 0 Wisdom 0
|
| Defeating a Strong Wyrm Threat
|
Glory 3 Honor 0 Wisdom 0
|
| Defeating a Powerful Wyrm Threat
|
Glory 4 Honor 0 Wisdom 0
|
| Surviving a Toxic Attack
|
Glory 1 Honor 0 Wisdom 0
|
| Drawing First Blood in Combat
|
Glory 1 Honor 0 Wisdom 0
|
| Surviving an Incapacitating Wound
|
Glory 1 Honor 0 Wisdom 0
|
| Exceptionally Attacking the Wyrm with Heroics
|
Glory 1 Honor 0 Wisdom 0
|
| No one in the party being hurt
|
Glory 1 Honor 0 Wisdom 0
|
| Surviving Silver Weapons used against you
|
Glory 1 Honor 0 Wisdom 0
|
| Attacking a powerful force w/o aide
|
Glory 0 Honor 0 Wisdom -2
|
| Deviating from Party & Acting Rogue
|
Glory 0 Honor -1 Wisdom -2
|
Mythical & Spiritual
| Sample Behavior
|
Award
|
| Detecting the Wyrm (Person/Place/Thing)
|
Glory 0 Honor 0 Wisdom 1
|
| Falsely Accusing of Being Wyrm
|
Glory 0 Honor -1 Wisdom -2
|
| Revealing a Gaian Garou is Wyrm
|
Glory 3 Honor 0 Wisdom 4
|
| Cleansing an Area, Person, Thing
|
Glory 0 Honor 0 Wisdom 1
|
| Summoning an Incarnae Avatar
|
Glory 0 Honor 0 Wisdom 1
|
| Going on an Umbral Spirit Quest
|
Glory 1 Honor 0 Wisdom 1
|
| Failing an Umbral Spirit Quest
|
Glory -1 Honor 0 Wisdom -1
|
| Having Prophetic Dream to Share/Comes True
|
Glory 1 Honor 0 Wisdom 2
|
| Ignoring Omens/Dreams/Visions & Not Sharing
|
Glory -1 Honor 0 Wisdom -2
|
| Using Rite of Talisman Dedication Unwisely
|
Glory 0 Honor 0 Wisdom -1
|
| Discovering a new talen/fetish/lore/pathstone/ancient caern
|
Glory 0 Honor 0 Wisdom 1-4
|
| Performing Rare Rites (Moot Rite)
|
Glory 0 Honor 1 Wisdom 0
|
| Receiving Rite of Wounding
|
Glory 2 Honor 1 Wisdom 0
|
| Performing Punishment Rite
|
Glory 0 Honor 2 Wisdom 0
|
| Refusing to participate in a Rite
|
Glory 0 Honor -1 Wisdom -1
|
| Disrespectful in a Rite or Moot
|
Glory 0 Honor -1 Wisdom -1
|
| Punishment Rites
|
* Refer to Book
|
| Monthly Sept Duties/Responsibilities w/Event Attendance
|
Glory 0 Honor 2 Wisdom 0
|
| Teaching/Learning Rites Monthly (2 Max)
|
Glory 0 Honor 0 Wisdom 1-2
|
| Sample Behavior
|
Award
|
| Gaining Alpha Pack Leader
|
Glory 0 Honor 1 Wisdom 0
|
| Disobeying a Sept Officer
|
Glory 0 Honor -2 Wisdom 0
|
| Serving a Sept Position/Year
|
Glory 1 Honor 3 Wisdom 1
|
| Maintaining loyal service to Sept/Year
|
Glory 1 Honor 2 Wisdom 1
|
| Upholding the Litany
|
Glory 0 Honor 1-2 Wisdom 1-3
|
| Breaking the Litany
|
Glory 0 Honor -1 to -3 Wisdom -1 to -3
|
| Participating in Just Challenge
|
Glory 1 Honor 2 Wisdom 0
|
| Sample Behavior
|
Award
|
| Giving Good Strategic Advice that aides the Group
|
Glory 0 Honor 0 Wisdom 1
|
| Giving Poor Advice that hurts the Group
|
Glory 0 Honor 0 Wisdom -1 to -2
|
| Mediate a Dispute
|
Glory 0 Honor 2-3 Wisdom 0
|
| Keeping a Promise that Shows Results
|
Glory 0 Honor 1 Wisdom 0
|
| Failing to Keep a Promise with Bad Results
|
Glory 0 Honor -2 Wisdom 0
|
| Trickery or Lying Backfires
|
Glory 0 Honor -1 Wisdom 0
|
| Tell a Good Story at a Moot
|
Glory 1 Honor 0 Wisdom 1
|
| Protect a Helpless Garou
|
Glory 0 Honor 2 Wisdom 0
|
| Protect a Helpless Human/Creature
|
Glory 0 Honor 1 Wisdom 0
|
| Berserk Frenzy
|
Glory 0 Honor 0 Wisdom -1
|
| Fox Frenzy
|
Glory -1 Honor -1 Wisdom -1
|
| Thrall of the Wyrm
|
Glory -1 Honor -2 Wisdom -3
|
| Sample Behavior
|
Award
|
| Maintaining Good Relations with Kin (benefits community)
|
Glory 0 Honor 1 Wisdom 1
|
| Protecting the Veil
|
Glory 0 Honor 1 Wisdom 0
|
| Harming the Veil
|
Glory 0 Honor -1 to -3 Wisdom -1
|
| Repairing the Veil
|
Glory 0 Honor 1 to 2 Wisdom 1
|
| Mating and Breeding Awarded Post Childbirth
|
Glory 0 Honor 1 Wisdom 1
|
Fera Renown
- Fera may use some of the Renown Content listed for Garou within reason.
