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{{:VampireHeader}}


<tabs>  
<tabs>
<tab name="Elysium">


<tab name="History">
=Elysium=
If you wish to use either of these locations for a function, have questions or concerns, please do not hesitate to reach out to the Keeper of Elysium, Barbabus, of Clan Nosferatu by seeking them out, leaving a missive at their office, or at a Nosferatu drop box.


=Timeline of Houston=
{|class="wikitable" style="text-align: center; border:2px ridge red;" width="25%"
! style="min-width: 250px" |
! style="min-width: 100px" | Location
! style="min-width: 100px" | Information
|-
|[[File:RiceHotel.jog|center|250px]]
|Rice Hotel, Downtown Houston
|The social hub of the Houston Praxis where Kindred may socialize with each other in a safe and secure environment</br>
There are side rooms and lounges available (based on your status within the Camarilla) for quick, private conversations that need to be had. Please do not linger there! If the conversation turns into something greater, please retire to a more appropriate locale for the discussion.
|-
|[[File:FineArtMuseum.jpg|center|250px]]
|Fine Art Museum, Museum District of Houston
|A formal location with Primogen and Court offices available.</br>
Any court function that happens here will '''require''' appropriate attire (think suits and dresses), and you are required to make yourself presentable. If you cant afford such attire, you're asked to reach out to your fellow Kindred, likely someone will be willing to take a boon to dress you appropriately.
|-
|}


<font color=red>'''Early 1800s'''</font></br>
=Laws of Elysium=
:[[File:Reddot-filled.png|10px]] Founding Nights</br>
''Barnabus: Keeper of Elysium''


<font color=red>'''Circa 1837'''</font></br>
[[File:Reddot-filled.png|10px]] Use of disciplines are strictly forbidden, except in the instance of defending Elysium.
:[[File:Reddot-filled.png|10px]] Houston is founded. Soon after, Kindred of the Camarilla establish a quiet foothold.</br>
:[[File:Reddot-filled.png|10px]] A Toreador Prince, name lost to time, declares Praxis over the frontier city.</br>
:[[File:Reddot-filled.png|10px]] Clan Ventrue and Tremere arrive to support the fledgling Camarilla presence.</br>


<font color=red>'''Mid-1800s'''</font></br>
[[File:Reddot-filled.png|10px]] No one, except those authorized by the Keeper, Sheriff, Scourge, or Prince, are permitted to carry weapons of any kind. Those who are exempt are requested to conceal them so that they are not visible, and will not disturb the other patrons.
:[[File:Reddot-filled.png|10px]] The city remains a minor Camarilla holding, often overlooked due to the greater powers in New Orleans and Mexico City.</br>


<font color=red>'''Late 1800s'''</font></br>
[[File:Reddot-filled.png|10px]] Elysium is a gathering place to be social at, not to instigate fights, verbal or otherwise.
:[[File:Reddot-filled.png|10px]] Bayou Intrigues</br>


<font color=red>'''1870s–1890s '''</font></br>
[[File:Reddot-filled.png|10px]] Matter's of Clan are to be conducted in either their Primogens office (if granted permission), or in a similar sequestered area away from the other guests potentially entering. These type of conversations are to be quick, and concise and not a debate. Save that for off grounds and be social with others!
:[[File:Reddot-filled.png|10px]] Houston grows rapidly due to railroads and industry.</br>
:[[File:Reddot-filled.png|10px]] Gangrel and Nosferatu carve out control of bayous, rail hubs, and shanty zones.</br>
:[[File:Reddot-filled.png|10px]] Conflicts with Anarchs and Sabbat scouts rise and fall with brutal efficiency.</br>
:[[File:Reddot-filled.png|10px]] A mysterious Ventrue Elder claims Praxis in the shadows of this chaos. His identity is deliberately erased from public record by the clan.</br>


<font color=red>'''1920s–1930s'''</font></br>
[[File:Reddot-filled.png|10px]] Elysium is a sacred place, no acts of violence will be tolerated here.
:[[File:Reddot-filled.png|10px]] Tremere chantry solidifies influence behind energy conglomerates.</br>
:[[File:Reddot-filled.png|10px]] The Prince at the time begins favoring reclusive industrialists over political manipulators.</br>


<font color=red>'''1950s'''</font></br>
[[File:Reddot-filled.png|10px]] Upon request, and approval, members of clan Nosferatu may present themselves a SINGLE masked appearance to hide their face if THEY so choose.  No clan may compel a member of the clan to don a mask, even if it has been granted approval.
:[[File:Reddot-filled.png|10px]] A Ventrue Prince, fascinated by mortal influence and control, begins targeting mortal power brokers for Embrace.</br>


