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=General Flaws=
<tabs>
<tab name="Info">


<div class="mw-customtoggle-gflaws" style="cursor:pointer; color:cornflowerblue">[+/-] General Flaws</div>
=Renown House Rules=
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-gflaws">
Welcome to the Renown page!
===Basic House Rules===
*Renown in W20 Core and W20 Changing Breeds is modified for MUSH play.<br>
The book is written for table-top play. MUSH players are daily contributors.<br>
With 24 hour play available, it's easier to accrue Renown.<br>
Therefore, renown tables have been modified for story pacing value.
*Renown is modified based on Rank Level and story value.
*The Spirits are the ultimate judges for Renown based on deeds.
*Shifter Litanies and Creeds are weighed for rewards vs loss.


{| class="wikitable sortable" border="1"
===Monthly Awards===
*Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards.
*You may submit a monthly renown request for Sept chore and duty participation.
**+0.2 Honor (awarded if criteria is met).
*These awards are open to Fera and Garou alike.
*If you forget to request something right away, that's okay, but we'll only back-date renown by 30 days.
 
===Mystic/Crafting===
*You may earn Wisdom for teaching and learning rituals.
**+0.1 Wisdom per ritual taught (max 0.2 per month for teaching)
**+0.1 Wisdom per ritual learned (max 0.2 per month for learning)
*You may earn +0.1 Wisdom for crafting Talens and Fetishes.
**+0.1 Wisdom per batch of Talens made (max +0.2 per month for Talen crafting)
**+0.1 Wisdom per Fetish made (max +0.2 per month for Fetish crafting)
*These awards are open to Fera and Garou alike.
 
===Ranking requirements===
*Aside from renown point requirements for a new rank, staff has further stat and activity requirements for rank.
**Gaining rank isn't meant to be solely a means for more power and authority, it's a symbol of leadership and active duty to Gaia/Sea/Ananasi/etc.
*These requirements will be listed alongside each breed's renown charts.
 
</tab>
<tab name="Garou Renown">
 
=Garou Renown=
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
 
==Combat and Encounters==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Besting a Spirit in Riddles (Staff Run) || Glory 0 Honor 0 Wisdom 1
|-
| Defeating a Minor Wyrm Threat || Glory 1 Honor 0 Wisdom 0
|-
| Defeating an Average Wyrm Threat || Glory 2 Honor 0 Wisdom 0
|-
| Defeating a Strong Wyrm Threat || Glory 3 Honor 0 Wisdom 0
|-
| Defeating a Powerful Wyrm Threat || Glory 4 Honor 0 Wisdom 0
|-
| Surviving a Toxic Attack || Glory 1 Honor 0 Wisdom 0
|-
| Drawing First Blood in Combat || Glory 1 Honor 0 Wisdom 0
|-
| Surviving an Incapacitating Wound || Glory 1 Honor 0 Wisdom 0
|-
| Exceptionally Attacking the Wyrm with Heroics || Glory 1 Honor 0 Wisdom 0
|-
| No one in the party being hurt || Glory 1 Honor 0 Wisdom 0
|-
| Surviving Silver Weapons used against you || Glory 1 Honor 0 Wisdom 0
|-
| Attacking a powerful force w/o aide || Glory 0 Honor 0 Wisdom -2
|-
| Deviating from Party & Acting Rogue || Glory 0 Honor -1 Wisdom -2
|}
 
