Influence System (alt): Difference between revisions
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When taking an Influence action, roll: | When taking an Influence action, roll: | ||
'''Manipulation + | '''Charisma or Manipulation + Appropriate Ability''' (Storyteller discretion) | ||
''+ Influence Dice Pool Modifier'' | ''+ Influence Dice Pool Modifier'' | ||
'''Difficulty: 6–9''' depending on the scope and secrecy of the action. | '''Difficulty: 6–9''' depending on the scope and secrecy of the action. | ||
* Info-gathering: '''Manipulation + Subterfuge''' | * Info-gathering: '''Charisma or Manipulation + Subterfuge''' | ||
* Public pressure or favors: '''Manipulation + Leadership''' | * Public pressure or favors: '''Charisma or Manipulation + Leadership''' | ||
* Bureaucratic redirection: '''Manipulation + Bureaucracy''' | * Bureaucratic redirection: '''Charisma or Manipulation + Bureaucracy''' | ||
* Technological meddling: '''Intelligence + Computer''' | * Technological meddling: '''Intelligence + Computer''' | ||
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! Action !! Sector !! AP Cost !! Suggested Roll !! Difficulty !! Notes | ! Action !! Sector !! AP Cost !! Suggested Roll !! Difficulty !! Notes | ||
|- | |- | ||
| Find out if someone has been arrested || Law Enforcement || 1 || Manipulation + Contacts || 6 || +1 die if you have Spies | | Find out if someone has been arrested || Law Enforcement || 1 || Charisma or Manipulation + Contacts || 6 || +1 die if you have Spies | ||
|- | |- | ||
| Bury a news story || Media || 2 || Manipulation + Subterfuge || 7 || Allies can reduce cost by 1 | | Bury a news story || Media || 2 || Charisma or Manipulation + Subterfuge || 7 || Allies can reduce cost by 1 | ||
|- | |- | ||
| Redirect police patrol || Law Enforcement || 2 || Manipulation + Leadership || 7 || Spies add stealth bonus | | Redirect police patrol || Law Enforcement || 2 || Charisma or Manipulation + Leadership || 7 || Spies add stealth bonus | ||
|- | |- | ||
| Block a zoning permit || | | Block a zoning permit || Government || 3 || Charisma or Manipulation + Bureaucracy || 8 || Long-term effect | ||
|- | |- | ||
| Get a hospital to "lose" a blood sample || Medical || 2 || Manipulation + Subterfuge || 7 || Contacts or Allies can assist | | Get a hospital to "lose" a blood sample || Medical || 2 || Charisma or Manipulation + Subterfuge || 7 || Contacts or Allies can assist | ||
|- | |- | ||
| Delay legal case || Legal || 2 || Manipulation + Law || 7 || Combined with Allies (Legal) = -1 AP | | Delay legal case || Legal || 2 || Charisma or Manipulation + Law || 7 || Combined with Allies (Legal) = -1 AP | ||
|- | |- | ||
| Find cult activity || Occult || 1–3 || Perception + Occult || 6–9 || Depends on secrecy | | Find cult activity || Occult || 1–3 || Perception + Occult || 6–9 || Depends on secrecy |
Revision as of 00:54, 3 May 2025
Influence System (V20)
This system allows characters to exert their Influence in specific sectors of mortal society, using a weekly Action Point (AP) system and integrating dice rolls per V20 rules. It also links Background:Allies, Background:Contacts, and Background:Spies directly to the effectiveness of your Influence use.
What is an Action Point (AP)?
Each dot of Influence grants 1 Action Point per week. These points represent your capacity to affect change, gather information, and manipulate institutions within a specific sector.
You spend AP to take Influence actions. Most actions require a dice roll to determine success or failure.
Weekly Action Points Table
Influence Rating | Weekly Action Points | Dice Pool Modifier | Typical Scope |
---|---|---|---|
1 | 1 | +0 | Simple favors, minor information, limited contacts |
2 | 2 | +1 | Push local agendas, gain early access to rumors |
3 | 3 | +2 | Control small departments or community figures |
4 | 4 | +3 | Alter internal processes, delay investigations, kill stories |
5 | 5 | +4 | Shape policy, promote or ruin reputations, suppress or create major action |
Dice Pool Modifier applies to your Influence rolls in that area.
Influence Dice Rolls
When taking an Influence action, roll:
Charisma or Manipulation + Appropriate Ability (Storyteller discretion) + Influence Dice Pool Modifier Difficulty: 6–9 depending on the scope and secrecy of the action.
- Info-gathering: Charisma or Manipulation + Subterfuge
- Public pressure or favors: Charisma or Manipulation + Leadership
- Bureaucratic redirection: Charisma or Manipulation + Bureaucracy
- Technological meddling: Intelligence + Computer
STs may require more specialized skills per sector (e.g., Finance for Business, Medicine for Health, etc.).
Sector-Limited Backgrounds
You may only have as many dots in Background:Allies, Background:Contacts, and Background:Spies in a given sector as you have in that sector's Influence.
Example:
- Influence (Media) 3
→ Max of 3 dots combined in Contacts (Media), Allies (Media), and Spies (Media)
Sectors of Influence
You must buy each area of Influence separately.
- Academic
- Underworld
- Business & Industry
- Law Enforcement
- Legal
- Media
- Medical
- Transportation
- High Society
- Arts & Community
- Government
- Religion
- Occult
- Technology
Sample Action Costs & Rolls
Action | Sector | AP Cost | Suggested Roll | Difficulty | Notes |
---|---|---|---|---|---|
Find out if someone has been arrested | Law Enforcement | 1 | Charisma or Manipulation + Contacts | 6 | +1 die if you have Spies |
Bury a news story | Media | 2 | Charisma or Manipulation + Subterfuge | 7 | Allies can reduce cost by 1 |
Redirect police patrol | Law Enforcement | 2 | Charisma or Manipulation + Leadership | 7 | Spies add stealth bonus |
Block a zoning permit | Government | 3 | Charisma or Manipulation + Bureaucracy | 8 | Long-term effect |
Get a hospital to "lose" a blood sample | Medical | 2 | Charisma or Manipulation + Subterfuge | 7 | Contacts or Allies can assist |
Delay legal case | Legal | 2 | Charisma or Manipulation + Law | 7 | Combined with Allies (Legal) = -1 AP |
Find cult activity | Occult | 1–3 | Perception + Occult | 6–9 | Depends on secrecy |
Leak sensitive corporate data | Technology | 3 | Intelligence + Computer | 8 | Spies may allow stealth |
Modifiers from Supporting Backgrounds
- Contacts: Reduce info-gathering AP costs by 1
- Allies: Reduce public action costs by 1 or add dice
- Spies: Add +1–2 dice to covert actions or allow passive weekly data
Passive Use (Spies Only)
If you have Spies in a sector, you may get 1 free "data point" per week with no AP spent. ST may roll in secret.
Sample Character Sheet
Influence: - Media (3) [+2 dice] [Spies 2, Contacts 1] - Legal (2) [+1 die] [Allies 2] - Occult (1) [+0] Action Pool This Week: Media 3, Legal 2, Occult 1