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* The largest war force, capable of major assaults and territory defense.
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Revision as of 17:49, 4 December 2025

City History

Old Days – The First Garou in Houston

  • Pre-Colonization – The first Garou tribes to arrive in the Houston area were the Uktena, Shadow Lords, Red Talons, and Bone Gnawers. Each was drawn to the region by its raw spiritual power and ancient secrets.
  • 1500s-1600s – The Uktena established hidden sanctuaries to protect the area's powerful leylines, while the Shadow Lords positioned themselves to exert influence.
  • 1700s – The Red Talons fiercely resisted European expansion, clashing with human settlers. Meanwhile, the Bone Gnawers integrated into growing communities, finding ways to protect the vulnerable.

1800s – Growth, Conflict, and the Founding of Juniper Cross

  • 1836 – Texas gains independence from Mexico. The arrival of more European settlers intensifies conflicts between the Garou and the growing human population.
  • 1861-1865 (American Civil War) – The war disrupts the region’s spiritual balance. The Garou find themselves divided as some fight to protect the land, while others attempt to remain hidden.
  • Late 1800s – The first signs of industrial expansion threaten the natural balance. The Bone Gnawers work within labor movements, while the Uktena and Red Talons struggle against unchecked urbanization.
  • Late 1800s - Early 1900s – The Juniper Cross Community is founded, built by laborers, craftsmen, and working-class families shut out of wealthier Houston neighborhoods. Despite external struggles, the neighborhood thrives as a self-sufficient, tightly knit community.
    • Many of the first residents are Kinfolk, seemingly drawn to the area without understanding why.
    • Some Uktena mystics believe Juniper Cross sits atop the ghost-echo of a long-forgotten Caern, subtly pulling Garou-blooded families toward it.
    • The Bone Gnawers quietly watch over the community, ensuring it remains a neutral haven away from greater Garou politics.

1900s – The Rise of the Chicano Movement and Garou Tensions

  • 1919 – Juniper Cross Community School is founded, built as a symbol of education, empowerment, and unity for the neighborhood.
    • The Grand Library and its massive round Juniper Table become a spiritual focal point, believed by some to hold traces of an ancient power.
    • This marks the first major public structure of Juniper Cross, solidifying it as more than just a collection of homes—it is now a recognized and established community.
  • 1920s – The community battles segregation and economic hardship, relying on mutual aid and self-sufficiency.
    • The Bone Gnawers and Uktena work behind the scenes to ensure Kinfolk families remain protected and undiscovered by outside supernatural forces.
  • 1940s (WWII Era) – Black and Latino soldiers return home from war and begin demanding civil rights and better opportunities.
    • The Kinfolk presence in Juniper Cross remains one of the highest in Houston, though few openly acknowledge their supernatural ties.
  • Mid-1940s – The Juniper Tree in the school courtyard is mysteriously cut down overnight, widely seen as a warning against growing activism and defiance.
    • Rather than be discouraged, the community repurposes the tree into a great round table and chairs, now housed in the Grand Library as a symbol of resilience.
    • Some Garou whisper that the tree was felled to break a spiritual connection to the land, though no one has confirmed it.
  • 1950s-1970s – The Civil Rights Movement strengthens in Juniper Cross.
    • The school becomes a hub for activism, and Garou tribes such as the Bone Gnawers and Uktena secretly support the movement.
    • The Garou remain divided, some fight for social justice, while others, particularly the Silver Fangs and Get of Fenris, try to maintain the old hierarchies.
  • 1974 – Hattie Wendell’s mate is killed, Isadora "Izzy" Reyes, likely by supernatural forces (Black Spiral Dancers suspected).
    • The attack is never fully explained, but some believe Hattie’s mate was silenced for knowing too much about the supernatural power within Juniper Cross.
    • This marks a personal tragedy that further hardens her resolve to protect the community.

Late 1900s – Decline and Supernatural Shifts

  • 1980s – Corporate development leads to gentrification and resource depletion, further worsening conditions surrounding Juniper Cross.
    • Many Kinfolk begin leaving the area, weakening the supernatural bonds that once tied the community together as they seek better opportunities.
    • The city turns its back on Juniper Cross, allowing roads, businesses, and public spaces to decay.
  • 1989 – Juniper Cross Community School officially closes due to city funding cuts, leaving the neighborhood without an educational institution and contributing to its economic struggles.
    • Despite this, the Grand Library, Cafeteria, and Annex remain in use for community aid efforts, maintained by a small but determined group of volunteers.