==Mystical and Spiritual==
{| class="wikitable" width="100%"
|-
|-
! Flaw
! Sample Behavior !! Award
! Cost
! Allowed
! Type
! Source
! Details
|-
|-
| '''Anosmia'''
| Detecting the Wyrm (Person/Place/Thing) || Glory 0 Honor 0 Wisdom 1
| 1
| General
| Physical
| W20 Core, pg 473
| ''Synopsis:'' Whether from birth or due to some illness or accident, you’ve lost all sense of taste and smell.<br>
''System:'' You automatically fail any roll involving these two senses, including Primal Urge rolls for tracking or hunting. In Lupus form, it’s even more crippling, since smell is a wolf’s most acute sense; this Flaw cancels out the –2 difficulty to Perception rolls a Garou gets in that form. There’s a slight benefit, however: At the Storyteller’s discretion, you may be immune to the debilitating effects of environmental conditions, Gifts and supernatural abilities that rely on odors.<br>
''Notes:'' <br>
|-
|-
| '''Hard of Hearing'''
| Falsely Accusing of Being Wyrm || Glory 0 Honor -1 Wisdom -2
| 1
| General
| Physical
| W20 Core, pg 473<br>V20 Core, pg 480
| ''Synopsis:'' You have problems hearing certain sounds or ranges of sounds, or have some other problem that affects your auditory senses.<br>
''System:'' You have a +2 difficulty to all rolls involving hearing sounds. You do not receive the normal bonus for Perception in Lupus form for auditory checks.<br>
''Notes:'' <br>
|-
|-
| '''Monochrome Vision'''
| Revealing a Gaian Garou is Wyrm || Glory 3 Honor 0 Wisdom 4
| 1
| General
| Physical
| W20 Core, pg 473
| ''Synopsis:'' You cannot distinguish between colors, but see the world in varying shades of black and white and gray. This is not true color-blindness, which usually refers to the inability to distinguish between certain colors (such as red and green).<br>
''System:''  Color has no meaning for you, though you can differentiate intensities of shade — dark gray, light gray, dull gray, etc. This Flaw occurs more frequently among lupus Garou.<br>
''Notes:'' <br>
|-
|-
| '''Short'''
| Cleansing an Area, Person, Thing || Glory 0 Honor 0 Wisdom 1
| 1
| General
| Physical
| W20 Core, pg 473<br>V20 Core, pg 481
| ''Synopsis:'' You are well below average height — four and a half feet (1.5 meters) tall or less. Your diminutive size causes you problems, making it difficult to see over obstacles, reach high shelves, or manipulate things built for average individuals.<br>
''System:'' This lack of stature is mirrored in all of your forms. Your running speed is halved, and your Storyteller may choose to levy additional penalties as appropriate in any given situation, although occasionally, this Flaw can give you a concealment advantage.<br>
''Notes:'' <br>
|-
|-
| '''One Eye'''
| Summoning an Incarnae Avatar || Glory 0 Honor 0 Wisdom 1
| 2
| General
| Physical
| W20 Core, pf 473<br>V20 Core, pg 481
| ''Synopsis:'' You lack depth perception and have limited vision, due to the fact that you only have one eye. Your blind side has no peripheral vision.<br>
''System:'' The difficulties of all Perception rolls involving eyesight are increased by two, and when depth perception is involved (such as during ranged combat), the difficulty is increased by an additional +1.<br>
''Notes:'' <br>
|-
|-
| '''Bad Sight'''
| Going on an Umbral Spirit Quest || Glory 1 Honor 0 Wisdom 1
| 2
| General
| Physical
| W20 Core, pg 473<br>V20 Core, pg 481
| ''Synopsis:'' You have a hard time seeing due to an uncorrectable visual defect.<br>
''System:'' The difficulties of all dice rolls related to sight increased by two. Your Lupus form does not receive the standard bonus to Perception for visual checks, though the bonuses to other senses are not affected. Unlike nearsightedness or farsightedness, this defect cannot be corrected.<br>
''Notes:'' <br>
|-
|-
| '''Lame'''
| Traveling to New Umbral Realm and Surviving || Glory 2 Honor 0 Wisdom 0
| 3
| General
| Physical
| W20 Core, pg 474<br>V20 Core, 482
| ''Synopsis:'' Either from birth, an accident, or a major battle scar, your legs are damaged, which prevents you from running or walking easily. You have a pronounced limp and may need assistance from a cane or walking stick.<br>
''System:'' Your walking speed is one-quarter that of a normal human, and running is impossible. Metis characters may take this Flaw (for no freebie points) as their metis disfigurement.<br>
''Notes:'' <br>
|-
|-
| '''One Arm'''
| Failing an Umbral Spirit Quest || Glory -1 Honor 0 Wisdom -1
| 3
| General
| Physical
| W20 Core, pg 474
| ''Synopsis:'' You were either born with only one arm or lost your arm through an injury of some sort. You suffer no secondary-hand penalty, since you have adapted to using your one hand for most activities.<br>
''System:'' When you need to use two hands, however, you lose two dice from your dice pool. Your running speed in Hispo and Lupus form is 1/2 of normal. Metis characters may take this Flaw (for no freebie points) as their inherent deformity.<br>
''Notes:'' <br>
|-
|-
| '''Deaf'''
| Having Prophetic Dream to Share/Comes True || Glory 1 Honor 0 Wisdom 2
| 4
| General
| Physical
| W20 Core, pg 474<br>V20 Core, pg 483
| ''Synopsis:'' You were either born profoundly deaf or have lost your hearing entirely. You may feel sound vibrations from sufficiently loud noises, but you hear nothing.<br>
''System:'' The difficulty of any Perception rolls related to sound is increased by three. Metis characters may take this Flaw (for no freebie points) as their inborn disfigurement.<br>
''Notes:'' <br>
|-
|-
| '''Mute'''
| Ignoring Omens/Dreams/Visions & Not Sharing || Glory -1 Honor 0 Wisdom -2
| 4
| General
| Physical
| W20 Core, pg 474<br>V20 Core, pg 483
| ''Synopsis:'' You cannot speak, in any form. Even communicating via Garou Tongue or lupine language (which relies upon both vocalizations and body movements to communicate) are beyond you, as is Spirit Speech. <br>
''System:'' As a player, you may communicate with the Storyteller and describe your actions, but your character cannot talk to other characters unless everyone concerned possesses a commonly understood sign language (via the Language Merit). Otherwise, your character must communicate through writing or body language. Metis characters may take this Flaw (for no freebie points) as their inborn disfigurement.<br>
''Notes:'' <br>
|-
|-
| '''Blind'''
| Using Rite of Talisman Dedication Unwisely || Glory 0 Honor 0 Wisdom -1
| 6
| General
| Physical
| W20 Core, pg 474<br>V20 Core, pg 484
| ''Synopsis:'' You cannot see.<br>
''System:'' ou automatically fail any rolls based solely on vision. Difficulties on all Dexterity-based rolls are increased by two as well. All rolls made to step sideways are at +1 difficulty, as you cannot use the usual method of visualizing the other world. This flaw can be taken by metis characters as their disfigurement (for no freebie points).<br>
''Notes:'' <br>
|-
|-
| '''Compulsion'''
| Discovering a new talen/fetish/lore/pathstone/ancient caern || Glory 0 Honor 0 Wisdom 1-4
| 1
| General
| Mental
| W20 Core, pg 476
| ''Synopsis:'' You feel compelled to take certain actions at certain times or under specific circumstances.<br>
''System:'' This psychological quirk sometimes takes a highly ritualized form (constant hand-washing or grooming) or else manifests in trigger situations (compulsive gambling, swearing, talking, stealing). This Flaw not only causes problems for you, but for your packmates as well. You may spend a Willpower point to avoid your compulsion temporarily. Check with your Storyteller to find out how long you can resist before you must spend another Willpower point or succumb to your compulsion.<br>
''Notes:'' <br>
|-
|-
| '''Impatient'''
| Performing Rare Rites (Moot Rite) || Glory 0 Honor 1 Wisdom 0
| 1
| General
| Mental
| W20 Core, pg 477<br>V20 Core, pg 485
| ''Synopsis:'' You have no patience for standing around and waiting. Now is the time for action. <br>
''System:'' Make a Willpower roll (difficulty 6) any time you try to wait rather than act immediately. Failure means you’re off to tackle what’s got to be done, on your own if necessary.<br>
''Notes:'' <br>
|-
|-
| '''Intolerance'''
| Receiving Rite of Wounding || Glory 2 Honor 1 Wisdom 0
| 1
| General
| Mental
| W20 Core, pg 477
| ''Synopsis:'' You have an irrational dislike of a certain thing: an animal, class of person, situation, or object.<br>
''System:'' You gain a +2 difficulty on all dice rolls involving the focus of your intolerance. The Storyteller is the final arbiter of what you can choose to have an Intolerance of: some dislikes may be too trivial to count (doughnuts or mechanical pencils) while disliking “the Wyrm” is already a common mindset for Garou and hardly counts as a Flaw.<br>
''Notes:'' <br>
|-
|-
| '''Nightmares'''
| Performing Punishment Rite || Glory 0 Honor 2 Wisdom 0
| 1
| General
| Mental
| W20 Core, pg 477<br>V20 Core, pg 485
| ''Synopsis:'' You experience horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours.<br>
''System:'' Upon awakening, you must succeed on a Willpower roll (difficulty 7) or lose a die on all actions for that day.<br>
''Notes:'' <br>
|-
|-
| '''Overconfident'''
| Refusing to participate in a Rite || Glory 0 Honor -1 Wisdom -1
| 1
| General
| Mental
| W20 Core, pg 477
| ''Synopsis:'' You can do anything — or so you think. No challenge is too big for you to tackle, regardless of whether you actually have the skill to succeed. <br>
''System:'' Never refuse to attempt something due to being outgunned, outclassed, or outnumbered. If you fail, you will find someone or something else to blame; it couldn’t have been any lack on your part, of course.<br>
''Notes:'' <br>
|-
|-
| '''Shy'''
| Disrespectful in a Rite or Moot || Glory 0 Honor -1 Wisdom -1
| 1
| General
| Mental
| W20 Core, pg 477<br>V20 Core, pg 485
| ''Synopsis:'' You dislike being the center of attention and feel uncomfortable in crowds.<br>
''System:'' Difficulties for all rolls involving social interaction with strangers are increased by two. If you are the focus of the situation, even amongst those you know, the difficulty increases by three.<br>
''Notes:'' <br>
|-
|-
| '''Soft Hearted'''
| Punishment Rites || * Refer to Book
| 1
| General
| Mental
| W20 Core, pg 477<br>V20 Core, pg 485
| ''Synopsis:'' Whether because of an abundance of empathy and compassion, or simply a weak stomach, you cannot stand to watch others suffer. <br>
''System:'' You must avoid or leave any situation that involves someone in physical or emotional pain, unless you succeed on a Willpower roll (difficulty 8).<br>
''Notes:'' <br>
|-
|-
| '''Speech Impediment'''
| Monthly Sept Duties/Responsibilities w/Event Attendance || Glory 0 Honor 2 Wisdom 0
| 1
| General
| Mental
| W20 Core, pg 477<br>V20 Core, pg 485
| ''Synopsis:'' You have a stammer, lisp, or other speech impediment that interferes with verbal communication.<br>
''System:'' This impediment affects not only your human voice but also carries over into the Garou tongue, marring your howls and snarls so that they are difficult to understand. The difficulties of all die rolls involving verbal communication are increased by two. This Flaw must be roleplayed whenever possible.<br>
''Notes:'' <br>
|-
|-
| '''Curiosity'''
| Teaching/Learning Rites Monthly (2 Max) || Glory 0 Honor 0 Wisdom 1-2
| 2
| General
| Mental
| W20 Core, pg 477
| ''Synopsis:'' You find mysteries of any sort irresistible. Whether it’s a closed drawer, a whispered conversation, or a mysterious light just beyond the trees, you have to know what is going on at all times.<br>
''System:'' Anytime you are presented with the unknown, make a Wits roll or else you must go investigate. The difficulty varies with the roll involved: 5 for simple things (“What is in that storage unit?”) and up to 9 for intense circumstances (“I wonder what those fomori are planning. I’d better go listen in. What could possibly go wrong?”)<br>
''Notes:'' <br>
|-
|-
| '''Phobia'''
| Creating Talens for PrP's/Max 2 per month || Glory 0 Honor 0 Wisdom 1
| 2 or 3
| General
| Mental
| W20 Core, pg 477<br>V20 Core, pg 486
| ''Synopsis:'' You have an overwhelming fear of something. Spiders, snakes, crowds, and heights are examples of common phobias.<br>
''System:'' If you have a mild phobia (2 points), you must make a Willpower roll every time you encounter the object of your fear. The difficulty of the roll is determined by the Storyteller and based on the circumstances of the encounter. You must make at last three successes in order to approach the object of your fear or deal with the fearful situation. If you fail the roll, you must run away. The three-point version of this Flaw requires that you make a frenzy check to resist fox frenzy when you are faced with what you fear. Your Storyteller must approve your choice of phobia.<br>
''Notes:'' <br>
|-
|-
| '''Absent Minded'''
| Creating a Fetish for the Good of the Sept || Glory 0 Honor 0 Wisdom 2
| 3
| General
| Mental
| W20 Core, pg 478
| ''Synopsis:'' You forget things: important things like names, phone numbers, and which route to take to the caern. You often forget tasks you’ve been assigned, what day or time certain happenings are taking place, or even when you last ate.<br>
''System:'' Although you don’t forget Skills, Talents, or Knowledges, in order to remember specific details about anything more significant than your own name, you need to make an Intelligence roll (difficulty is set by the Storyteller).<br>
''Notes:'' <br>
|-
|-
| '''Hatred'''
| Creating a Fetish for self or others/personal use|| Glory 0 Honor 0 Wisdom 1
| 3
| General
| Mental
| W20 Core, pg 478
| ''Synopsis:'' Certain types of people or situations arouse an uncontrollable and irrational hatred in you, causing you to make a frenzy roll whenever you confront the object or objects of your hatred. Furthermore, you actively look for opportunities to wreak destruction on your chosen targets.<br>
''System:'' You should choose your nemesis carefully, since the Flaw can affect your relationship with your pack or sept, and can get in the way of your duties as a Garou. Hatred of the Wyrm is assumed and doesn’t count as a suitable object for this Flaw.<br>
''Notes:'' <br>
|-
|-
| '''Weak Willed'''
| Selfishly using a fetish || Glory 0 Honor 0 Wisdom -1
| 3
| General
| Mental
| W20 Core, pg 478<br>V20 Core, pg 486
| ''Synopsis:'' You have little resistance to attempts to dominate or intimidate you. <br>
''System:'' Domination-focused Gifts such as Staredown, Roll Over, etc. automatically succeed against you. Your difficulties to resist Social Talents such as Intimidation or Leadership, as well as mind-altering spells or magic, are increased by two. Your Willpower may never rise above 4.<br>
''Notes:'' <br>
|-
|-
| '''Ability Deficit'''
| Owning a new Klaive (awarded once) || Glory 2 Honor 1 Wisdom 0
| 5
| General
| Mental
| W20 Core, pg 478
| ''Synopsis:'' Whether due to poor education, lack of opportunity, or simple laziness, you’ve fallen short of your potential. <br>
''System:'' You have five fewer points to distribute in one of your Ability categories: Talents, Skills, or Knowledges. Therefore, the most you could initially take in that category would be eight points, and the least would be zero. Of course, you can still spend freebie points to take Abilities in the affected category. However, you cannot have any Ability in that category at three dots or higher at the start of the game. This Flaw is particularly appropriate to lupus characters that have yet to learn much about life as Garou.<br>
''Notes:'' <br>
|-
|-
| '''Conniver'''
| Owning a new Grand Klaive Rank 4/5 only || Glory 3 Honor 2 Wisdom 0
| 1
| General
| Social
| W20 Core, pg 480
| ''Synopsis:'' There is no honor among thieves, nor trust among liars. You are known as someone whose word cannot be trusted.<br>
''System:'' Whether earned or not, you have a reputation for deceit and treachery, and you lose one die from all Social rolls involving any extension of trust, truth, or believing your words.<br>
''Notes:'' Whether earned or not, you have a reputation for deceit and treachery, and you lose one die from all Social rolls involving any extension of trust, truth, or believing your words.<br>
|-
|-
| '''Naive'''
| Sacrificing a Fetish to set Spirit Free || Glory 0 Honor 1 Wisdom 1
| 1
| General
| Social
| W20 Core, pg 481
| ''Synopsis:'' You are hopelessly naïve about the nature of reality and see everything through “rose-colored glasses.” You may have been brought up in wealth and privilege or be a survivor of abuse and trauma that you have repressed. <br>
''System:'' You are hesitant to suspect evil or foul play in others, which can be a serious problem. The difficulty for any rolls for you to detect another person’s ill intent, from the Sense Wyrm Gift to Empathy rolls, is raised by 2.<br>
''Notes:'' <br>
|-
|-
| '''Gullible'''
| Accidentally Breaking a Fetish/Talen || Glory 0 Honor 0 Wisdom -1 to -5
| 2
| General
| Social
| W20 Core, pg 481
| ''Synopsis:'' Maybe you’re slow on the uptake, or maybe you just never learned to separate truth from fiction. Whatever the cause, you’re particularly susceptible to lies and half-truths. <br>
''System:'' You lose three dice from all dice pools relating to guile and subterfuge (not stealth), whether perpetrating your own feeble lies or attempting to penetrate someone else’s words to find the truth.<br>
''Notes:'' <br>
|-
|-
| Accidentally Breaking or Losing a Klaive || Glory 0 Honor -3 Wisdom 0
|}


==Relations and Society==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Gaining Alpha Pack Leader || Glory 0 Honor 2 Wisdom 0
|-
| Joining a Pack || Glory 0 Honor 1 Wisdom 0
|-
| Disobeying a Sept Officer || Glory 0 Honor -2 Wisdom 0
|-
| Serving a Sept Position/Year || Glory 1 Honor 3 Wisdom 1
|-
| Maintaining loyal service to Sept/Year || Glory 1 Honor 2 Wisdom 1
|-
| Upholding the Litany || Glory 0 Honor 1-2 Wisdom 1-3
|-
| Breaking the Litany || Glory 0 Honor -1 to -3 Wisdom -1 to -3
|-
| Participating in Just Challenge || Glory 1 Honor 2 Wisdom 0
|-
| Participating in Challenge not Sanctioned || Glory 0 Honor -1 Wisdom 0
|-
| Challenging Someone too far above your Rank || Glory 0 Honor -1 Wisdom 0
|-
| Teaching other Garou/Kinfolk (Depends on Depth of Study) || Glory 0 Honor 1 Wisdom 1
|-
| Ignoring Wolf Nature, Metis Hiding Deformity || Glory 0 Honor 0 Wisdom -1
|-
| Lupus using too many human tools/Weaver || Glory 0 Honor 0 Wisdom -1
|}
|}


</div>
==Behavior==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Giving Good Strategic Advice that aides the Group || Glory 0 Honor 0 Wisdom 1
|-
| Giving Poor Advice that hurts the Group || Glory 0 Honor 0 Wisdom -1 to -2
|-
| Mediate a Dispute || Glory 0 Honor 2-3 Wisdom 0
|-
| Speaking Poorly of Elders/Garou/Auspice/Tribe/Pack || Glory 0 Honor -1 Wisdom -1
|-
| Speaking Truthful in Adversity || Glory 0 Honor 1 Wisdom 0
|-
| Act outside your Auspice || Glory 0 Honor -1 Wisdom 0
|-
| Keeping a Promise that Shows Results || Glory 0 Honor 1 Wisdom 0
|-
| Failing to Keep a Promise with Bad Results || Glory 0 Honor -2 Wisdom 0
|-
| Trickery or Lying Backfires || Glory 0 Honor -1 Wisdom 0
|-
| Tell a Good Story at a Moot || Glory 1 Honor 0 Wisdom 1
|-
| Protect a Helpless Garou || Glory 0 Honor 2 Wisdom 0
|-
| Protect a Helpless Human/Creature || Glory 0 Honor 1 Wisdom 0
|-
| Berserk Frenzy || Glory 0 Honor 0 Wisdom -1
|-
| Fox Frenzy || Glory -1 Honor -1 Wisdom -1
|-
| Thrall of the Wyrm || Glory -1 Honor -2 Wisdom -3
|}


----
==Human and Kinfolk Relations==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Maintaining Good Relations with Kin (benefits community) || Glory 0 Honor 1 Wisdom 1
|-
| Protecting the Veil || Glory 0 Honor 1 Wisdom 0
|-
| Harming the Veil || Glory 0 Honor -1 to -3 Wisdom -1
|-
| Repairing the Veil || Glory 0 Honor 1 to 2 Wisdom 1
|-
| Mating and Breeding Awarded Post Childbirth || Glory 0 Honor 1 Wisdom 1
|}


=Changeling Flaws=
</tab>
<tab name="Fera Renown">


<div class="mw-customtoggle-cflaws" style="cursor:pointer; color:cornflowerblue">[+/-] Changeling Flaws</div>
=Fera Renown=
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-cflaws">
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
*Fera may use some of the Renown content listed for Garou, within reason.
*Fera lean heavily toward their Litany and Creed tenants when it comes to rewards and losses.
*Fera are allowed to join packs and may participate in Renown awards.


