Jump to content

Draft: Difference between revisions

From RetroMUX
No edit summary
No edit summary
 
(110 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[toc]]
<tabs>
<tab name="Info">


==Changing Action==
=Renown House Rules=
* In drastic circumstances Declared Actions can be changed at a +1 Difficulty. ((Previous a WP was used, this is no longer the case))
Welcome to the Renown page!
**Note:** If Attack actions have been declared, the only time actions will be allowed to be changed is for Defense or Fleeing combat.
===Basic House Rules===
*Renown in W20 Core and W20 Changing Breeds is modified for MUSH play.<br>
The book is written for table-top play. MUSH players are daily contributors.<br>
With 24 hour play available, it's easier to accrue Renown.<br>
Therefore, renown tables have been modified for story pacing value.
*Renown is modified based on Rank Level and story value.
*The Spirits are the ultimate judges for Renown based on deeds.
*Shifter Litanies and Creeds are weighed for rewards vs loss.


==Defense/Dodge==
===Monthly Awards===
*Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards.
*You may submit a monthly renown request for Sept chore and duty participation.
**+0.2 Honor (awarded if criteria is met).
*These awards are open to Fera and Garou alike.
*If you forget to request something right away, that's okay, but we'll only back-date renown by 30 days.


{| class="wikitable"
===Mystic/Crafting===
*You may earn Wisdom for teaching and learning rituals.
**+0.1 Wisdom per ritual taught (max 0.2 per month for teaching)
**+0.1 Wisdom per ritual learned (max 0.2 per month for learning)
*You may earn +0.1 Wisdom for crafting Talens and Fetishes.
**+0.1 Wisdom per batch of Talens made (max +0.2 per month for Talen crafting)
**+0.1 Wisdom per Fetish made (max +0.2 per month for Fetish crafting)
*These awards are open to Fera and Garou alike.
 
===Ranking requirements===
*Aside from renown point requirements for a new rank, staff has further stat and activity requirements for rank.
**Gaining rank isn't meant to be solely a means for more power and authority, it's a symbol of leadership and active duty to Gaia/Sea/Ananasi/etc.
*These requirements will be listed alongside each breed's renown charts.
 
</tab>
<tab name="Garou Renown">
 
=Garou Renown=
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
 
==Combat and Encounters==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Besting a Spirit in Riddles (Staff Run) || Glory 0 Honor 0 Wisdom 1
|-
| Defeating a Minor Wyrm Threat || Glory 1 Honor 0 Wisdom 0
|-
| Defeating an Average Wyrm Threat || Glory 2 Honor 0 Wisdom 0
|-
| Defeating a Strong Wyrm Threat || Glory 3 Honor 0 Wisdom 0
|-
| Defeating a Powerful Wyrm Threat || Glory 4 Honor 0 Wisdom 0
|-
|-
! Maneuver !! Stats !! Difficulty !! Special
| Surviving a Toxic Attack || Glory 1 Honor 0 Wisdom 0
|-
|-
|| Full Defense ** || Dex + Athletics/Brawl/Melee || 5 || Full, -1 dice each additional roll
| Drawing First Blood in Combat || Glory 1 Honor 0 Wisdom 0
|-
|-
|| Dodge || Dex + Athletics || 5 || Firearms are dodged at diff 9/10
| Surviving an Incapacitating Wound || Glory 1 Honor 0 Wisdom 0
|-
|-
|| Blocking || Dex + Athletics || 5 || Hand to Hand Combat Only
| Exceptionally Attacking the Wyrm with Heroics || Glory 1 Honor 0 Wisdom 0
|-
|-
|| Parry || Dex + Melee || 5 || ---  
| No one in the party being hurt || Glory 1 Honor 0 Wisdom 0
|-
| Surviving Silver Weapons used against you || Glory 1 Honor 0 Wisdom 0
|-
| Attacking a powerful force w/o aide || Glory 0 Honor 0 Wisdom -2
|-
| Deviating from Party & Acting Rogue || Glory 0 Honor -1 Wisdom -2
|}
|}


* Full Defense was removed from W20.
==Mystical and Spiritual==
* The Dodge Ability was removed from W20, dodging uses Athletics in this system.
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Detecting the Wyrm (Person/Place/Thing) || Glory 0 Honor 0 Wisdom 1
|-
| Falsely Accusing of Being Wyrm || Glory 0 Honor -1 Wisdom -2
|-
| Revealing a Gaian Garou is Wyrm || Glory 3 Honor 0 Wisdom 4
|-
| Cleansing an Area, Person, Thing || Glory 0 Honor 0 Wisdom 1
|-
| Summoning an Incarnae Avatar || Glory 0 Honor 0 Wisdom 1
|-
| Going on an Umbral Spirit Quest || Glory 1 Honor 0 Wisdom 1
|-
| Traveling to New Umbral Realm and Surviving || Glory 2 Honor 0 Wisdom 0
|-
| Failing an Umbral Spirit Quest || Glory -1 Honor 0 Wisdom -1
|-
| Having Prophetic Dream to Share/Comes True || Glory 1 Honor 0 Wisdom 2
|-
| Ignoring Omens/Dreams/Visions & Not Sharing || Glory -1 Honor 0 Wisdom -2
|-
| Using Rite of Talisman Dedication Unwisely || Glory 0 Honor 0 Wisdom -1
|-
| Discovering a new talen/fetish/lore/pathstone/ancient caern || Glory 0 Honor 0 Wisdom 1-4
|-
| Performing Rare Rites (Moot Rite) || Glory 0 Honor 1 Wisdom 0
|-
| Receiving Rite of Wounding || Glory 2 Honor 1 Wisdom 0
|-
| Performing Punishment Rite || Glory 0 Honor 2 Wisdom 0
|-
| Refusing to participate in a Rite || Glory 0 Honor -1 Wisdom -1
|-
| Disrespectful in a Rite or Moot || Glory 0 Honor -1 Wisdom -1
|-
| Punishment Rites || * Refer to Book
|-
| Monthly Sept Duties/Responsibilities w/Event Attendance || Glory 0 Honor 2 Wisdom 0
|-
| Teaching/Learning Rites Monthly (2 Max) || Glory 0 Honor 0 Wisdom 1-2
|-
| Creating Talens for PrP's/Max 2 per month || Glory 0 Honor 0 Wisdom 1
|-
| Creating a Fetish for the Good of the Sept || Glory 0 Honor 0 Wisdom 2
|-
| Creating a Fetish for self or others/personal use|| Glory 0 Honor 0 Wisdom 1
|-
| Selfishly using a fetish || Glory 0 Honor 0 Wisdom -1
|-
| Owning a new Klaive (awarded once) || Glory 2 Honor 1 Wisdom 0
|-
| Owning a new Grand Klaive Rank 4/5 only || Glory 3 Honor 2 Wisdom 0
|-
| Sacrificing a Fetish to set Spirit Free || Glory 0 Honor 1 Wisdom 1
|-
| Accidentally Breaking a Fetish/Talen || Glory 0 Honor 0 Wisdom -1 to -5
|-
| Accidentally Breaking or Losing a Klaive || Glory 0 Honor -3 Wisdom 0
|}


==Damage==
==Relations and Society==
* Even when someone scores 0 suxx on damage; 1 damage is still inflicted or needs to be soaked.
{| class="wikitable" width="100%"
* Once Damage has been rolled, Soak Rolls are made.  Metis Soak non-silver in All Forms
|-
! Sample Behavior !! Award
|-
| Gaining Alpha Pack Leader || Glory 0 Honor 2 Wisdom 0
|-
| Joining a Pack || Glory 0 Honor 1 Wisdom 0
|-
| Disobeying a Sept Officer || Glory 0 Honor -2 Wisdom 0
|-
| Serving a Sept Position/Year || Glory 1 Honor 3 Wisdom 1
|-
| Maintaining loyal service to Sept/Year || Glory 1 Honor 2 Wisdom 1
|-
| Upholding the Litany || Glory 0 Honor 1-2 Wisdom 1-3
|-
| Breaking the Litany || Glory 0 Honor -1 to -3 Wisdom -1 to -3
|-
| Participating in Just Challenge || Glory 1 Honor 2 Wisdom 0
|-
| Participating in Challenge not Sanctioned || Glory 0 Honor -1 Wisdom 0
|-
| Challenging Someone too far above your Rank || Glory 0 Honor -1 Wisdom 0
|-
| Teaching other Garou/Kinfolk (Depends on Depth of Study) || Glory 0 Honor 1 Wisdom 1
|-
| Ignoring Wolf Nature, Metis Hiding Deformity || Glory 0 Honor 0 Wisdom -1
|-
| Lupus using too many human tools/Weaver || Glory 0 Honor 0 Wisdom -1
|}


