Rank Requirements
Ragabash
| Rank
|
Any Combination
|
| 1
|
3
|
| 2
|
7
|
| 3
|
13
|
| 4
|
19
|
| 5
|
25
|
|
Theurge
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
0
|
0
|
3
|
| 2
|
1
|
0
|
5
|
| 3
|
2
|
1
|
7
|
| 4
|
4
|
2
|
9
|
| 5
|
4
|
9
|
10
|
|
Philodox
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
0
|
3
|
0
|
| 2
|
1
|
4
|
1
|
| 3
|
2
|
6
|
2
|
| 4
|
3
|
8
|
4
|
| 5
|
4
|
10
|
9
|
|
Galliard
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
2
|
0
|
1
|
| 2
|
4
|
0
|
2
|
| 3
|
4
|
2
|
4
|
| 4
|
7
|
2
|
6
|
| 5
|
9
|
5
|
9
|
|
Ahroun
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
2
|
1
|
0
|
| 2
|
4
|
1
|
1
|
| 3
|
6
|
3
|
1
|
| 4
|
9
|
4
|
2
|
| 5
|
10
|
9
|
4
|
|
Gaining Renown
|
Glory Creed
I shall be valorous,
I shall be dependable,
I shall be generous,
I shall protect the weak,
I shall slay the Wyrm.
|
Code of Honor
I shall be respectful,
I shall be loyal,
I shall be just,
I shall live by my word,
I shall accept all fair challenges.
|
Creed of Wisdom
I shall be calm,
I shall be prudent,
I shall be merciful,
I shall think before I act and listen before I think.
|
Glory
Combat and Encounters
Do
| Deed |
Glory |
Notes
|
| For non-combatants, contribute in a fight under pressure |
+5 - Rank |
Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic.
|
| Defeat a Minor Supernatural Threat |
+1 |
See threat levels defined below.
|
| Defeat an Average Supernatural Threat |
+2 |
|
| Defeat a Strong Supernatural Threat |
+3 |
|
| Defeat Powerful Supernatural Threat |
+4 |
|
| ... without a single personal injury |
+1 |
Must be average, strong or powerful threat
|
| ... without any ally getting hurt under your command |
+2 |
Must be average threat or greater, you must have actually given commands
|
| ... and draw first blood |
+1 |
Threat must count as "average" or above. Unavailable at Rank 4, 5.
|
Don't
| Deed |
Glory |
Notes
|
| Flee battle without cause |
-Rank |
"Without cause" means no IC justification would satisfy your auspice/tribe/breed elders.
|
| Make a decision in combat that gets a sept ally killed |
-3x Rank |
-2xRank Wisdom - Double this penalty if the death is a shifter.
|
| Needlessly escalate to combat and then cause lasting consequences |
-Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc.
|
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) |
-Rank |
- -Rank Honor
- -Rank Wisdom
- For instance, the Battle Master gave you orders. You took artistic liberty, rustling up complications.
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.
|-
| Choosing not to act when intervention could have prevented injury || -5x Rank ||
|-
| Choosing not to act when intervention could have prevented death || -10x Rank ||
|-
| Surviving an Incapacitating Wound || +2 ||
|-
| Surviving Silver Weapons used against you || +2 || Enemy must have actually rolled to attack you, not just brandish it
|-
| Using a Klaive in 3 combats || +2 ||
+1 Honor
Rewarded once (adaptation of "after 3 months of use")
|-
| Using a Grand Klaive in 3 combats || +3 ||
+2 Honor
Rewarded once (adaptation of "after 3 months of use")
|-
| Drawing First Blood in Combat || +1 ||
Unavailable at Rank 4, 5.
Threat must count as "average" or above
|-
| Succumbing to Fox Frenzy || -Rank || -Rank Wisdom
|-
|}
Relations And Society
Do
| Deed |
Glory |
Notes
|
| Answer a call to arms at your expense |
+1 |
Sacrificing something tangible to go fight (e.g. your resources, your job)
|
| Defend those of lower rank (or kinfolk) from unjust treatment |
+5 - Rank |
- +5 - Rank Honor
- N/A at Rank 5.
|
| Participate In Just Challenges |
+1 |
- +2 Honor
- Applicable to those in the challenge only, not judge or audience
- Challenge must be about something that MATTERS to the sept/pack, e.g. contesting fitness for leadership. Not to be confused with a rank challenge. Rank difference between opponents within 1.
|
| Reveal, with proof, a Gaian is Wyrm |
+3 |
+4 Wisdom
|
Don't
| Deed |
Glory |
Notes
|
| Manufacture An Unjust Challenge |
-1 |
- -2 Honor
- e.g. Breaking the agreed-upon rules
|
| Preside Over An Unjust Challenge |
-1 |
- -2 Honor
- e.g. When you witness violations of the rules, intervene. If you see the terms of a challenge are unjust, or an unreasonable, relevant power gap in its participants, do not preside over it.
|
| Bear False Testimony That A Gaian is Wyrm |
-Rank |
-2x Rank Honor. Double penalty if the accusation causes lasting harm.
|
|-
| Sept position produced measurable benefit || +4 - Rank ||
- +3 Honor
- N/A to ranks 4 & 5
- Can be redeemed up to 3x a year
- Examples: Warder repelled invasion, Truthcatcher exposed a scandal
|-
|Fulfilled sworn commitment despite hardship ||+4 - Rank ||
- +2 Honor, N/A to ranks 4 & 5
- Must have made a specific, documented promise IC (e.g. "I will avenge this Kin")
- Must have paid a personal cost/sacrifice (e.g. forfeited something valuable)
|-
| Refusal to fulfill the required duties of your sept position || -1 ||
- 2 Honor, -1 Wisdom
- If Rank 4, 5: -2 Glory, -4 Honor, -2 Wisdom
|-
|}
Mystical & Spiritual
Do
| Deed |
Glory |
Notes
|
| Reveal, with proof, a Gaian is Wyrm |
+3 |
+4 Wisdom
|
| Complete a successful umbral spirit quest |
+1 |
- +1 Wisdom
- A quest has a clear spirit-given objective with meaningful stakes. Simply traveling in the Umbra does not count.
|
| Explore dangerous umbral realms and live to tell the tale. |
+2 |
Danger needs to be encountered on-screen, with dice rolls.
|
|-
| Participating in a successful Great Hunt Rite || +3 ||
|-
| Participating in a failed Great Hunt Rite || -2 ||
|-
! At a Moot, tell a story that... !! Glory !! Notes
|-
| ...inspires other characters to concrete action || +2 ||
- +2 Wisdom
- Another player character, due to your story, undertakes a quest, volunteers for dangerous duty, forms/joins a pack, etc.
|-
| ... teaches others lost lore or tribal history they didn't know || + 1 ||
- +1 Wisdom
- Must actually be a true story
|-
| ... praises the deeds of others not in your pack || +1 || +1 Wisdom
|-
| ... praises the deeds of your own pack || +0.5 || +0.5 Wisdom
|}
Honor
Combat and Encounters
Don't
| Deed |
Honor |
Notes
|
| Stray from an agreed-on plan, leading to consequences in combat (or combat itself) |
-Rank |
-Rank Glory, -Rank Wisdom
|
| Deliberately harm shifter/kin without just cause |
-Rank |
Sanctioned challenges, self defense and attacking the corrupted are just cause
|
| Refuse An Honorable Surrender |
-Rank |
- -Rank Glory
- Killed or continued harming enemy who observably yielded. Does not apply if surrender was tactically impossible to accept (e.g., in the middle of larger battle).
|
Wisdom