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[+/-] Path of Humanity

Humanity
V20 Core, pg 311

Path Rating Moral Guidelines
10 Selfish thoughts
9 Minor selfish acts
8 Injury to another (accidental or otherwise)
7 Theft
6 Accidental violation (drinking a vessel dry out of starvation)
5 Intentional property damage
4 Impassioned violation (manslaughter, killing a vessel in frenzy)
3 Planned violation (outright murder, savored exsanguination)
2 Casual violation (thoughtless killing, feeding past satiation)
1 Utter perversion or heinous acts

Let’s make one thing clear: just because a vampire follows the Path of Humanity doesn’t mean she is a friendly, congenial saint. Vampires are predators by nature, and Humanity only gifts them with the ability to pretend they’re not. It is an internal charade that protects a Kindred from herself, much as the Masquerade protects vampires from the mortals outside.

Unfortunately, the very nature of existence as a vampire is anathema to one’s Humanity. As the centuries wear on, the Beast takes hold, and Kindred become less and less concerned with the wellbeing of the kine (after all, they’ll die eventually, anyway). As such, characters are likely to lose Humanity over the course of the game.

Mortals also typically follow the Path of Humanity, though this is largely out of ignorance: They don’t know they can be anything else. As such, this mechanical system for morality rarely comes into play for them. Certainly, some mortals — rapists, murderers, and the like — have low Humanity ratings, but they have no Beast roiling within them, as do the Kindred. It is possible for a vampire with a high Humanity rating to be more humane than some mortals are!

Points Description
X Monstrous
Horrific
Bestial
Cold
Unfeeling
Distant
Removed
Normal
Caring
Compassionate
Saintly
[+/-] The Path of Blood

The Path of Blood
V20 Core, pg 316

Nickname: Dervishes
Virtues: Conviction and Self-Control
Bearing: Resolve. Followers of the Path of Blood know the seriousness of their task and are incredibly dedicated to it. Their aura modifier affects Willpower rolls.
Basic Beliefs: This Path is practiced almost exclusively by the assassins of Clan Assamite, although only vampires who demonstrate true loyalty to the Clan learn its harsh code. The founding principle of this Path explains that the children of Caine (or Khayyin, as the Assamites refer to him) are wicked failures, fit primarily to bring the brood of Haqim (the Assamites’ name for their own Clan founder) closer to “the One,” a state of mystical transcendence. Haqim instructs his childer to salvage or strike down Khayyin’s other childer to destroy the taint they inflict on the world.

Assamites on this Path follow two basic precepts. First and foremost, the Clan seeks to convince other Kindred of their flawed, cursed nature, and thus convert them to the service of those on the Path. Kindred as a whole are a blight upon the earth, and only by upholding Haqim’s righteous code can they redeem themselves. Should vampires resist attempts at conversion, the Assamites kill them. Before they were cursed, Assamites would diablerize their victims, using the blood of the fallen to lower their Generations and thus return to Haqim’s bounty. Now, unable to drink the blood of other vampires, they instead collect blood from vampires as payment, using that to follow Haqim’s directives until the night when the curse upon them can be lifted. Although they are not inherently psychotic murderers, Assamites on the Path of Blood place little value on the unlives of other Kindred, and must have good reason not to slay most vampires with whom they come in contact. Vampires on this Path pose a serious threat to other Kindred around them, and do not frequently associate with non-Assamite Kindred. Blood is blood, however, and Assamites are not so fatuous as to disregard the value of the vast web of Kindred society.

Few young Assamites follow this Path or even know of its existence — Clan Assamite conspires to keep its beliefs secret from most other Kindred of the world. Hundreds of years ago, the Assamites’ bloodthirsty ways united all other Children of Caine against them, and they are loath to face the concerted opposition of Khayyin’s bastard brood again. As such, only the most accomplished and able Assamites learn this Path’s tenets.

Path Rating Moral Guidelines Rationale
10 Killing a mortal for sustenance Human blood is nourishing to the body, but the murder of lessers is poison to the soul.
9 Breaking a word of honor to a Clanmate Solidarity is important to the Assamites’ holy cause.
8 Refusing to offer a non-Assamite an opportunity to convert The childer of Khayyin are accursed and must be saved.
7 Failing to destroy an unrepentant Kindred outside the Clan Those who do not accept Haqim’s teachings forfeit their unlives.
6 Succumbing to frenzy Haqim teaches ascendance, not indulgence.
5 Failing to pursue the lore of Khayyin To oppose one’s enemies successfully, one must learn all about them.
4 Failing to demand blood as payment Other members of the Clan may benefit from such vitae, no matter how diluted.
3 Refusal to aid a more advanced member of the Path To act selfishly is to fall into the snares of Khayyin’s pawn.
2 Failing to tithe blood Haqim has decreed this as paramount to his childer’s cause.
1 Acting against another Assamite This is treason to the Path and the Clan.

Path of Blood, Post-Curse - Sidebar
V20 Core, pg 318

If you are playing an Assamite who is not under the effects of the Tremere ritual (and thus, using the weakness listed in the sidebar on p. 428), the Path of Blood demands that the Dervish must diablerize Kindred when they have the opportunity instead of sharing their payments of blood with the Clan. As such, the 4 rating for the Hierarchy of Sin is replaced with “Failing to pursue lesser blood,” and the 2 rating is replaced with “Failing to take an opportunity to lower one’s Generation.”