===Incapacitated - Garou===
==Behavior==
* Bashing - Any additional bashing "Upgrades" to Lethal and a 2nd Bashing Kills
{| class="wikitable" width="100%"
* Lethal - Incap is only time non-metis regen in breed form
|-
* Lethal - Once Incap is reached even 1 HL of Bashing will kill
! Sample Behavior !! Award
* Agg - Incap is rage roll or death; immediate berserk frenzy and active if below incap when out of frenzy they die
|-
| Giving Good Strategic Advice that aides the Group || Glory 0 Honor 0 Wisdom 1
|-
| Giving Poor Advice that hurts the Group || Glory 0 Honor 0 Wisdom -1 to -2
|-
| Mediate a Dispute || Glory 0 Honor 2-3 Wisdom 0
|-
| Speaking Poorly of Elders/Garou/Auspice/Tribe/Pack || Glory 0 Honor -1 Wisdom -1
|-
| Speaking Truthful in Adversity || Glory 0 Honor 1 Wisdom 0
|-
| Act outside your Auspice || Glory 0 Honor -1 Wisdom 0
|-
| Keeping a Promise that Shows Results || Glory 0 Honor 1 Wisdom 0
|-
| Failing to Keep a Promise with Bad Results || Glory 0 Honor -2 Wisdom 0
|-
| Trickery or Lying Backfires || Glory 0 Honor -1 Wisdom 0
|-
| Tell a Good Story at a Moot || Glory 1 Honor 0 Wisdom 1
|-
| Protect a Helpless Garou || Glory 0 Honor 2 Wisdom 0
|-
| Protect a Helpless Human/Creature || Glory 0 Honor 1 Wisdom 0
|-
| Berserk Frenzy || Glory 0 Honor 0 Wisdom -1
|-
| Fox Frenzy || Glory -1 Honor -1 Wisdom -1
|-
| Thrall of the Wyrm || Glory -1 Honor -2 Wisdom -3
|}


{| class="wikitable"
==Human and Kinfolk Relations==
{| class="wikitable" width="100%"
|-
|-
! Type !! Incapacitated (7HL) Effects !! Mechanics !! Recovery
! Sample Behavior !! Award
|-
|-
|| Bashing || Unconscious in what form they were in; heal at form rate || Unconscious 1 turn minimum || Waking Stamina + Primal Urge; Diff 4 +1/HL
| Maintaining Good Relations with Kin (benefits community) || Glory 0 Honor 1 Wisdom 1
|-
|-
|| Lethal || Reverts to Breed form & collapses || Any Damage triggers Rage up || Regen slowly 1HL/8 hours
| Protecting the Veil || Glory 0 Honor 1 Wisdom 0
|-
|-
|| Aggravated || Immediately Roll Rage || Diff 8 || Berserk Frenzy
| Harming the Veil || Glory 0 Honor -1 to -3 Wisdom -1
|-
|-
|| Silver || Soaked as Lethal || 6 || Breed From
| Repairing the Veil || Glory 0 Honor 1 to 2 Wisdom 1
|-
| Mating and Breeding Awarded Post Childbirth || Glory 0 Honor 1 Wisdom 1
|}
|}


==Healing==
</tab>
<tab name="Fera Renown">


* Non-Breed Form - Regenerated healing, heals the worst bashing or lethal every turn
=Fera Renown=
* Non-Breed Form - Cannot regen agg at the same speed - Heals 1 HL / Day while Resting
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
* Non-Breed Form - Combat Healing - Stamina diff 8
*Fera may use some of the Renown content listed for Garou, within reason.
* For Non-Metis
*Fera lean heavily toward their Litany and Creed tenants when it comes to rewards and losses.
* Humans (Bashing) Bruised - Wounded may have long term consequences
*Fera are allowed to join packs and may participate in Renown awards.
* Humans (Bashing) Mauled - Need medical care
* Humans healing lethal/agg heal 1 HL at a time, accumulative
* Humans (Lethal) who are untreated gain + 1 wound level/day
* Humans (Lethal) Bruised - Mauled just need to rest after medical care
* Humans (Crippled & Incap) need constant medical attention and time listed below


{| class="wikitable"
==Fera Cunning==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Protecting an important secret from discovery || 1
|-
| Drawing first blood in combat, Talen/Fetish creation || 1
|-
| Discovering a useful secret that benefits all || 1
|-
|-
! Heath Level !! Bashing Recovery Time !! Agg/Lethal Recovery Time
| Wounding a powerful foe and prudently retreating || 1 to 2
|-
|-
|| Bruised || 1 Hour || 1 Day
| Performing a sabotage/diversion against the enemy || 1 to 2
|-
|-
|| Hurt || 1 Hour || 3 Days
| Hatching a complex plot that succeeds, stealing from enemy stronghold || 1 to 3
|-
|-
|| Injured || 1 Hours || 1 Week
| Creating a Den Realm, Create new Gift || 3
|-
|-
|| Wounded || 1 Hours || 1 Month
| Destroying an enemy stronghold || 1 to 4
|-
|-
|| Mauled || 3 Hours || 2 Months
| Failing an attempt at craftiness; Enemy captures you || -1 to -2
|-
|-
|| Crippled || 6 Hours || 3 Months
| Caught in a lie; becoming pack's runt (ratkin); letting a secret slip || -1 to -2
|-
|-
|| Incapacitated || 12 Hours || 5 Months
| Hurting others of your breed through reckless conniving || -1 to -3
|-
|Getting caught defying an Elder/Sept Officer || -1 to -3
|}
|}


===Fera Regen===
==Fera Ferocity==
{| class="wikitable"
{| class="wikitable" width="100%"
|-
|-
|| Ananasi || Don’t Regen without spending stored blood points to heal 1 bash/lethal per point.  Full scene of rest and 5 blood points = 1 level of agg.  Otherwise heal the same rate as humans.
! Sample Behavior !! Award
|-
|-
|| Kitsune || Heal as humans
| Proving one’s bravery with danger presented; resisting frenzy || 1
|-
| Ignoring a non-fatal wound in combat; resisting taunts || 1
|-
| Defeating an enemy without being harmed || 1
|-
| Remaining calm in the face of extreme adversity || 1
|-
| Upholding protocol in the face of humiliation || 2
|-
| Performing an outrageous and dangerous deed without being harmed || 2
|-
| Being solo responsible for success in a common goal for your Breed || 2
|-
| Causing your enemy to completely lose face when they taunt you || 1
|-
| Succumbing to fox-frenzy || -1
|-
| Losing to an enemy without even harming him || -2
|-
| Performing a poor deed with getting hurt and needing rescue || -2
|}
|}


==Armor & Soak==
==Fera Glory==
===Natural Soak===
{| class="wikitable" width="100%"
{| class="wikitable"
|-
|-
! Type of Damage !! Difficulty !! Form
! Sample Behavior !! Award
|-
|-
|| Bashing || 6 || All Forms
| Telling a good story at a gathering; participating in a just challenge || 1
|-
|-
|| Lethal || 6 || Garou All Forms
| Doing something brave during a dangerous situation || 1
|-
|-
|| Aggravated || 6 || Non-Breed Form
| Surviving an incapacitating wound; defeating a minor threat || 1
|-
|-
|| Silver || None || Unsoakable in all but Breed Form
| Telling a true epic that is later retold || 1
|-
| Defeating an average threat; travel to an Umbral Realm and returning || 2
|-
| Defeating a strong threat || 3
|-
| Defeating a very powerful threat || 4
|-
| Succumbing to fox-frenzy || -1
|-
| Losing territory to an enemy || -3
|-
| Conscious cowardice that results in the death of another of your Breed || -3
|}
|}


===Armor===
==Fera Honor==
{| class="wikitable"
{| class="wikitable" width="100%"
|-
|-
! Armor Type !! Soak Bonus !! Dex Penalty
! Sample Behavior !! Award
|-
|-
|| Heavy/Reinforced Clothing ** || +1 || --
| Showing restraint in the face of certain death || 1
|-
|-
|| Hardened Leather ** || +2 || --
| Dealing respectfully with other shapeshifters || 1
|-
|-
|| Hardened Leather & Chain || +3 || -1  
| Showing devotion to the greater good of the community || 1
|-
|-
|| Chainmail || +3 || -1  
| Protecting helpless humans in need || 1
|-
|-
|| Dyneema Cloth || +2 || 0
| Participating in a just challenge || 2
|-
|-
|| Biker Jacket ** || +1 || -1
| Acting selflessly for the greater good of the Breed || 2
|-
|-
|| Leather Duster ** || +2 || -2  
| Mediating a dispute fairly and impartially || 2 to 3
|-
|-
|| Bearskin Coat ** ||+3 || -3
| Ignoring strong feelings of vengeance and hatred || 1 to 2
|-
|-
|| Steel Breastplate || +3 || -2  
| Being truthful in the face of adversity || 1 to 2
|-
|-
|| Kevlar Vest || +3 || -1
| Protecting helpless animals related to the Breed || 1  
|-
|-
|| Flak Vest || +4 || -2  
| Enduring torture to protect fellow Breed members || 2 to 3
|-
|-
|| Riot Suit || +5 || -3
| Acting selfishly; not protecting helpless humans; being deceptive || -1
|-
|-
|| Trashcan Lid || +2 || 0/ Dex + Melee
| Failing to keep promises; participating in an unjust challenge || -1
|-
| Not protecting a helpless Breed member; ignoring etiquette w/behavior || -1
|-
| Giving false testimony against a Breed member || -2
|}
|}


