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From RetroMUX

Combat and Encounters

Do

Deed Glory Notes
For non-combatants, contribute in a fight under pressure +5 - Rank Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic.
Defeat a Minor Supernatural Threat +1 See threat levels defined below.
Defeat an Average Supernatural Threat +2
Defeat a Strong Supernatural Threat +3
Defeat Powerful Supernatural Threat +4
... without a single personal injury +1 Must be average, strong or powerful threat
... without any ally getting hurt under your command +2 Must be average threat or greater, you must have actually given commands
... and draw first blood +1 Threat must count as "average" or above. Unavailable at Rank 4, 5.

Don't

Deed Glory Notes
Flee battle without cause -Rank "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders.
Make a decision in combat that gets a sept ally killed -3x Rank -2xRank Wisdom - Double this penalty if the death is a shifter.
Needlessly escalate to combat and then cause lasting consequences -Rank
  • -Rank Wisdom

There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc.

Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) -Rank
  • -Rank Honor
  • -Rank Wisdom
  • For instance, the Battle Master gave you orders. You took artistic liberty, rustling up complications.

Combat Threat Levels

  • Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
  • Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
  • Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
  • Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.