+Equip
+equip is a system to keep track of items characters own permanently. In general, there are five types of items that we track:
- Magical Items
- Vehicles
- Weapons
- Armor
- Support Items
To get an item, players should put in a '+equireq' that contains the item, its type number, and the justification used.
Justifications
Justifications can be manyfold, but generally fall into one of these categories:
- Resources
- The most common justification is the Resources Background. It can cover for any item up to its costs within reason. If a car is set cost 4, then with Resources 4 you can afford it.
- Self Made
- If you have a relevant crafting skill, access to the tools and time, you can make most mundane items yourself. That means, if have craft (automotive), you could build (or re-build) a car.
- Magical Items
- Any Fetish, Artifact, Chimera, Wonder, Treasure or other item that is more than just a mundane thing. If it has any supernatural effect, it's this. They have a cost based on their power rating. The rating is determined by the Storyteller.
- Plot & Roleplay
- Sometimes, you pick up a weapon from a foe or get a gun gifted, or something else results in you having an item. Gifting items isn't something that should happen a lot, and it requires both storyteller approval and at least *some* logged scene to be allowable.
- Equipment
- The Equipment Background can cover for any other case. It's the Storyteller's decision what falls under it.
Item Lists
1xx - Melee Weapons
| **Number** |
**Name** |
**Reference** |
**Cost** |
**Note**
|
| 101 |
Hatchet |
M20/450 |
1
|
| 102 |
Tomahawk |
M20/450 |
1
|
| 103 |
Axe |
M20/450 |
1
|
| 104 |
Great Axe |
M20/450 |
3
|
| 105 |
Polearm |
M20/450 |
1
|
| 106 |
Stiletto |
M20/450 |
1
|
| 107 |
Knife |
M20/450 |
1
|
| 108 |
Short Sword |
M20/450 |
2
|
| 109 |
Sword |
M20/450 |
1
|
| 110 |
Broadsword |
M20/450 |
2
|
| 111 |
Katana |
M20/450 |
2
|
| 112 |
Great Sword |
M20/450 |
4
|
| 113 |
Klaive |
W20/302 |
X
|
| 114 |
Great Klaive |
W20/302 |
X
|
| 115 |
Sai |
M20/450 |
1
|
| 116 |
Hook Swords |
M20/450 |
1
|
| 117 |
Riot Baton |
M20/450 |
1
|
| 118 |
Baseball Bat |
M20/450 |
2
|
| 119 |
Crowbar |
M20/450 |
1
|
| 120 |
Staff |
M20/450 |
1
|
| 121 |
Iron Staff |
M20/450 |
1
|
| 122 |
Mace |
M20/450 |
1
|
| 123 |
Nunchaku |
M20/450 |
1
|
| 124 |
Spiked Club |
M20/450 |
1
|
| 125 |
Huge Spiked Club |
M20/450 |
2
|
| 126 |
Sap |
M20/450 |
1
|
| 127 |
Brass Knuckles |
M20/450 |
1
|
| 128 |
Spsiked Gauntlet |
M20/450 |
1
|
| 129 |
Hand Claws (S) |
M20/450 |
1
|
| 130 |
Hand Claws (L) |
M20/450 |
1
|
| 131 |
Katar |
M20/450 |
1
|
| 132 |
War Fan |
M20/450 |
2
|
| 133 |
Wind and Fire Wheel |
M20/450 |
2
|
| 134 |
Chainsaw |
M20/450 |
3
|
| 135 |
Chain |
M20/451 |
1
|
| 136 |
Chain Whip |
M20/451 |
1
|
| 137 |
Kusarigama |
M20/451 |
1
|
| 138 |
Manriki-Gusari |
M20/451 |
1
|
| 139 |
Flogger |
M20/451 |
1
|
| 140 |
Barbed Cat |
M20/451 |
1
|
| 141 |
Whip |
M20/451 |
1
|
| 142 |
Bullwhip |
M20/451 |
1
|
| 143 |
Pain Dagger |
W20/ |
X
|
| 144 |
Ironhammer |
W20/ |
X
|
2xx - Ranged Weapons
| **Number** |
**Name** |
**Reference** |
**Cost**
|
| 201 |
Hatchet |
M20/450 |
1
|
3xx - Weapon Modifications
| **Number** |
**Name** |
**Reference** |
**Cost**
|
| 201 |
Hatchet |
M20/450 |
1
|
4xx - Armor
| **Number** |
**Name** |
**Reference** |
**Cost**
|
| 201 |
Hatchet |
M20/450 |
1
|
5xx - Vehicles
| **Number** |
**Name** |
**Reference** |
**Cost**
|
| 101 |
Hatchet |
M20/450 |
1
|
X - Other Items