* Thunderwyrm Hide +1 Soak (Total Armor)
==Fera Humor==
* Spider Silk (must be woven with 5 suxx) + 2 Soak (Total Armor) (Diff 9 to damage, takes 4HL before ruined)
{| class="wikitable" width="100%"
* Spikes on armor add 1HL of soakable damage to attacker
|-
* Armor is ruined (unusable) after taking 4 x its Soak Rating; needs to be repaired; No longer soaks.
! Sample Behavior !! Award
* Armor that has taken 6x its Soak Rating needs to be replaced.
|-
* Armor that has Dyneema Cloth added to it gains +1 Soak
| Conceiving a new riddle; besting a shapeshifter in a riddle contest || 1
* * No Protection from Firearms
|-
| Losing a riddle-contest to a spirit or other Changer || -1
|-
| Losing a riddle-contest to a Human/Kinfolk || -1
|-
| Crippling a Wyrm-operation through “unfortunate accidents” || 2
|-
| Leading an enemy astray without hurting him || 1
|-
| Leading two enemies against each other || 2
|-
| Persuading other Changers to do tasks for you || 1
|-
| Fooling agents of the Wyrm to perform necessary tasks for you || 2
|-
| Covering over dangerous secrets without arousing suspicion || 1 to 2
|-
| Successfully creating plots to further your ends involving Sept || 2 to 3
|-
| Banishing the Wyrm from an area through indirect or nonviolent means || 2 to 3
|-
| Hurting innocents through your schemes; being manipulated by others || -1 to -2
|-
| Furthering the Wyrm through short-sighted schemes || -2 to -3
|}


==Cover==
==Fera Infamy==
This is Cover verse Firearms
{| class="wikitable" width="100%"
* Shooting through a wall, the wall will soak 3 Dice of Damage
|-
! Sample Behavior !! Award
|-
| Helping guard a Nest; fooling a human || 1
|-
| Defeating a formidable foe not of the Wyrm or Weaver; getting even || 1
|-
| Defeating agents of the Wyrm || 1 to 4
|-
| Defending a Nest through trickery or negotiation || 1
|-
| Ending a serious threat without harm to any of your Breed || 1
|-
| Becoming famous among your Breed w/stories told about you || 1
|-
| Creating or discovering a new Gift ||  1 to 2
|-
| Being fooled by a human || -1
|-
| Killing a Bone Gnawer || -3
|-
| Falling into the Thrall of the Wyrm || -3
|}


{| class="wikitable"
==Fera Innovation==
{| class="wikitable" width="100%"
|-
|-
! Cover !! Diff to Hit Target in Cover !! To Shoot from Cover Diff
! Sample Behavior !! Award
|-
|-
|| Lying Flat (on Ground) ||+1 || 0
| Striving to understand a new situation or item; creating a talen || 1
|-
|-
|| Moving Target || +1 || +1  
| Teaching another Rokea; gaining knowledge through bargains w/spirits || 1 to 2
|-
|-
|| Behind Wall || +2 || +1
| Learning a new Rite; discovering a place unknown to other Rokea || 1 to 2
|-
|-
|| Only Head Exposed || +3 || +2  
| Learning a new Gift; creating a fetish || 1 to 2
|-
| Creating a new Gift; ending threat before it reaches the ocean || 1 to 2
|-
| Acting without thinking || -1
|-
| Killing humans when matters could have been solved through cunning || -1 to -2
|-
| Ignoring the counsel of spirits || -1 to -2
|}
|}


==Ranged Combat==
==Fera Obligation==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Teaching another member of your Breed || 1 to 2
|-
| Participating in a just challenge || 2
|-
| Creating something that helps the Nest or clan || 2
|-
| Committing a sophisticated crime (Ratkin) || 1 to 2
|-
| Serving as pack’s runt (Ratkin, award once per story) || 1
|-
| Repairing the Veil || 1 to 2
|-
| Earning the respect of another member of your Breed || 1
|-
| Vengeance on someone who has greatly harmed the Nest or clan || 1 to 3
|-
| Performing a deed that affects all of your Breed || 1 to 3
|-
| Giving bad advice that harms the group || -1 to -2
|-
| Taking the word of an outsider over that of one of your own || -1
|-
| Harming the Veil || -1 to -2
|}


{| class="wikitable"
==Fera Succor==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Healing another Changer unselfishly || 1
|-
| Performing a Rite of Cleansing || 1
|-
| Cleansing a major pollution site || 2
|-
| Giving aid to another Changing Breed || 1
|-
| Performing a Rite of Healing Winds || 1
|-
| Nurturing a helpless animal back to health || 1
|-
| Performing a Rite of the Pure Land; Rite of the Freed Spirit || 1
|-
|-
|| Guns || Dex + Firearms|| Diff Per Conditions
| Reclaiming spoiled or corrupted land || 1 to 3
|-
| Saving an animal of an endangered species, human life || 1 to 2
|-
|-
|| Bows || Dex + Archery || Diff Per Conditions
| Nurturing an endangered species so that its population increases; || 1 to 2
|-
|-
|| Bows || Dex + Athletics || +1 Diff; in addition to Conditions
| Reclaiming a lost Glade || 3
|-
|-
|| Thrown || Dex + Athletics || Diff Per Conditions
| Losing a Glade to the Wyrm || 3
|-
| Failure to save an animal from pain; polluting || -1
|-
| Failure to save a human’s life || -1
|-
| Losing land to the forces of corruption and pollution || -2 to -3
|-
| Losing an endangered species to extinction on account of carelessness || -2
|}
|}


===Aiming===
==Fera Valor==
* Every Turn spent aiming adds + 1 dice to attack up to Perception
{| class="wikitable" width="100%"
* Scopes add + 2 Dice for a Single Shot Only
|-
* These do stack
! Sample Behavior !! Award
|-
| Participating in a just challenge || *Refer to Garou equivalent
|-
| Drawing first blood in combat || 1
|-
| Being truthful when facing adversity || 1
|-
| Participating in a hunt (event) || 1
|-
| Mating and spawning children || * Refer to Garou Equivalent
|-
| Surviving an incapacitating blow || 1
|-
| Exacting vengeance without seeking it || 1 to 2
|-
| Destroying a Betweener, Evading destruction by ocean-dwellers || 1 to 3
|-
| Defeating agents of the Wyrm || 1 to 3
|-
| Defeating a very powerful Qyrling || 4
|-
| Actively seeking vengeance || -1
|-
| Lying when it is not needed || -1
|}
 
==Fera Harmony==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Destroying a minor threat to Sea, prevent minor pollution || 1
|-
| Destroying sizable threat to Sea (average, serious, extremely hard) || 2 to 4
|-
| Stopping reckless humans causing damage to Sea || 1 to 2
|-
| Regulating size of a species to restore balance || 1 to 2
|-
| Stopping threat to Sea before it reaches the Ocean || 1 to 2
|-
| Repairing damage to coral reefs || 1 to 2
|-
| Destroying major threats to Sea other than Individuals || 1 to 4
|-
| Clearing oil spills || 1 to 2
|-
| Ignoring pollution to sea || -1
|-
| Killing humans needlessly where humans then kill sharks in retaliation || -1 to -2
|-
| Hunting carelessly and upsetting balance of species || - 1 to -2
|}


===Automatic Gunfire===
</tab>
* Automatic gunfire adds +10 Dice to the attack roll at +2 Diff; Uses a minimum 1/2 clip
<tab name="Kinfolk Renown">
** Suxx are evenly distributed between each target.  If lower suxx than targets; ST Rolls for Random Target Hit.


===3 Round Burst===
=Kinfolk Renown=
* Weapons that fire 3 round bursts are made at a +1 Difficulty
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
*Kinfolk may earn 1 point of Kinfolk renown for every 4 points of Garou renown.
*Kinfolk renown is recorded on a +note by Staff, rather than added to one's sheet.