<font color=red>'''1976'''</font></br>
[[File:Reddot-filled.png|10px]] Remember the traditions.
:[[File:Reddot-filled.png|10px]] Howard Hughes, eccentric billionaire, aviation pioneer, and recluse, is Embraced by the reigning Prince of Houston. His fatal plane crash is a cover story.</br>
:[[File:Reddot-filled.png|10px]] In truth, Hughes vanishes from the mortal world and becomes a Kindred recluse, hidden under the Prince’s protection.</br>
:[[File:Reddot-filled.png|10px]] Whispers within Kindred society suggest Hughes was the intended heir of the Praxis, a Ventrue experiment in creating a “corporate regent.”</br>


<font color=red>'''1980s–Early 1990s'''</font></br>
[[File:Reddot-filled.png|10px]] Come fed, do not come to Elysium hungry.
:[[File:Reddot-filled.png|10px]] The Prince rules from the shadows with Hughes and a secretive Primogen Council.</br>
:[[File:Reddot-filled.png|10px]] Houston thrives economically and remains unusually stable among Kindred domains.</br>
:[[File:Reddot-filled.png|10px]] The city becomes a refuge for political exiles from Sabbat-threatened territories.</br>


<font color=red>'''October 31, 1993'''</font></br>
Failure to maintain any of the above rules may result in eviction for the night, up to and including bans from Elysium for a set amount of time, including up to indefinite.
:[[File:Reddot-filled.png|10px]] On Halloween Night, the entire Kindred population vanishes in what would be named the Bayou City Massacre. Elysiums burn. Havens are found empty, bloodless, or worse—corrupted. There are no survivors.</br>
:[[File:Reddot-filled.png|10px]] The Camarilla declares Houston a no-go zone.</br>
:[[File:Reddot-filled.png|10px]] Rumors abound of infernalism, Sabbat rituals, or even a Gehenna-sign event.</br>
 
<font color=red>'''July 1994'''</font></br>
:[[File:Reddot-filled.png|10px]] Archon Ha-Joon, under orders from Justicar Madame Guil, arrives to investigate the massacre.</br>
:[[File:Reddot-filled.png|10px]] Upon realizing the city is still viable, Ha-Joon declares Praxis.</br>
:[[File:Reddot-filled.png|10px]] He is supported by a cadre of trusted Kindred: Sonja Ashton – Elder of Clan Ventrue;  Abraham Creed – Elder of Clan Brujah;  Roisin – Ancilla of Clan Gangrel; Helena – Ancilla of Clan Tremere.</br>
:[[File:Reddot-filled.png|10px]] The Houston Camarilla is reborn.</br>
 
<font color=red>'''September 1994'''</font></br>
:[[File:Reddot-filled.png|10px]] Roisin departs the city, her reasons kept private.</br>
:[[File:Reddot-filled.png|10px]] Abraham Creed is named Sheriff, charged with defense of the Praxis.</br>
:[[File:Reddot-filled.png|10px]] Sonja Ashton becomes Ventrue Primogen.</br>
:[[File:Reddot-filled.png|10px]] Primogen Ashton and Sheriff Creed aid Prince Ha-Joon in uncovering the culprits of the Bayou City Massacre: The Tal'Mahe'Ra.</br>
:[[File:Reddot-filled.png|10px]] A Clan Brujah challenge sees: Catherine win the seat of Primogen.</br>
:[[File:Reddot-filled.png|10px]] She is quickly deposed by Eddie Dubois, who solidifies his control.</br>
 
<font color=red>'''October 1994'''</font></br>
:[[File:Reddot-filled.png|10px]] The Midnight Circus, a supernatural carnival, arrives in Houston.</br>
:[[File:Reddot-filled.png|10px]] It traps Helena, the Seneschal, within one of its attractions.</br>
:[[File:Reddot-filled.png|10px]] Sonja Ashton is promoted to Seneschal in Helena’s absence.</br>
 
<font color=red>'''November 1994'''</font></br>
:[[File:Reddot-filled.png|10px]] Anya Duchen, a Ventrue neonate, is captured by the Special Affairs Division (SAD).</br>
:[[File:Reddot-filled.png|10px]] Under interrogation, she reveals the existence of the Camarilla Praxis in Houston.</br>
 
<font color=red>'''December 1994'''</font></br>
:[[File:Reddot-filled.png|10px]] Prince Ha-Joon withdraws the Kindred to a fortified villa outside Houston.</br>
:[[File:Reddot-filled.png|10px]] There, he offers shelter and protection to newly arrived Giovanni, whose talents are deemed useful.</br>
 
<font color=red>'''January 1995'''</font></br>
:[[File:Reddot-filled.png|10px]] The Camarilla strikes back.</br>
:[[File:Reddot-filled.png|10px]] A series of operations destroy SAD cells operating in and around Houston.</br>
:[[File:Reddot-filled.png|10px]] Victory is achieved, though at a cost.</br>
:[[File:Reddot-filled.png|10px]] The Kindred return to the city.</br>
:[[File:Reddot-filled.png|10px]] Life, unlife, and the Masquerade return to a fragile state of normalcy.</br>
 