1990s – Supernatural Conflicts and Present-Day Challenges

  • 1991 – The spirit of the surrounding forest (an Elk) begins to show signs of corruption, signaling the weakening of natural protections in the area.
  • 1993 – The Sept of the Resonant Fury, located in Downtown Houston, collapses, leaving the Forest Caern as the last remaining shifter stronghold in Houston.
    • Some Kinfolk fear that Juniper Cross will be next, its protections failing one by one.
  • 1994Xochiquetzal, a South American guerrilla fighter, leads a campaign to reclaim the Forest Caern, marking a turning point in Houston’s supernatural history.
    • Hattie Wendell and other elders of Juniper Cross begin gathering again, sensing a reckoning is near.
  • 1995 (Current Year) – The Forest Caern crisis deepens:
    • The corrupted Elk spirit threatens to consume the entire caern.
    • The Shifters ally with mages to cleanse it, but the mages ultimately destroy the spirit of the forest, causing a major rift between the Shifters and the Name Breakers.
    • A lumber company begins clearing the ailing forest, accelerating its destruction.
    • In a final act of sacrifice, an allied moon spirit named "Moon Moon" offers herself to replace the corrupted Elk, stabilizing the forest’s energy.
    • The Garou, now weakened and divided, must decide whether to rebuild or retreat from Houston entirely.
    • Meanwhile, Juniper Cross stands at a crossroads—with the city's supernatural order crumbling, will it remain a refuge, or will it finally be consumed by the chaos?
File:MoonMoon.png

Warg System

The Warg System in Rage Across the Amazon is a structured military hierarchy created by Golgol Fangs-First to organize Garou warriors in the war against Pentex. While it enforces discipline and tactical efficiency, it operates alongside the Sept structure, where the Sept Alpha remains the highest authority in non-military matters.

All Sept Members are considered contributers to the Guardian Pack until they find their own, and partake in helping suupport and defend the caerns and other key locations.

Structure of the Warg System

Basic War Unit: The Pack (~5 Garou)

  • Led by a Pack Leader.
  • Types of Packs:
    • War Pack – Standard combat unit.
    • Borzoi Pack – Scouts, named after the Russian wolfhound.
    • Guardian Pack – Defends caerns and key locations.

Warg (~15 Garou)

  • Comprised of three Packs.
  • Commanded by a Battlemaster.
  • Primary tactical unit, executing frontline orders.

Moon (~41 Garou)

  • Comprised of three Wargs.
  • Commanded by a War Leader.
  • Mid-sized war force responsible for broader strategic objectives.

Ward (~90 Garou)

  • Comprised of two Moons and a Caern.
  • Led by a War Chieftain.
  • The largest war force, capable of major assaults and territory defense.

Pack Plot Activity

These are the shifter packs and what they're currently working on. You can use this to know who to connect with about plots, and keep updated on when scheduled scenes are happening.



Pack Name Pack Members Totem Theme Calendar Rotation
Spirit Walkers Kristos (Alpha), Poppa Joe, Jinx, Two-Chops Weasel Combat, Spirit, Umbral
  • NPC Pack
Thread Walkers Ryoko, Kira, Jean (Democratic) Chimera Scouting/Spirit
Solidarity Samson (Alpha), Etienne, Todrick, Chuck, Ashton Unicorn Healing/Lore Seeking
  • Working on Rank 3 Challenges: Samson, Todrick, Etienne
Nightwatch Archimedes (Alpha) , Noelle, Moxie, New Player Bat Demolitions/Scouting
  • Working on Rank 3 Challenges: Ashton (Completed) - Na-Dene's Major Secret
  • Working on Rank 4 Challenges: Archimedes - The Broken Pipes
Che Vuoi Gabriel (Alpha), Enzo, Francesca Crashing Boom Boom Combat/Umbral
  • Gabriel - The Labyrinth ON HOLD - Ori
  • Gabriel - Juniper Umbral Mission Investigation ON HOLD - Ori
Shop Dogs Maarten (Alpha), Medina, Slouch, Brent General Lee Combat/Crafting/Road Logistics
  • The General Lee
  • Working on Rank 2 Challenges: Medina
Sept Guardian Pack Aidan, Ajax, Laurel, Javi, Kal, Lorenzo, Min-Si, Chance, Tori, Sweet, Lana, Ren, Ulf, Eir, Marion, Selene Druid Eldrin Guardian Protectorate
  • Please see Staff about PRP Mission Objective Assignments if you haven't already worked with a pack for the prior Month.

Kinfolk Plot Activity

These are the kinfolk and what they're currently working on.


Kinfolk StoryTeller Calendar Rotation
Freya, Lila, Tiffany, Tanner, Kleio, Emma, Hallah Ori Juniper Community Submissions, Starwatch, City Stories w/Medina

Mixed Company Plot Activity

These are scene requests, and plot things happening with kinfolk and shifters from different packs.


