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=== The Veil === | |||
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! Example Behavior !! Wisdom !! Notes | ! Example Behavior !! Wisdom !! Notes | ||
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Revision as of 22:50, 7 December 2025
Rank Requirements
Ragabash
|
Theurge
|
Philodox
|
Galliard
|
Ahroun
|
Gaining Renown
|
Glory |
Honor |
Wisdom |
Glory
Combat and Encounters
Do
| Deed | Glory | Notes |
|---|---|---|
| For non-combatants, contribute in a fight under pressure | +5 - Rank | Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic. |
| Defeat a Minor Supernatural Threat | +1 | See threat levels defined below. |
| Defeat an Average Supernatural Threat | +2 | |
| Defeat a Strong Supernatural Threat | +3 | |
| Defeat Powerful Supernatural Threat | +4 | |
| ... without a single personal injury | +1 | Must be average, strong or powerful threat |
| ... without any ally getting hurt under your command | +2 | Must be average threat or greater, you must have actually given commands |
| ... and draw first blood | +1 | Threat must count as "average" or above. Unavailable at Rank 4, 5. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Flee battle without cause | -Rank | "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders. |
| Make a decision in combat that gets a sept ally killed | -3x Rank | -2xRank Wisdom - Double this penalty if the death is a shifter. |
| Needlessly escalate to combat and then cause lasting consequences | -Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc. |
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) | -Rank |
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.
Relations And Society
Do
| Deed | Glory | Notes |
|---|---|---|
| Answer a call to arms at your expense | +1 | Sacrificing something tangible to go fight (e.g. your resources, your job) |
| Defend those of lower rank (or kinfolk) from unjust treatment | +5 - Rank |
|
| Participate In Just Challenges | +1 |
|
| Reveal, with proof, a Gaian is Wyrm | +3 | +4 Wisdom |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Manufacture An Unjust Challenge | -1 |
|
| Preside Over An Unjust Challenge | -1 |
|
| Bear False Testimony That A Gaian is Wyrm | -Rank | -2x Rank Honor. Double penalty if the accusation causes lasting harm. |
Garou-Specific Glory
The Fera have concepts of Glory they do not share with Garou, who have moot culture, specific rites, and idealize the valor of a last stand and remarkable resilience.
Do
| Deed | Glory | Notes |
|---|---|---|
| Emerge From Battle And... | ||
| Survive a Toxic Waste Attack | +2 | This is in reference to Toxic Waste & Radiation damage (see p 259, W20 Core). |
| Survive an Incapacitating Wound | +2 | |
| Survive Silver Weapons used against you | +2 | Enemy must have actually rolled to attack you, not just brandish it. |
| Receive The Rite of Wounding | +1 | +2 Glory |
| Go To A Moot And Tell a story that... | ||
| ...inspires other characters to concrete action | +2 |
|
| ... praises the deeds of others | +0.5 | +0.5 Wisdom. Double reward if they are NOT in your own pack. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Succumb to Fox Frenzy | -Rank | -Rank Wisdom |
| Disrespect Those Of Higher Station | -Rank |
Disrespect is measured in impact, not intent, and when it comes to renown loss, requires all 3:
|
| Disobey a rightful Sept authority | -Rank | Penalty does not apply if the order violates the Litany. |
| Challenge Someone Beyond Your Rank | -2 | You may reasonably challenge 1 Rank lower/higher than yourself. |
| Challenge A Leader During Wartime | -2xRank | Applies to any attempts to unseat a leader during an active crisis/conflict. |
| Eat Human Flesh | -2xRank | Kinfolk count as human flesh. Applies indiscriminately, even when due to frenzy. |
| Break The Veil | Variable | Please refer to the section about veil breach and repair. |
Honor
Do
| Sample Behavior | Honor | Notes |
|---|---|---|
| Face Adversity To Protect Others | +1 | Reveal the truth despite risk to your standing/resources, endure hardship (e.g. smear campaign, torture) to protect others |
| Defend those of lower rank (or kinfolk) from unjust treatment | +1 | |
| Accept Responsibility For Failure | +1 | One-time award per failure. You must take concrete steps to repair harm you caused, not just apologies. |
| Mediate A Dispute Fairly And Impartially | +2 |
|
| Preside Over A Just Challenge | +1 |
|
| Seek Justice For Wrongdoing | +1 |
|
| Teach Others Valuable Skills | +1 | You gave time and attention to another Sept member to teach them something that is now reflected on their sheet (such as a Rite). |
| Maintain Fruitful Kin Relations | +1 | After 6 months of play, if you can point to some obsercable, positive outcomes with kin characters (you protected them, taught them, provided resources). N/A at Rank 5. |
| Sacrifice Treasures For Community | Variable | You are sacrificing something represented by Background dots. You get Honor equal to those background dots. It must be for the benefit of anyone but yourself. You do not get this resource back. Example: releasing the spirit of your level 3 Fetish gets you +3 Honor. |
| Uphold Your Commitments Despite Adversity | +2 | You are expected to uphold your commitments (promises, sept positions, etc.) in general, but when something is sabotaging your ability to do so or you must make sacrifices to complete your commitments, that deserves Honor. |
Don't
| Sample Behavior | Honor | Notes |
|---|---|---|
| Break a sworn oath | -Rank | Does not apply to oaths made under duress/coercion. |
| Bear False Testimony | -Rank | -0.5xRank Glory. Double penalty if it's accusations of being Wyrm/Corrupted. |
| Outsource Taboo Breaking | -2xRank |
Being a mixed sept introduces many opportunities but laundering morality is not one of them. Your fellow Fera are individuals, not tools. Lose renown if
|
| Fail to protect someone in your care | -Rank | You must have explicit responsibility (e.g. ward, pack member, student), and there was a reasonable course of action you chose not to take |
| Abuse a position of authority for personal gain | -Rank | Must pair with one or more actions that are cause for negative Honor renown. |
| Abandon Or Refuse Duty Without Cause | -Rank |
Despite being physically capable, you stopped fulfilling responsibilities, forcing others to cover for you. Harano, spiritual crisis, depression are not 'cause': Do Not Suffer Thy People to Tend Thy Sickness. Let No Shade Accuse You. Keep Duty First In Heart. |
| Seek Benefit At Expense Of Allies | -Rank | If you chose the option that benefits you at the expense anyone else in your group, regardless of intent. Does not apply to reasonable self-preservation. |
| Manufacture Or Preside Over An Unjust Challenge | -2 |
|
| Disrupt Ceremonies, Rites, or Meetings | -Rank | Examples: interrupting the ritualist(s), leaving during a critical moment, causing a confrontation, bringing forbidden things or uninvited companions. DOUBLE penalty if your actions constitute deliberate sabotage, desecration, or causes damage that requires action to repair. |
Garou-Specific Honor
While some matters of honor are universal among cultures, the Garou do have their own notions unique to their own.