<font color=red>'''April 1995'''</font></br>
:[[File:Reddot-filled.png|10px]] The Sabbat, now with their Archbishop Silas Tivel, makes their presence known in the southern Parts of Houston. </br>
:[[File:Reddot-filled.png|10px]] The Sabbat seeks the eradication of the Anarchs. </br>
:[[File:Reddot-filled.png|10px]] The Camarilla intervenes and saves a few Anarchs who have pledged their alliance after being offered Protection and Sanctuary from the Sabbat. During this, the Archbishop uses the Camarilla intervention as an excuse to dispose of their previous treaty. </br>
 
<font color=red>'''May 1995'''</font></br>
:[[File:Reddot-filled.png|10px]] The Prince disbands the Primogen Council until the Clans can unify themselves and awaits for leaders to emerge.</br>


</tab>
</tab>
<tab name="XP Chart">
<tab name="Court">


=Vampire XP Costs=
=Kindred of the Houston Praxis=
''V20 Core, pg 124''


{| class="wikitable" width="100%"
{| class="wikitable" style="border:2px ridge red;"
! style="min-width: 100px" | Name
! style="min-width: 100px" | Clan
! style="min-width: 200px" | Position
|-
|Ha-Joon
|Toreador
|Prince of Houston
|-
|Abraham
|Brujah
|Seneschal
|-
|-
! Trait !! XP Cost
|Sonja
|Ventrue
|Vantrue Primogen
|-
|-
| Raise an [[Vampire/stats#Attributes|Attribute]] || Current Rating x4
|Wassily
|Tremere
|Tremere Primogen
|-
|-
| New [[Vampire/stats#Abilities|Ability]] || 3xp
|Jason
|Gangrel
|Gangrel Primogen
|-
|-
| Raising an existing [[Vampire/stats#Abilities|Ability]] || Current Rating x2
|Ana
|Toreador
|Toreador Primogen
|-
|-
| New [[Vampire/stats#Specialties|Specialty]] || 4xp
|Crowley
|Nosferatu
|Nosferatu Primogen
|-
|-
| New [[Vampire/stats#Merits|Merit]] || 3xp per point
|Ellie
|Malkavian
|Malkavian Primogen
|-
|-
| Buy off/reduce a [[Vampire/stats#Flaws|Flaw]] || 2xp per point
|Giles
|Brujah
|Brujah Primogen
|-
|-
| New [[Vampire/stats#Backgrounds|Background]] || 3xp
|Constance
|Tremere
|Sheriff
|-
|-
| Raise an existing [[Vampire/stats#Backgrounds|Background]] || Current Rating x2
|Samuel
|Gangrel
|Deputy
|-
|-
| New [[Vampire/Disciplines|Discipline]] || 10xp
|Garabaldi
|Nosferatu
|Deputy
|-
|-
| Clan [[Vampire/Disciplines|Discipline]] || Current Rating x 5[[File:Reddot-filled.png|10px]]
|Isabella
|Brujah
|Deputy
|-
|-
| Other [[Vampire/Disciplines|Discipline]] || Current Rating x 7[[File:Reddot-filled.png|10px]]
|Aaliyah
|Lasombra
|Harpy
|-
|-
| New [[Vampire/Disciplines|Path]] (Necromancy or Thaumaturgy) || 7xp
|Deondre
|Toreador
|Harpy
|-
|-
| Secondary [[Vampire/Disciplines|Path]] (Necromancy or Thaumaturgy) || Current Rating x4
|Flora
|Malkavian
|Harpy
|-
|-
| [[Vampire/stats#Virtues|Virtue]] || Current Rating x2[[File:Reddot-filled.png|10px]][[File:Reddot-filled.png|10px]]
|Isadora
|Toreador
|Whip
|-
|-
| [[Vampire/stats#Paths_of_Humanity_%26_Enlightenment|Humanity/Path]] || Current Rating x2
|Ri
|Brujah
|Whip
|-
|-
| Willpower || Current Rating
|Barnabus
|Nosferatu
|Keeper of Elysium
|-
|-
|}
|}


[[File:Reddot-filled.png|10px]] Caitiff have no Clan-based Disciplines, just as they have no Clan. For them, the cost of raising all</br>
</tab>
Disciplines is the current rating x 6. This is both the curse and the blessing of being Clanless.</br>
<tab name="Domain">
[[File:Reddot-filled.png|10px]][[File:Reddot-filled.png|10px]] Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity,
 
Path, Willpower).
== Camarilla Domains of Houston ==


----
Below is a link to the current Domains as it stands:


=Ghoul XP Costs=
[https://www.google.com/maps/d/u/0/edit?hl=en&mid=1O5dpzp4Ytk3aKF_9aHSJ2UmKXA_ICvc&ll=29.74378660329838%2C-95.39583798344935&z=13 Click here for a Domain Map of the Houston Praxis!]
''V20 Core, pg 499''


{| class="wikitable" width="100%"
Below is a list of the Personal, Clan, Coterie Domains that have been claimed:
 