People StoryTeller Calendar Rotation
ALL Ori
  • ON HOLD - Juniper Community Stories
ALL SF
  • Starwatch Exploration of the Keep
ALL Medina
  • Dark Side of the City Story Plots
ALL SF, Ori, Gutsy, Archimedes
  • Hive Wars - Xmas Release
Etienne SF
  • Investigating the Mushroom Cliffs (Starwatch)
Todrick and Uktena SF
  • Na-Dene sues the Uktena
ALL SF, Noelle, Todrick
  • Starwatch Village Party & Realm Intro - TBS
ALL SF
  • Ancient Technology (Starwatch)
ALL Gutsy
  • Juniper Graffiti Mold (Samson's Rank 3 Challenge)
ALL Archimedes, SF, Gutsy, Ori
  • Fathomless Depths (TBS)
ALL Navi
  • The Dark Helicopter (TBS)

Plots

Active Plots

Plot Page Synopsis
Shifter/Fathomless Depths

Returning Soon for Part 2

Previously, an assembled team of Gaians went spelunking beneath the Forest Caern. At one time a rift crevice hole opened up down in the cavern system of the Weirwood. A strange obelisk appeared at the entrance that was long buried, and upon it were unique glyphs that the Mokole may have had an affinity to translate. The depths go down far and deep. One team already found a mural map and relics in the dust. What else is down there to be discovered?

Shifter/Hive Wars

Remove the Hive in the City! Risk 3 for BSD Content.

Planned Content: Xmas Time Launch - February. COMING SOON!

Synopsis of Hive Wars:

A menacing Wyrm threat is emerging in the heart of the city, threatening to take root and spread its corrupting influence deeper and wider. The Hive was once known as the Sept of Resonant Fury, and this sacred ground was overtaken a year ago when the Black Spiral Dancers launched a brutal siege, seizing control in the chaos while the Gaians fought to purify the Forest Caern from diseased spirits and blight. Though victory was achieved in the forest, the city’s training grounds for young warriors was lost, leaving the Gaians with a new Sept of the Holly King, encompassing their territory and the fledgling Juniper Caern within the city limits.

However, Juniper sits perilously close to a growing Hive, a dark nest of Wyrm influence that threatens to infect everything. As the Spiral’s sinister plans unfold in Houston, the city’s bravest warriors must rise, facing an insidious enemy that seeks to deepen its roots and threaten to consume everything in its path. Now, the fight for the city’s soul begins. Will you stand against the encroaching darkness?


Meet the Enemy Cast:

File:Fistobsd.jpg File:Malibubsd.jpg File:Candymanbsd.jpg File:Sillypuddingbsd.jpg

Shifter/Starwatch

Plot Summary

Starting 5/25/25.

A long, long time ago, there were Spirit Gates within the Umbra that were once common and were guarded by Lunes, allied spirits, or other Shapeshifters. In our day and age, many of them are gone, and the lost doorways are rumored to be of legend. No one knows how they were made, or crafted. Many old lore keepers say that the mysterious portals of old were mistrusted, and rightly so, by mostly the Werewolves. With the lost lore, they could no longer be regarded as safe methods of travel. One would never know where they'd end up if they stepped through one. The old star maps that contained such gate mapping has been lost over centuries.

Shifter/The Tunnels

The Juniper Cross Community was built with an awareness of the world they live in. Beneath the community there are old tunnels, many lead from the school to various houses in the community....but some others...they lead other places.

Player Run Plot Pages

Plot Page Synopsis
Shifter/Its The Arts

A popular modern artist comes to Houston, bringing with him a serious threat in the form of a new wave of dangerous spiritual activity.

Shifter/Smith International

A corporate coverup hides a system turning workers into monsters, and the wyrm's corruption is spreading as workers go missing. Find them to uproot the corruption and bring it to an end, and expect Pentex not to let them go quietly.

Previous Plot Pages There are no past plot pages

Moot Logs

There are no logs

Welcome to the Renown page!

Renown House Rules

Helpful Commands

+renown: Show current renown.
+renown/log: Show a log of renown awards (default last 30 days).
+renown/log <days>: Show renown going back some number of days.

Basic House Rules

  • Renown in W20 Core and W20 Changing Breeds is modified for MUSH play.

The book is written for table-top play. MUSH players are daily contributors.
With 24 hour play available, it's easier to accrue Renown.
Therefore, we've removed the book-written renown totals, otherwise people will be ranking up too fast without the xp and stats to match.

  • Renown is modified based on Rank Level and story value.
  • The Spirits (aka Staff) are the ultimate judges for Renown based on deeds.
  • Shifter Litanies and Creeds are weighed for rewards vs loss.

Monthly Awards

  • Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards, but you're responsible for putting the requests in yourself.
    • +0.2 Honor (awarded if criteria is met).
  • These awards are open to Fera and Garou alike.
  • If you forget to request something right away, that's okay, but we'll only back-date renown by 30 days.

