Rank Requirements
Ragabash
| Rank
|
Any Combination
|
| 1
|
3
|
| 2
|
7
|
| 3
|
13
|
| 4
|
19
|
| 5
|
25
|
|
Theurge
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
0
|
0
|
3
|
| 2
|
1
|
0
|
5
|
| 3
|
2
|
1
|
7
|
| 4
|
4
|
2
|
9
|
| 5
|
4
|
9
|
10
|
|
Philodox
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
0
|
3
|
0
|
| 2
|
1
|
4
|
1
|
| 3
|
2
|
6
|
2
|
| 4
|
3
|
8
|
4
|
| 5
|
4
|
10
|
9
|
|
Galliard
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
2
|
0
|
1
|
| 2
|
4
|
0
|
2
|
| 3
|
4
|
2
|
4
|
| 4
|
7
|
2
|
6
|
| 5
|
9
|
5
|
9
|
|
Ahroun
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
2
|
1
|
0
|
| 2
|
4
|
1
|
1
|
| 3
|
6
|
3
|
1
|
| 4
|
9
|
4
|
2
|
| 5
|
10
|
9
|
4
|
|
Gaining Renown
|
Glory
I shall be valorous,
I shall be dependable,
I shall be generous,
I shall protect the weak,
I shall slay the Wyrm.
|
Honor
I shall be respectful,
I shall be loyal,
I shall be just,
I shall live by my word,
I shall accept all fair challenges.
|
Wisdom
I shall be calm,
I shall be prudent,
I shall be merciful,
I shall think before I act and listen before I think.
|
Glory
Combat and Encounters
Do
| Deed |
Glory |
Notes
|
| For non-combatants, contribute in a fight under pressure |
+5 - Rank |
Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic.
|
| Defeat a Minor Supernatural Threat |
+1 |
See threat levels defined below.
|
| Defeat an Average Supernatural Threat |
+2 |
|
| Defeat a Strong Supernatural Threat |
+3 |
|
| Defeat Powerful Supernatural Threat |
+4 |
|
| ... without a single personal injury |
+1 |
Must be average, strong or powerful threat
|
| ... without any ally getting hurt under your command |
+2 |
Must be average threat or greater, you must have actually given commands
|
| ... and draw first blood |
+1 |
Threat must count as "average" or above. Unavailable at Rank 4, 5.
|
Don't
| Deed |
Glory |
Notes
|
| Flee battle without cause |
-Rank |
"Without cause" means no IC justification would satisfy your auspice/tribe/breed elders.
|
| Make a decision in combat that gets a sept ally killed |
-3x Rank |
-2xRank Wisdom - Double this penalty if the death is a shifter.
|
| Needlessly escalate to combat and then cause lasting consequences |
-Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc.
|
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) |
-Rank |
- -Rank Honor
- -Rank Wisdom
- For instance, the Battle Master gave you orders. You took artistic liberty, rustling up complications.
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.
Relations And Society
Do
| Deed |
Glory |
Notes
|
| Answer a call to arms at your expense |
+1 |
Sacrificing something tangible to go fight (e.g. your resources, your job)
|
| Defend those of lower rank (or kinfolk) from unjust treatment |
+5 - Rank |
- +5 - Rank Honor
- N/A at Rank 5.
|
| Participate In Just Challenges |
+1 |
- +2 Honor
- Applicable to those in the challenge only, not judge or audience
- Challenge must be about something that MATTERS to the sept/pack, e.g. contesting fitness for leadership. Not to be confused with a rank challenge. Rank difference between opponents within 1.
|
| Reveal, with proof, a Gaian is Wyrm |
+3 |
+4 Wisdom
|
Don't
| Deed |
Glory |
Notes
|
| Manufacture An Unjust Challenge |
-1 |
- -2 Honor
- e.g. Breaking the agreed-upon rules
|
| Preside Over An Unjust Challenge |
-1 |
- -2 Honor
- e.g. When you witness violations of the rules, intervene. If you see the terms of a challenge are unjust, or an unreasonable, relevant power gap in its participants, do not preside over it.
|
| Bear False Testimony That A Gaian is Wyrm |
-Rank |
-2x Rank Honor. Double penalty if the accusation causes lasting harm.
|
Garou-Specific Glory
The Fera have concepts of Glory they do not share with Garou, who have moot culture, specific rites, and idealize the valor of a last stand and remarkable resilience.