{| class="wikitable"
|+ '''Domain Assignments in Houston Praxis'''
! style="min-width: 200px" Sect/Clan !! style="min-width: 200px" Domain
|-
|-
! Trait !! XP Cost
| Toreador || Museum District
|-
|-
| Raise an [[Vampire/stats#Attributes|Attribute]] || Current Rating x4
| Tremere || University of Houston / Third Ward
|-
|-
| New [[Vampire/stats#Abilities|Ability]] || 3xp
| Brujah || Houston Port / Docks
|-
|-
| Raising an existing [[Vampire/stats#Abilities|Ability]] || Current Rating x2
| Ventrue || Business District
|-
|-
| New [[Vampire/stats#Specialties|Specialty]] || 4xp
| Nosferatu || Bayou Park
|-
|-
| New [[Vampire/stats#Merits|Merit]] || 3xp per point
| Gangrel || Memorial Park
|-
|-
| Buy off/reduce a [[Vampire/stats#Flaws|Flaw]] || 2xp per point
| Malkavian || Jefferson Davis Hospital
|}
 
{| class="wikitable"
|+ '''Personal Domains'''
! style="min-width: 200px" Kindred !! style="min-width: 200px" Domain
|-
|-
| New [[Vampire/stats#Backgrounds|Background]] || 3xp
| Abraham Creed || Magnolia Park
|-
|-
| Raise an existing [[Vampire/stats#Backgrounds|Background]] || Current Rating x2
| Veronica Chevalier || L’Atelier Montrose
|-
|-
| New [[Vampire/Disciplines|Discipline]] || 20xp
| Sonja Ashton || 2nd Ward
|-
|}
| Clan/Family [[Vampire/Disciplines|Discipline]] || Current Rating x 15[[File:Reddot-filled.png|10px]]
 
|-
{| class="wikitable"
| Other [[Vampire/Disciplines|Discipline]] || Current Rating x 25[[File:Reddot-filled.png|10px]]
|+ '''Coterie Domains'''
|-
! style="min-width: 200px" Coterie !! style="min-width: 200px" Domain
| New [[Vampire/Disciplines|Path]] (Necromancy or Thaumaturgy) || 20xp (Clan Ghouls only)
|-
| Secondary [[Vampire/Disciplines|Path]] (Necromancy or Thaumaturgy) || Current Rating x15 (Clan Ghouls only)
|-
| [[Vampire/stats#Virtues|Virtue]] || Current Rating x2[[File:Reddot-filled.png|10px]][[File:Reddot-filled.png|10px]]
|-
| [[Vampire/stats#Paths_of_Humanity_%26_Enlightenment|Humanity]] || Current Rating x2
|-
|-
| Willpower || Current Rating
| Regulators || Harrisburg
|-
|-
| The Quadrivium || 7th Ward
|}
|}
[[File:Reddot-filled.png|10px]]A vassal gets a cost break on the Clan Disciplines of her first domitor, regardless of the domitor’s actual Disciplines. So, while a Toreador may know Dominate, his ghoul still pays current level x 25 for it. An independent gets a cost break on Celerity, Fortitude, and Potence. A revenant gets a cost break on her family’s Disciplines.</br>
A vassal who leaves a vampire’s service is treated as an independent from that point on, while an independent who becomes blood bound to a domitor is treated as a vassal.</br>
[[File:Reddot-filled.png|10px]][[File:Reddot-filled.png|10px]]Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).


</tab>
</tab>
<tab name="Influence">
<tab name="Status">
 
==Influence System==
 
This system allows characters to exert their Influence in specific sectors of mortal society, using a monthly Action Point (AP) system and integrating dice rolls per V20 rules. It also links Allies, Contacts, and Spies directly to the effectiveness of your Influence use.
 
===What is an Action Point (AP)?===
Each dot of Influence grants '''1 Action Point per month'''. These points represent your capacity to affect change, gather information, and manipulate institutions within a specific sector, including the use of your allies and contacts.


You spend AP to take Influence actions. Most actions require a dice roll to determine success or failure.
= Camarilla Status System =
In the Houston Praxis, we utilize a custom status system designed to represent a Kindred’s political standing within the Camarilla. This system goes beyond simple popularity or personal opinion—it reflects how much weight a character's name carries in court, how much sway they hold in political matters, and how much deference they command from their peers.</br>
Each character is assigned two distinct numbers:</br>
; '''Rank''' : This is your standing—your position in the political hierarchy. The higher your Rank, the more authority you hold. It determines how much your voice matters in the Praxis: who listens when you speak, who defers to you in court, and how your presence is treated publicly. A high Rank does not mean you are well-liked—it means you are respected, feared, or politically significant enough that others cannot ignore you. These are Kindred, after all—affection and admiration are luxuries, not requirements.</br>
; '''Pool''' : This represents your influence—how much sway your character has in shaping the reputations of others. It is your ability to raise or lower another Kindred’s Rank by spreading rumors, giving public endorsements, or whispering subtle criticisms. Pool points regenerate periodically and reflect how engaged your character is in the political undercurrents of the Praxis.</br>
When a character uses their Pool to adjust another Kindred’s status, the action is treated in-character as a rumor or public opinion filtering through the Harpies. These shifts in standing are not made through direct confrontation, but through a network of whispers, innuendo, praise, and scandal. The Harpies—those socially adept Kindred who monitor court behavior—interpret and act on these murmurs, ensuring the social ladder is ever-shifting and alive.</br>
Below, you will find examples of plausible reasons to raise or lower another Kindred’s standing. These serve as in-character justifications—the kinds of things your character might say, suggest, or imply to bolster or undermine someone else's reputation. Keep in mind: in the Jyhad of status, perception is everything.


