Jump to content

Template:BaseGloryTableCombat

From RetroMUX

Combat and Encounters

Do

Deed Glory Notes
For non-combatants, contribute in a fight under pressure +5 - Rank Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic.
Defeat a Minor Supernatural Threat +1 See threat levels defined below.
Defeat an Average Supernatural Threat +2
Defeat a Strong Supernatural Threat +3
Defeat Powerful Supernatural Threat +4
... without a single personal injury +1 Must be average, strong or powerful threat
... without any ally getting hurt under your command +2 Must be average threat or greater, you must have actually given commands
... and draw first blood +1 Threat must count as "average" or above. Unavailable at Rank 4, 5.

Don't

Deed Glory Notes
Flee battle without cause -Rank "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders.
Make a decision in combat that gets a sept ally killed -3x Rank -2xRank Wisdom - Double this penalty if the death is a shifter.
Needlessly escalate to combat and then cause lasting consequences -Rank
  • -Rank Wisdom

There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc.

Refuse an honorable surrender. -Rank -Rank Honor. Does not apply if surrender was tactically impossible to accept.
Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) -Rank
  • -Rank Honor
  • -Rank Wisdom
  • For instance, the Battle Master gave you orders. You took artistic liberty, rustling up complications.

Combat Threat Levels

A "minor" threat satisfies 2+ of the following:

  • Combat took less than 3 rounds
  • Nobody took more than 3 damage
  • Nobody spent over 3 WP+Rage

An "average" threat satisfies 2+ of the following:

  • Combat took 3-5 rounds
  • Enemy rolled 5+ damage dicepool
  • Shifter took at least 3 damage

A "strong" threat satisfies 2+ of the following:

  • Combat took 6+ rounds
  • Enemy rolled 10+ damage dicepool
  • Shifter took at least 5 damage
  • Rage/WP had to be spent each turn

A "powerful" threat satisfies 2+ of the following:

  • Combat took 6+ rounds
  • Enemy rolled 15+ damage dicepool
  • Shifter was Mauled/Incapacitated
  • Shifter exhausted all WP + Rage to win