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Rank Requirements

Ragabash

Rank Any Combination
1 3
2 7
3 13
4 19
5 25

Theurge

Rank Glory Honor Wisdom
1 0 0 3
2 1 0 5
3 2 1 7
4 4 2 9
5 4 9 10

Philodox

Rank Glory Honor Wisdom
1 0 3 0
2 1 4 1
3 2 6 2
4 3 8 4
5 4 10 9

Galliard

Rank Glory Honor Wisdom
1 2 0 1
2 4 0 2
3 4 2 4
4 7 2 6
5 9 5 9

Ahroun

Rank Glory Honor Wisdom
1 2 1 0
2 4 1 1
3 6 3 1
4 9 4 2
5 10 9 4


Gaining Renown

Glory Creed
I shall be valorous,
I shall be dependable,
I shall be generous,
I shall protect the weak,
I shall slay the Wyrm.

Code of Honor
I shall be respectful,
I shall be loyal,
I shall be just,
I shall live by my word,
I shall accept all fair challenges.

Creed of Wisdom
I shall be calm,
I shall be prudent,
I shall be merciful,
I shall think before I act and listen before I think.

Glory

Combat and Encounters

Do

Deed Glory Notes
For non-combatants, contribute in a fight under pressure +5 - Rank Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic.
Defeat a Minor Supernatural Threat +1 See threat levels defined below.
Defeat an Average Supernatural Threat +2
Defeat a Strong Supernatural Threat +3
Defeat Powerful Supernatural Threat +4
... without a single personal injury +1 Must be average, strong or powerful threat
... without any ally getting hurt under your command +2 Must be average threat or greater, you must have actually given commands
... and draw first blood +1 Threat must count as "average" or above. Unavailable at Rank 4, 5.

Don't

Deed Glory Notes
Flee battle without cause -Rank "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders.
Make a decision in combat that gets a sept ally killed -3x Rank -2xRank Wisdom - Double this penalty if the death is a shifter.
Needlessly escalate to combat and then cause lasting consequences -Rank
  • -Rank Wisdom

There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc.

Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) -Rank
  • -Rank Honor
  • -Rank Wisdom
  • For instance, the Battle Master gave you orders. You took artistic liberty, rustling up complications.

Combat Threat Levels

  • Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
  • Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
  • Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
  • Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.

|- | Surviving an Incapacitating Wound || +2 || |- | Surviving Silver Weapons used against you || +2 || Enemy must have actually rolled to attack you, not just brandish it |- | Using a Klaive in 3 combats || +2 || +1 Honor Rewarded once (adaptation of "after 3 months of use") |- | Using a Grand Klaive in 3 combats || +3 || +2 Honor Rewarded once (adaptation of "after 3 months of use") |- | Drawing First Blood in Combat || +1 || Unavailable at Rank 4, 5. Threat must count as "average" or above |}

Honor

Wisdom