===Bows===
{| class="wikitable" width="100%"
* Loading an arrow is an Automatic Action [[[rageandactions |Rage and Actions]]]
|-
* Cross Bows take 2 turns to ready and fire.
! Sample Behavior !! Award
* Fancy Shots such as "Bulls-Eye-The Heart" require to have 5 suxx to hit and 3 damage (after soak)
|-
| Extreme Valor in the face of death || .25 Glory
|-
| Surviving an incapacitating wound || .25 Glory
|-
| Exposing Wyrm-tainted kinfolk || .25 Glory
|-
| Exposing a Garou as Wyrm-tainted || 1 Wisdom
|-
| Having and following a vision that benefits the Sept || .5 Wisdom
|-
| Discovering Talens, Fetishes, Lost-Lore || .25-.75
|-
| Being asked to participate in a Moot or Rite || .25 Honor, .5 Wisdom
|-
| Being asked to help guard a caern || .25 Glory
|-
| Refusing to fight in defense of a caern || -.75 Glory, -.25 Honor
|-
| Serving your tribe faithfully monthly Sept Duties || .25 Honor
|-
| Maintaining Relations with other Kin that benefit Sept || .25 Wisdom
|-
| Bearing Shifter Offspring (After Born) || .25 Honor, .25 Wisdom
|-
| Answering a request for sage advice || .25 Wisdom
|-
| Protecting Shifter not of your tribe || .25 Honor
|-
| Rudeness || -25 Honor, -.25 Wisdom
|-
| Speaking Badly of Garou/Shifters of Sept || -.75 Wisdom
|-
| Acting without Honor || -.25 to -1.25 Honor
|-
|}


===Firearms Reload===
</tab>
* Reloading Firearms requires Firearms 1 and no roll is needed under normal circumstances.
<tab name="Rank Charts">
* Reloading Firearms is an Automatic Action [[[rageandactions | Rage and Actions]]]


==Types of Immobilization==
=Rank Charts and Requirements=


{| class="wikitable"
==Ajaba==
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1
|3
|-
|2
|8
|-
|3
|13
|-
|4
|18
|-
|5
|23
|-
|}
----
==Ananasi==
<center>'''''The Laws of Ananasa'''''<br>
Obey the Mother-Queen in All Things<br>
Defend Your Brethren from All Who Would Do Them Harm<br>
Follow the Aspect and Faction that Ananasa Chooses for You<br>
Understand the Ways of the Triat, Both as They Were and as They Are. Know the Difference<br>
Know Your Enemies<br>
Know the Great Web for What It Is<br>
Know Your Place<br>
Keep Your Mouth Shut<br>
Worship None but Ananasa<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Tenere===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1
|0
|3
|0
|-
|2
|1
|5
|1
|-
|3
|3
|7
|4
|-
|4
|4
|9
|6
|-
|5
|6
|10
|7
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Kumoti===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1
|0
|0
|3
|-
|2
|1
|1
|5
|-
|3
|4
|3
|7
|-
|4
|6
|4
|9
|-
|5
|7
|6
|10
|-
|}
|}
----
==Bastet==
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1 (Tekhmet)
|3
|-
|2 (Aka)
|10
|-
|3 (Tilau)
|15
|-
|4 (Hani)
|20
|-
|5 (Bon Bhat)
|25
|-
|}
----
==Corax==
<center>'''''Raven's Laws'''''<br>
There are no secrets.<br>
Share what you know.<br>
Teach them what they'll learn.<br>
Protect the eggs.<br>
Remember why you're here.<br>
Bear witness.<br>
The truth matters.<br>
Everything's part of the cycle.<br>
Don't play favorites.<br>
Fly!<br>
Laugh.
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1 (Oviculum)
|0
|0
|3
|-
|2 (Neocornix)
|0
|0
|8
|-
|3 (Ales)
|1
|2
|8
|-
|4 (Volucris)
|2
|3
|10
|-
|5 (Corvus)
|3
|5
|10
|-
|}
----
==Gurahl==
<center>'''''The Code of Ursa'''''<br>
Cherish the Cubs<br>
Protect the Land<br>
Heal the Sick<br>
Nurture the Needy<br>
Teach the Supplicant<br>
Breed Wisely<br>
Cleanse the Tainted<br>
Guard the Secrets<br>
Rights of the Elder<br>
Remember Your History<br>
Punish the Guilty<br>
Avenge Wrongful Slaying<br>
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1 (Kovi)
|4
|-
|2 (Verde)
|8
|-
|3 (Sorna)
|12
|-
|4 (Talchwi)
|24
|-
|5 (Matae)
|32
|-
|}
----
==Kitsune==
<center>'''''The Laws of Heaven'''''<br>
I command you to destroy that which harms Gaia.<br>
I command you to aid your brothers, your sisters, and that which serves Gaia.<br>
I command you to revere Your Mother, Myself, your Aunts, your Uncles, and Our Favored Servants.<br>
I command you to keep your duty first in your heart, and to listen for my teachings.<br>
I forbid you to exterminate the humans.<br>
I forbid you to make war on your brothers and sisters.<br>
I forbid you to break your word.<br>
I forbid you to commit suicide for reasons of honor.<br>
I free you to do anything else necessary to achieve our goals.<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Doshi===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|1 (Yakan)
|2
|1
|0
|-
|2 (Kiko)
|4
|3
|0
|-
|3 (Koryo)
|6
|5
|1
|-
|4 (Reiko)
|8
|7
|2
|-
|-
! Action !! Description !! Difficulty !! Special
|5 (Tenko)
|10
|9
|3
|-
|-
|| Blinding || Cannot be dodged/parried/blocked || Blinded Character Attacks +2 || May Take Action to Sense Surroundings
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Eji===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|-
|| Knockdown || Takes an Action to get up || Partially Immobilized || -
|1 (Yakan)
|1
|1
|1
|-
|-
|| Immobilization || When held down/paralyzed/or otherwise unable to move. || Attackers against are -2 Diff if able to move || Attackers have Auto Hit if not able to move
|2 (Kiko)
|3
|2
|2
|-
|3 (Koryo)
|4
|4
|4
|-
|4 (Reiko)
|7
|5
|5
|-
|5 (Tenko)
|8
|8
|6
|-
|-
|| Stunning || Damage after soak equal to or greater than Stamina || Attacks against -2 || Stunned till the following turn
|}
|}
==Combat==
* Multiple Attackers Rule: For every attacker after the 1st, Attackers gain -1 diff to hit
===Close Combat===
{| class="wikitable"
|-
|-
! Action !! Pool !! Base Diff !! Base Damage !! Special
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Gukutsushi===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|1 (Yakan)
|2
|1
|0
|-
|2 (Kiko)
|3
|3
|1
|-
|3 (Koryo)
|6
|4
|2
|-
|4 (Reiko)
|8
|6
|3
|-
|-
|| Bite || Dex + Brawl || 5 || Strength +1 || Hispo Bite +1 Damage
|5 (Tenko)
|10
|8
|4
|-
|-
|| Claw || Dex + Brawl || 6 || Strength + 2 || Crinos/Hispo/Lupus
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Kataribe===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|-
|| Disarm || Dex + Melee || +1 diff || Opponent drops weapon || Failure: Inflicts weapon damage; Botch: Loses own weapon
|1 (Yakan)
|1
|1
|1
|-
|-
|| Bare-Handed Disarm || Dex + Melee (-1 dice) || 8 || - || Failure: Inflicts weapon damage to hands
|2 (Kiko)  
|3
|3
|1
|-
|-
|| Rear Attacks || - || -1 || - || -
|3 (Koryo)
|5
|5
|2
|-
|-
|| Flank Attack || - || -2 || Req: 2 attackers || Stacks with Multiple Attackers
|4 (Reiko)
|7
|7
|3
|-
|-
|| Grapple || Strength + Brawl || 6 || Contested Str + Brawl || Held Till Free
|5 (Tenko)
|9
|9
|4
|-
|-
|| Grapple + Clinch || Strength || 6 || - || Bashing Crushing Damage Each Turn Till Free
|}
|}
----
==Mokole==
<center>'''''The Duties'''''<br>
Cull the fallen.<br>
Let no shade accuse you.<br>
Guard the Wallow.<br>
The Veil must not be lifted.<br>
Test the Clutch.<br>
All are of Gaia.<br>
Remember.
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Striking and Warding===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|-
|| Grapple + Immobilize || Contested Str + Brawl || 6 || - || Immobilized Till Free
|1 (Hatchling)
|1
|1
|1
|-
|-
|| Grapple + Body Slam || Dex + Brawl || 6 || Strength + 2 || Takes Two Actions; Dirty Fighting
|2 (Son/Daughter)
|4
|2
|2
|-
|-
|| Escape Grapple || Str + Brawl || 6 || - || Contested
|3 (Brother/Sister)
|6
|3
|3
|-
|-
|| Reverse Hold Grapple || Str + Brawl || 6 || - || Need 2 suxx more than attackers Grapple
|4 (Father/Mother)
|8
|4
|4
|-
|-
||             " " || Dex + Brawl || 6 || - || Used when attempting to Shift out of Grapple
|5 (Grandfather/Grandmother)
|10
|5
|5
|-
|-
|| Kick || Dex + Brawl || 7 || Strength + 1 || Bashing
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Unshading and Crowning===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1 (Hatchling)
|1
|1
|1
|-
|2 (Son/Daughter)
|2
|4
|2
|-
|-
|| Punch || Dex + Brawl || 6 || Strength || Bashing
|3 (Brother/Sister)
|3
|6
|3
|-
|-
|| Sweep (Leg) || Dex + Brawl || 8 || - || Knocks Opponent to the ground
|4 (Father/Mother)  
|4
|8
|4
|-
|-
|| Sweep (Weapon) || Dex + Melee || 8 || - || Knocks Opponent to the ground
|5 (Grandfather/Grandmother)
|5
|10
|5
|-
|-
|| Body Tackle || Dex + Athletics || Attacker: 6; Target: 6 + Attack Suxx || Strength || Req: Min 2 Yard Distance
|}
|}
===Dirty Fighting===
* Requires Brawl 3 +
{| class="wikitable"
|-
|-
! Action !! Pool !! Diff !! Damage !! Special
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Concealing and Gathering===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1 (Hatchling)
|1
|1
|1
|-
|-
|| Blinding || Dex + Subterfuge || 9 || Blinded 1 turn per suxx; -2 Dice || 5 Suxx+ Destroys Eyes
|2 (Son/Daughter)
|2
|2
|4
|-
|-
|| Body Slam || Dex + Brawl || 6 || Strength + 2 || Requires Grapple 1st
|3 (Brother/Sister)
|3
|3
|6
|-
|-
|| Curbstomp || Str + Brawl || 6 || Strength + 2 || Requires Stunned/Immobilized Target - Takes 1 turn to place in position first 
|4 (Father/Mother)
|4
|4
|8
|-
|-
|| Low Blow || Dex + Brawl || 7 || Strength || Strength + Stun for each HL lost; Bashing; Stamina diff 8 to shrug off
|5 (Grandfather/Grandmother)
|5
|5
|10
|-
|-
|| Pistol Whip || Dex + melee || 6 || Strength + 2 || Stamina diff 8 stunned for 1 turn, If Soak Botched – Lethal
|}
|}
 
