Template:Renown/Garou
Rank Requirements
Ragabash
|
Theurge
|
Philodox
|
Galliard
|
Ahroun
|
Gaining Renown
|
Glory |
Honor |
Wisdom |
Glory
Combat and Encounters
Do
| Deed | Glory | Notes |
|---|---|---|
| For non-combatants, contribute in a fight under pressure | +5 - Rank | Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic. |
| Defeat a Minor Supernatural Threat | +1 | See threat levels defined below. |
| Defeat an Average Supernatural Threat | +2 | |
| Defeat a Strong Supernatural Threat | +3 | |
| Defeat Powerful Supernatural Threat | +4 | |
| ... without a single personal injury | +1 | Must be average, strong or powerful threat |
| ... without any ally getting hurt under your command | +2 | Must be average threat or greater, you must have actually given commands |
| ... and draw first blood | +1 | Threat must count as "average" or above. Unavailable at Rank 4, 5. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Flee battle without cause | -Rank | "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders. |
| Make a decision in combat that gets a sept ally killed | -3x Rank | -2xRank Wisdom - Double this penalty if the death is a shifter. |
| Needlessly escalate to combat and then cause lasting consequences | -Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc. |
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) | -Rank |
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.
Relations And Society
Do
| Deed | Glory | Notes |
|---|---|---|
| Answer a call to arms at your expense | +1 | Sacrificing something tangible to go fight (e.g. your resources, your job) |
| Defend those of lower rank (or kinfolk) from unjust treatment | +5 - Rank |
|
| Participate In Just Challenges | +1 |
|
| Reveal, with proof, a Gaian is Wyrm | +3 | +4 Wisdom |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Manufacture An Unjust Challenge | -1 |
|
| Preside Over An Unjust Challenge | -1 |
|
| Bear False Testimony That A Gaian is Wyrm | -Rank | -2x Rank Honor. Double penalty if the accusation causes lasting harm. |
Garou-Specific Glory
The Fera have concepts of Glory they do not share with Garou, who have moot culture, specific rites, and idealize the valor of a last stand and remarkable resilience.
Do
| Deed | Glory | Notes |
|---|---|---|
| Emerge From Battle And... | ||
| Survive a Toxic Waste Attack | +2 | This is in reference to Toxic Waste & Radiation damage (see p 259, W20 Core). |
| Survive an Incapacitating Wound | +2 | |
| Survive Silver Weapons used against you | +2 | Enemy must have actually rolled to attack you, not just brandish it. |
| Receive The Rite of Wounding | +1 | +2 Glory |
| Go To A Moot And Tell a story that... | ||
| ...inspires other characters to concrete action | +2 |
|
| ... praises the deeds of others | +0.5 | +0.5 Wisdom. Double reward if they are NOT in your own pack. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Succumb to Fox Frenzy | -Rank | -Rank Wisdom |
| Disrespect Those Of Higher Station | -Rank |
Disrespect counts if the ahe authority was legitimate, not acting against the Litany, and your actions undermined or defied their orders, or encouraged others to do so. If a third party would reasonably recognize your action as disrespectful, then it is disrespectful, regardless of your intentions. |
| Disobey a rightful Sept authority | -Rank | Penalty does not apply if the order violates the Litany. |
| Challenge Someone Beyond Your Rank | -2 | You may reasonably challenge 1 Rank lower/higher than yourself. |
| Challenge A Leader During Wartime | -2xRank | Applies to any attempts to unseat a leader during an active crisis/conflict. |
| Eat Human Flesh | -2xRank | Kinfolk count as human flesh. Applies indiscriminately, even when due to frenzy. |
| Refuse An Honorable Surrender | -Rank | -Rank Honor, as well. |
| Break The Veil | Variable | Please refer to the section about veil breach and repair. |
Honor
Do
| Sample Behavior | Honor | Notes |
|---|---|---|
| Face Adversity To Protect Others | +1 | Reveal the truth despite risk to your standing/resources, endure hardship (e.g. smear campaign, torture) to protect others |
| Defend those of lower rank (or kinfolk) from unjust treatment | +1 | |
| Accept Responsibility For Failure | +1 | One-time award per failure. You must take concrete steps to repair harm you caused, not just apologies. |
| Mediate A Dispute Fairly And Impartially | +2 |
|
| Preside Over A Just Challenge | +1 |
|
| Seek Justice For Wrongdoing | +1 |
|
| Teach Others Valuable Skills | +1 | You gave time and attention to another Sept member to teach them something that is now reflected on their sheet (such as a Rite). |
| Maintain Fruitful Kin Relations | +1 | After 6 months of play, if you can point to some obsercable, positive outcomes with kin characters (you protected them, taught them, provided resources). N/A at Rank 5. |
| Sacrifice Treasures For Community | Variable | You are sacrificing something represented by Background dots. You get Honor equal to those background dots. It must be for the benefit of anyone but yourself. You do not get this resource back. Example: releasing the spirit of your level 3 Fetish gets you +3 Honor. |