Mystic/Crafting

  • You may earn Wisdom for teaching and learning rituals.
    • +0.1 Wisdom per ritual taught (max 0.2 per month for teaching)
    • +0.1 Wisdom per ritual learned (max 0.2 per month for learning)
  • You may earn +0.1 Wisdom for crafting Talens and Fetishes.
    • +0.1 Wisdom per batch of Talens made (max +0.2 per month for Talen crafting)
    • +0.1 Wisdom per Fetish made (max +0.2 per month for Fetish crafting)
  • These awards are open to Fera and Garou alike.

Ranking requirements

  • Aside from renown point requirements for a new rank, staff has further stat and activity requirements for rank.
    • Gaining rank isn't meant to be solely a means for more power and authority, it's a symbol of leadership and active duty to Gaia/Sea/Ananasa/etc.

Garou Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.

Combat and Encounters

Sample Behavior Award
Besting a Spirit in Riddles (Staff Run) Wisdom
Defeating a Wyrm Threat (Minor, Average, Strong, or Powerful) Glory
Surviving a Toxic Attack Glory
Drawing First Blood in Combat Glory
Surviving an Incapacitating Wound Glory
Exceptionally Attacking the Wyrm with Heroics Glory
No one in the party being hurt Glory
Surviving Silver Weapons used against you Glory
Attacking a powerful force w/o aide Wisdom (Negative)
Deviating from Party & Acting Rogue Honor, Wisdom (Negative)

Mystical and Spiritual

Sample Behavior Award
Detecting the Wyrm (Person/Place/Thing) Wisdom
Falsely Accusing of Being Wyrm Honor, Wisdom (Negative)
Revealing a Gaian Garou is Wyrm Glory, Wisdom
Cleansing an Area, Person, Thing Wisdom
Summoning an Incarnae Avatar Wisdom
Going on an Umbral Spirit Quest Glory, Wisdom
Traveling to New Umbral Realm and Surviving Glory
Failing an Umbral Spirit Quest Glory, Wisdom (Negative)
Having Prophetic Dream to Share/Comes True Glory, Wisdom
Ignoring Omens/Dreams/Visions & Not Sharing Glory, Wisdom (Negative)
Using Rite of Talisman Dedication Unwisely Wisdom (Negative)
Discovering a new talen/fetish/lore/pathstone/ancient caern Wisdom
Performing Rare Rites (Moot Rite) Honor
Receiving Rite of Wounding Glory, Honor
Performing Punishment Rite Honor
Refusing to participate in a Rite Honor, Wisdom (Negative)
Disrespectful in a Rite or Moot Honor, Wisdom (Negative)
Punishment Rites * Refer to Book
Monthly Sept Duties/Responsibilities w/Event Attendance Honor
Teaching/Learning Rites Monthly (2 Max) Wisdom
Creating Talens for PrP's/Max 2 per month Wisdom
Creating a Fetish for the Good of the Sept Wisdom
Creating a Fetish for self or others/personal use Wisdom
Selfishly using a fetish Wisdom (Negative)
Owning a new Klaive (awarded once) Glory, Honor
Owning a new Grand Klaive Rank 4/5 only Glory, Honor
Sacrificing a Fetish to set Spirit Free Honor, Wisdom
Accidentally Breaking a Fetish/Talen Wisdom (Negative)
Accidentally Breaking or Losing a Klaive Honor (Negative)

Relations and Society

Sample Behavior Award
Gaining Alpha Pack Leader Honor
Joining a Pack Honor
Disobeying a Sept Officer Honor (Negative)
Serving a Sept Position/Year Glory, Honor, Wisdom
Maintaining loyal service to Sept/Year Glory, Honor, Wisdom
Upholding the Litany Honor, Wisdom (Negative)
Breaking the Litany Honor, Wisdom (Negative)
Participating in Just Challenge Glory, Honor
Participating in Challenge not Sanctioned Honor (Negative)
Challenging Someone too far above your Rank Honor (Negative)
Teaching other Garou/Kinfolk (Depends on Depth of Study) Honor, Wisdom
Ignoring Wolf Nature, Metis Hiding Deformity Wisdom (Negative)
Lupus using too many human tools/Weaver Wisdom (Negative)

Behavior

Sample Behavior Award
Giving Good Strategic Advice that aides the Group Wisdom
Giving Poor Advice that hurts the Group Wisdom (Negative)
Mediate a Dispute Honor
Speaking Poorly of Elders/Garou/Auspice/Tribe/Pack Honor, Wisdom (Negative)
Speaking Truthful in Adversity Honor
Act outside your Auspice Honor (Negative)
Keeping a Promise that Shows Results Honor
Failing to Keep a Promise with Bad Results Honor (Negative)
Trickery or Lying Backfires Honor (Negative)
Tell a Good Story at a Moot Glory, Wisdom
Protect a Helpless Garou Honor
Protect a Helpless Human/Creature Honor
Berserk Frenzy Wisdom (Negative)
Fox Frenzy Glory, Honor, Wisdom (Negative)
Thrall of the Wyrm Glory, Honor, Wisdom (Negative)

Human and Kinfolk Relations

Sample Behavior Award
Maintaining Good Relations with Kin (benefits community) Honor, Wisdom
Protecting the Veil Honor
Harming the Veil Honor, Wisdom (Negative)
Repairing the Veil Honor, Wisdom
Mating and Breeding Awarded Post Childbirth Honor, Wisdom

Fera Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
  • Fera may use some of the Renown content listed for Garou, within reason.
  • Fera are allowed to join packs and may participate in Renown awards for monthly Sept duties/chores.