| style="vertical-align: top; width: 10%; padding-right: 25px" |
===Special Maneuvers===
<center>
* Garou may select 1 they know then must learn the others
===Shining===
* Knowing Hamstring includes Bite, Claw, and Weapon
</center>
* Wishbone damage soak each attackers strength damage (4 attackers = 4 soak rolls possible )
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
 
! style="min-width: 100px" | Rank
{| class="wikitable"
! style="min-width: 125px" | Any Combination
|-
|-
! Maneuver !! Pool !! Diff !! Damage !! Special
|1 (Hatchling)
|3
|-
|-
|| Evasive Action || Wits + Athletics || 6 || - || Need more Suxx than Attacker -1 Diff on next Attack
|2 (Son/Daughter)
|9
|-
|-
|| Hamstring (Bite) || Dex + Brawl || 8 || As Bite || Effect: 2 Leg - Dex + Athletics; diff 8 to stand; 1/4 Normal Movement --
|3 (Brother/Sister)  
|14
|-
|-
|| Hamstring (Claw) || Dex + Brawl || 8 || As Claw || 4 Legs - Dex + Athletics; diff 7 to remain standing; 1/2 Normal Movement
|4 (Father/Mother)  
|19
|-
|-
|| Hamstring (Weapon) || Dex + Melee || 9 || As Weapon || See Above Hamstring Effects
|5 (Grandfather/Grandmother)
|24
|-
|-
|| Jaw Lock || Dex + Brawl || 6 || Special Below || Req: Grapple
|}
|}
----
==Nuwisha==
<center>'''''Coyote's Rules For Life'''''<br>
Let a Fool Die a Fool’s Death.<br>
Teach Those Who Need Teaching a Proper Lesson<br>
Always Prank the Wyrm<br>
Be Subtle<br>
Respect Luna<br>
Think, Then act<br>
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|-
|| " " Rival Fights || Str + Athletcs contested || 6 || Attacker Wins; Rival Forced to Ground || Attacker Loses; Bite Damage Inflicted Fails to Pin
|1
|3
|-
|-
|| " " Next Turn Rival Fights || Str + Brawl || Attack = Rival Brawl + 2 // Rival = Attacker Brawl + 4|| Special || Lose: Remains Pinned; Equal Suxx: Damage is Attackers Suxx (Possible Soak); More Suxx: Freed
|2  
|7
|-
|-
|| Leaping Rake || Dex + Athletics || 3 || Special || Success = Out of Enemy Attack Range; Claw/Melee diff 8; Str +1
|3  
|13
|-
|-
|| Taunt (Non-Garou) || Man + Intimidation || Enemy Wits + 4 || - || Enemy -1 Dice/2 Suxx from next Action
|4  
|19
|-
|-
|| Taunt (Garou) || Man + Expression || Enemy Wits + 4 || - || As Above + Rage Roll for 1+ Suxx
|5
|25
|-
|-
|| Wishbone || Dex + Brawl || 6; -1 each attacker || Strength Each Attacker || Slow pull = Bashing; 3+ Damage (after Soak) extremity is removed
|}
----
==Ratkin==
<center>'''''The Litany of Survival'''''<br>
Preserve the Veil, which ensures your survival.<br>
Shred the Wyrm’s tentacles when they constrict you.<br>
Sever the Weaver’s threads wherever they calcify chaos.<br>
Survive so that you may breed.<br>
Respect strength and exploit weakness.<br>
Conflict breeds strength.<br>
Build, steal, and suborn to strengthen your breeding grounds.<br>
Trust your own kind before you trust outsiders.<br>
When someone is responsible for injustice, make sure someone pays.<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Infamy'''''<br>
I will defend our breeding grounds against all threats, physical and spiritual.<br>
I shall seek revenge against those who prey upon my kind.<br>
I must shred the tentacles of the Wyrm wherever they constrict us.<br>
I must sever the Weaver’s webs wherever they calcify chaos.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Cunning'''''<br>
I will survive so that I may breed.<br>
I must respect strength and exploit weakness.<br>
I shall grow stronger through conflict.<br>
I will learn from the mysteries of the spirit world.<br>
I will revel in the visions the spirits grant me.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Obligation'''''<br>
I shall preserve the Veil, which ensures our survival.<br>
I will build, steal, and suborn to strengthen my breeding ground.<br>
I shall nurture, instruct, and aid the young.<br>
I will trust my own kind before I trust outsiders.<br>
When someone is responsible for injustice, I will make sure someone pays.
|}
|}


===Pack Tactics===
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
* Pack knows 1 Common maneuver for each point of Gnosis possessed by the packmate with the lowest Gnosis.
! style="min-width: 100px" | Rank
* May also use Flank/Rear, Sweep, Taunt & Wishbone.
! style="min-width: 125px" | Any Combination
* One by One does not Stack with Multiple Attacker Rule.
* Blindsiding is done with peril of Gauntlet crossing.
 
{| class="wikitable"
|-
|-
! Tactic !! Steps !! Pool !! Req: Packmates !! Effect
|1 (Rakka)
|3
|-
|-
|| Flank / Rear || - || As Above || - || As Above
|2 (Voto)
|7
|-
|-
|| Sweep || - || As Above || - || As Above
|3 (Tava)
|15
|-
|-
|| Taunt || - || As Above || - || Whole Pack Taunting Enemy -1 Diff on Rage Roll
|4 (Teppen)
|23
|-
|-
|| Wishbone || - || As Above || 2 + || As Above
|5 (Rrrrr't)
|30
|-
|-
|| Fur Gnarl || 2+ || 1st - Dex + Brawl; diff 7 || 2+ || Enemy -1 Soak/ 2 Suxx from that spot
|}
----
==Rokea==
<center>'''''Rokea Law'''''<br>
Survive.<br>
Hunt.<br>
Spawn.<br>
Swim.
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Brightwater===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Valor
! Harmony
! Innovation
|-
|-
|| ""  Step 2 || - || Bite/Claw Same Spot; + 2 diff || - || See Above Step 1  
|1
|2
|(1)
|(1)
|-
|-
|| Harrying || # Pack || Dex + Athletics; diff 5 Contested || 4+ || Special: W20 pg. 300
|2
|4
|2
|1
|-
|-
|| Savage/Dogpile || 2+ || 1st Sweep || 3+ || Str + Athletics; Diff 4 + 1 for each attacker to stand / See Immobilized
|3
|7
|4
|2
|-
|-
|| Forward Pass || 2 || Thrower (Crinos) Dex + Athletics; diff 3 + Throwee (Lupus or Homid) Stamina || 2 || Throwee Dex + Athletics; diff 6 (Land on Feet) to Hit; dmg Stamina + Throwers Suxx - Bashing
|4
|9
|6
|4
|-
|-
|| One by One || Multiple || 1 Attacker (spend Rage = # attackers); unable to defend || 3+ || Packmates gain -2 diff on Attacks
|5
|10
|8
|5
|-
|-
|| Blindsiding || Multiple/Special || Real World Attacker spends 2 rage; move in - attack - move out || 2+ || Packmates in Umbra step out and attack target; -2 diff on attacks
|}
|}


==Special Styles==
| style="vertical-align: top; width: 10%; padding-right: 25px" |
 
<center>
===Klaviskar===
===Dimwater===
* Requires Melee 4 (Klaviskar Speciality) or the Secondary Ability (Klaviskar) AND Melee 3+
</center>
* May be used with a normal sword if Klaviscar is on sheet.
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
 