| Uphold Your Commitments Despite Adversity | +2 | You are expected to uphold your commitments (promises, sept positions, etc.) in general, but when something is sabotaging your ability to do so or you must make sacrifices to complete your commitments, that deserves Honor. |
Don't
| Sample Behavior | Honor | Notes |
|---|---|---|
| Break a sworn oath | -Rank | Does not apply to oaths made under duress/coercion. |
| Bear False Testimony | -Rank | -0.5xRank Glory. Double penalty if it's accusations of being Wyrm/Corrupted. |
| Outsource Taboo Breaking | -2xRank |
Being a mixed sept introduces many opportunities but laundering morality is not one of them. Your fellow Fera are individuals, not tools. Lose renown if
|
| Fail to protect someone in your care | -Rank | You must have explicit responsibility (e.g. ward, pack member, student), and there was a reasonable course of action you chose not to take |
| Abuse a position of authority for personal gain | -Rank | Must pair with one or more actions that are cause for negative Honor renown. |
| Abandon Or Refuse Duty Without Cause | -Rank |
Despite being physically capable, you stopped fulfilling responsibilities, forcing others to cover for you. Harano, spiritual crisis, depression are not 'cause': Do Not Suffer Thy People to Tend Thy Sickness. Let No Shade Accuse You. Keep Duty First In Heart. |
| Seek Benefit At Expense Of Allies | -Rank | If you chose the option that benefits you at the expense anyone else in your group, regardless of intent. Does not apply to reasonable self-preservation. |
| Manufacture Or Preside Over An Unjust Challenge | -2 |
|
| Disrupt Ceremonies, Rites, or Meetings | -Rank | Examples: interrupting the ritualist(s), leaving during a critical moment, causing a confrontation, bringing forbidden things or uninvited companions. DOUBLE penalty if your actions constitute deliberate sabotage, desecration, or causes damage that requires action to repair. |
Garou-Specific Honor
While some matters of honor are universal among cultures, the Garou do have their own notions unique to their own.
Do
| Deed | Glory | Notes |
|---|---|---|
| Submit To Those Of Higher Station | +1 |
Only applicable to ranks 0 and 1. After that, this is expected to be a matter of course. But - follow your leaders' orders. Complete missions delegated to you. Don't contradict your betters (or if you do, don't undermine their authority in so doing). |
| Accept An Honorable Surrender | +1 | Only applicable to ranks 0 and 1. After that, such behavior is baseline expectation. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Disrespect Another's Territory/Property | -Rank |
Your actions on another individual or pack's property disrupt any of their usual operations, e.g. you caused property damage, blocked access to something, broke a utility, pissed off the resident spirits. DOUBLE if you cause lasting damage such as weakening the holder's authority or creating persistent danger. |
| Refuse An Honorable Surrender | -Rank | -Rank Glory. Does not apply if surrender was tactically impossible to accept. |
| Break the Veil | Variable | See The Veil section for specifics. |
Wisdom
Do
| Deed | Wisdom | Notes |
|---|---|---|
| Choose Restraint Over Impulse | +2 |
+1 Honor. One of the following must apply:
|
| Put What Is Right Before What Is Personal | +1 |
|
| Be Vigilant Against Bias | +1 |
+1 Honor Either...
|
| Seek Insight To Win An Advantage | +5-Rank | You did your research before you acted. You connected disparate clues others missed. You predicted enemy behavior based on past patterns. You recognized a trap before springing it. |
| Protect the Veil | Variable | See the table about The Veil. Resolution must reduce exposure without escalating fallout. |
| Protect Sacred Sites And Things | +1 | You either ensured that a sacred space or item will only be entered/used by those who honor it, or took proactive steps to handle the consequences of it being breached/mishandled. This includes obfuscating critical information from the unvetted, gatekeeping access, and innovating security measures. Does NOT include fighting threats that already broke in. |
| Preserve And Pursue Knowledge | +1 | Redeemable max 2x a month. Either...
|
| Purify Wyrm-Tainted Places, People, Things | Variable |
+2 Wisdom if ....
Get +1 more Wisdom for each rank tier requirement you fulfill while being a lower rank. So, if you, at rank 1, overcame an obstacle and eradicated the source, you'd get a total of +4. |
| Secure Certain Proof That Someone Is Of the Wyrm | Variable |
You surfaced verifiable evidence that goes beyond accusation, rumor, or coercion. This evidence is something people can observe, not your word alone that you used Sense Wyrm.
|
| Follow Mystic Signs With Discernment | Variable |
You acted meaningfully on an omen, prophetic dream, spirit riddle, or supernatural sign in a way that guided your decisions.
|
Don't
| Deed | Wisdom | Notes |
|---|---|---|
| Choose Impulse Over Restraint | -Rank |
-1 Honor, flat. One of the following must apply
|
| Protect Your Own Interests At The Expense Of Others | -Rank |
-0.5x Rank Honor, double if it involves the use of a fetish. Does not apply to reasonable self-preservation in combat. One of the following:
|
| Neglect Your Own Bias | -Rank |
-0.5xRank Honor. Either...