===Monthly Action Points Table===
{| class="wikitable sortable"
{|class="wikitable" style="text-align: center; border:2px ridge red;"
! Action Type !! Example Reason !! Description !! Suggested Modifier
! Influence Rating
! Monthly Action Points
! Dice Pool Modifier
! Typical Scope
|-
|-
|1
| Raise || Exposed a Sabbat spy || The Kindred uncovered and revealed a member of the Sword of Caine hiding among the Camarilla, preserving the integrity of the Praxis. || +30
|1
| +1
|Simple favors, minor information, limited contacts
|-
|-
|2
| Raise || Defended Elysium from attack || The Kindred took point or played a key role in protecting neutral ground, risking unlife to maintain the Masquerade and safety. || +25
|2
| +2
|Push local agendas, gain early access to rumors
|-
|-
|3
| Raise || Negotiated a boon from another Clan || The Kindred secured a valuable boon from another clan that benefits the Praxis politically or strategically. || +15
|3
| +3
|Control small departments or community figures
|-
|-
|4
| Raise || Mentored a fledgling into proper behavior || They transformed an unruly neonate into a functional, respectful member of Kindred society. || +10
|4
| +4
|Alter internal processes, delay investigations, kill stories
|-
|-
|5
| Raise || Spoke eloquently in Court || Made a politically astute, publicly admired statement that advanced the city's interests or their Clan’s cause. || +5
|5
| +5
|Shape policy, promote or ruin reputations, suppress or create major action
|}
 
''Dice Pool Modifier applies to your Influence rolls in that area.''
 
===Influence Limitations===
Everyone will be asked to declare their main area of influence, in which they can raise it to 5.  A secondary with can be raised to 4, a tertiary which can be raised to 3.  The reason for this is to allow people to grow their main area of influence as their focus, while still having the ability to be influential in a few other areas.
 
===Influence Dice Rolls===
When taking an Influence action, roll:
 
'''Charisma or Manipulation + Appropriate Ability''' (Storyteller discretion) ''+ Influence Dice Pool Modifier'' '''Difficulty: 6–9''' depending on the scope and secrecy of the action.
 
:[[File:Reddot-filled.png|10px]] '''Info-gathering:''' Charisma or Manipulation + Subterfuge</br>
:[[File:Reddot-filled.png|10px]] '''Public pressure or favors:''' Charisma or Manipulation + Leadership</br>
:[[File:Reddot-filled.png|10px]] '''Bureaucratic redirection:''' Charisma or Manipulation + Bureaucracy</br>
:[[File:Reddot-filled.png|10px]] '''Technological meddling:''' Intelligence + Computer
 
STs may require more specialized skills per sector (e.g., Finance for Business, Medicine for Health, etc.).
 
:::<div class="mw-customtoggle-conalsp" style="cursor:pointer; color:red">[+/-] Contacts/Allies/Spies/Resources</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-conalsp">
==Contacts/Allies/Spies==
Your level in Contacts, Allies, or Spies determines your base dice pool when using those resources. For better results, it’s recommended to buy the appropriate Area of Influence tied to them. If you do, you can add your Influence level to your base dice pool, increasing your chances of success.
 
Please refer to the appropriate tab for further information.</br>
Passive information (Spies only)</br>
Protection from rival Influence actions (Spies – Counterintelligence)
 
{| class="wikitable" style="border:2px ridge red;"
! Background
! Use
|-
|-
|Allies
| Raise || Delivered useful intelligence || Provided credible, actionable intelligence on mortal or supernatural threats to the Praxis. || +20
|Active help from loyal individuals
|-
|-
|Contacts
| Raise || Publicly supported the Prince || Aligned themselves with the Prince during a time of political tension or uncertainty. || +10
|Access to reliable information sources
|-
|-
|Spies
| Raise || Donated boons or resources to the Praxis || Offered considerable personal wealth or leverage for the good of the domain. || +15
|Covert agents for hidden operations and counter-intelligence
|}
 
==Spies==
Spies are covert agents under your command, often placed within sectors of society. They collect intelligence, perform sabotage, or quietly manipulate processes on your behalf. Unlike Allies or Contacts, Spies operate in the shadows and are rarely known to be connected to you.
 