! style="min-width: 100px" | Rank
 
! Valor
{| class="wikitable"
! Harmony
! Innovation
|-
|-
! Klaviskar Technique !! Roll Required !! Difficulty !! Damage !! Actions !! Effect/Notes
|1
|(1)
|2
|(1)
|-
|-
|| Bind || Dexterity + Melee/Klaviskar || Opponent’s Dexterity + Melee  || None || Special || Each success after the first prevents the opponent from taking one action with their weapon that turn. The opponent loses any Rage she has spent to gain extra actions. The duelist may do nothing but maintain the bind and taunt his foe. After a successful bind, the duellist may attempt a Disarm or Prise d’Argent at -2 diff.
|2
|3
|5
|0
|-
|-
|| Blind || Dexterity + Melee/Klaviskar || 8 || Weapon - 1 || 1 || If successful, in addition to the blinded status, the opponents attack, dodge, and parry rolls are increased by +1.
|3
|5
|7
|1
|-
|-
|| Disarm || Dexterity + Melee/Klaviskar || 6 || None || 1 || Contested roll Strength + Klaviskar (or Melee) – blade will land 1 yard per success above the opponent, if he loses this roll, the duelist loses his own weapon.
|4
|7
|9
|2
|-
|-
|| Feint || Dexterity + Melee/Klaviskar || 7 || None || 1 || Resisted roll against opponent’s Perception + Melee, if the duelist is successful, the duelist adds 1 die per success above his opponent, should the opponent score more successes, the duelist loses 1 die per opponent’s success above his. – The bonus dice are lost if the next attack is not made within two actions of the feint.
|5
|8
|10
|3
|-
|-
|| Fleche || Dexterity + Athletics || 7 || Weapon + 4 || 3 || After the strike, the duelist comes to a halt some distance behind his opponent, and is vulnerable for an action as he regains his balance (cannot dodge for one action after this attack)
|}
|-
|}
|| Probe || Dexterity + Melee || 5 || Weapon - 2 || 1 || Intended to test defense, rather than injure.
<center>
===Darkwater===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Valor
! Harmony
! Innovation
|-
|-
|| Klaviskar Parry || Dexterity + Melee/Klaviskar || 6 || Special || 1 || If more successes than attack, As weapon + additional successes, grants an immediate Riposte if any actions remain available, or gives +2 to base Initiative rating for the following turn.
|1
|(1)
|(1)
|2
|-
|-
|| Pris D’Argent || Dexterity + Melee/Klaviskar || 4 || Weapon || 1 || Can only be carried out after a successful Riposte or Bind, impales opponents heart – cannot be blocked or parried.
|2
|1
|2
|3
|-
|-
|| Riposte || Dexterity + Melee/Klaviskar || 4 || Weapon || 1 || May only be performed after a successful parry; maybe parried by opponent
|3
|2
|4
|6
|-
|-
|| Silver Shield || Dexterity + Melee/Klaviskar || 7 || None || 1 || Each success scored adds a die to any parry attempt this turn.
|4
|3
|6
|8
|-
|-
|| Swing Slash || Dexterity + Melee/Klaviskar || 7 || Weapon + 3 || 2 || Single massive attack. Any other action taken this turn is at +2 difficulty
|5
|4
|8
|10
|-
|-
|| Stop Hit || Dexterity + Melee/Klaviskar || 7 || Weapon + 2; Knockdown || 1 || Requires Initiative over opponent, if opponent attacks, the duelist attempts to step inside her guard and deliver a deadly blow that stops the opponent in her tracks. This attack cannot be dodged or parried, however if Stop Hit fails to incapacitate or knock down the opponent, the duelist cannot dodge or parry the attack.
|}
|}
*Rank 1 Rokea begin with 2 dots in a set category, and 1 dot to place in either of the other two categories.
</tab>
</tabs>

Latest revision as of 17:30, 2 October 2025

Renown House Rules

Welcome to the Renown page!

Basic House Rules

  • Renown in W20 Core and W20 Changing Breeds is modified for MUSH play.

The book is written for table-top play. MUSH players are daily contributors.
With 24 hour play available, it's easier to accrue Renown.
Therefore, renown tables have been modified for story pacing value.

  • Renown is modified based on Rank Level and story value.
  • The Spirits are the ultimate judges for Renown based on deeds.
  • Shifter Litanies and Creeds are weighed for rewards vs loss.

Monthly Awards

  • Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards.
  • You may submit a monthly renown request for Sept chore and duty participation.
    • +0.2 Honor (awarded if criteria is met).
  • These awards are open to Fera and Garou alike.
  • If you forget to request something right away, that's okay, but we'll only back-date renown by 30 days.

Mystic/Crafting

  • You may earn Wisdom for teaching and learning rituals.
    • +0.1 Wisdom per ritual taught (max 0.2 per month for teaching)
    • +0.1 Wisdom per ritual learned (max 0.2 per month for learning)
  • You may earn +0.1 Wisdom for crafting Talens and Fetishes.
    • +0.1 Wisdom per batch of Talens made (max +0.2 per month for Talen crafting)
    • +0.1 Wisdom per Fetish made (max +0.2 per month for Fetish crafting)
  • These awards are open to Fera and Garou alike.

Ranking requirements

  • Aside from renown point requirements for a new rank, staff has further stat and activity requirements for rank.
    • Gaining rank isn't meant to be solely a means for more power and authority, it's a symbol of leadership and active duty to Gaia/Sea/Ananasi/etc.
  • These requirements will be listed alongside each breed's renown charts.

Garou Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.

Combat and Encounters

Sample Behavior Award
Besting a Spirit in Riddles (Staff Run) Glory 0 Honor 0 Wisdom 1
Defeating a Minor Wyrm Threat Glory 1 Honor 0 Wisdom 0
Defeating an Average Wyrm Threat Glory 2 Honor 0 Wisdom 0
Defeating a Strong Wyrm Threat Glory 3 Honor 0 Wisdom 0
Defeating a Powerful Wyrm Threat Glory 4 Honor 0 Wisdom 0
Surviving a Toxic Attack Glory 1 Honor 0 Wisdom 0
Drawing First Blood in Combat Glory 1 Honor 0 Wisdom 0
Surviving an Incapacitating Wound Glory 1 Honor 0 Wisdom 0
Exceptionally Attacking the Wyrm with Heroics Glory 1 Honor 0 Wisdom 0
No one in the party being hurt Glory 1 Honor 0 Wisdom 0
Surviving Silver Weapons used against you Glory 1 Honor 0 Wisdom 0
Attacking a powerful force w/o aide Glory 0 Honor 0 Wisdom -2
Deviating from Party & Acting Rogue Glory 0 Honor -1 Wisdom -2

Mystical and Spiritual

Sample Behavior Award
Detecting the Wyrm (Person/Place/Thing) Glory 0 Honor 0 Wisdom 1
Falsely Accusing of Being Wyrm Glory 0 Honor -1 Wisdom -2
Revealing a Gaian Garou is Wyrm Glory 3 Honor 0 Wisdom 4
Cleansing an Area, Person, Thing Glory 0 Honor 0 Wisdom 1
Summoning an Incarnae Avatar Glory 0 Honor 0 Wisdom 1
Going on an Umbral Spirit Quest Glory 1 Honor 0 Wisdom 1
Traveling to New Umbral Realm and Surviving Glory 2 Honor 0 Wisdom 0
Failing an Umbral Spirit Quest Glory -1 Honor 0 Wisdom -1
Having Prophetic Dream to Share/Comes True Glory 1 Honor 0 Wisdom 2
Ignoring Omens/Dreams/Visions & Not Sharing Glory -1 Honor 0 Wisdom -2
Using Rite of Talisman Dedication Unwisely Glory 0 Honor 0 Wisdom -1
Discovering a new talen/fetish/lore/pathstone/ancient caern Glory 0 Honor 0 Wisdom 1-4
Performing Rare Rites (Moot Rite) Glory 0 Honor 1 Wisdom 0
Receiving Rite of Wounding Glory 2 Honor 1 Wisdom 0
Performing Punishment Rite Glory 0 Honor 2 Wisdom 0
Refusing to participate in a Rite Glory 0 Honor -1 Wisdom -1
Disrespectful in a Rite or Moot Glory 0 Honor -1 Wisdom -1
Punishment Rites * Refer to Book
Monthly Sept Duties/Responsibilities w/Event Attendance Glory 0 Honor 2 Wisdom 0
Teaching/Learning Rites Monthly (2 Max) Glory 0 Honor 0 Wisdom 1-2
Creating Talens for PrP's/Max 2 per month Glory 0 Honor 0 Wisdom 1
Creating a Fetish for the Good of the Sept Glory 0 Honor 0 Wisdom 2
Creating a Fetish for self or others/personal use Glory 0 Honor 0 Wisdom 1
Selfishly using a fetish Glory 0 Honor 0 Wisdom -1
Owning a new Klaive (awarded once) Glory 2 Honor 1 Wisdom 0
Owning a new Grand Klaive Rank 4/5 only Glory 3 Honor 2 Wisdom 0
Sacrificing a Fetish to set Spirit Free Glory 0 Honor 1 Wisdom 1
Accidentally Breaking a Fetish/Talen Glory 0 Honor 0 Wisdom -1 to -5
Accidentally Breaking or Losing a Klaive Glory 0 Honor -3 Wisdom 0

