Vampire

Timeline of Houston
Early 1800s
- Founding Nights
Circa 1837
- Houston is founded. Soon after, Kindred of the Camarilla establish a quiet foothold.
- A Toreador Prince, name lost to time, declares Praxis over the frontier city.
- Clan Ventrue and Tremere arrive to support the fledgling Camarilla presence.
Mid-1800s
- The city remains a minor Camarilla holding, often overlooked due to the greater powers in New Orleans and Mexico City.
Late 1800s
- Bayou Intrigues
1870s–1890s
- Houston grows rapidly due to railroads and industry.
- Gangrel and Nosferatu carve out control of bayous, rail hubs, and shanty zones.
- Conflicts with Anarchs and Sabbat scouts rise and fall with brutal efficiency.
- A mysterious Ventrue Elder claims Praxis in the shadows of this chaos. His identity is deliberately erased from public record by the clan.
1920s–1930s
- Tremere chantry solidifies influence behind energy conglomerates.
- The Prince at the time begins favoring reclusive industrialists over political manipulators.
1950s
- A Ventrue Prince, fascinated by mortal influence and control, begins targeting mortal power brokers for Embrace.
1976
- Howard Hughes, eccentric billionaire, aviation pioneer, and recluse, is Embraced by the reigning Prince of Houston. His fatal plane crash is a cover story.
- In truth, Hughes vanishes from the mortal world and becomes a Kindred recluse, hidden under the Prince’s protection.
- Whispers within Kindred society suggest Hughes was the intended heir of the Praxis, a Ventrue experiment in creating a “corporate regent.”
1980s–Early 1990s
- The Prince rules from the shadows with Hughes and a secretive Primogen Council.
- Houston thrives economically and remains unusually stable among Kindred domains.
- The city becomes a refuge for political exiles from Sabbat-threatened territories.
October 31, 1993
- On Halloween Night, the entire Kindred population vanishes in what would be named the Bayou City Massacre. Elysiums burn. Havens are found empty, bloodless, or worse—corrupted. There are no survivors.
- The Camarilla declares Houston a no-go zone.
- Rumors abound of infernalism, Sabbat rituals, or even a Gehenna-sign event.
July 1994
- Archon Ha-Joon, under orders from Justicar Madame Guil, arrives to investigate the massacre.
- Upon realizing the city is still viable, Ha-Joon declares Praxis.
- He is supported by a cadre of trusted Kindred: Sonja Ashton – Elder of Clan Ventrue; Abraham Creed – Elder of Clan Brujah; Roisin – Ancilla of Clan Gangrel; Helena – Ancilla of Clan Tremere
- The Houston Camarilla is reborn.
September 1994
- Roisin departs the city, her reasons kept private.
- Abraham Creed is named Sheriff, charged with defense of the Praxis.
- Sonja Ashton becomes Ventrue Primogen.
- Primogen Ashton and Sheriff Creed aid Prince Ha-Joon in uncovering the culprits of the Bayou City Massacre: The Tal'Mahe'Ra
- A Clan Brujah challenge sees: Catherine win the seat of Primogen.
- She is quickly deposed by Eddie Dubois, who solidifies his control.
October 1994
- The Midnight Circus, a supernatural carnival, arrives in Houston.
- It traps Helena, the Seneschal, within one of its attractions.
- Sonja Ashton is promoted to Seneschal in Helena’s absence.
November 1994
- Anya Duchen, a Ventrue neonate, is captured by the Special Affairs Division (SAD).
- Under interrogation, she reveals the existence of the Camarilla Praxis in Houston.
December 1994
- Prince Ha-Joon withdraws the Kindred to a fortified villa outside Houston.
- There, he offers shelter and protection to newly arrived Giovanni, whose talents are deemed useful.
January 1995
- The Camarilla strikes back.
- A series of operations destroy SAD cells operating in and around Houston.
- Victory is achieved, though at a cost.
- The Kindred return to the city.