{| class="wikitable sortable" border="1"
==Fera Cunning==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Protecting an important secret from discovery || 1
|-
| Drawing first blood in combat, Talen/Fetish creation || 1
|-
| Discovering a useful secret that benefits all || 1
|-
| Wounding a powerful foe and prudently retreating || 1 to 2
|-
| Performing a sabotage/diversion against the enemy || 1 to 2
|-
|-
! Flaw
| Hatching a complex plot that succeeds, stealing from enemy stronghold || 1 to 3
! Cost
! Allowed
! Type
! Source
! Details
|-
|-
| Creating a Den Realm, Create new Gift || 3
|-
| Destroying an enemy stronghold || 1 to 4
|-
| Failing an attempt at craftiness; Enemy captures you || -1 to -2
|-
| Caught in a lie; becoming pack's runt (ratkin); letting a secret slip || -1 to -2
|-
| Hurting others of your breed through reckless conniving || -1 to -3
|-
|Getting caught defying an Elder/Sept Officer || -1 to -3
|}


==Fera Ferocity==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Proving one’s bravery with danger presented; resisting frenzy || 1
|-
| Ignoring a non-fatal wound in combat; resisting taunts || 1
|-
| Defeating an enemy without being harmed || 1
|-
| Remaining calm in the face of extreme adversity || 1
|-
| Upholding protocol in the face of humiliation || 2
|-
| Performing an outrageous and dangerous deed without being harmed || 2
|-
| Being solo responsible for success in a common goal for your Breed || 2
|-
| Causing your enemy to completely lose face when they taunt you || 1
|-
| Succumbing to fox-frenzy || -1
|-
| Losing to an enemy without even harming him || -2
|-
| Performing a poor deed with getting hurt and needing rescue || -2
|}
|}


</div>
==Fera Glory==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Telling a good story at a gathering; participating in a just challenge || 1
|-
| Doing something brave during a dangerous situation || 1
|-
| Surviving an incapacitating wound; defeating a minor threat || 1
|-
| Telling a true epic that is later retold || 1
|-
| Defeating an average threat; travel to an Umbral Realm and returning || 2
|-
| Defeating a strong threat || 3
|-
| Defeating a very powerful threat || 4
|-
| Succumbing to fox-frenzy || -1
|-
| Losing territory to an enemy || -3
|-
| Conscious cowardice that results in the death of another of your Breed || -3
|}


----
==Fera Honor==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Showing restraint in the face of certain death || 1
|-
| Dealing respectfully with other shapeshifters || 1
|-
| Showing devotion to the greater good of the community || 1
|-
| Protecting helpless humans in need || 1
|-
| Participating in a just challenge || 2
|-
| Acting selflessly for the greater good of the Breed || 2
|-
| Mediating a dispute fairly and impartially || 2 to 3
|-
| Ignoring strong feelings of vengeance and hatred || 1 to 2
|-
| Being truthful in the face of adversity || 1 to 2
|-
| Protecting helpless animals related to the Breed || 1
|-
| Enduring torture to protect fellow Breed members || 2 to 3
|-
| Acting selfishly; not protecting helpless humans; being deceptive || -1
|-
| Failing to keep promises; participating in an unjust challenge || -1
|-
| Not protecting a helpless Breed member; ignoring etiquette w/behavior || -1
|-
| Giving false testimony against a Breed member || -2
|}


=Mage Flaws=
==Fera Humor==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Conceiving a new riddle; besting a shapeshifter in a riddle contest || 1
|-
| Losing a riddle-contest to a spirit or other Changer || -1
|-
| Losing a riddle-contest to a Human/Kinfolk || -1
|-
| Crippling a Wyrm-operation through “unfortunate accidents” || 2
|-
| Leading an enemy astray without hurting him || 1
|-
| Leading two enemies against each other || 2
|-
| Persuading other Changers to do tasks for you || 1
|-
| Fooling agents of the Wyrm to perform necessary tasks for you || 2
|-
| Covering over dangerous secrets without arousing suspicion || 1 to 2
|-
| Successfully creating plots to further your ends involving Sept || 2 to 3
|-
| Banishing the Wyrm from an area through indirect or nonviolent means || 2 to 3
|-
| Hurting innocents through your schemes; being manipulated by others || -1 to -2
|-
| Furthering the Wyrm through short-sighted schemes || -2 to -3
|}


<div class="mw-customtoggle-mflaws" style="cursor:pointer; color:cornflowerblue">[+/-] Mage Flaws</div>
==Fera Infamy==
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-mflaws">
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Helping guard a Nest; fooling a human || 1
|-
| Defeating a formidable foe not of the Wyrm or Weaver; getting even || 1
|-
| Defeating agents of the Wyrm || 1 to 4
|-
| Defending a Nest through trickery or negotiation || 1
|-
| Ending a serious threat without harm to any of your Breed || 1
|-
| Becoming famous among your Breed w/stories told about you || 1
|-
| Creating or discovering a new Gift ||  1 to 2
|-
| Being fooled by a human || -1
|-
| Killing a Bone Gnawer || -3
|-
| Falling into the Thrall of the Wyrm || -3
|}


{| class="wikitable sortable" border="1"
==Fera Innovation==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Striving to understand a new situation or item; creating a talen || 1
|-
| Teaching another Rokea; gaining knowledge through bargains w/spirits || 1 to 2
|-
| Learning a new Rite; discovering a place unknown to other Rokea || 1 to 2
|-
| Learning a new Gift; creating a fetish || 1 to 2
|-
| Creating a new Gift; ending threat before it reaches the ocean || 1 to 2
|-
| Acting without thinking || -1
|-
|-
! Flaw
| Killing humans when matters could have been solved through cunning || -1 to -2
! Cost
! Allowed
! Type
! Source
! Details
|-
|-
| Ignoring the counsel of spirits || -1 to -2
|}


==Fera Obligation==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Teaching another member of your Breed || 1 to 2
|-
| Participating in a just challenge || 2
|-
| Creating something that helps the Nest or clan || 2
|-
| Committing a sophisticated crime (Ratkin) || 1 to 2
|-
| Serving as pack’s runt (Ratkin, award once per story) || 1
|-
| Repairing the Veil || 1 to 2
|-
| Earning the respect of another member of your Breed || 1
|-
| Vengeance on someone who has greatly harmed the Nest or clan || 1 to 3
|-
| Performing a deed that affects all of your Breed || 1 to 3
|-
| Giving bad advice that harms the group || -1 to -2
|-
| Taking the word of an outsider over that of one of your own || -1
|-
| Harming the Veil || -1 to -2
|}
|}


</div>
==Fera Succor==
 
{| class="wikitable" width="100%"
----
 
=Shifter Flaws=
 
<div class="mw-customtoggle-sflaws" style="cursor:pointer; color:cornflowerblue">[+/-] Shifter Flaws</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-sflaws">
 