|
| Compromise Others Through Negligence Or Naivety | -0.5xRank | You may have...
|
| Break The Veil | Variable | See the table about The Veil. |
| Disrespect, Compromise, Or Neglect Sacred Sites And Things | -2xRank | One or more of the following:
|
| Repeat Your Past Mistakes | -2 | -4 Wisdom at Ranks 4 & 5. The wise learn from their mistakes. Based on your current Rank rating, not the rank you were when you first made the mistake. A "mistake" is something you have previously lost Renown for. |
| Bear False Testimony | -0.5xRank |
|
| Misinterpret or Exploit a Mystic Sign | -Rank |
You acted recklessly, self-servingly, or destructively while claiming mystical justification, or leveraged an omen to rationalize a decision you already wanted to make. |
Wisdom Among The Garou
Garou concepts of Wisdom reinforce that their culture must constantly rein in its own engine of destruction. As they reward calm, restraint, and humility in a people born to war. If you compare the various creeds, you'll notice that unique among the Garou's concepts of Wisdom is valuing disciplined restraint of Rage in the service of war, mercy toward the defeated, obedience to hierarchy, and measured judgment. Here are additional grounds for gaining and losing renown among the Garou:
Do
| Deed | Wisdom | Notes |
|---|---|---|
| Exercise Mercy Toward a Defeated Foe | +5-Rank | Accept an honorable surrender, spare a helpless enemy who no longer poses a tactical threat, or prevent packmates from executing a defeated opponent. |
| Defer Action to Listen to Sacred Counsel | +2 | Luna created the Auspices and their Holy Duties for a reason. Gain Wisom when you delay a decision to hear either a Philodox's judgement, a Theurge's spiritual counsel, or a Ragabash's stress-test |
| Yield Tactical Credit to Preserve Hierarchy | +1 | Gained when you take a backseat so a superior can formally lead or support a leader's call you personally disagree with to preserve unity. |
| Correct a Younger Garou Without Humiliation | +1 | Gained when you discipline without shaming, teach without asserting dominance, or prevent another from destroying someone of lower rank for a correctable mistake. |
Don't
| Deed | Wisdom | Notes |
|---|---|---|
| Refuse An Honorable Surrender | -Rank | Lose rank if your foe has yielded, is incapacitated, or is restrained and no longer a combatant, and you execute him. This does not apply to Wyrm combatants. |
| Exploit Rank to Silence Legitimate Dissent | -Rank | Applies if you suppress a lawful Challenge through intimidation or threaten subordinates who raised valid concerns in a respectful/appropriate manner. Hierarchy is paramount to Garou, cheapening it is unwise. |
| Suffer Thy People to Tend Thy Sickness | -Rank | Applies if you refuse healing out of pride, hide contagion, derangement, or spiritual corruption, or neglect your commitments or duties due to a personal crisis. The reasons may be sympathetic, but this is a warrior culture, and you are expected to endure. |
| Succumb To Any Type Of Frenzy | -Rank | Entering Frenzy is one thing, 'Succumbing' is to enter Frenzy and then make no meaningful effort to withdraw, restrain yourself, or minimize harm once aware of the loss of control (e.g. not spending Willpower). We make this adjustment to bring punishment based on choices, not RNJesus's blessings. If you enter Thrall of the Wyrm, you will lose Renown due to the lack of capacity to spend WP: buying Rage up to 6+ is, after all, a choice. |
The Veil
Veil Breaches
| Deed | ALL 3 | Notes |
|---|---|---|
| Minor Veil Breach | -Rank |
Example: shifted briefly in alley and a person saw but was drunk/unreliable. All criteria must apply:
|
| Moderate Veil Breach | -2xRank |
Example: Combat in public park at night that some joggers witnessed. Criteria:
|
| Major Veil Breach | -5xRank |
Example: Crinos combat in public because 'Delirium takes care of that'. Criteria:
|
| Repeated Veil Breach | -Rank | If you have committed any given veil breach within the past year, you additionally lose your Rank's worth across all renown types. |
| Forced to Breach the Veil To Survive | Half Loss | If your exposure was objectively unavoidable, whatever veil breach penalty you would otherwise have faced is cut in half. |
Veil Repair
| Deed | Wisdom & Honor | Notes |
|---|---|---|
| Not Breaking the Veil | +0 | Not shifting in public, using your gifts subtly, avoiding witnesses, etc. is a minimum baseline standard that will not be awarded Renown. |
| Preventing Veil Breach | +1 | Your decisions actively, proactively stopped another from imminently breaking the Veil. For example, you shot out a security camera before a Crinos throwdown - not because you all agreed on it, but because you clocked recklessness and took preventative action. |
| Repairing A Minor Breach You Did Not Cause | +1 | |
| Repairing A Moderate Breach You Did Not Cause | +2 | |
| Repairing A Major Breach You Did Not Cause | +3 |