===Using Spies with Influence===
[[File:Reddot-filled.png|10px]] Spies add +1–2 dice to **covert Influence rolls**, like hiding evidence, blackmail, or theft.</br>
[[File:Reddot-filled.png|10px]] Spies allow for **passive data gathering**: 1 "free" fact per week (ST rolls secretly).</br>
[[File:Reddot-filled.png|10px]] They can carry out sabotage or diversions using AP (with ST approval).
 
===Sample Uses===
[[File:Reddot-filled.png|10px]] Business Spy leaks competitor reports or corrupts bids.</br>
[[File:Reddot-filled.png|10px]] Government Spy intercepts internal memos or blocks appointments.</br>
[[File:Reddot-filled.png|10px]] Occult Spy watches secret cult activity and warns you of rituals.
 
===Dot-Level Chart===
{| class="wikitable" style="border:2px ridge red;"
! Points
! Description
|-
|-
|1
| Raise || Uncovered a breach of the Masquerade || Identified and helped resolve a situation threatening Kindred secrecy. || +20
|One covert agent with limited reach (e.g., office temp, hacker).
|-
|-
|2
| Lower || Endangered the Masquerade || Their reckless behavior risked exposure of Kindred to mortal society. || -30
|Add one trained informant or one well-placed agent.
|-
|-
|3
| Lower || Refused a direct order from the Prince || Publicly disrespected the chain of command or flaunted city law. || -25
|Add One Skilled Spy 
|-
|-
|4
| Lower || Made a tasteless display at Elysium || Brought shame or discomfort with offensive behavior, lack of etiquette, or overindulgence. || -15
|Add one Very Skilled Spy
|-
|-
|5
| Lower || Fled from combat || The Kindred abandoned allies or their duty when danger arrived, especially in a public setting. || -10
|Add One Extremely Skilled Spy
|}
 
==Resources for Buying Allies/Contacts/Spies==
The wealthy can often just purchase what they need at any given time. The '''Resources''' background allows players to purchase the use of temporary '''Contacts''', '''Allies''', '''Spies''', and '''Backup''' during an '''Influence Cycle'''. This resource can change each Influence Submission Cycle depending on the PC’s needs.
 
The following chart indicates what level of background stats someone with money can buy:
 
{| class="wikitable" style="border:2px ridge red;"
! Resources Level
! Purchasable Backgrounds
|-
|-
|4
| Lower || Offended a Primogen in public || Was rude, insubordinate, or mocking to a senior Kindred during Court or a formal event. || -10
|1 Level 1
|-
|-
|5
| Lower || Spread false rumors || Attempted to manipulate status or reputation with baseless gossip. || -15
|1 Level 3 or 2 Level 1s
|-
|-
|6
| Lower || Claimed a boon falsely || Attempted to use false or expired leverage, undermining the Boon system. || -20
|1 Level 4 or 2 Level 2s
|}
 
Players can use Resources to purchase Contacts, Allies, Spies, and Backup at the levels listed above. The player purchasing an Ally or Contact can specify their '''Area of Influence'''—this can align with their character’s existing influence or be chosen independently. They may also select the '''Areas of Expertise''' for any agents (such as Spies or Backup) acquired via Resources.
 
All purchases made with Resources:
 
[[File:Reddot-filled.png|10px]] Can be assigned a single task or used for a specific purpose.</br>
[[File:Reddot-filled.png|10px]] May be maintained from one cycle to the next.</br>
[[File:Reddot-filled.png|10px]] Cannot be switched or repurposed until the next cycle (1 month).
 
</div>
 
===Sectors of Influence===
Each of these must be bought separately and reflects your power in that domain (Included are some examples on how each area can be used) :
 
 
[[File:Reddot-filled.png|10px]] '''Media''' – Kill or plant stories, smear reputations, generate buzz.</br>
[[File:Reddot-filled.png|10px]] '''Government & Politics''' – Swing votes, pressure officials, delay policy.</br>
[[File:Reddot-filled.png|10px]] '''Law Enforcement''' – Arrange arrests, hide evidence, reroute investigations.</br>
[[File:Reddot-filled.png|10px]] '''Legal''' – Delay trials, influence judges, bury legal documents.</br>
[[File:Reddot-filled.png|10px]] '''Technology''' – Hack systems, suppress data, expose digital secrets.</br>
[[File:Reddot-filled.png|10px]] '''Religion''' – Influence congregations, redirect doctrine, gain sanctuary.</br>
[[File:Reddot-filled.png|10px]] '''Transportation''' – Delay or reroute shipping, block road access.</br>
[[File:Reddot-filled.png|10px]] '''Medical''' – Access or alter medical records, suppress outbreaks.</br>
[[File:Reddot-filled.png|10px]] '''Academia''' – Alter research, block publications, forge credentials.</br>
[[File:Reddot-filled.png|10px]] '''Underworld''' – Hire criminals, spread rumors, leverage black markets.</br>
[[File:Reddot-filled.png|10px]] '''Finance''' – Disrupt funding, initiate audits, uncover fraud.</br>
[[File:Reddot-filled.png|10px]] '''Business & Industry''' - </br>
[[File:Reddot-filled.png|10px]] '''High Society''' - </br>
[[File:Reddot-filled.png|10px]] '''Arts & Community''' - </br>
[[File:Reddot-filled.png|10px]] '''Occult''' - </br>
 
