Influence System (alt): Difference between revisions
Created page with "== Influence System (V20) == This system allows characters to exert their Influence in specific sectors of mortal society, according to the rules and themes of Vampire: the Masquerade 20th Anniversary Edition (V20). It also integrates related Backgrounds such as Background:Allies, Background:Contacts, and Background:Spies to simulate real-world social and institutional power structures. === Influence Areas === Each Influence Background is tracked per sector..." |
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== Influence System (V20) == | == Influence System (V20) == | ||
This system allows characters to exert their Influence in specific sectors of mortal society, | This system allows characters to exert their Influence in specific sectors of mortal society, using a weekly Action Point (AP) system and integrating dice rolls per V20 rules. It also links [[Background:Allies]], [[Background:Contacts]], and [[Background:Spies]] directly to the effectiveness of your Influence use. | ||
=== Influence | === What is an Action Point (AP)? === | ||
Each dot of Influence grants '''1 Action Point per week'''. These points represent your capacity to affect change, gather information, and manipulate institutions within a specific sector. | |||
You spend AP to take Influence actions. Most actions require a dice roll to determine success or failure. | |||
=== Weekly Action Points Table === | |||
{| class="wikitable" | |||
! Influence Rating !! Weekly Action Points !! Dice Pool Modifier !! Typical Scope | |||
|- | |||
| 1 || 1 || +0 || Simple favors, minor information, limited contacts | |||
|- | |||
| 2 || 2 || +1 || Push local agendas, gain early access to rumors | |||
|- | |||
| 3 || 3 || +2 || Control small departments or community figures | |||
|- | |||
| 4 || 4 || +3 || Alter internal processes, delay investigations, kill stories | |||
|- | |||
| 5 || 5 || +4 || Shape policy, promote or ruin reputations, suppress or create major action | |||
|} | |||
''Dice Pool Modifier applies to your Influence rolls in that area.'' | |||
=== Influence Dice Rolls === | |||
When taking an Influence action, roll: | |||
'''Manipulation + Subterfuge or Leadership''' (Storyteller discretion) | |||
''+ Influence Dice Pool Modifier'' | |||
'''Difficulty: 6–9''' depending on the scope and secrecy of the action. | |||
* Info-gathering: '''Manipulation + Subterfuge''' | |||
* Public pressure or favors: '''Manipulation + Leadership''' | |||
* Bureaucratic redirection: '''Manipulation + Bureaucracy''' | |||
* Technological meddling: '''Intelligence + Computer''' | |||
STs may require more specialized skills per sector (e.g., Finance for Business, Medicine for Health, etc.). | |||
=== Sector-Limited Backgrounds === | |||
You may only have as many dots in [[Background:Allies]], [[Background:Contacts]], and [[Background:Spies]] in a given sector as you have in that sector's Influence. | |||
'''Example''': | |||
* Influence (Media) 3 | |||
→ Max of 3 dots combined in Contacts (Media), Allies (Media), and Spies (Media) | |||
=== Sectors of Influence === | |||
You must buy each area of Influence separately. | |||
* Academic | * Academic | ||
Line 21: | Line 64: | ||
* Technology | * Technology | ||
=== | === Sample Action Costs & Rolls === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Action !! Sector !! AP Cost !! Suggested Roll !! Difficulty !! Notes | ||
|- | |||
| Find out if someone has been arrested || Law Enforcement || 1 || Manipulation + Contacts || 6 || +1 die if you have Spies | |||
|- | |||
| Bury a news story || Media || 2 || Manipulation + Subterfuge || 7 || Allies can reduce cost by 1 | |||
|- | |||
| Redirect police patrol || Law Enforcement || 2 || Manipulation + Leadership || 7 || Spies add stealth bonus | |||
|- | |- | ||
| | | Block a zoning permit || Bureaucracy or Government || 3 || Manipulation + Bureaucracy || 8 || Long-term effect | ||
|- | |- | ||
| 2 || | | Get a hospital to "lose" a blood sample || Medical || 2 || Manipulation + Subterfuge || 7 || Contacts or Allies can assist | ||
|- | |- | ||
| | | Delay legal case || Legal || 2 || Manipulation + Law || 7 || Combined with Allies (Legal) = -1 AP | ||
|- | |- | ||
| | | Find cult activity || Occult || 1–3 || Perception + Occult || 6–9 || Depends on secrecy | ||
|- | |- | ||
| | | Leak sensitive corporate data || Technology || 3 || Intelligence + Computer || 8 || Spies may allow stealth | ||
|} | |} | ||
=== | === Modifiers from Supporting Backgrounds === | ||
* '''Contacts''': Reduce info-gathering AP costs by 1 | |||
* '''Allies''': Reduce public action costs by 1 or add dice | |||
* | * '''Spies''': Add +1–2 dice to covert actions or allow passive weekly data | ||
''' | |||
* | |||
'' | |||
=== | === Passive Use (Spies Only) === | ||
If you have Spies in a sector, you may get 1 free "data point" per week with no AP spent. ST may roll in secret. | |||
=== Character Sheet | === Sample Character Sheet === | ||
<pre> | <pre> | ||
Influence: | Influence: | ||
- | - Media (3) [+2 dice] [Spies 2, Contacts 1] | ||
- | - Legal (2) [+1 die] [Allies 2] | ||
- | - Occult (1) [+0] | ||
Action Pool This Week: Media 3, Legal 2, Occult 1 | |||
</pre> | </pre> |
Revision as of 00:43, 3 May 2025
Influence System (V20)
This system allows characters to exert their Influence in specific sectors of mortal society, using a weekly Action Point (AP) system and integrating dice rolls per V20 rules. It also links Background:Allies, Background:Contacts, and Background:Spies directly to the effectiveness of your Influence use.
