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Revision as of 17:49, 4 December 2025

City History
Old Days – The First Garou in Houston
- Pre-Colonization – The first Garou tribes to arrive in the Houston area were the Uktena, Shadow Lords, Red Talons, and Bone Gnawers. Each was drawn to the region by its raw spiritual power and ancient secrets.
- 1500s-1600s – The Uktena established hidden sanctuaries to protect the area's powerful leylines, while the Shadow Lords positioned themselves to exert influence.
- 1700s – The Red Talons fiercely resisted European expansion, clashing with human settlers. Meanwhile, the Bone Gnawers integrated into growing communities, finding ways to protect the vulnerable.
1800s – Growth, Conflict, and the Founding of Juniper Cross
- 1836 – Texas gains independence from Mexico. The arrival of more European settlers intensifies conflicts between the Garou and the growing human population.
- 1861-1865 (American Civil War) – The war disrupts the region’s spiritual balance. The Garou find themselves divided as some fight to protect the land, while others attempt to remain hidden.
- Late 1800s – The first signs of industrial expansion threaten the natural balance. The Bone Gnawers work within labor movements, while the Uktena and Red Talons struggle against unchecked urbanization.
- Late 1800s - Early 1900s – The Juniper Cross Community is founded, built by laborers, craftsmen, and working-class families shut out of wealthier Houston neighborhoods. Despite external struggles, the neighborhood thrives as a self-sufficient, tightly knit community.
- Many of the first residents are Kinfolk, seemingly drawn to the area without understanding why.
- Some Uktena mystics believe Juniper Cross sits atop the ghost-echo of a long-forgotten Caern, subtly pulling Garou-blooded families toward it.
- The Bone Gnawers quietly watch over the community, ensuring it remains a neutral haven away from greater Garou politics.
1900s – The Rise of the Chicano Movement and Garou Tensions
- 1919 – Juniper Cross Community School is founded, built as a symbol of education, empowerment, and unity for the neighborhood.
- The Grand Library and its massive round Juniper Table become a spiritual focal point, believed by some to hold traces of an ancient power.
- This marks the first major public structure of Juniper Cross, solidifying it as more than just a collection of homes—it is now a recognized and established community.
- 1920s – The community battles segregation and economic hardship, relying on mutual aid and self-sufficiency.
- The Bone Gnawers and Uktena work behind the scenes to ensure Kinfolk families remain protected and undiscovered by outside supernatural forces.
- 1940s (WWII Era) – Black and Latino soldiers return home from war and begin demanding civil rights and better opportunities.
- The Kinfolk presence in Juniper Cross remains one of the highest in Houston, though few openly acknowledge their supernatural ties.
- Mid-1940s – The Juniper Tree in the school courtyard is mysteriously cut down overnight, widely seen as a warning against growing activism and defiance.
- Rather than be discouraged, the community repurposes the tree into a great round table and chairs, now housed in the Grand Library as a symbol of resilience.
- Some Garou whisper that the tree was felled to break a spiritual connection to the land, though no one has confirmed it.
- 1950s-1970s – The Civil Rights Movement strengthens in Juniper Cross.
- The school becomes a hub for activism, and Garou tribes such as the Bone Gnawers and Uktena secretly support the movement.
- The Garou remain divided, some fight for social justice, while others, particularly the Silver Fangs and Get of Fenris, try to maintain the old hierarchies.
- 1974 – Hattie Wendell’s mate is killed, Isadora "Izzy" Reyes, likely by supernatural forces (Black Spiral Dancers suspected).
- The attack is never fully explained, but some believe Hattie’s mate was silenced for knowing too much about the supernatural power within Juniper Cross.
- This marks a personal tragedy that further hardens her resolve to protect the community.
Late 1900s – Decline and Supernatural Shifts
- 1980s – Corporate development leads to gentrification and resource depletion, further worsening conditions surrounding Juniper Cross.
- Many Kinfolk begin leaving the area, weakening the supernatural bonds that once tied the community together as they seek better opportunities.
- The city turns its back on Juniper Cross, allowing roads, businesses, and public spaces to decay.
- 1989 – Juniper Cross Community School officially closes due to city funding cuts, leaving the neighborhood without an educational institution and contributing to its economic struggles.
- Despite this, the Grand Library, Cafeteria, and Annex remain in use for community aid efforts, maintained by a small but determined group of volunteers.