Do
| Deed |
Glory |
Notes
|
| Emerge From Battle And... |
|
|
| Survive a Toxic Waste Attack |
+2 |
This is in reference to Toxic Waste & Radiation damage (see p 259, W20 Core).
|
| Survive an Incapacitating Wound |
+2 |
|
| Survive Silver Weapons used against you |
+2 |
Enemy must have actually rolled to attack you, not just brandish it.
|
| Receive The Rite of Wounding |
+1 |
+2 Glory
|
| Go To A Moot And Tell a story that... |
|
|
| ...inspires other characters to concrete action |
+2 |
- +2 Wisdom
- Another player character, due to your story, undertakes a quest, volunteers for dangerous duty, forms/joins a pack, etc.
|
| ... praises the deeds of others |
+0.5 |
+0.5 Wisdom. Double reward if they are NOT in your own pack.
|
Don't
| Deed |
Glory |
Notes
|
| Succumb to Fox Frenzy |
-Rank |
-Rank Wisdom
|
| Disrespect Those Of Higher Station |
-Rank |
Disrespect is measured in impact, not intent, and when it comes to renown loss, requires all 3:
- The authority was legitimate, not acting against the Litany
- Your actions undermined or defied their orders, or encouraged others to do so
|
| Disobey a rightful Sept authority |
-Rank |
Penalty does not apply if the order violates the Litany.
|
| Challenge Someone Beyond Your Rank |
-2 |
You may reasonably challenge 1 Rank lower/higher than yourself.
|
| Challenge A Leader During Wartime |
-2xRank |
Applies to any attempts to unseat a leader during an active crisis/conflict.
|
| Eat Human Flesh |
-2xRank |
Kinfolk count as human flesh. Applies indiscriminately, even when due to frenzy.
|
| Refuse An Honorable Surrender |
-Rank |
-Rank Honor, as well.
|
| Break The Veil |
Variable |
Please refer to the section about veil breach and repair.
|
Honor
Do
| Sample Behavior |
Honor |
Notes
|
| Face Adversity To Protect Others |
+1 |
Reveal the truth despite risk to your standing/resources, endure hardship (e.g. smear campaign, torture) to protect others
|
| Defend those of lower rank (or kinfolk) from unjust treatment |
+1 |
|
| Accept Responsibility For Failure |
+1 |
One-time award per failure. You must take concrete steps to repair harm you caused, not just apologies.
|
| Mediate A Dispute Fairly And Impartially |
+2 |
- You have no stake in the outcome.
- Either all involved parties are in your pack, or NONE are in your pack.
- All involved parties accepted the resolution.
|
| Preside Over A Just Challenge |
+1 |
- You must have no stake in the outcome.
- Either all involved parties are in your pack, or NONE are in your pack.
|
| Seek Justice For Wrongdoing |
+1 |
- Not applicable to rank 4, 5 as this becomes a baseline expectation
- The 'wrongdoing' must have occured to a sept member.
- Your pursuit of justice must be acknowledged by those who can enforce it.
|
| Teach Others Valuable Skills |
+1 |
You gave time and attention to another Sept member to teach them something that is now reflected on their sheet (such as a Rite).
|
| Maintain Fruitful Kin Relations |
+1 |
After 6 months of play, if you can point to some obsercable, positive outcomes with kin characters (you protected them, taught them, provided resources). N/A at Rank 5.
|
| Sacrifice Treasures For Community |
Variable |
You are sacrificing something represented by Background dots. You get Honor equal to those background dots. It must be for the benefit of anyone but yourself. You do not get this resource back. Example: releasing the spirit of your level 3 Fetish gets you +3 Honor.
|
| Uphold Your Commitments Despite Adversity |
+2 |
You are expected to uphold your commitments (promises, sept positions, etc.) in general, but when something is sabotaging your ability to do so or you must make sacrifices to complete your commitments, that deserves Honor.
|
Don't
| Sample Behavior |
Honor |
Notes
|
| Break a sworn oath |
-Rank |
Does not apply to oaths made under duress/coercion.
|
| Bear False Testimony |
-Rank |
-0.5xRank Glory. Double penalty if it's accusations of being Wyrm/Corrupted.
|
| Outsource Taboo Breaking |
-2xRank |
Being a mixed sept introduces many opportunities but laundering morality is not one of them. Your fellow Fera are individuals, not tools. Lose renown if
- An action is forbidden to you (e.g. Garou can't eat human flesh)
- You asked/hired someone else unbound to do that action (Garou has a Rokea eat a corpse).
|
| Fail to protect someone in your care |
-Rank |
You must have explicit responsibility (e.g. ward, pack member, student), and there was a reasonable course of action you chose not to take
|
| Abuse a position of authority for personal gain |
-Rank |
Must pair with one or more actions that are cause for negative Honor renown.
|
| Abandon Or Refuse Duty Without Cause |
-Rank |
Despite being physically capable, you stopped fulfilling responsibilities, forcing others to cover for you. Harano, spiritual crisis, depression are not 'cause': Do Not Suffer Thy People to Tend Thy Sickness. Let No Shade Accuse You. Keep Duty First In Heart.
