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From RetroMUX

Do

Deed Wisdom Notes
Choose Restraint Over Impulse +2

+1 Honor. One of the following must apply:

  • Verified your suspicions before taking drastic action.
  • De-escalated a volatile situation.
  • Seized opportunities to negotiate (e.g. parley during a winning battle).
Put What Is Right Before What Is Personal +1
  • +1 Honor. One of the following must apply:
  • Resisted acting immediately while angry or frightened, when doing so would have earned a new enemy.
  • Chose not to retract a decision despite personal adversity, leading to later, concrete group benefit.
  • Released the Spirit from a personal Fetish.
  • Forfeited an opportunity for personal gain by stepping aside due to conflict of interest.
  • Prevented a major escalation or imminent harm by choosing a compromise that left you wanting.
  • Shared critical knowledge or resources despite personal consequences on resources/reputation.
Be Vigilant Against Bias +1

+1 Honor Either...

  • You voluntarily stepped aside due to incapacity, conflict of interest, or compromised judgment.
  • You applied consequences, accountability, or censure to someone you care about or are allied with.
Seek Insight To Win An Advantage +5-Rank You did your research before you acted. You connected disparate clues others missed. You predicted enemy behavior based on past patterns. You recognized a trap before springing it.
Protect the Veil Variable See the table about The Veil. Resolution must reduce exposure without escalating fallout.
Protect Sacred Sites And Things +1 You either ensured that a sacred space or item will only be entered/used by those who honor it, or took proactive steps to handle the consequences of it being breached/mishandled. This includes obfuscating critical information from the unvetted, gatekeeping access, and innovating security measures. Does NOT include fighting threats that already broke in.
Preserve And Pursue Knowledge +1 Redeemable max 2x a month. Either...
  • You learned or taught another how to use a Gift or a Rite.
  • You trained up someone's skill set as mentor to a dot rating of 2 ('competent') or higher.
  • You entered a mentor-mentee relationship and have at least 1 scene log dedicated to training.
  • You volunteered objectively useful advice/counsel on specific concepts that translate into Abilities.
  • You created a talen or fetish.
Purify Wyrm-Tainted Places, People, Things Variable

+2 Wisdom if ....

  • Ranks 0 and 1: You did it at all.
  • Rank 2: You overcame a specific obstacle (security measures, enemies) to do so.
  • Rank 3+: You overcame an obstacle AND eradicated the source so it will not re-occur.

Get +1 more Wisdom for each rank tier requirement you fulfill while being a lower rank. So, if you, at rank 1, overcame an obstacle and eradicated the source, you'd get a total of +4.

Secure Certain Proof That Someone Is Of the Wyrm Variable

You surfaced verifiable evidence that goes beyond accusation, rumor, or coercion. This evidence is something people can observe, not your word alone that you used Sense Wyrm.

  • +2 for exposing humans, kinfolk
  • +3 for exposing objects or areas (e.g. identifying a Pentex front)
  • +6 for exposing a shifter
Follow Mystic Signs With Discernment Variable

You acted meaningfully on an omen, prophetic dream, spirit riddle, or supernatural sign in a way that guided your decisions.

  • +1 if it reveals useful information or a minor supernatural resource (talen, spirit contact, hidden locus)
  • +3 if it secures a strategic or tactical advantage, prevents a major failure, or averts significant harm
  • +5 if it validated major prophecy that alters sept, faction, or regional conditions in a lasting way

Don't

Deed Wisdom Notes
Choose Impulse Over Restraint -Rank

-1 Honor, flat. One of the following must apply

  • Took drastic action without verifying assumptions/suspicions first.
  • Decision-making removed all opportunity for others (including non-Wyrm enemies) to negotiate.
  • Refused opportunities to negotiate when so presented.
  • Fought a powerful foe without aid (see Combat Threat Levels for 'powerful' threats).
  • Deviated from an agreed-on plan during combat for reasons other than preservation of life
Protect Your Own Interests At The Expense Of Others -Rank

-0.5x Rank Honor, double if it involves the use of a fetish. Does not apply to reasonable self-preservation in combat. One of the following:

  • Took drastic/escalating action in the presence of others not suited for combat in response to harassment/insult/intimidation.
  • Decision-making protected one's ego, status, or resources at the knowing expense of allies.
  • Refusal to course-correct in the face of new information led to otherwise preventable consequences.
  • Failure or refusal to step aside in a matter after conflict of interest is identified by self or others.
  • Refusal to compromise or accept an imperfect solution fails to prevented a major escalation or imminent harm.
  • Decision to hoard critical knowledge or resources creates avoidable work or hardship for allies.
Neglect Your Own Bias -Rank

-0.5xRank Honor. Either...

  • You identified your own incapacity, conflict of interest, or compromised judgment and yet did not recuse yourself.
  • Someone you care about was at fault and you took action to prevent consequences or exposure of their wrongdoing.
Compromise Others Through Negligence Or Naivety -0.5xRank You may have...
  • Revealed identities, relationships, patrol habits, defenses, or vulnerabilities in unsecured spaces.
  • Failed to vet individuals before bringing them to sensitive locations, meetings, or sacred spaces.
  • Discussed sept movements, leadership, or assets where surveillance was plausible (e.g. outside of the caern or pack territory).
  • Acted without accounting for retaliation/infiltration despite being aware of enemy/conflict, thus failing to prevent it.
Break The Veil Variable See the table about The Veil.
Disrespect, Compromise, Or Neglect Sacred Sites And Things -2xRank One or more of the following:
  • Bringing unvetted individuals to a protected location.
  • Discussing locations or access methods in unsecured spaces.
  • Failing to respond to a known security vulnerability.
  • Disruptive behavior during a ceremony or Moot.
  • Breaking a Fetish or using it in a manner contrary to the terms of the Spirit within it.
Repeat Your Past Mistakes -2 -4 Wisdom at Ranks 4 & 5. The wise learn from their mistakes. Based on your current Rank rating, not the rank you were when you first made the mistake. A "mistake" is something you have previously lost Renown for.
Bear False Testimony -0.5xRank
  • -Rank Honor, -0.5xRank Glory
  • Double penalty if it's an accusation of someone else (including a human) being Of the Wyrm.
  • Triple penalty if it's an accusation of a Garou or Fera being Of the Wyrm.
Misinterpret or Exploit a Mystic Sign -Rank
You acted recklessly, self-servingly, or destructively while claiming mystical justification, or leveraged an omen to rationalize a decision you already wanted to make.