Relations and Society

Sample Behavior Award
Gaining Alpha Pack Leader Glory 0 Honor 2 Wisdom 0
Joining a Pack Glory 0 Honor 1 Wisdom 0
Disobeying a Sept Officer Glory 0 Honor -2 Wisdom 0
Serving a Sept Position/Year Glory 1 Honor 3 Wisdom 1
Maintaining loyal service to Sept/Year Glory 1 Honor 2 Wisdom 1
Upholding the Litany Glory 0 Honor 1-2 Wisdom 1-3
Breaking the Litany Glory 0 Honor -1 to -3 Wisdom -1 to -3
Participating in Just Challenge Glory 1 Honor 2 Wisdom 0
Participating in Challenge not Sanctioned Glory 0 Honor -1 Wisdom 0
Challenging Someone too far above your Rank Glory 0 Honor -1 Wisdom 0
Teaching other Garou/Kinfolk (Depends on Depth of Study) Glory 0 Honor 1 Wisdom 1
Ignoring Wolf Nature, Metis Hiding Deformity Glory 0 Honor 0 Wisdom -1
Lupus using too many human tools/Weaver Glory 0 Honor 0 Wisdom -1

Behavior

Sample Behavior Award
Giving Good Strategic Advice that aides the Group Glory 0 Honor 0 Wisdom 1
Giving Poor Advice that hurts the Group Glory 0 Honor 0 Wisdom -1 to -2
Mediate a Dispute Glory 0 Honor 2-3 Wisdom 0
Speaking Poorly of Elders/Garou/Auspice/Tribe/Pack Glory 0 Honor -1 Wisdom -1
Speaking Truthful in Adversity Glory 0 Honor 1 Wisdom 0
Act outside your Auspice Glory 0 Honor -1 Wisdom 0
Keeping a Promise that Shows Results Glory 0 Honor 1 Wisdom 0
Failing to Keep a Promise with Bad Results Glory 0 Honor -2 Wisdom 0
Trickery or Lying Backfires Glory 0 Honor -1 Wisdom 0
Tell a Good Story at a Moot Glory 1 Honor 0 Wisdom 1
Protect a Helpless Garou Glory 0 Honor 2 Wisdom 0
Protect a Helpless Human/Creature Glory 0 Honor 1 Wisdom 0
Berserk Frenzy Glory 0 Honor 0 Wisdom -1
Fox Frenzy Glory -1 Honor -1 Wisdom -1
Thrall of the Wyrm Glory -1 Honor -2 Wisdom -3

Human and Kinfolk Relations

Sample Behavior Award
Maintaining Good Relations with Kin (benefits community) Glory 0 Honor 1 Wisdom 1
Protecting the Veil Glory 0 Honor 1 Wisdom 0
Harming the Veil Glory 0 Honor -1 to -3 Wisdom -1
Repairing the Veil Glory 0 Honor 1 to 2 Wisdom 1
Mating and Breeding Awarded Post Childbirth Glory 0 Honor 1 Wisdom 1

Fera Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
  • Fera may use some of the Renown content listed for Garou, within reason.
  • Fera lean heavily toward their Litany and Creed tenants when it comes to rewards and losses.
  • Fera are allowed to join packs and may participate in Renown awards.

Fera Cunning

Sample Behavior Award
Protecting an important secret from discovery 1
Drawing first blood in combat, Talen/Fetish creation 1
Discovering a useful secret that benefits all 1
Wounding a powerful foe and prudently retreating 1 to 2
Performing a sabotage/diversion against the enemy 1 to 2
Hatching a complex plot that succeeds, stealing from enemy stronghold 1 to 3
Creating a Den Realm, Create new Gift 3
Destroying an enemy stronghold 1 to 4
Failing an attempt at craftiness; Enemy captures you -1 to -2
Caught in a lie; becoming pack's runt (ratkin); letting a secret slip -1 to -2
Hurting others of your breed through reckless conniving -1 to -3
Getting caught defying an Elder/Sept Officer -1 to -3

Fera Ferocity

Sample Behavior Award
Proving one’s bravery with danger presented; resisting frenzy 1
Ignoring a non-fatal wound in combat; resisting taunts 1
Defeating an enemy without being harmed 1
Remaining calm in the face of extreme adversity 1
Upholding protocol in the face of humiliation 2
Performing an outrageous and dangerous deed without being harmed 2
Being solo responsible for success in a common goal for your Breed 2
Causing your enemy to completely lose face when they taunt you 1
Succumbing to fox-frenzy -1
Losing to an enemy without even harming him -2
Performing a poor deed with getting hurt and needing rescue -2

Fera Glory

Sample Behavior Award
Telling a good story at a gathering; participating in a just challenge 1
Doing something brave during a dangerous situation 1
Surviving an incapacitating wound; defeating a minor threat 1
Telling a true epic that is later retold 1
Defeating an average threat; travel to an Umbral Realm and returning 2
Defeating a strong threat 3
Defeating a very powerful threat 4
Succumbing to fox-frenzy -1
Losing territory to an enemy -3
Conscious cowardice that results in the death of another of your Breed -3

Fera Honor

Sample Behavior Award
Showing restraint in the face of certain death 1
Dealing respectfully with other shapeshifters 1
Showing devotion to the greater good of the community 1
Protecting helpless humans in need 1
Participating in a just challenge 2
Acting selflessly for the greater good of the Breed 2
Mediating a dispute fairly and impartially 2 to 3
Ignoring strong feelings of vengeance and hatred 1 to 2
Being truthful in the face of adversity 1 to 2
Protecting helpless animals related to the Breed 1
Enduring torture to protect fellow Breed members 2 to 3
Acting selfishly; not protecting helpless humans; being deceptive -1
Failing to keep promises; participating in an unjust challenge -1
Not protecting a helpless Breed member; ignoring etiquette w/behavior -1
Giving false testimony against a Breed member -2

Fera Humor

Sample Behavior Award
Conceiving a new riddle; besting a shapeshifter in a riddle contest 1
Losing a riddle-contest to a spirit or other Changer -1
Losing a riddle-contest to a Human/Kinfolk -1
Crippling a Wyrm-operation through “unfortunate accidents” 2
Leading an enemy astray without hurting him 1
Leading two enemies against each other 2
Persuading other Changers to do tasks for you 1
Fooling agents of the Wyrm to perform necessary tasks for you 2
Covering over dangerous secrets without arousing suspicion 1 to 2
Successfully creating plots to further your ends involving Sept 2 to 3
Banishing the Wyrm from an area through indirect or nonviolent means 2 to 3
Hurting innocents through your schemes; being manipulated by others -1 to -2
Furthering the Wyrm through short-sighted schemes -2 to -3

Fera Infamy

Sample Behavior Award
Helping guard a Nest; fooling a human 1
Defeating a formidable foe not of the Wyrm or Weaver; getting even 1
Defeating agents of the Wyrm 1 to 4
Defending a Nest through trickery or negotiation 1
Ending a serious threat without harm to any of your Breed 1
Becoming famous among your Breed w/stories told about you 1
Creating or discovering a new Gift 1 to 2
Being fooled by a human -1
Killing a Bone Gnawer -3
Falling into the Thrall of the Wyrm -3

Fera Innovation

Sample Behavior Award
Striving to understand a new situation or item; creating a talen 1
Teaching another Rokea; gaining knowledge through bargains w/spirits 1 to 2
Learning a new Rite; discovering a place unknown to other Rokea 1 to 2
Learning a new Gift; creating a fetish 1 to 2
Creating a new Gift; ending threat before it reaches the ocean 1 to 2
Acting without thinking -1
Killing humans when matters could have been solved through cunning -1 to -2
Ignoring the counsel of spirits -1 to -2

Fera Obligation

Sample Behavior Award
Teaching another member of your Breed 1 to 2
Participating in a just challenge 2
Creating something that helps the Nest or clan 2
Committing a sophisticated crime (Ratkin) 1 to 2
Serving as pack’s runt (Ratkin, award once per story) 1
Repairing the Veil 1 to 2
Earning the respect of another member of your Breed 1
Vengeance on someone who has greatly harmed the Nest or clan 1 to 3
Performing a deed that affects all of your Breed 1 to 3
Giving bad advice that harms the group -1 to -2
Taking the word of an outsider over that of one of your own -1
Harming the Veil -1 to -2

Fera Succor

Sample Behavior Award
Healing another Changer unselfishly 1
Performing a Rite of Cleansing 1
Cleansing a major pollution site 2
Giving aid to another Changing Breed 1
Performing a Rite of Healing Winds 1
Nurturing a helpless animal back to health 1
Performing a Rite of the Pure Land; Rite of the Freed Spirit 1
Reclaiming spoiled or corrupted land 1 to 3
Saving an animal of an endangered species, human life 1 to 2
Nurturing an endangered species so that its population increases; 1 to 2
Reclaiming a lost Glade 3
Losing a Glade to the Wyrm 3
Failure to save an animal from pain; polluting -1
Failure to save a human’s life -1
Losing land to the forces of corruption and pollution -2 to -3
Losing an endangered species to extinction on account of carelessness -2