=== Sample Action Costs & Rolls ===
{| class="wikitable" style="border:2px ridge red;"
! Action !! Sector !! AP Cost !! Suggested Roll !! Difficulty !! Notes
|-
|-
| Find out if someone has been arrested || Law Enforcement || 1 || Charisma or Manipulation + Contacts || 6 || +1 die if you have Spies
| Lower || Publicly challenged an Elder without standing || Attempted to shame, discredit, or antagonize an Elder without the status or backing to do so. || -15
|-
|-
| Bury a news story || Media || 2 || Charisma or Manipulation + Subterfuge || 7 || Allies can reduce cost by 1
| Lower || Interrupted Court proceedings || Spoke out of turn or disrupted a gathering where decorum was expected. || -10
|-
|-
| Redirect police patrol || Law Enforcement || 2 || Charisma or Manipulation + Leadership || 7 || Spies add stealth bonus
| Lower || Made a political blunder || Acted without consulting their Clan or Primogen, resulting in an embarrassment to the Clan or Praxis. || -10
|-
|-
| Block a zoning permit || Government || 3 || Charisma or Manipulation + Bureaucracy || 8 || Long-term effect
| Lower || Snubbed the Harpy || Ignored or dismissed the Harpy's authority, whether in Court or social gathering. || -20
|-
|-
| Get a hospital to "lose" a blood sample || Medical || 2 || Charisma or Manipulation + Subterfuge || 7 || Contacts or Allies can assist
| Lower || Broke Elysium etiquette || Dressed inappropriately, insulted a guest, or failed to show proper deference during a gathering. || -10
|-
|-
| Delay legal case || Legal || 2 || Charisma or Manipulation + Law || 7 || Combined with Allies (Legal) = -1 AP
| Lower || Publicly questioned the Prince’s decisions || Voiced doubts or criticism of the Prince in a public venue rather than through political channels. || -15
|-
|-
| Find cult activity || Occult || 1–3 || Perception + Occult || 6–9 || Depends on secrecy
| Lower || Failed to repay a boon || Did not fulfill an owed boon without explanation or negotiation. || -25
|-
|-
| Leak sensitive corporate data || Technology || 3 || Intelligence + Computer || 8 || Spies may allow stealth
| Lower || Took credit for another’s success || Claimed responsibility for an achievement that was clearly another Kindred’s. || -10
|}
|}
=== Passive Use (Spies Only) ===
If you have Spies in a sector, you may get 1 free "data point" per week with no AP spent. ST may roll in secret.


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Revision as of 17:52, 27 November 2025

Elysium

If you wish to use either of these locations for a function, have questions or concerns, please do not hesitate to reach out to the Keeper of Elysium, Barbabus, of Clan Nosferatu by seeking them out, leaving a missive at their office, or at a Nosferatu drop box.

Location Information
File:RiceHotel.jog
Rice Hotel, Downtown Houston The social hub of the Houston Praxis where Kindred may socialize with each other in a safe and secure environment

There are side rooms and lounges available (based on your status within the Camarilla) for quick, private conversations that need to be had. Please do not linger there! If the conversation turns into something greater, please retire to a more appropriate locale for the discussion.

Fine Art Museum, Museum District of Houston A formal location with Primogen and Court offices available.

Any court function that happens here will require appropriate attire (think suits and dresses), and you are required to make yourself presentable. If you cant afford such attire, you're asked to reach out to your fellow Kindred, likely someone will be willing to take a boon to dress you appropriately.

Laws of Elysium

Barnabus: Keeper of Elysium

Use of disciplines are strictly forbidden, except in the instance of defending Elysium.

No one, except those authorized by the Keeper, Sheriff, Scourge, or Prince, are permitted to carry weapons of any kind. Those who are exempt are requested to conceal them so that they are not visible, and will not disturb the other patrons.

Elysium is a gathering place to be social at, not to instigate fights, verbal or otherwise.

Matter's of Clan are to be conducted in either their Primogens office (if granted permission), or in a similar sequestered area away from the other guests potentially entering. These type of conversations are to be quick, and concise and not a debate. Save that for off grounds and be social with others!

Elysium is a sacred place, no acts of violence will be tolerated here.

Upon request, and approval, members of clan Nosferatu may present themselves a SINGLE masked appearance to hide their face if THEY so choose. No clan may compel a member of the clan to don a mask, even if it has been granted approval.

Remember the traditions.

Come fed, do not come to Elysium hungry.

Failure to maintain any of the above rules may result in eviction for the night, up to and including bans from Elysium for a set amount of time, including up to indefinite.