- Fera lean heavily toward their Litany and Creed tenants when it comes to rewards and losses.
- Fera are allowed to join packs and may participate in Renown Awards.
- Fera may request monthly 0.2 temp honor equivalent Sept Duty rewards if participation is met by attending an ST Event/Story.
- Fera may learn the gift Spirit Speech for 5xp cost.
- Fera List - Types of Renown: Cunning, Ferocity, Glory, Harmony, Honor, Humor, Infamy, Innovation, Obedience, Obligation, Succor, Valor, Wisdom. Kitsune: Chie, Toku, Kagayaki.
| Sample Behavior
|
Award
|
| Protecting an important secret from discovery
|
1
|
| Drawing first blood in combat, Talen/Fetish creation
|
1
|
| Discovering a useful secret that benefits all
|
1
|
| Wounding a powerful foe and prudently retreating
|
1 to 2
|
| Performing a sabotage/diversion against the enemy
|
1 to 2
|
| Hatching a complex plot that succeeds, stealing from enemy stronghold
|
1 to 3
|
| Creating a Den Realm, Create new Gift
|
3
|
| Destroying an enemy stronghold
|
1 to 4
|
| Failing an attempt at craftiness; Enemy captures you
|
-1 to -2
|
| Caught in a lie; becoming pack's runt (ratkin); letting a secret slip
|
-1 to -2
|
| Hurting others of your breed through reckless conniving
|
-1 to -3
|
| Getting caught defying an Elder/Sept Officer
|
-1 to -3
|
| Sample Behavior
|
Award
|
| Proving one’s bravery with danger presented; resisting frenzy
|
1
|
| Ignoring a non-fatal wound in combat; resisting taunts
|
1
|
| Defeating an enemy without being harmed
|
1
|
| Remaining calm in the face of extreme adversity
|
1
|
| Upholding protocol in the face of humiliation
|
2
|
| Performing an outrageous and dangerous deed without being harmed
|
2
|
| Being solo responsible for success in a common goal for your Breed
|
2
|
| Causing your enemy to completely lose face when they taunt you
|
1
|
| Succumbing to fox-frenzy
|
-1
|
| Losing to an enemy without even harming him
|
-2
|
| Performing a poor deed with getting hurt and needing rescue
|
-2
|
| Sample Behavior
|
Award
|
| Telling a good story at a gathering; participating in a just challenge
|
1
|
| Doing something brave during a dangerous situation
|
1
|
| Surviving an incapacitating wound; defeating a minor threat
|
1
|
| Telling a true epic that is later retold
|
1
|
| Defeating an average threat; travel to an Umbral Realm and returning
|
2
|
| Defeating a strong threat
|
3
|
| Defeating a very powerful threat
|
4
|
| Succumbing to fox-frenzy
|
-1
|
| Losing territory to an enemy
|
-3
|
| Conscious cowardice that results in the death of another of your Breed
|
-3
|
| Sample Behavior
|
Award
|
| Showing restraint in the face of certain death
|
1
|
| Dealing respectfully with other shapeshifters
|
1
|
| Showing devotion to the greater good of the community
|
1
|
| Protecting helpless humans in need
|
1
|
| Participating in a just challenge
|
2
|
| Acting selflessly for the greater good of the Breed
|
2
|
| Mediating a dispute fairly and impartially
|
2 to 3
|
| Ignoring strong feelings of vengeance and hatred
|
1 to 2
|
| Being truthful in the face of adversity
|
1 to 2
|
| Protecting helpless animals related to the Breed
|
1
|
| Enduring torture to protect fellow Breed members
|
2 to 3
|
| Acting selfishly; not protecting helpless humans; being deceptive
|
-1
|
| Failing to keep promises; participating in an unjust challenge
|
-1
|
| Not protecting a helpless Breed member; ignoring etiquette w/behavior
|
-1
|
| Giving false testimony against a Breed member
|
-2
|
| Sample Behavior
|
Award
|
| Conceiving a new riddle; besting a shapeshifter in a riddle contest
|
1
|
| Losing a riddle-contest to a spirit or other Changer
|
-1
|
| Losing a riddle-contest to a Human/Kinfolk
|
-1
|
| Crippling a Wyrm-operation through “unfortunate accidents”
|
2
|
| Leading an enemy astray without hurting him
|
1
|
| Leading two enemies against each other
|
2
|
| Persuading other Changers to do tasks for you
|
1
|
| Fooling agents of the Wyrm to perform necessary tasks for you
|
2
|
| Covering over dangerous secrets without arousing suspicion
|
1 to 2
|
| Successfully creating plots to further your ends involving Sept
|
2 to 3
|
| Banishing the Wyrm from an area through indirect or nonviolent means
|
2 to 3
|
| Hurting innocents through your schemes; being manipulated by others
|
-1 to -2
|
| Furthering the Wyrm through short-sighted schemes
|
-2 to -3
|
| Sample Behavior
|
Award
|
| Helping guard a Nest; fooling a human
|
1
|
| Defeating a formidable foe not of the Wyrm or Weaver; getting even
|
1
|
| Defeating agents of the Wyrm
|
1 to 4
|
| Defending a Nest through trickery or negotiation
|
1
|
| Ending a serious threat without harm to any of your Breed
|
1
|
| Becoming famous among your Breed w/stories told about you.