Fera Valor

Sample Behavior Award
Participating in a just challenge *Refer to Garou equivalent
Drawing first blood in combat 1
Being truthful when facing adversity 1
Participating in a hunt (event) 1
Mating and spawning children * Refer to Garou Equivalent
Surviving an incapacitating blow 1
Exacting vengeance without seeking it 1 to 2
Destroying a Betweener, Evading destruction by ocean-dwellers 1 to 3
Defeating agents of the Wyrm 1 to 3
Defeating a very powerful Qyrling 4
Actively seeking vengeance -1
Lying when it is not needed -1

Fera Harmony

Sample Behavior Award
Destroying a minor threat to Sea, prevent minor pollution 1
Destroying sizable threat to Sea (average, serious, extremely hard) 2 to 4
Stopping reckless humans causing damage to Sea 1 to 2
Regulating size of a species to restore balance 1 to 2
Stopping threat to Sea before it reaches the Ocean 1 to 2
Repairing damage to coral reefs 1 to 2
Destroying major threats to Sea other than Individuals 1 to 4
Clearing oil spills 1 to 2
Ignoring pollution to sea -1
Killing humans needlessly where humans then kill sharks in retaliation -1 to -2
Hunting carelessly and upsetting balance of species - 1 to -2

Kinfolk Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
  • Kinfolk may earn 1 point of Kinfolk renown for every 4 points of Garou renown.
  • Kinfolk renown is recorded on a +note by Staff, rather than added to one's sheet.
Sample Behavior Award
Extreme Valor in the face of death .25 Glory
Surviving an incapacitating wound .25 Glory
Exposing Wyrm-tainted kinfolk .25 Glory
Exposing a Garou as Wyrm-tainted 1 Wisdom
Having and following a vision that benefits the Sept .5 Wisdom
Discovering Talens, Fetishes, Lost-Lore .25-.75
Being asked to participate in a Moot or Rite .25 Honor, .5 Wisdom
Being asked to help guard a caern .25 Glory
Refusing to fight in defense of a caern -.75 Glory, -.25 Honor
Serving your tribe faithfully monthly Sept Duties .25 Honor
Maintaining Relations with other Kin that benefit Sept .25 Wisdom
Bearing Shifter Offspring (After Born) .25 Honor, .25 Wisdom
Answering a request for sage advice .25 Wisdom
Protecting Shifter not of your tribe .25 Honor
Rudeness -25 Honor, -.25 Wisdom
Speaking Badly of Garou/Shifters of Sept -.75 Wisdom
Acting without Honor -.25 to -1.25 Honor

Rank Charts and Requirements

Ajaba

Rank Any Combination
1 3
2 8
3 13
4 18
5 23

Ananasi

The Laws of Ananasa

Obey the Mother-Queen in All Things
Defend Your Brethren from All Who Would Do Them Harm
Follow the Aspect and Faction that Ananasa Chooses for You
Understand the Ways of the Triat, Both as They Were and as They Are. Know the Difference
Know Your Enemies
Know the Great Web for What It Is
Know Your Place
Keep Your Mouth Shut
Worship None but Ananasa

Tenere

Rank Cunning Obedience Wisdom
1 0 3 0
2 1 5 1
3 3 7 4
4 4 9 6
5 6 10 7

Kumoti

Rank Cunning Obedience Wisdom
1 0 0 3
2 1 1 5
3 4 3 7
4 6 4 9
5 7 6 10

Bastet

Rank Any Combination
1 (Tekhmet) 3
2 (Aka) 10
3 (Tilau) 15
4 (Hani) 20
5 (Bon Bhat) 25

Corax

Raven's Laws

There are no secrets.
Share what you know.
Teach them what they'll learn.
Protect the eggs.
Remember why you're here.
Bear witness.
The truth matters.
Everything's part of the cycle.
Don't play favorites.
Fly!
Laugh.

Rank Cunning Obedience Wisdom
1 (Oviculum) 0 0 3
2 (Neocornix) 0 0 8
3 (Ales) 1 2 8
4 (Volucris) 2 3 10
5 (Corvus) 3 5 10

Gurahl

The Code of Ursa

Cherish the Cubs
Protect the Land
Heal the Sick
Nurture the Needy
Teach the Supplicant
Breed Wisely
Cleanse the Tainted
Guard the Secrets
Rights of the Elder
Remember Your History
Punish the Guilty
Avenge Wrongful Slaying

Rank Any Combination
1 (Kovi) 4
2 (Verde) 8
3 (Sorna) 12
4 (Talchwi) 24
5 (Matae) 32

Kitsune

The Laws of Heaven

I command you to destroy that which harms Gaia.
I command you to aid your brothers, your sisters, and that which serves Gaia.
I command you to revere Your Mother, Myself, your Aunts, your Uncles, and Our Favored Servants.
I command you to keep your duty first in your heart, and to listen for my teachings.
I forbid you to exterminate the humans.
I forbid you to make war on your brothers and sisters.
I forbid you to break your word.
I forbid you to commit suicide for reasons of honor.
I free you to do anything else necessary to achieve our goals.

Doshi

Rank Chie Toku Kagayaki
1 (Yakan) 2 1 0
2 (Kiko) 4 3 0
3 (Koryo) 6 5 1
4 (Reiko) 8 7 2
5 (Tenko) 10 9 3

Eji

Rank Chie Toku Kagayaki
1 (Yakan) 1 1 1
2 (Kiko) 3 2 2
3 (Koryo) 4 4 4
4 (Reiko) 7 5 5
5 (Tenko) 8 8 6

Gukutsushi

Rank Chie Toku Kagayaki
1 (Yakan) 2 1 0
2 (Kiko) 3 3 1
3 (Koryo) 6 4 2
4 (Reiko) 8 6 3
5 (Tenko) 10 8 4

Kataribe

Rank Chie Toku Kagayaki
1 (Yakan) 1 1 1
2 (Kiko) 3 3 1
3 (Koryo) 5 5 2
4 (Reiko) 7 7 3
5 (Tenko) 9 9 4

Mokole

The Duties

Cull the fallen.
Let no shade accuse you.
Guard the Wallow.
The Veil must not be lifted.
Test the Clutch.
All are of Gaia.
Remember.

Striking and Warding

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 4 2 2
3 (Brother/Sister) 6 3 3
4 (Father/Mother) 8 4 4
5 (Grandfather/Grandmother) 10 5 5

Unshading and Crowning

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 4 2
3 (Brother/Sister) 3 6 3
4 (Father/Mother) 4 8 4
5 (Grandfather/Grandmother) 5 10 5

Concealing and Gathering

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 2 4
3 (Brother/Sister) 3 3 6
4 (Father/Mother) 4 4 8
5 (Grandfather/Grandmother) 5 5 10

Shining

Rank Any Combination
1 (Hatchling) 3
2 (Son/Daughter) 9
3 (Brother/Sister) 14
4 (Father/Mother) 19
5 (Grandfather/Grandmother) 24

Nuwisha

Coyote's Rules For Life

Let a Fool Die a Fool’s Death.
Teach Those Who Need Teaching a Proper Lesson
Always Prank the Wyrm
Be Subtle
Respect Luna
Think, Then act

Rank Any Combination
1 3
2 7
3 13
4 19
5 25

Ratkin

The Litany of Survival

Preserve the Veil, which ensures your survival.
Shred the Wyrm’s tentacles when they constrict you.
Sever the Weaver’s threads wherever they calcify chaos.
Survive so that you may breed.
Respect strength and exploit weakness.
Conflict breeds strength.
Build, steal, and suborn to strengthen your breeding grounds.
Trust your own kind before you trust outsiders.
When someone is responsible for injustice, make sure someone pays.

Creed of Infamy
I will defend our breeding grounds against all threats, physical and spiritual.
I shall seek revenge against those who prey upon my kind.
I must shred the tentacles of the Wyrm wherever they constrict us.
I must sever the Weaver’s webs wherever they calcify chaos.

Creed of Cunning
I will survive so that I may breed.
I must respect strength and exploit weakness.
I shall grow stronger through conflict.
I will learn from the mysteries of the spirit world.
I will revel in the visions the spirits grant me.

Creed of Obligation
I shall preserve the Veil, which ensures our survival.
I will build, steal, and suborn to strengthen my breeding ground.
I shall nurture, instruct, and aid the young.
I will trust my own kind before I trust outsiders.
When someone is responsible for injustice, I will make sure someone pays.

Rank Any Combination
1 (Rakka) 3
2 (Voto) 7
3 (Tava) 15
4 (Teppen) 23
5 (Rrrrr't) 30

Rokea

Rokea Law

Survive.
Hunt.
Spawn.
Swim.

Brightwater

Rank Valor Harmony Innovation
1 2 (1) (1)
2 4 2 1
3 7 4 2
4 9 6 4
5 10 8 5

Dimwater

Rank Valor Harmony Innovation
1 (1) 2 (1)
2 3 5 0
3 5 7 1
4 7 9 2
5 8 10 3

Darkwater

Rank Valor Harmony Innovation
1 (1) (1) 2
2 1 2 3
3 2 4 6
4 3 6 8
5 4 8 10
  • Rank 1 Rokea begin with 2 dots in a set category, and 1 dot to place in either of the other two categories.