Cunning

Sample Behavior
Protecting an important secret from discovery
Drawing first blood in combat, Talen/Fetish creation
Discovering a useful secret that benefits all
Wounding a powerful foe and prudently retreating
Performing a sabotage/diversion against the enemy
Hatching a complex plot that succeeds, stealing from enemy stronghold
Creating a Den Realm, Create new Gift
Destroying an enemy stronghold
Failing an attempt at craftiness; Enemy captures you
Caught in a lie; becoming pack's runt (ratkin); letting a secret slip
Hurting others of your breed through reckless conniving
Getting caught defying an Elder/Sept Officer

Ferocity

Sample Behavior
Proving one’s bravery with danger presented; resisting frenzy
Ignoring a non-fatal wound in combat; resisting taunts
Defeating an enemy without being harmed
Remaining calm in the face of extreme adversity
Upholding protocol in the face of humiliation
Performing an outrageous and dangerous deed without being harmed
Being solo responsible for success in a common goal for your Breed
Causing your enemy to completely lose face when they taunt you
Succumbing to fox-frenzy
Losing to an enemy without even harming him
Performing a poor deed with getting hurt and needing rescue

Glory

Sample Behavior
Telling a good story at a gathering; participating in a just challenge
Doing something brave during a dangerous situation
Surviving an incapacitating wound; defeating a minor threat
Telling a true epic that is later retold
Defeating an average threat; travel to an Umbral Realm and returning
Defeating a strong threat
Defeating a very powerful threat
Succumbing to fox-frenzy
Losing territory to an enemy
Conscious cowardice that results in the death of another of your Breed

Honor

Sample Behavior
Showing restraint in the face of certain death
Dealing respectfully with other shapeshifters
Showing devotion to the greater good of the community
Protecting helpless humans in need
Participating in a just challenge
Acting selflessly for the greater good of the Breed
Mediating a dispute fairly and impartially
Ignoring strong feelings of vengeance and hatred
Being truthful in the face of adversity
Protecting helpless animals related to the Breed
Enduring torture to protect fellow Breed members
Acting selfishly; not protecting helpless humans; being deceptive
Failing to keep promises; participating in an unjust challenge
Not protecting a helpless Breed member; ignoring etiquette w/behavior
Giving false testimony against a Breed member

Humor

Sample Behavior
Conceiving a new riddle; besting a shapeshifter in a riddle contest
Losing a riddle-contest to a spirit or other Changer
Losing a riddle-contest to a Human/Kinfolk
Crippling a Wyrm-operation through “unfortunate accidents”
Leading an enemy astray without hurting him
Leading two enemies against each other
Persuading other Changers to do tasks for you
Fooling agents of the Wyrm to perform necessary tasks for you
Covering over dangerous secrets without arousing suspicion
Successfully creating plots to further your ends involving Sept
Banishing the Wyrm from an area through indirect or nonviolent means
Hurting innocents through your schemes; being manipulated by others
Furthering the Wyrm through short-sighted schemes

Infamy

Sample Behavior
Helping guard a Nest; fooling a human
Defeating a formidable foe not of the Wyrm or Weaver; getting even
Defeating agents of the Wyrm
Defending a Nest through trickery or negotiation
Ending a serious threat without harm to any of your Breed
Becoming famous among your Breed w/stories told about you
Creating or discovering a new Gift
Being fooled by a human
Killing a Bone Gnawer
Falling into the Thrall of the Wyrm

Innovation

Sample Behavior
Striving to understand a new situation or item; creating a talen
Teaching another Rokea; gaining knowledge through bargains w/spirits
Learning a new Rite; discovering a place unknown to other Rokea
Learning a new Gift; creating a fetish
Creating a new Gift; ending threat before it reaches the ocean
Acting without thinking
Killing humans when matters could have been solved through cunning
Ignoring the counsel of spirits

Obligation

Sample Behavior
Teaching another member of your Breed
Participating in a just challenge
Creating something that helps the Nest or clan
Committing a sophisticated crime (Ratkin)
Serving as pack’s runt (Ratkin, award once per story)
Repairing the Veil
Earning the respect of another member of your Breed
Vengeance on someone who has greatly harmed the Nest or clan
Performing a deed that affects all of your Breed
Giving bad advice that harms the group
Taking the word of an outsider over that of one of your own
Harming the Veil

