Rank Requirements
Ragabash
| Rank
|
Any Combination
|
| 1
|
3
|
| 2
|
7
|
| 3
|
13
|
| 4
|
19
|
| 5
|
25
|
|
Theurge
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
0
|
0
|
3
|
| 2
|
1
|
0
|
5
|
| 3
|
2
|
1
|
7
|
| 4
|
4
|
2
|
9
|
| 5
|
4
|
9
|
10
|
|
Philodox
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
0
|
3
|
0
|
| 2
|
1
|
4
|
1
|
| 3
|
2
|
6
|
2
|
| 4
|
3
|
8
|
4
|
| 5
|
4
|
10
|
9
|
|
Galliard
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
2
|
0
|
1
|
| 2
|
4
|
0
|
2
|
| 3
|
4
|
2
|
4
|
| 4
|
7
|
2
|
6
|
| 5
|
9
|
5
|
9
|
|
Ahroun
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1
|
2
|
1
|
0
|
| 2
|
4
|
1
|
1
|
| 3
|
6
|
3
|
1
|
| 4
|
9
|
4
|
2
|
| 5
|
10
|
9
|
4
|
|
Gaining Renown
|
Glory Creed
I shall be valorous,
I shall be dependable,
I shall be generous,
I shall protect the weak,
I shall slay the Wyrm.
|
Code of Honor
I shall be respectful,
I shall be loyal,
I shall be just,
I shall live by my word,
I shall accept all fair challenges.
|
Creed of Wisdom
I shall be calm,
I shall be prudent,
I shall be merciful,
I shall think before I act and listen before I think.
|
Glory
Combat and Encounters
Do
| Deed |
Glory |
Notes
|
| For non-combatants, contribute in a fight under pressure |
+5 - Rank |
Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic.
|
| Defeat a Minor Supernatural Threat |
+1 |
See threat levels defined below.
|
| Defeat an Average Supernatural Threat |
+2 |
|
| Defeat a Strong Supernatural Threat |
+3 |
|
| Defeat Powerful Supernatural Threat |
+4 |
|
| ... without a single personal injury |
+1 |
Must be average, strong or powerful threat
|
| ... without any ally getting hurt under your command |
+2 |
Must be average threat or greater, you must have actually given commands
|
| ... and draw first blood |
+1 |
Threat must count as "average" or above. Unavailable at Rank 4, 5.
|
Don't
| Deed |
Glory |
Notes
|
| Flee battle without cause |
-Rank |
"Without cause" means no IC justification would satisfy your auspice/tribe/breed elders.
|
| Make a decision in combat that gets a sept ally killed |
-3x Rank |
-2xRank Wisdom - Double this penalty if the death is a shifter.
|
| Needlessly escalate to combat and then cause lasting consequences |
-Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc.
|
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) |
-Rank |
- -Rank Honor
- -Rank Wisdom
- For instance, the Battle Master gave you orders. You took artistic liberty, rustling up complications.
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.
|-
| Surviving an Incapacitating Wound || +2 ||
|-
| Surviving Silver Weapons used against you || +2 || Enemy must have actually rolled to attack you, not just brandish it
|-
| Using a Klaive in 3 combats || +2 ||
+1 Honor
Rewarded once (adaptation of "after 3 months of use")
|-
| Using a Grand Klaive in 3 combats || +3 ||
+2 Honor
Rewarded once (adaptation of "after 3 months of use")
|-
| Drawing First Blood in Combat || +1 ||
Unavailable at Rank 4, 5.
Threat must count as "average" or above
|}
Honor
Wisdom