1990s – Supernatural Conflicts and Present-Day Challenges
- 1991 – The spirit of the surrounding forest (an Elk) begins to show signs of corruption, signaling the weakening of natural protections in the area.
- 1993 – The Sept of the Resonant Fury, located in Downtown Houston, collapses, leaving the Forest Caern as the last remaining shifter stronghold in Houston.
- Some Kinfolk fear that Juniper Cross will be next, its protections failing one by one.
- 1994 – Xochiquetzal, a South American guerrilla fighter, leads a campaign to reclaim the Forest Caern, marking a turning point in Houston’s supernatural history.
- Hattie Wendell and other elders of Juniper Cross begin gathering again, sensing a reckoning is near.
- 1995 (Current Year) – The Forest Caern crisis deepens:
- The corrupted Elk spirit threatens to consume the entire caern.
- The Shifters ally with mages to cleanse it, but the mages ultimately destroy the spirit of the forest, causing a major rift between the Shifters and the Name Breakers.
- A lumber company begins clearing the ailing forest, accelerating its destruction.
- In a final act of sacrifice, an allied moon spirit named "Moon Moon" offers herself to replace the corrupted Elk, stabilizing the forest’s energy.
- The Garou, now weakened and divided, must decide whether to rebuild or retreat from Houston entirely.
- Meanwhile, Juniper Cross stands at a crossroads—with the city's supernatural order crumbling, will it remain a refuge, or will it finally be consumed by the chaos?
Warg System
The Warg System in Rage Across the Amazon is a structured military hierarchy created by Golgol Fangs-First to organize Garou warriors in the war against Pentex. While it enforces discipline and tactical efficiency, it operates alongside the Sept structure, where the Sept Alpha remains the highest authority in non-military matters.
All Sept Members are considered contributers to the Guardian Pack until they find their own, and partake in helping suupport and defend the caerns and other key locations.
Structure of the Warg System
Basic War Unit: The Pack (~5 Garou)
- Led by a Pack Leader.
- Types of Packs:
- War Pack – Standard combat unit.
- Borzoi Pack – Scouts, named after the Russian wolfhound.
- Guardian Pack – Defends caerns and key locations.
Warg (~15 Garou)
- Comprised of three Packs.
- Commanded by a Battlemaster.
- Primary tactical unit, executing frontline orders.
Moon (~41 Garou)
- Comprised of three Wargs.
- Commanded by a War Leader.
- Mid-sized war force responsible for broader strategic objectives.
Ward (~90 Garou)
- Comprised of two Moons and a Caern.
- Led by a War Chieftain.
- The largest war force, capable of major assaults and territory defense.
Pack Plot Activity
These are the shifter packs and what they're currently working on. You can use this to know who to connect with about plots, and keep updated on when scheduled scenes are happening.
| Pack Name | Pack Members | Totem | Theme | Calendar Rotation |
|---|---|---|---|---|
| Spirit Walkers | Kristos (Alpha), Poppa Joe, Jinx, Two-Chops | Weasel | Combat, Spirit, Umbral |
|
| Thread Walkers | Ryoko, Kira, Jean (Democratic) | Chimera | Scouting/Spirit |
|
| Solidarity | Samson (Alpha), Etienne, Todrick, Chuck, Ashton | Unicorn | Healing/Lore Seeking |
|
| Nightwatch | Archimedes (Alpha) , Noelle, Moxie, New Player | Bat | Demolitions/Scouting |
|
| Che Vuoi | Gabriel (Alpha), Enzo, Francesca | Crashing Boom Boom | Combat/Umbral |
|
| Shop Dogs | Maarten (Alpha), Medina, Slouch, Brent | General Lee | Combat/Crafting/Road Logistics |
|
| Sept Guardian Pack | Aidan, Ajax, Laurel, Javi, Kal, Lorenzo, Min-Si, Chance, Tori, Sweet, Lana, Ren, Ulf, Eir, Marion, Selene | Druid Eldrin | Guardian Protectorate |
|
Kinfolk Plot Activity
These are the kinfolk and what they're currently working on.
| Kinfolk | StoryTeller | Calendar Rotation |
|---|---|---|
| Freya, Lila, Tiffany, Tanner, Kleio, Emma, Hallah | Ori | Juniper Community Submissions, Starwatch, City Stories w/Medina |
Mixed Company Plot Activity
These are scene requests, and plot things happening with kinfolk and shifters from different packs.