|
| Seek Benefit At Expense Of Allies |
-Rank |
If you chose the option that benefits you at the expense anyone else in your group, regardless of intent. Does not apply to reasonable self-preservation.
|
| Manufacture Or Preside Over An Unjust Challenge |
-2 |
|
| Disrupt Ceremonies, Rites, or Meetings |
-Rank |
Examples: interrupting the ritualist(s), leaving during a critical moment, causing a confrontation, bringing forbidden things or uninvited companions. DOUBLE penalty if your actions constitute deliberate sabotage, desecration, or causes damage that requires action to repair.
|
Garou-Specific Honor
While some matters of honor are universal among cultures, the Garou do have their own notions unique to their own.
Do
| Deed |
Glory |
Notes
|
| Submit To Those Of Higher Station |
+1 |
Only applicable to ranks 0 and 1. After that, this is expected to be a matter of course. But - follow your leaders' orders. Complete missions delegated to you. Don't contradict your betters (or if you do, don't undermine their authority in so doing).
|
| Accept An Honorable Surrender |
+1 |
Only applicable to ranks 0 and 1. After that, such behavior is baseline expectation.
|
Don't
| Deed |
Glory |
Notes
|
| Disrespect Another's Territory/Property |
-Rank |
Your actions on another individual or pack's property disrupt any of their usual operations, e.g. you caused property damage, blocked access to something, broke a utility, pissed off the resident spirits. DOUBLE if you cause lasting damage such as weakening the holder's authority or creating persistent danger.
|
| Refuse An Honorable Surrender |
-Rank |
-Rank Glory. Does not apply if surrender was tactically impossible to accept.
|
| Break the Veil |
Variable |
See The Veil section for specifics.
|
Wisdom
Do
| Deed |
Wisdom |
Notes
|
| Protect the Veil |
Variable |
See the table about The Veil.
|
| Protect Sacred Sites |
+1 |
You played a part in conflict resolution, physical or otherwise, within a Caern or ritual space to protect said space.
|
Don't
| Deed |
Wisdom |
Notes
|
| Succumb To Any Type Of Frenzy |
-1 |
|
| Make Decisions That Cause Avoidable Consequences |
-1 |
Such as escalating to combat when negotiation would do, causing new enemies and/or having to evade authority.
|
| Make Commitments You Can't Fulfill |
-Rank |
You agree to a commitment (sept position, mission objective, etc.) and fail. Learn your limitations.
|
| Break the Veil |
Variable |
See the table about The Veil.
|
The Veil
Veil Breaches
| Deed |
ALL 3 |
Notes
|
| Minor Veil Breach |
-Rank |
Example: shifted briefly in alley and a person saw but was drunk/unreliable. All criteria must apply:
- 1-3 witnesses
- Room for plausible deniability ("Did I just see...?")
- No recording/evidence
- Containable within a single action (e.g. some gaslighting, quick cover story)
|
| Moderate Veil Breach |
-2xRank |
Example: Combat in public park at night that some joggers witnessed. Criteria:
- 4+ witnesses
- Said witnesses are certain of what they saw
- Evidence created but retrievable (e.g. CCTV footage you can erase)
- Required multiple actions to contain (e.g. coordinated cover story, bribes)
|
| Major Veil Breach |
-5xRank |
Example: Crinos combat in public because 'Delirium takes care of that'. Criteria:
- 10+ witnesses
- Evidence created and distributed (e.g. news coverage starting)
- Required coordinated efforts from multiple characters to contain (e.g. multiple scenes, resource expenditure)
- Authorities involved (police investigating, government agency attention)
- Cleanup took multiple sessions
|
| Repeated Veil Breach |
-Rank |
If you have committed any given veil breach within the past year, you additionally lose your Rank's worth across all renown types.
|
| Forced to Breach the Veil To Survive |
Half Loss |
If your exposure was objectively unavoidable, whatever veil breach penalty you would otherwise have faced is cut in half.
|
Veil Repair
| Deed |
Wisdom & Honor |
Notes
|
| Not Breaking the Veil |
+0 |
Not shifting in public, using your gifts subtly, avoiding witnesses, etc. is a minimum baseline standard that will not be awarded Renown.
|
| Preventing Veil Breach |
+1 |
Your decisions actively, proactively stopped another from imminently breaking the Veil. For example, you shot out a security camera before a Crinos throwdown - not because you all agreed on it, but because you clocked recklessness and took preventative action.
|
| Repairing A Minor Breach You Did Not Cause |
+1 |
|
| Repairing A Moderate Breach You Did Not Cause |
+2 |
|
| Repairing A Major Breach You Did Not Cause |
+3 |
|