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Revision as of 20:11, 23 April 2025 by BadAssUserName (talk | contribs) (Created page with "<tabs> <tab name="Kinfolk"> =Kinfolk Gifts= It is possible for Kinfolk to possess and use Garou Gifts, but a number of restrictions apply. Players of Kinfolk characters cannot purchase Gifts during character creation.<br> In order to learn a Gift, a Kinfolk must be taught by either a spirit or a Garou. Learning from spirits often requires petitioning a Theurge to summon a spirit, as well as to act as translator and intermediary. <br> In rare instances — perhaps the K...")
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Kinfolk Gifts

It is possible for Kinfolk to possess and use Garou Gifts, but a number of restrictions apply. Players of Kinfolk characters cannot purchase Gifts during character creation.
In order to learn a Gift, a Kinfolk must be taught by either a spirit or a Garou. Learning from spirits often requires petitioning a Theurge to summon a spirit, as well as to act as translator and intermediary.
In rare instances — perhaps the Kin has performed a task that pleased a spirit or served it in some manner — that spirit may contact Kinfolk without being summoned, and offer to teach her a Gift as a reward. Learning a Gift from a spirit takes Kinfolk several hours.
It is also possible for a Garou to teach a Kin a Gift. This process is much less efficient than learning from spirits, and it often takes Kin months to learn a Gift in this fashion.
A Kinfolk who has earned Renown may have an easier time finding a teacher for Gifts. He may recite his deeds as part of the price for teaching or in making a case to a Theurge. Any negative Renown will certainly be held against a Kin hoping to earn a Gift.
Regardless of Renown, Kinfolk are unlikely to find a teacher for Gifts outside of their breed or tribe. Both spirits and Garou tend to stand firm on this practice.
Most Kinfolk don’t have Gnosis, meaning they can only learn Gifts which do not require spending it. The rare Kin who does possess Gnosis has the potential to learn any Level One Gifts, except for those that require Rage. That said, because Kinfolk may not have rank (regardless of how much Renown they possess), they may not learn any Gift higher than Level One.
After long sessions of bargaining with Garou and spirits, hours or months of practice, and suitable bribes and pleas, if the character still wants to acquire a Gift, she may spend experience points to do so. Learning a Gift costs 15 points if it is a breed or tribe Gift for the Kin, and 20 points if it is not. Additionally, any Gift taught by a Garou rather than a spirit costs an additional 5 experience points when purchased by a Kinfolk (for a total of 20 or 25 points).


New Kinfolk Gifts

Having useful and powerful Kinfolk reflects well on a tribe. Many encourage their Kin who are capable of learning Gifts, and even have helped create unique Kinfolk Gifts. These Gifts automatically count as being within any Kinfolk’s breed or tribe for purposes of spending experience. Garou can learn these gifts, as well, but they are generally seen as inferior to typical Garou Gifts.

Eve’s Touch

W20 Core, pg 383

Description: This Gift allows the Kinfolk to soothe the wounds of others through his touch.

System: The Kin must roll Intelligence + Medicine, difficulty 6, and touch the wound with his hands. The wound can’t be from any source that would normally be considered aggravated; the only aggravated wounds it can heal are those that have been converted from an excess of lethal wounds. The target’s injuries heal one Health Level per two successes. The Kinfolk may attempt this healing only once per person per day; the Gift is taught by a Pelican-spirit.


Dona Nobis Pacem

W20 Core, pg 383

Description: The Kinfolk is able to maintain an aura of peace over herself and anyone she touches.

System: The Kinfolk can use this Gift only once per scene, and must expend one Willpower point for the effect to manifest. Humans in her immediate vicinity must make a Willpower roll, difficulty 8, to begin or continue any sort of argument or violence for the remainder of the scene. Garou so touched are at +2 difficulty to frenzy for the remainder of the scene. A unicorn-spirit or dove-spirit teaches this Gift.


Echoes

W20 Core, pg 384

Description: A Kinfolk uses this Gift to hear the “echoes” of earlier conversation in an empty room.

System: At least five minutes must have passed since the end of the conversation before the Kin can invoke the Gift. He rolls Perception + Empathy (difficulty 7) to “hear” what words have been spoken. With one success, he can hear conversations that occurred within the past hour; with two successes, he can hear the past day’s chatter. With three or more successes, he can tune in to a conversation up to a week old. Conversations take place in real time, however, so listening to an hour long conversation takes a full hour, and eavesdropping on an afternoon of chatter takes several hours. A dog-spirit or wolf-spirit teaches this Gift.