Do
| Deed | Glory | Notes |
|---|---|---|
| Submit To Those Of Higher Station | +1 |
Only applicable to ranks 0 and 1. After that, this is expected to be a matter of course. But - follow your leaders' orders. Complete missions delegated to you. Don't contradict your betters (or if you do, don't undermine their authority in so doing). |
| Accept An Honorable Surrender | +1 | Only applicable to ranks 0 and 1. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Disrupt Another's Territory/Property | -Rank |
Your actions on another individual or pack's property disrupt any of their usual operations, e.g. you caused property damage, blocked access to something, broke a utility, pissed off the resident spirits |
| Compromise Another's Territory | -2xRank |
Your actions on another individual or pack's property causes lasting damage, physical or social, e.g. weakening the holder's authority, creates persistent danger, forces others to intervene |
| Refuse An Honorable Surrender | -Rank | -Rank Glory. Does not apply if surrender was tactically impossible to accept. |
Wisdom
Combat and Encounters
| Example Behavior | Wisdom | Notes |
|---|---|---|
| Decision to stray from an agreed-on plan leads to consequences in combat (or leads to combat itself) | -Rank |
|
| Your actions started avoidable, physical conflict with lasting consequences. | -Rank | -Rank Glory |
| Succumbing to Fox Frenzy | -Rank | -Rank Glory |
| Combat decisions result in preventable injury of Shifter/Kin or death of human | -2 | -Rank Glory |
| Combat decisions result in preventable death of Shifter/Kin | -3x Rank | -5xRank Glory |
Mystical & Spiritual
| Sample Behavior | Wisdom | Notes |
|---|---|---|
| Revealing, with proof, a Gaian is Wyrm | +4 | +3 Glory |
| Successful umbral spirit quest completed | +1 |
|
| Umbral spirit quest failed | -1 | -1 Glory |
| Suffering the Rite of Ostracism | -1 |
|
| Suffering a Satire Rite | -ALL | You lose 1 rank level and all temporary Renown! |
Relations & Society
| Sample Behavior | Wisdom | Notes |
|---|---|---|
| Defending those of lower rank (or kinfolk) from unjust treatment | +1 |
|
| Refusal to fulfill the required duties of your sept position | -1 |
|
| Disrupting Another's Territory/Property | -Rank |
Your actions on another individual or pack's property disrupt any of their usual operations, e.g. you caused property damage, blocked access to something, broke a utility, pissed off the resident spirits |
| Compromising Another's Territory | -Rank |
Your actions on another individual or pack's property causes lasting damage, physical or social, e.g. weakening the holder's authority, creates persistent danger, forces others to intervene |
| Abandoning Duty Without Cause | -Rank |
Despite being physically capable, you stopped fulfilling responsibilities, forcing others to cover for you. Harano, spiritual crisis, depression are not 'cause': Do Not Suffer Thy People to Tend Thy Sickness. Let No Shade Accuse You. Keep Duty First In Heart. |
| Outsourcing Taboo Breaking | -Rank |
Being a mixed sept introduces many opportunities but laundering morality is not one of them. Your fellow Fera are individuals, not tools. Lose renown if
|
The Veil
| Example Behavior | Wisdom | Notes |
|---|---|---|
| Not Breaking the Veil | +0 | Not shifting in public, using your gifts subtly, avoiding witnesses, etc. is a minimum baseline standard that will not be awarded Renown. |
| Preventing Veil Breach | +1 | Your decisions actively, proactively stopped another from imminently breaking the Veil. For example, you shot out a security camera before a Crinos throwdown - not because you all agreed on it, but because you clocked recklessness and took preventative action. |
| Repairing A Minor Breach You Did Not Cause | +1 | |
| Repairing A Moderate Breach You Did Not Cause | +2 | |
| Repairing A Major Breach You Did Not Cause | +3 |