Succor

Sample Behavior
Healing another Changer unselfishly
Performing a Rite of Cleansing
Cleansing a major pollution site
Giving aid to another Changing Breed
Performing a Rite of Healing Winds
Nurturing a helpless animal back to health
Performing a Rite of the Pure Land; Rite of the Freed Spirit
Reclaiming spoiled or corrupted land
Saving an animal of an endangered species, human life
Nurturing an endangered species so that its population increases;
Reclaiming a lost Glade
Losing a Glade to the Wyrm
Failure to save an animal from pain; polluting
Failure to save a human’s life
Losing land to the forces of corruption and pollution
Losing an endangered species to extinction on account of carelessness

Valor

Sample Behavior
Participating in a just challenge
Drawing first blood in combat
Being truthful when facing adversity
Participating in a hunt (event)
Mating and spawning children
Surviving an incapacitating blow
Exacting vengeance without seeking it
Destroying a Betweener, Evading destruction by ocean-dwellers
Defeating agents of the Wyrm
Defeating a very powerful Qyrling
Actively seeking vengeance
Lying when it is not needed

Harmony

Sample Behavior
Destroying a minor threat to Sea, prevent minor pollution
Destroying sizable threat to Sea (average, serious, extremely hard)
Stopping reckless humans causing damage to Sea
Regulating size of a species to restore balance
Stopping threat to Sea before it reaches the Ocean
Repairing damage to coral reefs
Destroying major threats to Sea other than Individuals
Clearing oil spills
Ignoring pollution to sea
Killing humans needlessly where humans then kill sharks in retaliation
Hunting carelessly and upsetting balance of species

Kinfolk Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
  • Kinfolk earn 1/4 renown (ex. 0.25 Glory vs a Garou's 1 Glory)
  • Kinfolk renown is recorded on a +note by Staff, rather than added to one's sheet due to code issues. +note me/renown
  • Kinfolk have the option to join packs once they have 5 permanent renown (if the pack has room)
Sample Behavior Award
Extreme Valor in the face of death Glory
Surviving an incapacitating wound Glory
Exposing Wyrm-tainted kinfolk Glory
Exposing a Garou as Wyrm-tainted Wisdom
Having and following a vision that benefits the Sept Wisdom
Discovering Talens, Fetishes, Lost-Lore Wisdom
Being asked to participate in a Moot or Rite Honor, Wisdom
Being asked to help guard a caern Glory
Refusing to fight in defense of a caern Glory, Honor (Negative)
Serving your tribe faithfully monthly Sept Duties Honor
Maintaining Relations with other Kin that benefit Sept Wisdom
Bearing Shifter Offspring (After Born) Honor, Wisdom
Answering a request for sage advice Wisdom
Protecting Shifter not of your tribe Honor
Rudeness Honor, Wisdom (Negative)
Speaking Badly of Garou/Shifters of Sept Wisdom
Acting without Honor Honor (Negative)

Rank Charts and Requirements

How to gain Rank

  • Be a part of plots and stories, and do things that relate to entries on your appropriate charts below.
    • Storytellers: Make sure you submit a renown request for your players when your plot/scene is finished.
  • If you think you did something worth renown while you're existing on the grid, put in a +request for it.
    • Players: You're responsible for requesting your personal non-plot gained renown (such as monthly chores, pack related things, public relations, etc)
  • When you have the required amount of renown for your new rank, +request your readiness for a challenge.
  • Gaining Rank 2: Doing a rank-up challenge story is optional. If you don't want to do one, you can just do the +request paperwork to set your rank and be done.
  • Gaining Rank 3 or higher: Requires a rank-up challenge story, and meeting standards on your +sheet relevant to your Auspice/Aspect/etc. The higher the rank you're going for, the more chance of failure because the challenges are more difficult.
  • If you fail a challenge: It's no big deal, challenge again. A failure is not a reflection on either the player or the character, sometimes it's bad luck and sometimes it's a cue that things were missed. You still get an amazing story out of it, things to talk about, things to learn and try. So don't worry, don't get mad, even the W20 books say outright that these challenges are meant to be difficult and a lot of people do not succeed the first time.

Ajaba

The Karoush

Honor yourself
Honor your word
Honor your kin and kind
Honor your Earth
Honor your silence

Clever Cat's Creed
I shall be silent and quick.
I shall watch my own shadow.
I shall follow the whispers,
And survive, learn and prosper.

The Warrior's Chant
I shall stand my ground,
Govern my hatred,
Master my fury,
And scatter foes to the wind.

Code of the Honorable Folk
I shall be bound by my word,
I shall act with good grace,
I shall govern my tongue,
And defend those like himself.
When someone is responsible for injustice, I will make sure someone pays.