| People | StoryTeller | Calendar Rotation |
|---|---|---|
| ALL | Ori |
|
| ALL | SF |
|
| ALL | Medina |
|
| ALL | SF, Ori, Gutsy, Archimedes |
|
| Etienne | SF |
|
| Todrick and Uktena | SF |
|
| ALL | SF, Noelle, Todrick |
|
| ALL | SF |
|
| ALL | Gutsy |
|
| ALL | Archimedes, SF, Gutsy, Ori |
|
| ALL | Navi |
|
Plots
Active Plots
| Plot Page | Synopsis |
|---|---|
| Shifter/Fathomless Depths |
Returning Soon for Part 2 Previously, an assembled team of Gaians went spelunking beneath the Forest Caern. At one time a rift crevice hole opened up down in the cavern system of the Weirwood. A strange obelisk appeared at the entrance that was long buried, and upon it were unique glyphs that the Mokole may have had an affinity to translate. The depths go down far and deep. One team already found a mural map and relics in the dust. What else is down there to be discovered? |
| Shifter/Hive Wars |
Remove the Hive in the City! Risk 3 for BSD Content. Planned Content: Xmas Time Launch - February. COMING SOON! Synopsis of Hive Wars: A menacing Wyrm threat is emerging in the heart of the city, threatening to take root and spread its corrupting influence deeper and wider. The Hive was once known as the Sept of Resonant Fury, and this sacred ground was overtaken a year ago when the Black Spiral Dancers launched a brutal siege, seizing control in the chaos while the Gaians fought to purify the Forest Caern from diseased spirits and blight. Though victory was achieved in the forest, the city’s training grounds for young warriors was lost, leaving the Gaians with a new Sept of the Holly King, encompassing their territory and the fledgling Juniper Caern within the city limits. However, Juniper sits perilously close to a growing Hive, a dark nest of Wyrm influence that threatens to infect everything. As the Spiral’s sinister plans unfold in Houston, the city’s bravest warriors must rise, facing an insidious enemy that seeks to deepen its roots and threaten to consume everything in its path. Now, the fight for the city’s soul begins. Will you stand against the encroaching darkness?
Meet the Enemy Cast:
|
| Shifter/Starwatch |
Plot Summary Starting 5/25/25. A long, long time ago, there were Spirit Gates within the Umbra that were once common and were guarded by Lunes, allied spirits, or other Shapeshifters. In our day and age, many of them are gone, and the lost doorways are rumored to be of legend. No one knows how they were made, or crafted. Many old lore keepers say that the mysterious portals of old were mistrusted, and rightly so, by mostly the Werewolves. With the lost lore, they could no longer be regarded as safe methods of travel. One would never know where they'd end up if they stepped through one. The old star maps that contained such gate mapping has been lost over centuries. |
| Shifter/The Tunnels |
The Juniper Cross Community was built with an awareness of the world they live in. Beneath the community there are old tunnels, many lead from the school to various houses in the community....but some others...they lead other places. |
Player Run Plot Pages
| Plot Page | Synopsis |
|---|---|
| Shifter/Its The Arts |
A popular modern artist comes to Houston, bringing with him a serious threat in the form of a new wave of dangerous spiritual activity. |
| Shifter/Smith International |
A corporate coverup hides a system turning workers into monsters, and the wyrm's corruption is spreading as workers go missing. Find them to uproot the corruption and bring it to an end, and expect Pentex not to let them go quietly. |
Previous Plot Pages There are no past plot pages
Moot Logs
There are no logs

Renown House Rules
Helpful Commands
+renown: Show current renown.
+renown/log: Show a log of renown awards (default last 30 days).
+renown/log <days>: Show renown going back some number of days.
Basic House Rules
- Renown in W20 Core and W20 Changing Breeds is modified for MUSH play.
The book is written for table-top play. MUSH players are daily contributors.
With 24 hour play available, it's easier to accrue Renown.
Therefore, we've removed the book-written renown totals, otherwise people will be ranking up too fast without the xp and stats to match.
- Renown is modified based on Rank Level and story value.
- The Spirits (aka Staff) are the ultimate judges for Renown based on deeds.
- Shifter Litanies and Creeds are weighed for rewards vs loss.
Monthly Awards
- Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards, but you're responsible for putting the requests in yourself.
- +0.2 Honor (awarded if criteria is met).
- These awards are open to Fera and Garou alike.
- If you forget to request something right away, that's okay, but we'll only back-date renown by 30 days.
Mystic/Crafting
- You may earn Wisdom for teaching and learning rituals.