|
1
|
| Creating or discovering a new Gift
|
1 to 2
|
| Being fooled by a human
|
-1
|
| Killing a Bone Gnawer
|
-3
|
| Falling into the Thrall of the Wyrm
|
-3
|
| Sample Behavior
|
Award
|
| Striving to understand a new situation or item; creating a talen
|
1
|
| Teaching another Rokea; gaining knowledge through bargains w/spirits
|
1 to 2
|
| Learning a new Rite; discovering a place unknown to other Rokea
|
1 to 2
|
| Learning a new Gift; creating a fetish
|
1 to 2
|
| Creating a new Gift; ending threat before it reaches the ocean
|
1 to 2
|
| Acting without thinking
|
-1
|
| Killing humans when matters could have been solved through cunning
|
-1 to -2
|
| Ignoring the counsel of spirits
|
-1 to -2
|
| Sample Behavior
|
Award
|
| Teaching another member of your Breed
|
1 to 2
|
| Participating in a just challenge
|
2
|
| Creating something that helps the Nest or clan
|
2
|
| Committing a sophisticated crime (Ratkin)
|
1 to 2
|
| Serving as pack’s runt (Ratkin, award once per story)
|
1
|
| Repairing the Veil
|
1 to 2
|
| Earning the respect of another member of your Breed
|
1
|
| Vengeance on someone who has greatly harmed the Nest or clan
|
1 to 3
|
| Performing a deed that affects all of your Breed
|
1 to 3
|
| Giving bad advice that harms the group
|
-1 to -2
|
| Taking the word of an outsider over that of one of your own
|
-1
|
| Harming the Veil
|
-1 to -2
|
| Sample Behavior
|
Award
|
| Healing another Changer unselfishly
|
1
|
| Performing a Rite of Cleansing
|
1
|
| Cleansing a major pollution site
|
2
|
| Giving aid to another Changing Breed
|
1
|
| Performing a Rite of Healing Winds
|
1
|
| Nurturing a helpless animal back to health
|
1
|
| Performing a Rite of the Pure Land; Rite of the Freed Spirit
|
1
|
| Reclaiming spoiled or corrupted land
|
1 to 3
|
| Saving an animal of an endangered species, human life
|
1 to 2
|
| Nurturing an endangered species so that its population increases;
|
1 to 2
|
| Reclaiming a lost Glade
|
3
|
| Losing a Glade to the Wyrm
|
3
|
| Failure to save an animal from pain; polluting
|
-1
|
| Failure to save a human’s life
|
-1
|
| Losing land to the forces of corruption and pollution
|
-2 to -3
|
| Losing an endangered species to extinction on account of carelessness
|
-2
|
| Sample Behavior
|
Award
|
| Participating in a just challenge
|
*Refer to Garou equivalent
|
| Drawing first blood in combat
|
1
|
| Being truthful when facing adversity
|
1
|
| Participating in a hunt (event)
|
1
|
| Mating and spawning children
|
* Refer to Garou Equivalent
|
| Surviving an incapacitating blow
|
1
|
| Exacting vengeance without seeking it
|
1 to 2
|
| Destroying a Betweener, Evading destruction by ocean-dwellers
|
1 to 3
|
| Defeating agents of the Wyrm
|
1 to 3
|
| Defeating a very powerful Qyrling
|
4
|
| Actively seeking vengeance
|
-1
|
| Lying when it is not needed
|
-1
|
| Sample Behavior
|
Award
|
| Destroying a minor threat to Sea, prevent minor pollution
|
1
|
| Destroying sizable threat to Sea (average, serious, extremely hard)
|
2 to 4
|
| Stopping reckless humans causing damage to Sea
|
1 to 2
|
| Regulating size of a species to restore balance
|
1 to 2
|
| Stopping threat to Sea before it reaches the Ocean
|
1 to 2
|
| Repairing damage to coral reefs
|
1 to 2
|
| Destroying major threats to Sea other than Individuals
|
1 to 4
|
| Clearing oil spills
|
1 to 2
|
| Ignoring pollution to sea
|
-1
|
| Killing humans needlessly where humans then kill sharks in retaliation
|
-1 to -2
|
| Hunting carelessly and upsetting balance of species
|
- 1 to -2
|
|