What is an Action Point (AP)?
Each dot of Influence grants 1 Action Point per week. These points represent your capacity to affect change, gather information, and manipulate institutions within a specific sector.
You spend AP to take Influence actions. Most actions require a dice roll to determine success or failure.
Weekly Action Points Table
Influence Rating | Weekly Action Points | Dice Pool Modifier | Typical Scope |
---|---|---|---|
1 | 1 | +0 | Simple favors, minor information, limited contacts |
2 | 2 | +1 | Push local agendas, gain early access to rumors |
3 | 3 | +2 | Control small departments or community figures |
4 | 4 | +3 | Alter internal processes, delay investigations, kill stories |
5 | 5 | +4 | Shape policy, promote or ruin reputations, suppress or create major action |
Dice Pool Modifier applies to your Influence rolls in that area.
Influence Dice Rolls
When taking an Influence action, roll:
Manipulation + Subterfuge or Leadership (Storyteller discretion) + Influence Dice Pool Modifier Difficulty: 6–9 depending on the scope and secrecy of the action.
- Info-gathering: Manipulation + Subterfuge
- Public pressure or favors: Manipulation + Leadership
- Bureaucratic redirection: Manipulation + Bureaucracy
- Technological meddling: Intelligence + Computer
STs may require more specialized skills per sector (e.g., Finance for Business, Medicine for Health, etc.).
Sector-Limited Backgrounds
You may only have as many dots in Background:Allies, Background:Contacts, and Background:Spies in a given sector as you have in that sector's Influence.
Example:
- Influence (Media) 3
→ Max of 3 dots combined in Contacts (Media), Allies (Media), and Spies (Media)
Sectors of Influence
You must buy each area of Influence separately.
- Academic
- Underworld
- Business & Industry
- Law Enforcement
- Legal
- Media
- Medical
- Transportation
- High Society
- Arts & Community
- Government
- Religion
- Occult
- Technology
Sample Action Costs & Rolls
Action | Sector | AP Cost | Suggested Roll | Difficulty | Notes |
---|---|---|---|---|---|
Find out if someone has been arrested | Law Enforcement | 1 | Manipulation + Contacts | 6 | +1 die if you have Spies |
Bury a news story | Media | 2 | Manipulation + Subterfuge | 7 | Allies can reduce cost by 1 |
Redirect police patrol | Law Enforcement | 2 | Manipulation + Leadership | 7 | Spies add stealth bonus |
Block a zoning permit | Bureaucracy or Government | 3 | Manipulation + Bureaucracy | 8 | Long-term effect |
Get a hospital to "lose" a blood sample | Medical | 2 | Manipulation + Subterfuge | 7 | Contacts or Allies can assist |
Delay legal case | Legal | 2 | Manipulation + Law | 7 | Combined with Allies (Legal) = -1 AP |
Find cult activity | Occult | 1–3 | Perception + Occult | 6–9 | Depends on secrecy |
Leak sensitive corporate data | Technology | 3 | Intelligence + Computer | 8 | Spies may allow stealth |
Modifiers from Supporting Backgrounds
- Contacts: Reduce info-gathering AP costs by 1
- Allies: Reduce public action costs by 1 or add dice
- Spies: Add +1–2 dice to covert actions or allow passive weekly data
Passive Use (Spies Only)
If you have Spies in a sector, you may get 1 free "data point" per week with no AP spent. ST may roll in secret.
Sample Character Sheet
Influence: - Media (3) [+2 dice] [Spies 2, Contacts 1] - Legal (2) [+1 die] [Allies 2] - Occult (1) [+0] Action Pool This Week: Media 3, Legal 2, Occult 1