{| class="wikitable sortable" border="1"
|-
|-
! Flaw
! Sample Behavior !! Award
! Cost
! Allowed
! Type
! Source
! Details
|-
|-
| '''Animal Musk'''
| Healing another Changer unselfishly || 1
| 1
| Shifter
| Physical
| W20 Core, pg 473
| ''Synopsis:'' You have the odor of an animal, even in Homid form.<br>
''System:'' Whenever you are indoors or in a crowd of people, you make all Social rolls at a +2 difficulty. Outdoors or in situations where you can distance yourself from humans, your odor is not noticeable. Wolves (and lupus-born Garou) take little notice of this Flaw.<br>
''Notes:'' <br>
|-
|-
| '''No Partial Transformation'''
| Performing a Rite of Cleansing || 1
| 1
| Shifter
| Physical
| W20 Core, pg 473
| ''Synopsis:''  You can only change into the complete form.<br>
''System:'' You have no ability to mix forms; you cannot shift your larynx in Lupus to be capable of human speech, or grow a wolf’s muzzle in Glabro<br>
''Notes:'' <br>
|-
|-
| '''Strict Carnivore'''
| Cleansing a major pollution site || 2
| 1
| Shifter
| Physical
| W20 Core, pg 473
| ''Synopsis:'' “Vegetarian” is just another way of saying “lazy hunter.”<br>
''System:'' Vegetables and grains give you no nutritional benefit; you can only subsist on meat — the closer to raw, the better. You have real problems in areas where meat is scarce.<br>
''Notes:'' <br>
|-
|-
| '''Deformity'''
| Giving aid to another Changing Breed || 1
| 3
| Shifter
| Physical
| W20 Core, pg 474<br>V20 Core, pg 482
| ''Synopsis:'' You have a misshapen limb, a twisted spine, or some other deformity that interferes with your physical abilities and your interactions with others.<br>
''System:'' A hunchback, for instance, would lower a character’s Dexterity by two dots and increase the difficulty of die rolls relating to social skills by one. A withered arm might reduce Dexterity by 2 for all manual manipulation rolls, reduce your running speed in any four-legged form, and increase social skills’ difficulty by one. You should work out the nature of your deformity with your Storyteller, as well as the exact penalties offered. Metis characters may take this Flaw (for no freebie points) as their metis disfigurement.<br>
''Notes:'' <br>
|-
|-
| '''Double Jeopardy'''
| Performing a Rite of Healing Winds || 1
| 3
| Shifter
| Physical
| W20 Core, pg 474
| ''Synopsis:'' Gaia has marked you strongly. You were born not with one, but two significant metis deformities. These may be related, but must be two clearly separate disfigurements.<br>
''System:'' A pair of antlers, or two rows of shark teeth would only be one deformity, but antlers and hooves, or a row of shark’s teeth and a set of gills would be acceptably different. The Storyteller has the final judgment on whether the two deformities are significant enough to qualify for this Flaw. This flaw can be taken only by metis Garou.<br>
''Notes:'' <br>
|-
|-
| '''Monstrous'''
| Nurturing a helpless animal back to health || 1
| 3
| Shifter
| Physical
| W20 Core, pg 474<br>V20 Core, pg 482
| ''Synopsis:'' Your physical appearance is truly hideous to your fellow Garou. All your forms bear some grotesque qualities; your Homid form barely looks human, while your other forms have something significant that disfigures them. You should decide what you look like.<br>
''System:'' Your Appearance rating is zero, and cannot be raised higher with experience points barring some remarkable circumstances. Metis characters may take this Flaw (for no freebie points) as their inborn deformity.<br>
''Notes:'' <br>
|-
|-
| '''Persistent Parents'''
| Performing a Rite of the Pure Land; Rite of the Freed Spirit || 1
| 2
| Shifter
| Social
| W20 Core, pg 481
| ''Synopsis:'' Most werewolves, unless they have Kinfolk parents, sacrifice their family ties after their First Change, in order to protect the Veil. Your parents, however, have not given up on you. <br>
''System:'' They may hire detectives to find you, plaster posters with your picture on it around town, pester radio and television stations to run public service ads, or dedicate websites and utilize social media to recruit the aid of the internet in order to try to find you. They may be ignorant of your new life, suspecting instead that you have run away, joined a cult, or been kidnapped. They may instead have ties to Pentex or other organizations with ulterior motives in locating you. Only homids may take this Flaw.<br>
''Notes:'' <br>
|-
|-
| '''Notoriety'''
| Reclaiming spoiled or corrupted land || 1 to 3
| 3
|-
| Shifter
| Saving an animal of an endangered species, human life || 1 to 2
| Social
| W20 Core, pg 481
| ''Synopsis:'' You have acquired a bad name among the Garou in your sept, either through your own actions or because of something involving your pack.<br>
''System:'' You suffer a penalty of two dice on any Social rolls involving Garou of your sept other than your own pack. Renown (or lack thereof) has nothing to do with your reputation. Your own sept members (other than your pack) dislike you regardless of how much Renown you have. You may not take the Merit: Reputation.<br>
''Notes:'' <br>
|-
|-
| '''Ward'''
| Nurturing an endangered species so that its population increases; || 1 to 2
| 3
| Shifter
| Social
| W20 Core, pg 481
| ''Synopsis:'' You are devoted to protecting someone, perhaps a close friend or relative from the days before your First Change. This may be a child (or wolf cub) that relies upon you for care as well as protection. Or it can be an adult who, because of their connection to you, finds themselves exposed to dangers beyond what they can handle themselves. It could even represent a small pack of wolves who rely on you to protect them from human and supernatural predation. <br>
''System:'' Regardless, your Ward’s path is firmly tied to yours in some way, and they have a knack for finding themselves in the middle of trouble, looking to you to save the day.<br>
''Notes:'' <br>
|-
|-
| '''Hunted'''
| Reclaiming a lost Glade || 3
| 4
| Shifter
| Social
| W20 Core, pg 481
| ''Synopsis:'' A dedicated werewolf hunter has targeted you as his quarry, convinced that you are a monster out of legend bent on preying upon humans. (He’s not, of course, entirely wrong.) Anyone you know, including your pack members or humans you are close to, may be in danger from the hunter. <br>
''System:'' While your nemesis desires the elimination of all werewolves, his primary focus is on you. As fate would have it, the Delirium has no effect on your pursuer. He is also intelligent and resourceful, far more likely to set nasty traps for you than to blunder into any pitfall you leave for him.<br>
''Notes:'' <br>
|-
|-
| '''Metis Child'''
| Losing a Glade to the Wyrm || 3
| 4
| Shifter
| Social
| W20 Core, pg 482
| ''Synopsis:'' You begin play as the parent of a metis cub from an illicit relationship with another Garou. You need to decide the circumstances surrounding the birth of the child — who the other parent is, when this happened, if you are currently attempting to raise the child in your own sept, or if the cub was fostered out to another sept to avoid further embarrassment. <br>
''System:'' The effects of this Flaw include a two dice penalty to any Social rolls made regarding Garou who know of your child, as well as the additional burden of being required to take responsibility for your cub’s welfare (you miserable charach). As a Litany-breaker, you will probably be unable to hold any important sept offices or be trusted with important tasks, no matter how much you strive to prove yourself. Metis characters cannot take this Flaw. If a character sires or bears a metis cub during the events of the chronicle, the penalties of this Flaw may apply, but no bonus points are granted for it.<br>
''Notes:'' <br>
|-
|-
| '''Banned Transformation'''
| Failure to save an animal from pain; polluting || -1
| 1-6
| Shifter
| Supernatural
| W20 Core, pg 483
| ''Synopsis:'' Some circumstance, event, or situation inhibits your ability to change forms, except to return to your breed form<br>
''System:'' To overcome the restricting factor requires the expenditure of a Willpower point and a successful Willpower roll (difficulty 8). Some examples of triggers and their relative point costs include:<br>
* Relaxing music (1 point)<br>
* In the vicinity of wolfsbane (2 points)<br>
* Unless you spend a Rage point (3 points)<br>
* When around silver (4 points)<br>
* During the day or during the night (5 points)<br>
* When the moon is not visible (6 points)<br>
''Notes:'' <br>
|-
|-
| '''Amnesia'''
| Failure to save a human’s life || -1
| 2
| Shifter
| Meltal
| W20 Core, pg 477
| ''Synopsis:'' You have no memory of your past before your First Change. You don’t know if you still have a family, or if someone is out to get you, much less where you were born or anything about your education (although you do remember what you’ve learned). Your past, however, may catch up with you, revealing many surprising facts about your former life.<br>
''System:'' You may take up to five more points in Flaws that remain unknown to you. Your Storyteller picks them for you and brings them into play (to your surprise) during the course of your chronicle.<br>
''Notes:'' <br>
|-
|-
| '''Pack Mentality'''
| Losing land to the forces of corruption and pollution || -2 to -3
| 2
| Shifter
| Mental
| W20 Core, pg 477
| ''Synopsis:'' You are lost without your pack. Their presence not only supports you, it helps define you.<br>
''System:'' When you are with at least one member of your pack, you have –1 difficulty on all rolls involving group activities or strategies; when you are not, your difficulty increases by 2 on any task. You sometimes have trouble making decision without your pack to help you, even if you are the pack leader. In stressful situations, you may need to make a Willpower roll to act on your own.<br>
''Notes:'' <br>
|-
|-
| '''Short Fuse'''
| Losing an endangered species to extinction on account of carelessness || -2
| 2
|}
| Shifter
 
| Mental
==Fera Valor==
| W20 Core, pg 478
{| class="wikitable" width="100%"
| ''Synopsis:'' You are closer to the Wyrm than most Garou; your Rage burns hotter within you than most. <br>
''System:'' Your difficulty for Rage rolls is decreased by two, and you fall more readily into the “thrall of the Wyrm.” Be careful when choosing this Flaw; it can bring worlds of trouble down upon you and your pack.<br>
''Notes:'' <br>
|-
|-
| '''Territorial'''
! Sample Behavior !! Award
| 2
| Shifter
| Mental
| W20 Core, pg 478
| ''Synopsis:'' You have the wolf’s territorial nature. You dislike leaving your home turf or having people you don’t know infringe upon your claimed space. <br>
''System:'' Before play starts, work with your Storyteller to define your territory. You must roll to avoid frenzying whenever strangers enter your territory without your permission, and are reluctant to leave there except under desperate circumstances.<br>
''Notes:'' <br>
|-
|-
| '''Vengeful'''
| Participating in a just challenge || *Refer to Garou equivalent
| 2
| Shifter
| Mental
| W20 Core, pg 478
| ''Synopsis:'' You have a score to settle; perhaps Black Spiral Dancers murdered your family or a Pentex First Team destroyed your original pack.<br>
''System:'' Taking revenge on the individual or group responsible is your overriding priority in any situation where you encounter them, or have the opportunity to come closer to your revenge. You may temporarily resist your need for vengeance by spending a Willpower point.<br>
''Notes:'' <br>
|-
|-
| '''Deranged'''
| Drawing first blood in combat || 1
| 3
| Shifter
| Mental
| W20 Core, pg 478
| ''Synopsis:'' You suffer from a permanent form of insanity, either due to a congenital defect or some past trauma.<br>
''System:'' Pick a derangement from those available on W20 Core, pg 485. Willpower may allow you to overcome your insanity temporarily, but it always returns.<br>
''Notes:'' <br>
|-
|-
| '''Driving Goal'''
| Being truthful when facing adversity || 1
| 3
| Shifter
| Mental
| W20 Core, pg 478
| ''Synopsis:'' You are driven by a personal goal that compels you in sometimes startling ways. The goal is always unachievable: reform the Black Spiral Dancers, balance the Triat, make amends for your ancestors’ crimes in the War of Rage. But while many Garou may empathize with your objectives, few are as consumed by the singular nature of your focus.<br>
''System:'' You must work toward your goal throughout the chronicle (though you can avoid it for short periods by spending Willpower), and your one-track mind continually gets you into trouble with those who do not share the intensity of your vision. Choose your goal carefully, as it will be the focus of everything your character does.<br>
''Notes:'' <br>
|-
|-
| '''Flashbacks'''
| Participating in a hunt (event) || 1
| 6
| Shifter
| Mental
| W20 Core, pg 478
| ''Synopsis:'' You managed to make it through your First Change, but not wholly intact. The most insignificant thing can throw you into a different mood or state of mind, and as such your behavior is extremely unpredictable. Because of your precarious emotional state, your Willpower fluctuates.<br>
''System:'' At the beginning of each story, make a Willpower roll (you may not spend Willpower for an automatic success). If you succeed, you may participate in the story as normal. If you fail, however, your Willpower score is considered to be 1 for the duration of that session, and you have only one Willpower point to spend. You may roll again at the beginning of the next session to see if your Willpower for that session works as normal.<br>
''Notes:'' <br>
|-
|-
| '''Dark Secret'''
| Mating and spawning children || * Refer to Garou Equivalent
| 1
| Shifter
| Social
| W20 Core, pg 480
| ''Synopsis:'' You possess a hidden past which, if revealed, would cause you great embarrassment at best and make you an outcast or even hunted in Garou society at worst. Perhaps you had a lover who is a Black Spiral Dancer. Maybe you were responsible for the slaughter of your former pack or the mysterious death of a sept leader. This secret preys on your mind at all times, even though your friends and packmates are unaware of your shame.<br>
''System:''  Occasionally, hints about your secret may arise in stories and you must take precautions to keep the knowledge from coming out into the open. So long as your secret remains unknown to those who might use it against you, you may keep the Flaw, even if a few individuals discover it. If your Dark Secret ever resolves itself so that it is no longer a factor in your life, you must sacrifice the experience points to buy it off.<br>
''Notes:'' <br>
|-
|-
| '''Enemy'''
| Surviving an incapacitating blow || 1
| 1-5
| Shifter
| Social
| W20 Core, pg 480
| ''Synopsis:'' You have acquired an enemy (one or more individuals) that not only knows what you are, but also has power of their own. <br>
''System:'' The 1-point version of this Flaw may signify that your enemy is another Garou of your own rank who has taken a strong dislike towards you or who blames you for some past wrong. The 3-point version may represent a pack of Black Spiral Dancers who bear a particular grudge against you or a small group of supernaturally potent werewolf hunters who have tagged you as a specific target. A 5-point Enemy may mean that you have angered one of the legends of Garou society or a powerful elder vampire.<br>
''Notes:'' <br>
|-
|-
| '''Twisted Upbringing'''
| Exacting vengeance without seeking it || 1 to 2
| 1
| Shifter
| Social
| W20 Core, pg 481
| ''Synopsis:'' The Garou who found you after your First Change, and who oversaw your Rite of Passage and early entry into Garou society, taught you everything they knew — and it was all wrong. Whether they did this out of ignorance or perversity is up to you and your Storyteller to decide.<br>
''System:'' Your wrong assumptions and skewed beliefs cause you a great deal of grief until someone straightens you out. Eventually you may overcome the problems caused by this Flaw (and be able to pay the experience point cost to buy it off), but in the meantime, it should present you with a number of good roleplaying opportunities.<br>
''Notes:'' <br>
|-
|-
| '''Camp Enmity'''
| Destroying a Betweener, Evading destruction by ocean-dwellers || 1 to 3
| 1
| Shifter
| Social
| W20 Core, pg 481
| ''Synopsis:'' You have earned the attention and disfavor of a particular Garou tribal camp. Perhaps you’re a former member of the camp, or have refused to join them and they feel slighted. Perhaps they feel you’ve done them wrong, or the camp you are a part of is ideologically opposed to what they stand for.<br>
''System:'' Regardless, all Social rolls when interacting with that camp are made at +1 difficulty. You may not already be a member of this camp when you first take this Merit, although you can become recruited (or re-recruited) into the camp during play at the Storyteller’s discretion. You may take this Merit multiple times for different camps. Storytellers are encouraged to incorporate Storyteller characters of the appropriate camp into their storylines, so as to make this a meaningful Flaw.<br>
''Notes:'' <br>
|-
|-
| '''Foe From the Past'''
| Defeating agents of the Wyrm || 1 to 3
| 1-3
| Shifter
| Supernatural
| W20 Core, pg 484
| ''Synopsis:'' You have inherited an enemy, not because of anything you’ve done, but because one of your ancestors incurred his wrath.<br>
''System:'' The strength of the enemy determines the point value of the Flaw.<br>
• (1 point) A werewolf hunter whose parents were killed by your forebear.<br>
• (2 points) A mage whose mentor suffered at the hands of one of your ancestors.<br>
• (3 points) A powerful vampire or spirit creature who has sworn a vendetta against your family line. <br>
You should work with the Storyteller to come up with a logical backstory surrounding your ancestor’s enemy, since encounters with your foe may provide an ongoing story arc for your chronicle. You must possess the Ancestors Background to take this Flaw<br>
''Notes:'' <br>
|-
|-
| '''Forced Transformation'''
| Defeating a very powerful Qyrling || 4
| 1-2
| Shifter
| Supernatural
| W20 Core, pg 484
| ''Synopsis:'' Certain circumstances force you to undergo an uncontrollable shift in form.<br>
''System:'' You may resist the change by spending a Willpower point, but once you have made the forced change, you may not change back until the triggering situation has passed. You may use the following examples or design your own circumstances and point costs (with Storyteller approval).<br>
* The full moon forces you to assume your Crinos form. (2 points)<br>
* You automatically change to Crinos when your auspice wanes (2 points)<br>
* Sexual arousal stimulates a forced change (1 point to Glabro; 2 points to Crinos; 2 points to Homid if you are a lupus)<br>
''Notes:'' <br>
|-
|-
| '''Insane Ancestor'''
| Actively seeking vengeance || -1
| 1
| Shifter
| Supernatural
| W20 Core, pg 484
| ''Synopsis:'' An insane ancestor of yours occasionally takes over when you seek help from the spirits of your forebears. Usually, this ancestor appears only under certain common circumstances, such as when Black Spiral Dancers threaten you or whenever a certain common rite is performed in your presence.<br>
''System:'' When the Storyteller deems this circumstance has come about, roll your Ancestors Background, difficulty 6. Any successes indicate that your ancestor takes control of you for the scene, or until someone recognizes what is happening and manages to convince him to relinquish control once more. You should create your ancestor, name him, and describe his madness. You may spend a Willpower point to stifle the ancestor-spirit for the scene. You must purchase the Background: Ancestors to take this Flaw.<br>
''Notes:'' <br>
|-
|-
| '''Slip Sideways'''
| Lying when it is not needed || -1
| 1
|}
| Shifter
 