Rank Any Combination
1 3
2 8
3 13
4 18
5 23

Ananasi

The Laws of Ananasa

Obey the Mother-Queen in All Things
Defend Your Brethren from All Who Would Do Them Harm
Follow the Aspect and Faction that Ananasa Chooses for You
Understand the Ways of the Triat, Both as They Were and as They Are. Know the Difference
Know Your Enemies
Know the Great Web for What It Is
Know Your Place
Keep Your Mouth Shut
Worship None but Ananasa

Tenere

Rank Cunning Obedience Wisdom
1 0 3 0
2 1 5 1
3 3 7 4
4 4 9 6
5 6 10 7

Kumoti

Rank Cunning Obedience Wisdom
1 0 0 3
2 1 1 5
3 4 3 7
4 6 4 9
5 7 6 10

Bastet

The Karoush

Honor yourself
Honor your word
Honor your kin and kind
Honor your Earth
Honor your silence

Clever Cat's Creed
I shall be silent and quick.
I shall watch my own shadow.
I shall follow the whispers,
And survive, learn and prosper.

The Warrior's Chant
I shall stand my ground,
Govern my hatred,
Master my fury,
And scatter foes to the wind.

Code of the Honorable Folk
I shall be bound by my word,
I shall act with good grace,
I shall govern my tongue,
And defend those like himself.
When someone is responsible for injustice, I will make sure someone pays.

Rank Any Combination
1 (Tekhmet) 3
2 (Aka) 10
3 (Tilau) 15
4 (Hani) 20
5 (Bon Bhat) 25

Corax

Raven's Laws

There are no secrets.
Share what you know.
Teach them what they'll learn.
Protect the eggs.
Remember why you're here.
Bear witness.
The truth matters.
Everything's part of the cycle.
Don't play favorites.
Fly!
Laugh.

Rank Cunning Obedience Wisdom
1 (Oviculum) 0 0 3
2 (Neocornix) 0 0 8
3 (Ales) 1 2 8
4 (Volucris) 2 3 10
5 (Corvus) 3 5 10

Garou

The Litany

Garou shall not mate with Garou
Combat the Wyrm wherever it dwells and whenever it breeds
Respect the territory of another
Accept an honorable surrender
Submission to those of higher station
The first share of the kill for the greatest in station
Ye shall not eat the flesh of humans
Respect those beneath ye, all are of Gaia
The veil shall not be lifted
Do not suffer thy people to tend thy sickness
The leader may be challenged at any time during peace
The leader may not be challenged during wartime
Ye shall take no action that causes a Caern to be violated

Glory Creed
I shall be valorous,
I shall be dependable,
I shall be generous,
I shall protect the weak,
I shall slay the Wyrm.

Code of Honor
I shall be respectful,
I shall be loyal,
I shall be just,
I shall live by my word,
I shall accept all fair challenges.

Creed of Wisdom
I shall be calm,
I shall be prudent,
I shall be merciful,
I shall think before I act and listen before I think.

Ragabash

Rank Any Combination
1 (Cliath) 3
2 (Fostern) 7
3 (Adren) 13
4 (Athro) 19
5 (Elder) 25

Theurge

Rank Glory Honor Wisdom
1 (Cliath) 0 0 3
2 (Fostern) 1 0 5
3 (Adren) 2 1 7
4 (Athro) 4 2 9
5 (Elder) 4 9 10

Philodox

Rank Glory Honor Wisdom
1 (Cliath) 0 3 0
2 (Fostern) 1 4 1
3 (Adren) 2 6 2
4 (Athro) 3 8 4
5 (Elder) 4 10 9

Galliard

Rank Glory Honor Wisdom
1 (Cliath) 2 0 1
2 (Fostern) 4 0 2
3 (Adren) 4 2 4
4 (Athro) 7 2 6
5 (Elder) 9 5 9

Ahroun

Rank Glory Honor Wisdom
1 (Cliath) 2 1 0
2 (Fostern) 4 1 1
3 (Adren) 6 3 1
4 (Athro) 9 4 2
5 (Elder) 10 9 4

Gurahl

The Code of Ursa

Cherish the Cubs
Protect the Land
Heal the Sick
Nurture the Needy
Teach the Supplicant
Breed Wisely
Cleanse the Tainted
Guard the Secrets
Rights of the Elder
Remember Your History
Punish the Guilty
Avenge Wrongful Slaying

Rank Any Combination
1 (Kovi) 4
2 (Verde) 8
3 (Sorna) 12
4 (Talchwi) 24
5 (Matae) 32

Kitsune

The Laws of Heaven

I command you to destroy that which harms Gaia.
I command you to aid your brothers, your sisters, and that which serves Gaia.
I command you to revere Your Mother, Myself, your Aunts, your Uncles, and Our Favored Servants.
I command you to keep your duty first in your heart, and to listen for my teachings.
I forbid you to exterminate the humans.
I forbid you to make war on your brothers and sisters.
I forbid you to break your word.
I forbid you to commit suicide for reasons of honor.
I free you to do anything else necessary to achieve our goals.

