Template:BaseGloryTableCombat: Difference between revisions
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NOTE: This is an unofficial table made by a player don't confuse this for actual rules!! | |||
===Combat and Encounters=== | ===Combat and Encounters=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
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! Sample Behavior !! | ! Sample Behavior !! Glory !! Notes | ||
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| | | Defeating a Minor Supernatural Threat || +1 || | ||
Satisfies 2+ of the following: | |||
* Combat took less than 3 rounds | |||
* Nobody took more than 3 damage | |||
* Nobody spent over 3 WP+Rage | |||
|- | |- | ||
| Defeating | | Defeating an Average Supernatural Threat || +2 || | ||
Satisfies 2+ of the following: | |||
* Combat took 3-5 rounds | |||
* Enemy rolled 5+ damage dicepool | |||
* Shifter took at least 3 damage | |||
|- | |- | ||
| Defeating | | Defeating a Strong Supernatural Threat || +3 || | ||
Satisfies 2+ of the following: | |||
* Combat took 6+ rounds | |||
* Enemy rolled 10+ damage dicepool | |||
* Shifter took at least 5 damage | |||
* Rage/WP had to be spent each turn | |||
|- | |- | ||
| Defeating a | | Defeating a Powerful Supernatural Threat || +4 || | ||
Satisfies 2+ of the following: | |||
* Combat took 6+ rounds | |||
* Enemy rolled 10+ damage dicepool | |||
* Shifter was Mauled/Incapacitated | |||
* Shifter exhausted all WP + Rage to win | |||
|- | |- | ||
| | | Permanently destroying said supernatural threat || +1 || Must be average, strong or powerful threat | ||
|- | |- | ||
| | | Defeating a threat without a single personal injury || +1 ||Must be average, strong or powerful threat | ||
|- | |- | ||
| | | Surviving a Toxic Attack || +1 || W20 Toxic Waste/radiation damage mechanics must be applied | ||
|- | |- | ||
| | | No one in the party was hurt under your command|| +2 || Must be designated the leader prior to a combat | ||
|- | |- | ||
| | | Attacking a powerful force w/o aide || Wisdom (Negative) || | ||
|- | |- | ||
| | | Fleeing a battle without cause || -Rank || "Without cause" means no IC justification that would satisfy your auspice/tribe/breed elders. | ||
|- | |- | ||
| | | Choosing not to act when intervention could have prevented injury || -5x Rank || | ||
|- | |- | ||
| | | Choosing not to act when intervention could have prevented death || -10x Rank || | ||
|- | |- | ||
| | | Combat decisions result in preventable injury of Shifter/Kin or death of human || -Rank || | ||
|- | |||
| Combat decisions result in preventable death of Shifter/Kin || -5x Rank || | |||
|- | |||
| Decision to stray from an agreed-on plan leads to consequences in combat (or leads to combat itself) || -Rank || | |||
|- | |||
| Your actions started avoidable, physical conflict with lasting consequences. || -Rank || | |||
Revision as of 21:48, 4 December 2025
NOTE: This is an unofficial table made by a player don't confuse this for actual rules!!
Combat and Encounters
| Sample Behavior | Glory | Notes |
|---|---|---|
| Defeating a Minor Supernatural Threat | +1 |
Satisfies 2+ of the following:
|
| Defeating an Average Supernatural Threat | +2 |
Satisfies 2+ of the following:
|
| Defeating a Strong Supernatural Threat | +3 |
Satisfies 2+ of the following:
|
| Defeating a Powerful Supernatural Threat | +4 |
Satisfies 2+ of the following:
|
| Permanently destroying said supernatural threat | +1 | Must be average, strong or powerful threat |
| Defeating a threat without a single personal injury | +1 | Must be average, strong or powerful threat |
| Surviving a Toxic Attack | +1 | W20 Toxic Waste/radiation damage mechanics must be applied |
| No one in the party was hurt under your command | +2 | Must be designated the leader prior to a combat |
| Attacking a powerful force w/o aide | Wisdom (Negative) | |
| Fleeing a battle without cause | -Rank | "Without cause" means no IC justification that would satisfy your auspice/tribe/breed elders. |
| Choosing not to act when intervention could have prevented injury | -5x Rank | |
| Choosing not to act when intervention could have prevented death | -10x Rank | |
| Combat decisions result in preventable injury of Shifter/Kin or death of human | -Rank | |
| Combat decisions result in preventable death of Shifter/Kin | -5x Rank | |
| Decision to stray from an agreed-on plan leads to consequences in combat (or leads to combat itself) | -Rank | |
| Your actions started avoidable, physical conflict with lasting consequences. | -Rank |