| Supernatural
==Fera Harmony==
| W20 Core, pg 484
{| class="wikitable" width="100%"
| ''Synopsis:'' <br>
''System:'' You find it difficult to control travel between the physical world and the Umbra, sometimes entering the spirit world when you don’t intend to.<br>
''Notes:'' When stressed and near a reflective surface, you must roll Wits + Occult (difficulty 7) to avoid shifting into the Umbra unintentionally. In order to overcome the Gauntlet, you must still roll your Gnosis, but the difficulty is 1 less than usual. If you deliberately try to step sideways, you do so at the normal difficulty.<br>
|-
|-
| '''Docile'''
! Sample Behavior !! Award
| 1-3
| Shifter
| Supernatural
| W20 Core, pg 484
| ''Synopsis:'' Your distance from “the wolf” dampens the fires of Rage within you, hampering your ability to access them in Gaia’s service.<br>
''System:'' For every point of Docile you take, your maximum Rage is lowered by 2, and can never be bought above that level. Others may see you as “domesticated” or “more dog than wolf” and react with derision.<br>
''Notes:'' <br>
|-
|-
| '''Mark of the Predator'''
| Destroying a minor threat to Sea, prevent minor pollution || 1
| 2
| Shifter
| Supernatural
| W20 Core, pg 484
| ''Synopsis:'' You give off emanations of a predatory nature. Herbivores shy away from you, while carnivores see you as a potential threat and may offer challenge. <br>
''System:'' You may not possess the Skill: Animal Ken.<br>
''Notes:'' <br>
|-
|-
| '''Sign of the Wolf'''
| Destroying sizable threat to Sea (average, serious, extremely hard) || 2 to 4
| 2
| Shifter
| Supernatural
| W20 Core, pg 484
| ''Synopsis:'' The folklore of werewolves holds true as far as you’re concerned. Like the shapechangers of myth and legend, you possess eyebrows that meet in the middle of your forehead, hair grows on the palms of your hands, and the second and third fingers of your hands are the same length. You may even manifest a pentagram on your palm before and during your auspice’s phase of the moon.<br>
''System:'' While most people may simply wonder at these bizarre physical manifestations, werewolf hunters who notice these signs suspect your true nature.<br>
''Notes:'' <br>
|-
|-
| '''Pierced Veil'''
| Stopping reckless humans causing damage to Sea || 1 to 2
| 3
| Shifter
| Supernatural
| W20 Core, pg 484
| ''Synopsis:'' Unlike most Garou, your Crinos form does not trigger the Delirium in mortals. <br>
''System:'' This makes you particularly vulnerable to werewolf hunters, who may find it less difficult to pursue you back to your caern, putting the members of your sept in considerable danger.<br>
''Notes:'' <br>
|-
|-
| '''Harano Prone'''
| Regulating size of a species to restore balance || 1 to 2
| 4
| Shifter
| Supernatural
| W20 Core, pg 484
| ''Synopsis:'' Characters suffering from this Flaw are prone to bouts of deep depression, indolence, and mood swings.<br>
''System:'' You must make a Willpower roll every scene in which you suffer some form of setback. If the roll fails, you fall into a bout of temporary Harano. You may become morose and inactive, or suddenly spring into self-destructive activity. Your perceptions go awry, causing you to lose a die from every dice pool. If you botch the Willpower roll, you also acquire a temporary derangement (see below). You may delay the Harano attack for a single scene by spending a Willpower point.<br>
''Notes:'' <br>
|-
|-
| '''Taint of Corruption'''
| Stopping threat to Sea before it reaches the Ocean || 1 to 2
| 7
| Shifter
| Supernatural
| W20 Core, pg 485
| ''Synopsis:'' Somehow, the Wyrm has touched you and left its taint upon your spirit.<br>
''System:'' When other Garou invoke the Gift: Sense Wyrm, you register as strongly Wyrm-tainted. The taint is innate, and cannot be removed by a Rite of Cleansing (which serves only to make you ill and sore). Minions of the Wyrm trouble your sleep, attempting to lure you fully into the service of the Destroyer. You are at +2 difficulty on any rolls made to resist the powers of “fellow” Wyrmspawn — fomori powers, Black Spiral Dancer Gifts, Bane Charms, vampiric Disciplines, or the like. Only your pack can keep you from succumbing to the Wyrm, provided they give you their support and assistance. Ridding yourself of this Flaw requires a major quest and can provide the heart of a character-driven chronicle.<br>
''Notes:'' <br>
|-
|-
| '''Shark Teeth'''
| Repairing damage to coral reefs || 1 to 2
| 1
| Rokea
| Supernatural
| W20 Changing Breeds, pg 209
| ''Synopsis:'' Even in Homid form, the character’s teeth remain mildly pointed. <br>
''System:'' This isn’t sufficient to do any extra damage, but it’s very noticeable.<br>
''Notes:'' <br>
|-
|-
| '''Cant Eat Solid Foodds'''
| Destroying major threats to Sea other than Individuals || 1 to 4
| 5
|-
| Ananasi
| Clearing oil spills || 1 to 2
| Supernatural
| W20 Changing Breeds, pg 209
| ''Synopsis:'' For some reason, the character’s human digestive system doesn’t function; she lives on a diet of blood or liquefied flesh, and needs to consume much more of it than the typical werespider.<br>
''System:''  The character automatically loses one blood point per day, and when her blood pool falls below three, she risks frenzying from hunger.<br>
''Notes:'' <br>
|-
|-
| '''Unsure Footing'''
| Ignoring pollution to sea || -1
| 5
| Rokea
| Supernatural
| W20 Changing Breeds, pg 209
| ''Synopsis:'' The character just can’t get the hang of walking on two legs. She stumbles easily, and suffers from vertigo just looking up.<br>
''System:'' All rolls involving coordinated movement on land (including combat) add 2 to their difficulty.<br>
''Notes:'' <br>
|-
|-
 
| Killing humans needlessly where humans then kill sharks in retaliation || -1 to -2
|-
| Hunting carelessly and upsetting balance of species || - 1 to -2
|}
|}


</div>
</tab>
<tab name="Kinfolk Renown">


=Kinfolk Flaws=
=Kinfolk Renown=
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
*Kinfolk may earn 1 point of Kinfolk renown for every 4 points of Garou renown.
*Kinfolk renown is recorded on a +note by Staff, rather than added to one's sheet.


<div class="mw-customtoggle-kflaws" style="cursor:pointer; color:cornflowerblue">[+/-] Kinfolk Flaws</div>
{| class="wikitable" width="100%"
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-kflaws">
|-
 
! Sample Behavior !! Award
{| class="wikitable sortable" border="1"
|-
| Extreme Valor in the face of death || .25 Glory
|-
| Surviving an incapacitating wound || .25 Glory
|-
| Exposing Wyrm-tainted kinfolk || .25 Glory
|-
| Exposing a Garou as Wyrm-tainted || 1 Wisdom
|-
| Having and following a vision that benefits the Sept || .5 Wisdom
|-
| Discovering Talens, Fetishes, Lost-Lore || .25-.75
|-
| Being asked to participate in a Moot or Rite || .25 Honor, .5 Wisdom
|-
| Being asked to help guard a caern || .25 Glory
|-
| Refusing to fight in defense of a caern || -.75 Glory, -.25 Honor
|-
|-
! Flaw
| Serving your tribe faithfully monthly Sept Duties || .25 Honor
! Cost
! Allowed
! Type
! Source
! Details
|-
|-
| '''Barren/Sterile'''
| Maintaining Relations with other Kin that benefit Sept || .25 Wisdom
| 4
| Kinfolk
| Physical
| W20 Core, pg 382
| ''Synopsis:'' For Kinfolk who serve werewolves as perpetuators of the species, inability to reproduce is a serious Flaw indeed. Not only does it carry a social stigma, it may also incur abuse, neglect, or even exile.<br>
''System:'' Kinfolk who can’t reproduce lose a great deal of their value in Garou eyes. For obvious reasons, vampire and wraith who were Kin can’t take this Flaw<br>
''Notes:'' <br>
|-
|-
| '''Inferiority Complex'''
| Bearing Shifter Offspring (After Born) || .25 Honor, .25 Wisdom
| 1
| Kinfolk
| Mental
| W20 Core, pg 382
| ''Synopsis:'' Nope, you’re not worthy. Never have been, never will be.<br>
''System:'' In situations requiring you to take charge or be personally responsible, all your difficulties are raised by one.<br>
''Notes:'' <br>
|-
|-
| '''Ulterior Motive'''
| Answering a request for sage advice || .25 Wisdom
| 2
| Kinfolk
| Mental
| W20 Core, pg 382
| ''Synopsis:'' Something other than love and respect for your Garou relatives and Kinfolk guides your actions. This “something” may be as simple as greed or a lust for vengeance; you could also be a traitor working for an outside agency. Whatever the case, this ulterior motive holds your ultimate loyalty.<br>
''System:'' Should someone suspect things aren’t as they seem, you could be in big trouble. This Flaw makes a good complement for the ''Flaw: Dark Secret'' (W20 Core, pg 480).<br>
''Notes:'' <br>
|-
|-
| '''Outsider'''
| Protecting Shifter not of your tribe || .25 Honor
| 2
| Kinfolk
| Social
| W20 Core, pg 382
| ''Synopsis:'' Because of rumors (true or not), an ill-done deed, poor decision, or some other character flaw, you have a poor reputation among Kinfolk and Garou. They don’t necessarily hurt you, but they let you know you aren’t welcome in their camps or homes. <br>
''System:'' Make all Social rolls involving interaction with werewolves and Kin at +2 difficulty.<br>
''Notes:'' <br>
|-
|-
| '''Veiled'''
| Rudeness || -25 Honor, -.25 Wisdom
| 5
| Kinfolk
| Supernatural
| W20 Core, pg 383
| ''Synopsis:'' For some reason, you’re not immune to the Delirium.<br>
''System:'' Gifts such as Part the Veil and the Rending of the Veil rite have no effect on you. You do receive a +1 bonus on the Delirium chart (p. 263) and retain all memories of what you see, but the sight of a Garou in Crinos form still invokes some sort of instinctive, uncontrollable reaction in you. This may convince Garou you’re not really Kinfolk, reduce your likelihood of finding a Garou mate, or throw your heritage into question.<br>
''Notes:'' <br>
|-
|-
| '''Wyrm Tainted'''
| Speaking Badly of Garou/Shifters of Sept || -.75 Wisdom
| 4
| Kinfolk
| Supernatural
| W20 Kinfolk, pg 63
| ''Synopsis:'' Whether through your own twisted actions in the Wyrm’s service, an unfortunate hereditary blemish, or through sheer bad supernatural luck, you reek of Wyrm-taint. <br>
''System:'' Because certain Gifts enable a Garou to identify you as marked by the Wyrm, most werewolves may try to kill you outright! This Flaw is not to be taken lightly. You should work with your Storyteller to determine how you acquired this taint, unless you want it to be a mystery to your character.<br>
''Notes:'' <br>
|-
|-
| '''Unscented'''
| Acting without Honor || -.25 to -1.25 Honor
| 1
| Kinfolk
| Physical
| W20 Kinfolk, pg 63
| ''Synopsis:'' For some reason, you have no noticeable body odor. Your scent is so faint as to be practically undetectable by animals and Garou. This may work to your advantage while hiding from scent-driven predators (and many humans may prefer a neutral-smelling person), this fact is a decided disadvantage among Garou. They are likely to instinctually distrust anyone without a scent, suspecting that he or she is using supernatural means to hide Wyrm taint.<br>
''System:'' No Gifts, such as Scent of the True Form, can reveal you as Kinfolk. Among a group of people who rely heavily on their sense of smell, you have a distinct disability.<br>
''Notes:'' <br>
|-
|-
|}