Life, unlife, and the Masquerade return to a fragile state of normalcy.
April 1995
- The Sabbat, now with their Archbishop Silas Tivel, makes their presence known in the southern Parts of Houston.
- The Sabbat seeks the eradication of the Anarchs.
- The Camarilla intervenes and saves a few Anarchs who have pledged their alliance after being offered Protection and Sanctuary from the Sabbat. During this, the Archbishop uses the Camarilla intervention as an excuse to dispose of their previous treaty.
May 1995
- The Prince disbands the Primogen Council until the Clans can unify themselves and awaits for leaders to emerge
COMING SOON!!!!!!!!!!
Coming Soon!!!!!!!!!!
Also coming soon!
Here is a brief guide as to what we are accepting:
Clans:
- All Camarilla Core Clans
* Independents, Anarchs, & Sabbat are currently closed.
Ages:
- Neonates are openly accepted.
* Ancilla & Elders are currently closed
For Neonates:
* There is a hard age cap of 100 years old max including embrace.
* For those that were a ghoul prior to their embrace, the hard cap is 150 years total from the time of mortal birth
(of which they must be 100 or less years embraced.)
Generation:
- 8th & 9th Generation - Soft Closed at this time
- 10th Generation - Requires Staff approval
- 11th - 13th Generation - Open for application
Starting XP:
All Neonates are given 75 Starting XP. This XP will be awarded upon approval and should not be set initially on the sheet or in the approval job.
Ancilla are given 150xp (Please note that Ancilla are soft closed at this time)
Elders - Not being accepted at this time.
Incentive XP:
Please ask Sephiroth, Headcrab, Neverwinter, or Chaos to inquire as to what clans may be granted incentive XP
Backgrounds:
Backgrounds can be in the format of bullet points and can start with your character's embrace. What we are looking for are the following details:
* Where they come from, date of birth, brief note about mortal life.
* Embrace Details: Who is their sire? When Embraced? Why Chosen? What's their relationship with their sire like?
* What have they done with their life since the embrace? Where do they stand in Kindred Society? Why are they in Houston?
* Any other tidbits showing an understanding of theme.
For entering backgrounds, please follow the commands listed in: '+help background'
Backgrounds
The following link will link to where we have our House Ruled Backgrounds and their uses.
Please click here for more information
Camarilla Domains of Houston
Below is a link to the current Domains as it stands:
Below is a list of the Personal, Clan, Coterie Domains that have been claimed:
Sect/Clan | Domain |
---|---|
Toreador | Museum District |
Tremere | University of Houston / Third Ward |
Brujah | Houston Port / Docks |
Ventrue | Business District |
Nosferatu | Bayou Park |
Gangrel | Memorial Park |
Malkavian | Jefferson Davis Hospital |
Kindred | Domain |
---|---|
Abraham Creed | Magnolia Park |
Eddie Dubois | Clinton Park |
Veronica Chevalier | L’Atelier Montrose |
Sonja Ashton | 2nd Ward |
Coterie | Domain |
---|---|
Regulators | Harrisburg |
The Quadrivium | 7th Ward |
Camarilla Status System
In the Houston Praxis, we utilize a custom status system designed to represent a Kindred’s political standing within the Camarilla. This system goes beyond simple popularity or personal opinion—it reflects how much weight a character's name carries in court, how much sway they hold in political matters, and how much deference they command from their peers. Each character is assigned two distinct numbers:
- Rank
- This is your standing—your position in the political hierarchy. The higher your Rank, the more authority you hold. It determines how much your voice matters in the Praxis: who listens when you speak, who defers to you in court, and how your presence is treated publicly. A high Rank does not mean you are well-liked—it means you are respected, feared, or politically significant enough that others cannot ignore you. These are Kindred, after all—affection and admiration are luxuries, not requirements.
- Pool
- This represents your influence—how much sway your character has in shaping the reputations of others. It is your ability to raise or lower another Kindred’s Rank by spreading rumors, giving public endorsements, or whispering subtle criticisms. Pool points regenerate periodically and reflect how engaged your character is in the political undercurrents of the Praxis.
