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General Flaws

[+/-] General Flaws
Flaw Cost Allowed Type Source Details

Changeling Flaws

[+/-] Changeling Flaws
Flaw Cost Allowed Type Source Details

Mage Flaws

[+/-] Mage Flaws
Flaw Cost Allowed Type Source Details

Shifter Flaws

[+/-] Shifter Flaws
Flaw Cost Allowed Type Source Details
Animal Musk 1 Shifter Physical W20 Core, pg 473 Synopsis: You have the odor of an animal, even in Homid form.

System: Whenever you are indoors or in a crowd of people, you make all Social rolls at a +2 difficulty. Outdoors or in situations where you can distance yourself from humans, your odor is not noticeable. Wolves (and lupus-born Garou) take little notice of this Flaw.
Notes:

Kinfolk Flaws

[+/-] Kinfolk Flaws
Flaw Cost Allowed Type Source Details
Barren/Sterile 4 Kinfolk Physical W20 Core, pg 382 Synopsis: For Kinfolk who serve werewolves as perpetuators of the species, inability to reproduce is a serious Flaw indeed. Not only does it carry a social stigma, it may also incur abuse, neglect, or even exile.

System: Kinfolk who can’t reproduce lose a great deal of their value in Garou eyes. For obvious reasons, vampire and wraith who were Kin can’t take this Flaw
Notes:

Inferiority Complex 1 Kinfolk Mental W20 Core, pg 382 Synopsis: Nope, you’re not worthy. Never have been, never will be.

System: In situations requiring you to take charge or be personally responsible, all your difficulties are raised by one.
Notes:

Ulterior Motive 2 Kinfolk Mental W20 Core, pg 382 Synopsis: Something other than love and respect for your Garou relatives and Kinfolk guides your actions. This “something” may be as simple as greed or a lust for vengeance; you could also be a traitor working for an outside agency. Whatever the case, this ulterior motive holds your ultimate loyalty.

System: Should someone suspect things aren’t as they seem, you could be in big trouble. This Flaw makes a good complement for the Flaw: Dark Secret (W20 Core, pg 480).
Notes:

Outsider 2 Kinfolk Social W20 Core, pg 382 Synopsis: Because of rumors (true or not), an ill-done deed, poor decision, or some other character flaw, you have a poor reputation among Kinfolk and Garou. They don’t necessarily hurt you, but they let you know you aren’t welcome in their camps or homes.

System: Make all Social rolls involving interaction with werewolves and Kin at +2 difficulty.
Notes:

Veiled 5 Kinfolk Supernatural W20 Core, pg 383 Synopsis: For some reason, you’re not immune to the Delirium.

System: Gifts such as Part the Veil and the Rending of the Veil rite have no effect on you. You do receive a +1 bonus on the Delirium chart (p. 263) and retain all memories of what you see, but the sight of a Garou in Crinos form still invokes some sort of instinctive, uncontrollable reaction in you. This may convince Garou you’re not really Kinfolk, reduce your likelihood of finding a Garou mate, or throw your heritage into question.
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Vampire Flaws

[+/-] Vampire Flaws
Flaw Cost Allowed Type Source Details

Ghouls and Revenant Flaws

[+/-] Ghoul and Revenant Flaws
Flaw Cost Allowed Type Source Details

Wraith Flaws

[+/-] Wraith Flaws
Flaw Cost Allowed Type Source Details