- +0.1 Wisdom per ritual taught (max 0.2 per month for teaching)
- +0.1 Wisdom per ritual learned (max 0.2 per month for learning)
- You may earn +0.1 Wisdom for crafting Talens and Fetishes.
- +0.1 Wisdom per batch of Talens made (max +0.2 per month for Talen crafting)
- +0.1 Wisdom per Fetish made (max +0.2 per month for Fetish crafting)
- These awards are open to Fera and Garou alike.
Ranking requirements
- Aside from renown point requirements for a new rank, staff has further stat and activity requirements for rank.
- Gaining rank isn't meant to be solely a means for more power and authority, it's a symbol of leadership and active duty to Gaia/Sea/Ananasa/etc.
Garou Renown
- These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
Combat and Encounters
| Sample Behavior | Award |
|---|---|
| Besting a Spirit in Riddles (Staff Run) | Wisdom |
| Defeating a Wyrm Threat (Minor, Average, Strong, or Powerful) | Glory |
| Surviving a Toxic Attack | Glory |
| Drawing First Blood in Combat | Glory |
| Surviving an Incapacitating Wound | Glory |
| Exceptionally Attacking the Wyrm with Heroics | Glory |
| No one in the party being hurt | Glory |
| Surviving Silver Weapons used against you | Glory |
| Attacking a powerful force w/o aide | Wisdom (Negative) |
| Deviating from Party & Acting Rogue | Honor, Wisdom (Negative) |
Mystical and Spiritual
| Sample Behavior | Award |
|---|---|
| Detecting the Wyrm (Person/Place/Thing) | Wisdom |
| Falsely Accusing of Being Wyrm | Honor, Wisdom (Negative) |
| Revealing a Gaian Garou is Wyrm | Glory, Wisdom |
| Cleansing an Area, Person, Thing | Wisdom |
| Summoning an Incarnae Avatar | Wisdom |
| Going on an Umbral Spirit Quest | Glory, Wisdom |
| Traveling to New Umbral Realm and Surviving | Glory |
| Failing an Umbral Spirit Quest | Glory, Wisdom (Negative) |
| Having Prophetic Dream to Share/Comes True | Glory, Wisdom |
| Ignoring Omens/Dreams/Visions & Not Sharing | Glory, Wisdom (Negative) |
| Using Rite of Talisman Dedication Unwisely | Wisdom (Negative) |
| Discovering a new talen/fetish/lore/pathstone/ancient caern | Wisdom |
| Performing Rare Rites (Moot Rite) | Honor |
| Receiving Rite of Wounding | Glory, Honor |
| Performing Punishment Rite | Honor |
| Refusing to participate in a Rite | Honor, Wisdom (Negative) |
| Disrespectful in a Rite or Moot | Honor, Wisdom (Negative) |
| Punishment Rites | * Refer to Book |
| Monthly Sept Duties/Responsibilities w/Event Attendance | Honor |
| Teaching/Learning Rites Monthly (2 Max) | Wisdom |
| Creating Talens for PrP's/Max 2 per month | Wisdom |
| Creating a Fetish for the Good of the Sept | Wisdom |
| Creating a Fetish for self or others/personal use | Wisdom |
| Selfishly using a fetish | Wisdom (Negative) |
| Owning a new Klaive (awarded once) | Glory, Honor |
| Owning a new Grand Klaive Rank 4/5 only | Glory, Honor |
| Sacrificing a Fetish to set Spirit Free | Honor, Wisdom |
| Accidentally Breaking a Fetish/Talen | Wisdom (Negative) |
| Accidentally Breaking or Losing a Klaive | Honor (Negative) |
Relations and Society
| Sample Behavior | Award |
|---|---|
| Gaining Alpha Pack Leader | Honor |
| Joining a Pack | Honor |
| Disobeying a Sept Officer | Honor (Negative) |
| Serving a Sept Position/Year | Glory, Honor, Wisdom |
| Maintaining loyal service to Sept/Year | Glory, Honor, Wisdom |
| Upholding the Litany | Honor, Wisdom (Negative) |
| Breaking the Litany | Honor, Wisdom (Negative) |
| Participating in Just Challenge | Glory, Honor |
| Participating in Challenge not Sanctioned | Honor (Negative) |
| Challenging Someone too far above your Rank | Honor (Negative) |
| Teaching other Garou/Kinfolk (Depends on Depth of Study) | Honor, Wisdom |
| Ignoring Wolf Nature, Metis Hiding Deformity | Wisdom (Negative) |
| Lupus using too many human tools/Weaver | Wisdom (Negative) |
Behavior
| Sample Behavior | Award |
|---|---|
| Giving Good Strategic Advice that aides the Group | Wisdom |
| Giving Poor Advice that hurts the Group | Wisdom (Negative) |
| Mediate a Dispute | Honor |
| Speaking Poorly of Elders/Garou/Auspice/Tribe/Pack | Honor, Wisdom (Negative) |
| Speaking Truthful in Adversity | Honor |
| Act outside your Auspice | Honor (Negative) |
| Keeping a Promise that Shows Results | Honor |
| Failing to Keep a Promise with Bad Results | Honor (Negative) |
| Trickery or Lying Backfires | Honor (Negative) |
| Tell a Good Story at a Moot | Glory, Wisdom |
| Protect a Helpless Garou | Honor |
| Protect a Helpless Human/Creature | Honor |
| Berserk Frenzy | Wisdom (Negative) |