When a character uses their Pool to adjust another Kindred’s status, the action is treated in-character as a rumor or public opinion filtering through the Harpies. These shifts in standing are not made through direct confrontation, but through a network of whispers, innuendo, praise, and scandal. The Harpies—those socially adept Kindred who monitor court behavior—interpret and act on these murmurs, ensuring the social ladder is ever-shifting and alive. Below, you will find examples of plausible reasons to raise or lower another Kindred’s standing. These serve as in-character justifications—the kinds of things your character might say, suggest, or imply to bolster or undermine someone else's reputation. Keep in mind: in the Jyhad of status, perception is everything.
Action Type | Example Reason | Description | Suggested Modifier |
---|---|---|---|
Raise | Exposed a Sabbat spy | The Kindred uncovered and revealed a member of the Sword of Caine hiding among the Camarilla, preserving the integrity of the Praxis. | +30 |
Raise | Defended Elysium from attack | The Kindred took point or played a key role in protecting neutral ground, risking unlife to maintain the Masquerade and safety. | +25 |
Raise | Negotiated a boon from another Clan | The Kindred secured a valuable boon from another clan that benefits the Praxis politically or strategically. | +15 |
Raise | Mentored a fledgling into proper behavior | They transformed an unruly neonate into a functional, respectful member of Kindred society. | +10 |
Raise | Spoke eloquently in Court | Made a politically astute, publicly admired statement that advanced the city's interests or their Clan’s cause. | +5 |
Raise | Delivered useful intelligence | Provided credible, actionable intelligence on mortal or supernatural threats to the Praxis. | +20 |
Raise | Publicly supported the Prince | Aligned themselves with the Prince during a time of political tension or uncertainty. | +10 |
Raise | Donated boons or resources to the Praxis | Offered considerable personal wealth or leverage for the good of the domain. | +15 |
Raise | Uncovered a breach of the Masquerade | Identified and helped resolve a situation threatening Kindred secrecy. | +20 |
Lower | Endangered the Masquerade | Their reckless behavior risked exposure of Kindred to mortal society. | -30 |
Lower | Refused a direct order from the Prince | Publicly disrespected the chain of command or flaunted city law. | -25 |
Lower | Made a tasteless display at Elysium | Brought shame or discomfort with offensive behavior, lack of etiquette, or overindulgence. | -15 |
Lower | Fled from combat | The Kindred abandoned allies or their duty when danger arrived, especially in a public setting. | -10 |
Lower | Offended a Primogen in public | Was rude, insubordinate, or mocking to a senior Kindred during Court or a formal event. | -10 |
Lower | Spread false rumors | Attempted to manipulate status or reputation with baseless gossip. | -15 |
Lower | Claimed a boon falsely | Attempted to use false or expired leverage, undermining the Boon system. | -20 |
Lower | Publicly challenged an Elder without standing | Attempted to shame, discredit, or antagonize an Elder without the status or backing to do so. | -15 |
Lower | Interrupted Court proceedings | Spoke out of turn or disrupted a gathering where decorum was expected. | -10 |
Lower | Made a political blunder | Acted without consulting their Clan or Primogen, resulting in an embarrassment to the Clan or Praxis. | -10 |
Lower | Snubbed the Harpy | Ignored or dismissed the Harpy's authority, whether in Court or social gathering. | -20 |
Lower | Broke Elysium etiquette | Dressed inappropriately, insulted a guest, or failed to show proper deference during a gathering. | -10 |
Lower | Publicly questioned the Prince’s decisions | Voiced doubts or criticism of the Prince in a public venue rather than through political channels. | -15 |
Lower | Failed to repay a boon | Did not fulfill an owed boon without explanation or negotiation. | -25 |
Lower | Took credit for another’s success | Claimed responsibility for an achievement that was clearly another Kindred’s. | -10 |