Doshi

Rank Chie Toku Kagayaki
1 (Yakan) 2 1 0
2 (Kiko) 4 3 0
3 (Koryo) 6 5 1
4 (Reiko) 8 7 2
5 (Tenko) 10 9 3

Eji

Rank Chie Toku Kagayaki
1 (Yakan) 1 1 1
2 (Kiko) 3 2 2
3 (Koryo) 4 4 4
4 (Reiko) 7 5 5
5 (Tenko) 8 8 6

Gukutsushi

Rank Chie Toku Kagayaki
1 (Yakan) 2 1 0
2 (Kiko) 3 3 1
3 (Koryo) 6 4 2
4 (Reiko) 8 6 3
5 (Tenko) 10 8 4

Kataribe

Rank Chie Toku Kagayaki
1 (Yakan) 1 1 1
2 (Kiko) 3 3 1
3 (Koryo) 5 5 2
4 (Reiko) 7 7 3
5 (Tenko) 9 9 4

Mokole

The Duties

Cull the fallen.
Let no shade accuse you.
Guard the Wallow.
The Veil must not be lifted.
Test the Clutch.
All are of Gaia.
Remember.

Striking and Warding

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 4 2 2
3 (Brother/Sister) 6 3 3
4 (Father/Mother) 8 4 4
5 (Grandfather/Grandmother) 10 5 5

Unshading and Crowning

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 4 2
3 (Brother/Sister) 3 6 3
4 (Father/Mother) 4 8 4
5 (Grandfather/Grandmother) 5 10 5

Concealing and Gathering

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 2 4
3 (Brother/Sister) 3 3 6
4 (Father/Mother) 4 4 8
5 (Grandfather/Grandmother) 5 5 10

Shining

Rank Any Combination
1 (Hatchling) 3
2 (Son/Daughter) 9
3 (Brother/Sister) 14
4 (Father/Mother) 19
5 (Grandfather/Grandmother) 24

Nuwisha

Coyote's Rules For Life

Let a Fool Die a Fool’s Death.
Teach Those Who Need Teaching a Proper Lesson
Always Prank the Wyrm
Be Subtle
Respect Luna
Think, Then act

Rank Any Combination
1 3
2 7
3 13
4 19
5 25

Ratkin

The Litany of Survival

Preserve the Veil, which ensures your survival.
Shred the Wyrm’s tentacles when they constrict you.
Sever the Weaver’s threads wherever they calcify chaos.
Survive so that you may breed.
Respect strength and exploit weakness.
Conflict breeds strength.
Build, steal, and suborn to strengthen your breeding grounds.
Trust your own kind before you trust outsiders.
When someone is responsible for injustice, make sure someone pays.

Creed of Infamy
I will defend our breeding grounds against all threats, physical and spiritual.
I shall seek revenge against those who prey upon my kind.
I must shred the tentacles of the Wyrm wherever they constrict us.
I must sever the Weaver’s webs wherever they calcify chaos.

Creed of Cunning
I will survive so that I may breed.
I must respect strength and exploit weakness.
I shall grow stronger through conflict.
I will learn from the mysteries of the spirit world.
I will revel in the visions the spirits grant me.

Creed of Obligation
I shall preserve the Veil, which ensures our survival.
I will build, steal, and suborn to strengthen my breeding ground.
I shall nurture, instruct, and aid the young.
I will trust my own kind before I trust outsiders.
When someone is responsible for injustice, I will make sure someone pays.

Rank Any Combination
1 (Rakka) 3
2 (Voto) 7
3 (Tava) 15
4 (Teppen) 23
5 (Rrrrr't) 30

Rokea

Rokea Law

Survive.
Hunt.
Spawn.
Swim.

Brightwater

Rank Valor Harmony Innovation
1 2 (1) (1)
2 4 2 1
3 7 4 2
4 9 6 4
5 10 8 5

Dimwater

Rank Valor Harmony Innovation
1 (1) 2 (1)
2 3 5 0
3 5 7 1
4 7 9 2
5 8 10 3

Darkwater

Rank Valor Harmony Innovation
1 (1) (1) 2
2 1 2 3
3 2 4 6
4 3 6 8
5 4 8 10
  • Rank 1 Rokea begin with 2 dots in a set category, and 1 dot to place in either of the other two categories.

Shifter XP Costs

Trait XP Cost
Raise an Attribute 4x Current Rating
New Ability 3xp
Raising an existing Ability 2x Current Rating
New Specialty 4xp
New Merit 3xp per point
Buy off/reduce a Flaw 2xp per point
New Background 3xp
Raise an existing Background 3x Current Rating
Willpower 1x Current Rating
Gnosis 2x Current Rating
Rage 1x Current Rating
New Gift or Rite Click Here