| Fox Frenzy | Glory, Honor, Wisdom (Negative) |
| Thrall of the Wyrm | Glory, Honor, Wisdom (Negative) |
Human and Kinfolk Relations
| Sample Behavior | Award |
|---|---|
| Maintaining Good Relations with Kin (benefits community) | Honor, Wisdom |
| Protecting the Veil | Honor |
| Harming the Veil | Honor, Wisdom (Negative) |
| Repairing the Veil | Honor, Wisdom |
| Mating and Breeding Awarded Post Childbirth | Honor, Wisdom |
Fera Renown
- These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
- Fera may use some of the Renown content listed for Garou, within reason.
- Fera are allowed to join packs and may participate in Renown awards for monthly Sept duties/chores.
Cunning
| Sample Behavior |
|---|
| Protecting an important secret from discovery |
| Drawing first blood in combat, Talen/Fetish creation |
| Discovering a useful secret that benefits all |
| Wounding a powerful foe and prudently retreating |
| Performing a sabotage/diversion against the enemy |
| Hatching a complex plot that succeeds, stealing from enemy stronghold |
| Creating a Den Realm, Create new Gift |
| Destroying an enemy stronghold |
| Failing an attempt at craftiness; Enemy captures you |
| Caught in a lie; becoming pack's runt (ratkin); letting a secret slip |
| Hurting others of your breed through reckless conniving |
| Getting caught defying an Elder/Sept Officer |
Ferocity
| Sample Behavior |
|---|
| Proving one’s bravery with danger presented; resisting frenzy |
| Ignoring a non-fatal wound in combat; resisting taunts |
| Defeating an enemy without being harmed |
| Remaining calm in the face of extreme adversity |
| Upholding protocol in the face of humiliation |
| Performing an outrageous and dangerous deed without being harmed |
| Being solo responsible for success in a common goal for your Breed |
| Causing your enemy to completely lose face when they taunt you |
| Succumbing to fox-frenzy |
| Losing to an enemy without even harming him |
| Performing a poor deed with getting hurt and needing rescue |
Glory
| Sample Behavior |
|---|
| Telling a good story at a gathering; participating in a just challenge |
| Doing something brave during a dangerous situation |
| Surviving an incapacitating wound; defeating a minor threat |
| Telling a true epic that is later retold |
| Defeating an average threat; travel to an Umbral Realm and returning |
| Defeating a strong threat |
| Defeating a very powerful threat |
| Succumbing to fox-frenzy |
| Losing territory to an enemy |
| Conscious cowardice that results in the death of another of your Breed |
Honor
| Sample Behavior |
|---|
| Showing restraint in the face of certain death |
| Dealing respectfully with other shapeshifters |
| Showing devotion to the greater good of the community |
| Protecting helpless humans in need |
| Participating in a just challenge |
| Acting selflessly for the greater good of the Breed |
| Mediating a dispute fairly and impartially |
| Ignoring strong feelings of vengeance and hatred |
| Being truthful in the face of adversity |
| Protecting helpless animals related to the Breed |
| Enduring torture to protect fellow Breed members |
| Acting selfishly; not protecting helpless humans; being deceptive |
| Failing to keep promises; participating in an unjust challenge |
| Not protecting a helpless Breed member; ignoring etiquette w/behavior |
| Giving false testimony against a Breed member |
Humor
| Sample Behavior |
|---|
| Conceiving a new riddle; besting a shapeshifter in a riddle contest |
| Losing a riddle-contest to a spirit or other Changer |
| Losing a riddle-contest to a Human/Kinfolk |
| Crippling a Wyrm-operation through “unfortunate accidents” |
| Leading an enemy astray without hurting him |
| Leading two enemies against each other |
| Persuading other Changers to do tasks for you |
| Fooling agents of the Wyrm to perform necessary tasks for you |
| Covering over dangerous secrets without arousing suspicion |
| Successfully creating plots to further your ends involving Sept |
| Banishing the Wyrm from an area through indirect or nonviolent means |
| Hurting innocents through your schemes; being manipulated by others |
| Furthering the Wyrm through short-sighted schemes |
Infamy
| Sample Behavior |
|---|
| Helping guard a Nest; fooling a human |
| Defeating a formidable foe not of the Wyrm or Weaver; getting even |
| Defeating agents of the Wyrm |
| Defending a Nest through trickery or negotiation |
| Ending a serious threat without harm to any of your Breed |
| Becoming famous among your Breed w/stories told about you |