|}
</tab>
<tab name="Rank Charts">


</div>
=Rank Charts and Requirements=


==Ajaba==
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1
|3
|-
|2
|8
|-
|3
|13
|-
|4
|18
|-
|5
|23
|-
|}
----
==Ananasi==
<center>'''''The Laws of Ananasa'''''<br>
Obey the Mother-Queen in All Things<br>
Defend Your Brethren from All Who Would Do Them Harm<br>
Follow the Aspect and Faction that Ananasa Chooses for You<br>
Understand the Ways of the Triat, Both as They Were and as They Are. Know the Difference<br>
Know Your Enemies<br>
Know the Great Web for What It Is<br>
Know Your Place<br>
Keep Your Mouth Shut<br>
Worship None but Ananasa<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Tenere===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1
|0
|3
|0
|-
|2
|1
|5
|1
|-
|3
|3
|7
|4
|-
|4
|4
|9
|6
|-
|5
|6
|10
|7
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Kumoti===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1
|0
|0
|3
|-
|2
|1
|1
|5
|-
|3
|4
|3
|7
|-
|4
|6
|4
|9
|-
|5
|7
|6
|10
|-
|}
|}
----
==Bastet==
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1 (Tekhmet)
|3
|-
|2 (Aka)
|10
|-
|3 (Tilau)
|15
|-
|4 (Hani)
|20
|-
|5 (Bon Bhat)
|25
|-
|}
----
----
 
==Corax==
=Vampire Flaws=
<center>'''''Raven's Laws'''''<br>
 
There are no secrets.<br>
<div class="mw-customtoggle-vflaws" style="cursor:pointer; color:cornflowerblue">[+/-] Vampire Flaws</div>
Share what you know.<br>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-vflaws">
Teach them what they'll learn.<br>
 
Protect the eggs.<br>
{| class="wikitable sortable" border="1"
Remember why you're here.<br>
Bear witness.<br>
The truth matters.<br>
Everything's part of the cycle.<br>
Don't play favorites.<br>
Fly!<br>
Laugh.
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1 (Oviculum)
|0
|0
|3
|-
|2 (Neocornix)
|0
|0
|8
|-
|3 (Ales)
|1
|2
|8
|-
|4 (Volucris)
|2
|3
|10
|-
|5 (Corvus)
|3
|5
|10
|-
|}
----
==Gurahl==
<center>'''''The Code of Ursa'''''<br>
Cherish the Cubs<br>
Protect the Land<br>
Heal the Sick<br>
Nurture the Needy<br>
Teach the Supplicant<br>
Breed Wisely<br>
Cleanse the Tainted<br>
Guard the Secrets<br>
Rights of the Elder<br>
Remember Your History<br>
Punish the Guilty<br>
Avenge Wrongful Slaying<br>
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1 (Kovi)
|4
|-
|2 (Verde)
|8
|-
|3 (Sorna)
|12
|-
|4 (Talchwi)
|24
|-
|5 (Matae)
|32
|-
|}
----
==Kitsune==
<center>'''''The Laws of Heaven'''''<br>
I command you to destroy that which harms Gaia.<br>
I command you to aid your brothers, your sisters, and that which serves Gaia.<br>
I command you to revere Your Mother, Myself, your Aunts, your Uncles, and Our Favored Servants.<br>
I command you to keep your duty first in your heart, and to listen for my teachings.<br>
I forbid you to exterminate the humans.<br>
I forbid you to make war on your brothers and sisters.<br>
I forbid you to break your word.<br>
I forbid you to commit suicide for reasons of honor.<br>
I free you to do anything else necessary to achieve our goals.<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Doshi===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|1 (Yakan)
|2
|1
|0
|-
|2 (Kiko)
|4
|3
|0
|-
|3 (Koryo)
|6
|5
|1
|-
|4 (Reiko)
|8
|7
|2
|-
|5 (Tenko)
|10
|9
|3
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Eji===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|1 (Yakan)
|1
|1
|1
|-
|2 (Kiko)
|3
|2
|2
|-
|3 (Koryo)
|4
|4
|4
|-
|4 (Reiko)
|7
|5
|5
|-
|5 (Tenko)
|8
|8
|6
|-
|}
|-
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Gukutsushi===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|1 (Yakan)
|2
|1
|0
|-
|2 (Kiko)
|3
|3
|1
|-
|3 (Koryo)
|6
|4
|2
|-
|4 (Reiko)
|8
|6
|3
|-
|5 (Tenko)
|10
|8
|4
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Kataribe===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|1 (Yakan)
|1
|1
|1
|-
|2 (Kiko)
|3
|3
|1
|-
|3 (Koryo)
|5
|5
|2
|-
|4 (Reiko)
|7
|7
|3
|-
|5 (Tenko)
|9
|9
|4
|-
|}
|}
----
==Mokole==
<center>'''''The Duties'''''<br>
Cull the fallen.<br>
Let no shade accuse you.<br>
Guard the Wallow.<br>
The Veil must not be lifted.<br>
Test the Clutch.<br>
All are of Gaia.<br>
Remember.
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Striking and Warding===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1 (Hatchling)
|1
|1
|1
|-
|2 (Son/Daughter)
|4
|2
|2
|-
|3 (Brother/Sister)
|6
|3
|3
|-
|4 (Father/Mother)
|8
|4
|4
|-
|5 (Grandfather/Grandmother)
|10
|5
|5
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Unshading and Crowning===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1 (Hatchling)
|1
|1
|1
|-
|2 (Son/Daughter)
|2
|4
|2
|-
|3 (Brother/Sister)
|3
|6
|3
|-
|4 (Father/Mother)
|4
|8
|4
|-
|5 (Grandfather/Grandmother)
|5
|10
|5
|-
|}
|-
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Concealing and Gathering===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1 (Hatchling)
|1
|1
|1
|-
|2 (Son/Daughter)
|2
|2
|4
|-
|3 (Brother/Sister)
|3
|3
|6
|-
|4 (Father/Mother)
|4
|4
|8
|-
|5 (Grandfather/Grandmother)
|5
|5
|10
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Shining===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1 (Hatchling)
|3
|-
|2 (Son/Daughter)
|9
|-
|3 (Brother/Sister)
|14
|-
|4 (Father/Mother)
|19
|-
|5 (Grandfather/Grandmother)
|24
|-
|}
|}
----
==Nuwisha==
<center>'''''Coyote's Rules For Life'''''<br>
Let a Fool Die a Fool’s Death.<br>
Teach Those Who Need Teaching a Proper Lesson<br>
Always Prank the Wyrm<br>
Be Subtle<br>
Respect Luna<br>
Think, Then act<br>
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1
|3
|-
|2
|7
|-
|3
|13
|-
|4
|19
|-
|-
! Flaw
|5
! Cost
|25
! Allowed
! Type
! Source
! Details
|-
|-
 
|}
----
==Ratkin==
<center>'''''The Litany of Survival'''''<br>
Preserve the Veil, which ensures your survival.<br>
Shred the Wyrm’s tentacles when they constrict you.<br>
Sever the Weaver’s threads wherever they calcify chaos.<br>
Survive so that you may breed.<br>
Respect strength and exploit weakness.<br>
Conflict breeds strength.<br>
Build, steal, and suborn to strengthen your breeding grounds.<br>
Trust your own kind before you trust outsiders.<br>
When someone is responsible for injustice, make sure someone pays.<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Infamy'''''<br>
I will defend our breeding grounds against all threats, physical and spiritual.<br>
I shall seek revenge against those who prey upon my kind.<br>
I must shred the tentacles of the Wyrm wherever they constrict us.<br>
I must sever the Weaver’s webs wherever they calcify chaos.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Cunning'''''<br>
I will survive so that I may breed.<br>
I must respect strength and exploit weakness.<br>
I shall grow stronger through conflict.<br>
I will learn from the mysteries of the spirit world.<br>
I will revel in the visions the spirits grant me.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Obligation'''''<br>
I shall preserve the Veil, which ensures our survival.<br>
I will build, steal, and suborn to strengthen my breeding ground.<br>
I shall nurture, instruct, and aid the young.<br>
I will trust my own kind before I trust outsiders.<br>
When someone is responsible for injustice, I will make sure someone pays.
|}
|}


</div>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
 
! style="min-width: 100px" | Rank
=Ghouls and Revenant Flaws=
! style="min-width: 125px" | Any Combination
 
|-
<div class="mw-customtoggle-grflaws" style="cursor:pointer; color:cornflowerblue">[+/-] Ghoul and Revenant Flaws</div>
|1 (Rakka)
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-grflaws">
|3
 
|-
{| class="wikitable sortable" border="1"
|2 (Voto)
|7
|-
|3 (Tava)
|15
|-
|4 (Teppen)
|23
|-
|-
! Flaw
|5 (Rrrrr't)
! Cost
|30
! Allowed
! Type
! Source
! Details
|-
|-
|}
|}
</div>
----
----
==Rokea==
<center>'''''Rokea Law'''''<br>
Survive.<br>
Hunt.<br>
Spawn.<br>
Swim.
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Brightwater===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Valor
! Harmony
! Innovation
|-
|1
|2
|(1)
|(1)
|-
|2
|4
|2
|1
|-
|3
|7
|4
|2
|-
|4
|9
|6
|4
|-
|5
|10
|8
|5
|-
|}


=Wraith Flaws=
| style="vertical-align: top; width: 10%; padding-right: 25px" |
 
<center>
<div class="mw-customtoggle-wflaws" style="cursor:pointer; color:cornflowerblue">[+/-] Wraith Flaws</div>
===Dimwater===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-wflaws">
</center>
 
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
{| class="wikitable sortable" border="1"
! style="min-width: 100px" | Rank
! Valor
! Harmony
! Innovation
|-
|1
|(1)
|2
|(1)
|-
|2
|3
|5
|0
|-
|3
|5
|7
|1
|-
|4
|7
|9
|2
|-
|5
|8
|10
|3
|-
|}
|}
<center>
===Darkwater===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Valor
! Harmony
! Innovation
|-
|1  
|(1)
|(1)
|2
|-
|2
|1
|2
|3
|-
|3
|2
|4
|6
|-
|4
|3
|6
|8
|-
|-
! Flaw
|5
! Cost
|4
! Allowed
|8
! Type
|10
! Source
! Details
|-
|-
|}
|}


</div>
*Rank 1 Rokea begin with 2 dots in a set category, and 1 dot to place in either of the other two categories.