| Creating or discovering a new Gift |
| Being fooled by a human |
| Killing a Bone Gnawer |
| Falling into the Thrall of the Wyrm |
Innovation
| Sample Behavior |
|---|
| Striving to understand a new situation or item; creating a talen |
| Teaching another Rokea; gaining knowledge through bargains w/spirits |
| Learning a new Rite; discovering a place unknown to other Rokea |
| Learning a new Gift; creating a fetish |
| Creating a new Gift; ending threat before it reaches the ocean |
| Acting without thinking |
| Killing humans when matters could have been solved through cunning |
| Ignoring the counsel of spirits |
Obligation
| Sample Behavior |
|---|
| Teaching another member of your Breed |
| Participating in a just challenge |
| Creating something that helps the Nest or clan |
| Committing a sophisticated crime (Ratkin) |
| Serving as pack’s runt (Ratkin, award once per story) |
| Repairing the Veil |
| Earning the respect of another member of your Breed |
| Vengeance on someone who has greatly harmed the Nest or clan |
| Performing a deed that affects all of your Breed |
| Giving bad advice that harms the group |
| Taking the word of an outsider over that of one of your own |
| Harming the Veil |
Succor
| Sample Behavior |
|---|
| Healing another Changer unselfishly |
| Performing a Rite of Cleansing |
| Cleansing a major pollution site |
| Giving aid to another Changing Breed |
| Performing a Rite of Healing Winds |
| Nurturing a helpless animal back to health |
| Performing a Rite of the Pure Land; Rite of the Freed Spirit |
| Reclaiming spoiled or corrupted land |
| Saving an animal of an endangered species, human life |
| Nurturing an endangered species so that its population increases; |
| Reclaiming a lost Glade |
| Losing a Glade to the Wyrm |
| Failure to save an animal from pain; polluting |
| Failure to save a human’s life |
| Losing land to the forces of corruption and pollution |
| Losing an endangered species to extinction on account of carelessness |
Valor
| Sample Behavior |
|---|
| Participating in a just challenge |
| Drawing first blood in combat |
| Being truthful when facing adversity |
| Participating in a hunt (event) |
| Mating and spawning children |
| Surviving an incapacitating blow |
| Exacting vengeance without seeking it |
| Destroying a Betweener, Evading destruction by ocean-dwellers |
| Defeating agents of the Wyrm |
| Defeating a very powerful Qyrling |
| Actively seeking vengeance |
| Lying when it is not needed |
Harmony
| Sample Behavior |
|---|
| Destroying a minor threat to Sea, prevent minor pollution |
| Destroying sizable threat to Sea (average, serious, extremely hard) |
| Stopping reckless humans causing damage to Sea |
| Regulating size of a species to restore balance |
| Stopping threat to Sea before it reaches the Ocean |
| Repairing damage to coral reefs |
| Destroying major threats to Sea other than Individuals |
| Clearing oil spills |
| Ignoring pollution to sea |
| Killing humans needlessly where humans then kill sharks in retaliation |
| Hunting carelessly and upsetting balance of species |
Kinfolk Renown
- These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
- Kinfolk earn 1/4 renown (ex. 0.25 Glory vs a Garou's 1 Glory)
- Kinfolk renown is recorded on a +note by Staff, rather than added to one's sheet due to code issues. +note me/renown
- Kinfolk have the option to join packs once they have 5 permanent renown (if the pack has room)
| Sample Behavior | Award |
|---|---|
| Extreme Valor in the face of death | Glory |
| Surviving an incapacitating wound | Glory |
| Exposing Wyrm-tainted kinfolk | Glory |
| Exposing a Garou as Wyrm-tainted | Wisdom |
| Having and following a vision that benefits the Sept | Wisdom |
| Discovering Talens, Fetishes, Lost-Lore | Wisdom |
| Being asked to participate in a Moot or Rite | Honor, Wisdom |
| Being asked to help guard a caern | Glory |
| Refusing to fight in defense of a caern | Glory, Honor (Negative) |
| Serving your tribe faithfully monthly Sept Duties | Honor |
| Maintaining Relations with other Kin that benefit Sept | Wisdom |
| Bearing Shifter Offspring (After Born) | Honor, Wisdom |
| Answering a request for sage advice | Wisdom |
| Protecting Shifter not of your tribe | Honor |
| Rudeness | Honor, Wisdom (Negative) |
| Speaking Badly of Garou/Shifters of Sept | Wisdom |
| Acting without Honor | Honor (Negative) |
Rank Charts and Requirements
How to gain Rank
- Be a part of plots and stories, and do things that relate to entries on your appropriate charts below.