----
</tab>
</tabs>

Latest revision as of 17:30, 2 October 2025

Renown House Rules

Welcome to the Renown page!

Basic House Rules

  • Renown in W20 Core and W20 Changing Breeds is modified for MUSH play.

The book is written for table-top play. MUSH players are daily contributors.
With 24 hour play available, it's easier to accrue Renown.
Therefore, renown tables have been modified for story pacing value.

  • Renown is modified based on Rank Level and story value.
  • The Spirits are the ultimate judges for Renown based on deeds.
  • Shifter Litanies and Creeds are weighed for rewards vs loss.

Monthly Awards

  • Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards.
  • You may submit a monthly renown request for Sept chore and duty participation.
    • +0.2 Honor (awarded if criteria is met).
  • These awards are open to Fera and Garou alike.
  • If you forget to request something right away, that's okay, but we'll only back-date renown by 30 days.

Mystic/Crafting

  • You may earn Wisdom for teaching and learning rituals.
    • +0.1 Wisdom per ritual taught (max 0.2 per month for teaching)
    • +0.1 Wisdom per ritual learned (max 0.2 per month for learning)
  • You may earn +0.1 Wisdom for crafting Talens and Fetishes.
    • +0.1 Wisdom per batch of Talens made (max +0.2 per month for Talen crafting)
    • +0.1 Wisdom per Fetish made (max +0.2 per month for Fetish crafting)
  • These awards are open to Fera and Garou alike.

Ranking requirements

  • Aside from renown point requirements for a new rank, staff has further stat and activity requirements for rank.
    • Gaining rank isn't meant to be solely a means for more power and authority, it's a symbol of leadership and active duty to Gaia/Sea/Ananasi/etc.
  • These requirements will be listed alongside each breed's renown charts.

Garou Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.

Combat and Encounters

Sample Behavior Award
Besting a Spirit in Riddles (Staff Run) Glory 0 Honor 0 Wisdom 1
Defeating a Minor Wyrm Threat Glory 1 Honor 0 Wisdom 0
Defeating an Average Wyrm Threat Glory 2 Honor 0 Wisdom 0
Defeating a Strong Wyrm Threat Glory 3 Honor 0 Wisdom 0
Defeating a Powerful Wyrm Threat Glory 4 Honor 0 Wisdom 0
Surviving a Toxic Attack Glory 1 Honor 0 Wisdom 0
Drawing First Blood in Combat Glory 1 Honor 0 Wisdom 0
Surviving an Incapacitating Wound Glory 1 Honor 0 Wisdom 0
Exceptionally Attacking the Wyrm with Heroics Glory 1 Honor 0 Wisdom 0
No one in the party being hurt Glory 1 Honor 0 Wisdom 0
Surviving Silver Weapons used against you Glory 1 Honor 0 Wisdom 0
Attacking a powerful force w/o aide Glory 0 Honor 0 Wisdom -2
Deviating from Party & Acting Rogue Glory 0 Honor -1 Wisdom -2

Mystical and Spiritual

Sample Behavior Award
Detecting the Wyrm (Person/Place/Thing) Glory 0 Honor 0 Wisdom 1
Falsely Accusing of Being Wyrm Glory 0 Honor -1 Wisdom -2
Revealing a Gaian Garou is Wyrm Glory 3 Honor 0 Wisdom 4
Cleansing an Area, Person, Thing Glory 0 Honor 0 Wisdom 1
Summoning an Incarnae Avatar Glory 0 Honor 0 Wisdom 1
Going on an Umbral Spirit Quest Glory 1 Honor 0 Wisdom 1
Traveling to New Umbral Realm and Surviving Glory 2 Honor 0 Wisdom 0
Failing an Umbral Spirit Quest Glory -1 Honor 0 Wisdom -1
Having Prophetic Dream to Share/Comes True Glory 1 Honor 0 Wisdom 2
Ignoring Omens/Dreams/Visions & Not Sharing Glory -1 Honor 0 Wisdom -2
Using Rite of Talisman Dedication Unwisely Glory 0 Honor 0 Wisdom -1
Discovering a new talen/fetish/lore/pathstone/ancient caern Glory 0 Honor 0 Wisdom 1-4
Performing Rare Rites (Moot Rite) Glory 0 Honor 1 Wisdom 0
Receiving Rite of Wounding Glory 2 Honor 1 Wisdom 0
Performing Punishment Rite Glory 0 Honor 2 Wisdom 0
Refusing to participate in a Rite Glory 0 Honor -1 Wisdom -1
Disrespectful in a Rite or Moot Glory 0 Honor -1 Wisdom -1
Punishment Rites * Refer to Book
Monthly Sept Duties/Responsibilities w/Event Attendance Glory 0 Honor 2 Wisdom 0
Teaching/Learning Rites Monthly (2 Max) Glory 0 Honor 0 Wisdom 1-2
Creating Talens for PrP's/Max 2 per month Glory 0 Honor 0 Wisdom 1
Creating a Fetish for the Good of the Sept Glory 0 Honor 0 Wisdom 2
Creating a Fetish for self or others/personal use Glory 0 Honor 0 Wisdom 1
Selfishly using a fetish Glory 0 Honor 0 Wisdom -1
Owning a new Klaive (awarded once) Glory 2 Honor 1 Wisdom 0
Owning a new Grand Klaive Rank 4/5 only Glory 3 Honor 2 Wisdom 0
Sacrificing a Fetish to set Spirit Free Glory 0 Honor 1 Wisdom 1
Accidentally Breaking a Fetish/Talen Glory 0 Honor 0 Wisdom -1 to -5
Accidentally Breaking or Losing a Klaive Glory 0 Honor -3 Wisdom 0

Relations and Society

Sample Behavior Award
Gaining Alpha Pack Leader Glory 0 Honor 2 Wisdom 0
Joining a Pack Glory 0 Honor 1 Wisdom 0
Disobeying a Sept Officer Glory 0 Honor -2 Wisdom 0
Serving a Sept Position/Year Glory 1 Honor 3 Wisdom 1
Maintaining loyal service to Sept/Year Glory 1 Honor 2 Wisdom 1
Upholding the Litany Glory 0 Honor 1-2 Wisdom 1-3
Breaking the Litany Glory 0 Honor -1 to -3 Wisdom -1 to -3
Participating in Just Challenge Glory 1 Honor 2 Wisdom 0
Participating in Challenge not Sanctioned Glory 0 Honor -1 Wisdom 0
Challenging Someone too far above your Rank Glory 0 Honor -1 Wisdom 0
Teaching other Garou/Kinfolk (Depends on Depth of Study) Glory 0 Honor 1 Wisdom 1
Ignoring Wolf Nature, Metis Hiding Deformity Glory 0 Honor 0 Wisdom -1
Lupus using too many human tools/Weaver Glory 0 Honor 0 Wisdom -1

Behavior

Sample Behavior Award
Giving Good Strategic Advice that aides the Group Glory 0 Honor 0 Wisdom 1
Giving Poor Advice that hurts the Group Glory 0 Honor 0 Wisdom -1 to -2
Mediate a Dispute Glory 0 Honor 2-3 Wisdom 0
Speaking Poorly of Elders/Garou/Auspice/Tribe/Pack Glory 0 Honor -1 Wisdom -1
Speaking Truthful in Adversity Glory 0 Honor 1 Wisdom 0
Act outside your Auspice Glory 0 Honor -1 Wisdom 0
Keeping a Promise that Shows Results Glory 0 Honor 1 Wisdom 0
Failing to Keep a Promise with Bad Results Glory 0 Honor -2 Wisdom 0
Trickery or Lying Backfires Glory 0 Honor -1 Wisdom 0
Tell a Good Story at a Moot Glory 1 Honor 0 Wisdom 1
Protect a Helpless Garou Glory 0 Honor 2 Wisdom 0
Protect a Helpless Human/Creature Glory 0 Honor 1 Wisdom 0
Berserk Frenzy Glory 0 Honor 0 Wisdom -1
Fox Frenzy Glory -1 Honor -1 Wisdom -1
Thrall of the Wyrm Glory -1 Honor -2 Wisdom -3

Human and Kinfolk Relations

Sample Behavior Award
Maintaining Good Relations with Kin (benefits community) Glory 0 Honor 1 Wisdom 1
Protecting the Veil Glory 0 Honor 1 Wisdom 0
Harming the Veil Glory 0 Honor -1 to -3 Wisdom -1
Repairing the Veil Glory 0 Honor 1 to 2 Wisdom 1
Mating and Breeding Awarded Post Childbirth Glory 0 Honor 1 Wisdom 1

Fera Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
  • Fera may use some of the Renown content listed for Garou, within reason.
  • Fera lean heavily toward their Litany and Creed tenants when it comes to rewards and losses.
  • Fera are allowed to join packs and may participate in Renown awards.

Fera Cunning

Sample Behavior Award
Protecting an important secret from discovery 1
Drawing first blood in combat, Talen/Fetish creation 1
Discovering a useful secret that benefits all 1
Wounding a powerful foe and prudently retreating 1 to 2
Performing a sabotage/diversion against the enemy 1 to 2
Hatching a complex plot that succeeds, stealing from enemy stronghold 1 to 3
Creating a Den Realm, Create new Gift 3
Destroying an enemy stronghold 1 to 4
Failing an attempt at craftiness; Enemy captures you -1 to -2
Caught in a lie; becoming pack's runt (ratkin); letting a secret slip -1 to -2
Hurting others of your breed through reckless conniving -1 to -3
Getting caught defying an Elder/Sept Officer -1 to -3

Fera Ferocity

Sample Behavior Award
Proving one’s bravery with danger presented; resisting frenzy 1
Ignoring a non-fatal wound in combat; resisting taunts 1
Defeating an enemy without being harmed 1
Remaining calm in the face of extreme adversity 1
Upholding protocol in the face of humiliation 2
Performing an outrageous and dangerous deed without being harmed 2
Being solo responsible for success in a common goal for your Breed 2
Causing your enemy to completely lose face when they taunt you 1
Succumbing to fox-frenzy -1
Losing to an enemy without even harming him -2
Performing a poor deed with getting hurt and needing rescue -2

Fera Glory

Sample Behavior Award
Telling a good story at a gathering; participating in a just challenge 1
Doing something brave during a dangerous situation 1
Surviving an incapacitating wound; defeating a minor threat 1
Telling a true epic that is later retold 1
Defeating an average threat; travel to an Umbral Realm and returning 2
Defeating a strong threat 3
Defeating a very powerful threat 4
Succumbing to fox-frenzy -1
Losing territory to an enemy -3
Conscious cowardice that results in the death of another of your Breed -3

Fera Honor

Sample Behavior Award
Showing restraint in the face of certain death 1
Dealing respectfully with other shapeshifters 1
Showing devotion to the greater good of the community 1
Protecting helpless humans in need 1
Participating in a just challenge 2
Acting selflessly for the greater good of the Breed 2
Mediating a dispute fairly and impartially 2 to 3
Ignoring strong feelings of vengeance and hatred 1 to 2
Being truthful in the face of adversity 1 to 2
Protecting helpless animals related to the Breed 1
Enduring torture to protect fellow Breed members 2 to 3
Acting selfishly; not protecting helpless humans; being deceptive -1
Failing to keep promises; participating in an unjust challenge -1
Not protecting a helpless Breed member; ignoring etiquette w/behavior -1
Giving false testimony against a Breed member -2