- Storytellers: Make sure you submit a renown request for your players when your plot/scene is finished.
- Storytellers: Make sure you submit a renown request for your players when your plot/scene is finished.
- If you think you did something worth renown while you're existing on the grid, put in a +request for it.
- Players: You're responsible for requesting your personal non-plot gained renown (such as monthly chores, pack related things, public relations, etc)
- Players: You're responsible for requesting your personal non-plot gained renown (such as monthly chores, pack related things, public relations, etc)
- When you have the required amount of renown for your new rank, +request your readiness for a challenge.
- Gaining Rank 2: Doing a rank-up challenge story is optional. If you don't want to do one, you can just do the +request paperwork to set your rank and be done.
- Gaining Rank 3 or higher: Requires a rank-up challenge story, and meeting standards on your +sheet relevant to your Auspice/Aspect/etc. The higher the rank you're going for, the more chance of failure because the challenges are more difficult.
- If you fail a challenge: It's no big deal, challenge again. A failure is not a reflection on either the player or the character, sometimes it's bad luck and sometimes it's a cue that things were missed. You still get an amazing story out of it, things to talk about, things to learn and try. So don't worry, don't get mad, even the W20 books say outright that these challenges are meant to be difficult and a lot of people do not succeed the first time.
Ajaba
Honor yourself
Honor your word
Honor your kin and kind
Honor your Earth
Honor your silence
|
Clever Cat's Creed |
The Warrior's Chant |
Code of the Honorable Folk |
| Rank | Any Combination |
|---|---|
| 1 | 3 |
| 2 | 8 |
| 3 | 13 |
| 4 | 18 |
| 5 | 23 |
Ananasi
Obey the Mother-Queen in All Things
Defend Your Brethren from All Who Would Do Them Harm
Follow the Aspect and Faction that Ananasa Chooses for You
Understand the Ways of the Triat, Both as They Were and as They Are. Know the Difference
Know Your Enemies
Know the Great Web for What It Is
Know Your Place
Keep Your Mouth Shut
Worship None but Ananasa
Tenere
|
Kumoti
|
Bastet
Honor yourself
Honor your word
Honor your kin and kind
Honor your Earth
Honor your silence
|
Clever Cat's Creed |
The Warrior's Chant |
Code of the Honorable Folk |
| Rank | Any Combination |
|---|---|
| 1 (Tekhmet) | 3 |
| 2 (Aka) | 10 |
| 3 (Tilau) | 15 |
| 4 (Hani) | 20 |
| 5 (Bon Bhat) | 25 |
Corax
There are no secrets.
Share what you know.
Teach them what they'll learn.
Protect the eggs.
Remember why you're here.
Bear witness.
The truth matters.
Everything's part of the cycle.
Don't play favorites.
Fly!
Laugh.
| Rank | Cunning | Obedience | Wisdom |
|---|---|---|---|
| 1 (Oviculum) | 0 | 0 | 3 |
| 2 (Neocornix) | 0 | 0 | 8 |
| 3 (Ales) | 1 | 2 | 8 |
| 4 (Volucris) | 2 | 3 | 10 |
| 5 (Corvus) | 3 | 5 | 10 |
Garou
Garou shall not mate with Garou
Combat the Wyrm wherever it dwells and whenever it breeds
Respect the territory of another
Accept an honorable surrender
Submission to those of higher station
The first share of the kill for the greatest in station
Ye shall not eat the flesh of humans
Respect those beneath ye, all are of Gaia
The veil shall not be lifted
Do not suffer thy people to tend thy sickness
The leader may be challenged at any time during peace
The leader may not be challenged during wartime
Ye shall take no action that causes a Caern to be violated
|
Glory Creed |
Code of Honor |
Creed of Wisdom |
Ragabash
|
Theurge
|
Philodox
|
Galliard
|
Ahroun
|
Gurahl
Cherish the Cubs
Protect the Land
Heal the Sick
Nurture the Needy
Teach the Supplicant
Breed Wisely
Cleanse the Tainted
Guard the Secrets
Rights of the Elder
Remember Your History
Punish the Guilty
Avenge Wrongful Slaying
| Rank | Any Combination |
|---|---|
| 1 (Kovi) | 4 |
| 2 (Verde) | 8 |
| 3 (Sorna) | 12 |
| 4 (Talchwi) | 24 |
| 5 (Matae) | 32 |
Kitsune
I command you to destroy that which harms Gaia.
I command you to aid your brothers, your sisters, and that which serves Gaia.
I command you to revere Your Mother, Myself, your Aunts, your Uncles, and Our Favored Servants.
I command you to keep your duty first in your heart, and to listen for my teachings.
I forbid you to exterminate the humans.
I forbid you to make war on your brothers and sisters.
I forbid you to break your word.
I forbid you to commit suicide for reasons of honor.
I free you to do anything else necessary to achieve our goals.
Doshi
|
Eji
| ||||||||||||||||||||||||||||||||||||||||||||||||
Gukutsushi
|
Kataribe
|
Mokole
Cull the fallen.
Let no shade accuse you.
Guard the Wallow.
The Veil must not be lifted.
Test the Clutch.
All are of Gaia.
Remember.
Striking and Warding
|
Unshading and Crowning
| ||||||||||||||||||||||||||||||||||||||||||||||||
Concealing and Gathering
|
Shining
|
Nuwisha
Let a Fool Die a Fool’s Death.
Teach Those Who Need Teaching a Proper Lesson
Always Prank the Wyrm
Be Subtle
Respect Luna
Think, Then act
| Rank | Any Combination |
|---|---|
| 1 | 3 |
| 2 | 7 |
| 3 | 13 |
| 4 | 19 |
| 5 | 25 |
Ratkin
Preserve the Veil, which ensures your survival.
Shred the Wyrm’s tentacles when they constrict you.
Sever the Weaver’s threads wherever they calcify chaos.
Survive so that you may breed.
Respect strength and exploit weakness.
Conflict breeds strength.
Build, steal, and suborn to strengthen your breeding grounds.
Trust your own kind before you trust outsiders.
When someone is responsible for injustice, make sure someone pays.
|
Creed of Infamy |
Creed of Cunning |
Creed of Obligation |
| Rank | Any Combination |
|---|---|
| 1 (Rakka) | 3 |
| 2 (Voto) | 7 |
| 3 (Tava) | 15 |
| 4 (Teppen) | 23 |
| 5 (Rrrrr't) | 30 |
Rokea
Survive.
Hunt.
Spawn.
Swim.
Brightwater
|
Dimwater
|
Darkwater
| Rank | Valor | Harmony | Innovation |
|---|---|---|---|
| 1 | (1) | (1) | 2 |
| 2 | 1 | 2 | 3 |
| 3 | 2 | 4 | 6 |
| 4 | 3 | 6 | 8 |
| 5 | 4 | 8 | 10 |
- Rank 1 Rokea begin with 2 dots in a set category, and 1 dot to place in either of the other two categories.
Shifter XP Costs
| Trait | XP Cost |
|---|---|
| Raise an Attribute | 4x Current Rating |
| New Ability | 3xp |
| Raising an existing Ability | 2x Current Rating |
| New Specialty | 4xp |
| New Merit | 3xp per point |
| Buy off/reduce a Flaw | 2xp per point |
| New Background | 3xp |
| Raise an existing Background | 3x Current Rating |
| Willpower | 1x Current Rating |
| Gnosis | 2x Current Rating |
| Rage | 1x Current Rating |
| New Gift or Rite | Click Here |