Fera Humor

Sample Behavior Award
Conceiving a new riddle; besting a shapeshifter in a riddle contest 1
Losing a riddle-contest to a spirit or other Changer -1
Losing a riddle-contest to a Human/Kinfolk -1
Crippling a Wyrm-operation through “unfortunate accidents” 2
Leading an enemy astray without hurting him 1
Leading two enemies against each other 2
Persuading other Changers to do tasks for you 1
Fooling agents of the Wyrm to perform necessary tasks for you 2
Covering over dangerous secrets without arousing suspicion 1 to 2
Successfully creating plots to further your ends involving Sept 2 to 3
Banishing the Wyrm from an area through indirect or nonviolent means 2 to 3
Hurting innocents through your schemes; being manipulated by others -1 to -2
Furthering the Wyrm through short-sighted schemes -2 to -3

Fera Infamy

Sample Behavior Award
Helping guard a Nest; fooling a human 1
Defeating a formidable foe not of the Wyrm or Weaver; getting even 1
Defeating agents of the Wyrm 1 to 4
Defending a Nest through trickery or negotiation 1
Ending a serious threat without harm to any of your Breed 1
Becoming famous among your Breed w/stories told about you 1
Creating or discovering a new Gift 1 to 2
Being fooled by a human -1
Killing a Bone Gnawer -3
Falling into the Thrall of the Wyrm -3

Fera Innovation

Sample Behavior Award
Striving to understand a new situation or item; creating a talen 1
Teaching another Rokea; gaining knowledge through bargains w/spirits 1 to 2
Learning a new Rite; discovering a place unknown to other Rokea 1 to 2
Learning a new Gift; creating a fetish 1 to 2
Creating a new Gift; ending threat before it reaches the ocean 1 to 2
Acting without thinking -1
Killing humans when matters could have been solved through cunning -1 to -2
Ignoring the counsel of spirits -1 to -2

Fera Obligation

Sample Behavior Award
Teaching another member of your Breed 1 to 2
Participating in a just challenge 2
Creating something that helps the Nest or clan 2
Committing a sophisticated crime (Ratkin) 1 to 2
Serving as pack’s runt (Ratkin, award once per story) 1
Repairing the Veil 1 to 2
Earning the respect of another member of your Breed 1
Vengeance on someone who has greatly harmed the Nest or clan 1 to 3
Performing a deed that affects all of your Breed 1 to 3
Giving bad advice that harms the group -1 to -2
Taking the word of an outsider over that of one of your own -1
Harming the Veil -1 to -2

Fera Succor

Sample Behavior Award
Healing another Changer unselfishly 1
Performing a Rite of Cleansing 1
Cleansing a major pollution site 2
Giving aid to another Changing Breed 1
Performing a Rite of Healing Winds 1
Nurturing a helpless animal back to health 1
Performing a Rite of the Pure Land; Rite of the Freed Spirit 1
Reclaiming spoiled or corrupted land 1 to 3
Saving an animal of an endangered species, human life 1 to 2
Nurturing an endangered species so that its population increases; 1 to 2
Reclaiming a lost Glade 3
Losing a Glade to the Wyrm 3
Failure to save an animal from pain; polluting -1
Failure to save a human’s life -1
Losing land to the forces of corruption and pollution -2 to -3
Losing an endangered species to extinction on account of carelessness -2

Fera Valor

Sample Behavior Award
Participating in a just challenge *Refer to Garou equivalent
Drawing first blood in combat 1
Being truthful when facing adversity 1
Participating in a hunt (event) 1
Mating and spawning children * Refer to Garou Equivalent
Surviving an incapacitating blow 1
Exacting vengeance without seeking it 1 to 2
Destroying a Betweener, Evading destruction by ocean-dwellers 1 to 3
Defeating agents of the Wyrm 1 to 3
Defeating a very powerful Qyrling 4
Actively seeking vengeance -1
Lying when it is not needed -1

Fera Harmony

Sample Behavior Award
Destroying a minor threat to Sea, prevent minor pollution 1
Destroying sizable threat to Sea (average, serious, extremely hard) 2 to 4
Stopping reckless humans causing damage to Sea 1 to 2
Regulating size of a species to restore balance 1 to 2
Stopping threat to Sea before it reaches the Ocean 1 to 2
Repairing damage to coral reefs 1 to 2
Destroying major threats to Sea other than Individuals 1 to 4
Clearing oil spills 1 to 2
Ignoring pollution to sea -1
Killing humans needlessly where humans then kill sharks in retaliation -1 to -2
Hunting carelessly and upsetting balance of species - 1 to -2

Kinfolk Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
  • Kinfolk may earn 1 point of Kinfolk renown for every 4 points of Garou renown.
  • Kinfolk renown is recorded on a +note by Staff, rather than added to one's sheet.
Sample Behavior Award
Extreme Valor in the face of death .25 Glory
Surviving an incapacitating wound .25 Glory
Exposing Wyrm-tainted kinfolk .25 Glory
Exposing a Garou as Wyrm-tainted 1 Wisdom
Having and following a vision that benefits the Sept .5 Wisdom
Discovering Talens, Fetishes, Lost-Lore .25-.75
Being asked to participate in a Moot or Rite .25 Honor, .5 Wisdom
Being asked to help guard a caern .25 Glory
Refusing to fight in defense of a caern -.75 Glory, -.25 Honor
Serving your tribe faithfully monthly Sept Duties .25 Honor
Maintaining Relations with other Kin that benefit Sept .25 Wisdom
Bearing Shifter Offspring (After Born) .25 Honor, .25 Wisdom
Answering a request for sage advice .25 Wisdom
Protecting Shifter not of your tribe .25 Honor
Rudeness -25 Honor, -.25 Wisdom
Speaking Badly of Garou/Shifters of Sept -.75 Wisdom
Acting without Honor -.25 to -1.25 Honor

Rank Charts and Requirements

Ajaba

Rank Any Combination
1 3
2 8
3 13
4 18
5 23

Ananasi

The Laws of Ananasa

Obey the Mother-Queen in All Things
Defend Your Brethren from All Who Would Do Them Harm
Follow the Aspect and Faction that Ananasa Chooses for You
Understand the Ways of the Triat, Both as They Were and as They Are. Know the Difference
Know Your Enemies
Know the Great Web for What It Is
Know Your Place
Keep Your Mouth Shut
Worship None but Ananasa

Tenere

Rank Cunning Obedience Wisdom
1 0 3 0
2 1 5 1
3 3 7 4
4 4 9 6
5 6 10 7

Kumoti

Rank Cunning Obedience Wisdom
1 0 0 3
2 1 1 5
3 4 3 7
4 6 4 9
5 7 6 10

Bastet

Rank Any Combination
1 (Tekhmet) 3
2 (Aka) 10
3 (Tilau) 15
4 (Hani) 20
5 (Bon Bhat) 25

Corax

Raven's Laws

There are no secrets.
Share what you know.
Teach them what they'll learn.
Protect the eggs.
Remember why you're here.
Bear witness.
The truth matters.
Everything's part of the cycle.
Don't play favorites.
Fly!
Laugh.

Rank Cunning Obedience Wisdom
1 (Oviculum) 0 0 3
2 (Neocornix) 0 0 8
3 (Ales) 1 2 8
4 (Volucris) 2 3 10
5 (Corvus) 3 5 10

Gurahl

The Code of Ursa

Cherish the Cubs
Protect the Land
Heal the Sick
Nurture the Needy
Teach the Supplicant
Breed Wisely
Cleanse the Tainted
Guard the Secrets
Rights of the Elder
Remember Your History
Punish the Guilty
Avenge Wrongful Slaying

Rank Any Combination
1 (Kovi) 4
2 (Verde) 8
3 (Sorna) 12
4 (Talchwi) 24
5 (Matae) 32

Kitsune

The Laws of Heaven

I command you to destroy that which harms Gaia.
I command you to aid your brothers, your sisters, and that which serves Gaia.
I command you to revere Your Mother, Myself, your Aunts, your Uncles, and Our Favored Servants.
I command you to keep your duty first in your heart, and to listen for my teachings.
I forbid you to exterminate the humans.
I forbid you to make war on your brothers and sisters.
I forbid you to break your word.
I forbid you to commit suicide for reasons of honor.
I free you to do anything else necessary to achieve our goals.

Doshi

Rank Chie Toku Kagayaki
1 (Yakan) 2 1 0
2 (Kiko) 4 3 0
3 (Koryo) 6 5 1
4 (Reiko) 8 7 2
5 (Tenko) 10 9 3

Eji

Rank Chie Toku Kagayaki
1 (Yakan) 1 1 1
2 (Kiko) 3 2 2
3 (Koryo) 4 4 4
4 (Reiko) 7 5 5
5 (Tenko) 8 8 6

Gukutsushi

Rank Chie Toku Kagayaki
1 (Yakan) 2 1 0
2 (Kiko) 3 3 1
3 (Koryo) 6 4 2
4 (Reiko) 8 6 3
5 (Tenko) 10 8 4

Kataribe

Rank Chie Toku Kagayaki
1 (Yakan) 1 1 1
2 (Kiko) 3 3 1
3 (Koryo) 5 5 2
4 (Reiko) 7 7 3
5 (Tenko) 9 9 4

Mokole

The Duties

Cull the fallen.
Let no shade accuse you.
Guard the Wallow.
The Veil must not be lifted.
Test the Clutch.
All are of Gaia.
Remember.

Striking and Warding

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 4 2 2
3 (Brother/Sister) 6 3 3
4 (Father/Mother) 8 4 4
5 (Grandfather/Grandmother) 10 5 5

Unshading and Crowning

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 4 2
3 (Brother/Sister) 3 6 3
4 (Father/Mother) 4 8 4
5 (Grandfather/Grandmother) 5 10 5

Concealing and Gathering

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 2 4
3 (Brother/Sister) 3 3 6
4 (Father/Mother) 4 4 8
5 (Grandfather/Grandmother) 5 5 10

Shining

Rank Any Combination
1 (Hatchling) 3
2 (Son/Daughter) 9
3 (Brother/Sister) 14
4 (Father/Mother) 19
5 (Grandfather/Grandmother) 24

Nuwisha

Coyote's Rules For Life

Let a Fool Die a Fool’s Death.
Teach Those Who Need Teaching a Proper Lesson
Always Prank the Wyrm
Be Subtle
Respect Luna
Think, Then act

Rank Any Combination
1 3
2 7
3 13
4 19
5 25

Ratkin

The Litany of Survival

Preserve the Veil, which ensures your survival.
Shred the Wyrm’s tentacles when they constrict you.
Sever the Weaver’s threads wherever they calcify chaos.
Survive so that you may breed.
Respect strength and exploit weakness.
Conflict breeds strength.
Build, steal, and suborn to strengthen your breeding grounds.
Trust your own kind before you trust outsiders.
When someone is responsible for injustice, make sure someone pays.

Creed of Infamy
I will defend our breeding grounds against all threats, physical and spiritual.
I shall seek revenge against those who prey upon my kind.
I must shred the tentacles of the Wyrm wherever they constrict us.
I must sever the Weaver’s webs wherever they calcify chaos.

Creed of Cunning
I will survive so that I may breed.
I must respect strength and exploit weakness.
I shall grow stronger through conflict.
I will learn from the mysteries of the spirit world.
I will revel in the visions the spirits grant me.

Creed of Obligation
I shall preserve the Veil, which ensures our survival.
I will build, steal, and suborn to strengthen my breeding ground.
I shall nurture, instruct, and aid the young.
I will trust my own kind before I trust outsiders.
When someone is responsible for injustice, I will make sure someone pays.

Rank Any Combination
1 (Rakka) 3
2 (Voto) 7
3 (Tava) 15
4 (Teppen) 23
5 (Rrrrr't) 30

Rokea

Rokea Law

Survive.
Hunt.
Spawn.
Swim.

Brightwater

Rank Valor Harmony Innovation
1 2 (1) (1)
2 4 2 1
3 7 4 2
4 9 6 4
5 10 8 5

Dimwater

Rank Valor Harmony Innovation
1 (1) 2 (1)
2 3 5 0
3 5 7 1
4 7 9 2
5 8 10 3

Darkwater

Rank Valor Harmony Innovation
1 (1) (1) 2
2 1 2 3
3 2 4 6
4 3 6 8
5 4 8 10
  • Rank 1 Rokea begin with 2 dots in a set category, and 1 dot to place in either of the other two categories.