Kindred of the Houston Praxis

Name Clan Position
Ha-Joon Toreador Prince of Houston
Abraham Brujah Seneschal
Sonja Ventrue Vantrue Primogen
Wassily Tremere Tremere Primogen
Jason Gangrel Gangrel Primogen
Ana Toreador Toreador Primogen
Crowley Nosferatu Nosferatu Primogen
Ellie Malkavian Malkavian Primogen
Giles Brujah Brujah Primogen
Constance Tremere Sheriff
Samuel Gangrel Deputy
Garabaldi Nosferatu Deputy
Isabella Brujah Deputy
Aaliyah Lasombra Harpy
Deondre Toreador Harpy
Flora Malkavian Harpy
Isadora Toreador Whip
Ri Brujah Whip
Barnabus Nosferatu Keeper of Elysium

Camarilla Domains of Houston

Below is a link to the current Domains as it stands:

Click here for a Domain Map of the Houston Praxis!

Below is a list of the Personal, Clan, Coterie Domains that have been claimed:

Domain Assignments in Houston Praxis
style="min-width: 200px" Sect/Clan style="min-width: 200px" Domain
Toreador Museum District
Tremere University of Houston / Third Ward
Brujah Houston Port / Docks
Ventrue Business District
Nosferatu Bayou Park
Gangrel Memorial Park
Malkavian Jefferson Davis Hospital
Personal Domains
style="min-width: 200px" Kindred style="min-width: 200px" Domain
Abraham Creed Magnolia Park
Veronica Chevalier L’Atelier Montrose
Sonja Ashton 2nd Ward
Coterie Domains
style="min-width: 200px" Coterie style="min-width: 200px" Domain
Regulators Harrisburg
The Quadrivium 7th Ward

Camarilla Status System

In the Houston Praxis, we utilize a custom status system designed to represent a Kindred’s political standing within the Camarilla. This system goes beyond simple popularity or personal opinion—it reflects how much weight a character's name carries in court, how much sway they hold in political matters, and how much deference they command from their peers.
Each character is assigned two distinct numbers:

Rank
This is your standing—your position in the political hierarchy. The higher your Rank, the more authority you hold. It determines how much your voice matters in the Praxis: who listens when you speak, who defers to you in court, and how your presence is treated publicly. A high Rank does not mean you are well-liked—it means you are respected, feared, or politically significant enough that others cannot ignore you. These are Kindred, after all—affection and admiration are luxuries, not requirements.
Pool
This represents your influence—how much sway your character has in shaping the reputations of others. It is your ability to raise or lower another Kindred’s Rank by spreading rumors, giving public endorsements, or whispering subtle criticisms. Pool points regenerate periodically and reflect how engaged your character is in the political undercurrents of the Praxis.

When a character uses their Pool to adjust another Kindred’s status, the action is treated in-character as a rumor or public opinion filtering through the Harpies. These shifts in standing are not made through direct confrontation, but through a network of whispers, innuendo, praise, and scandal. The Harpies—those socially adept Kindred who monitor court behavior—interpret and act on these murmurs, ensuring the social ladder is ever-shifting and alive.
Below, you will find examples of plausible reasons to raise or lower another Kindred’s standing. These serve as in-character justifications—the kinds of things your character might say, suggest, or imply to bolster or undermine someone else's reputation. Keep in mind: in the Jyhad of status, perception is everything.

Action Type Example Reason Description Suggested Modifier
Raise Exposed a Sabbat spy The Kindred uncovered and revealed a member of the Sword of Caine hiding among the Camarilla, preserving the integrity of the Praxis. +30
Raise Defended Elysium from attack The Kindred took point or played a key role in protecting neutral ground, risking unlife to maintain the Masquerade and safety. +25
Raise Negotiated a boon from another Clan The Kindred secured a valuable boon from another clan that benefits the Praxis politically or strategically. +15
Raise Mentored a fledgling into proper behavior They transformed an unruly neonate into a functional, respectful member of Kindred society. +10
Raise Spoke eloquently in Court Made a politically astute, publicly admired statement that advanced the city's interests or their Clan’s cause. +5
Raise Delivered useful intelligence Provided credible, actionable intelligence on mortal or supernatural threats to the Praxis. +20
Raise Publicly supported the Prince Aligned themselves with the Prince during a time of political tension or uncertainty. +10
Raise Donated boons or resources to the Praxis Offered considerable personal wealth or leverage for the good of the domain. +15
Raise Uncovered a breach of the Masquerade Identified and helped resolve a situation threatening Kindred secrecy. +20
Lower Endangered the Masquerade Their reckless behavior risked exposure of Kindred to mortal society. -30
Lower Refused a direct order from the Prince Publicly disrespected the chain of command or flaunted city law. -25
Lower Made a tasteless display at Elysium Brought shame or discomfort with offensive behavior, lack of etiquette, or overindulgence. -15
Lower Fled from combat The Kindred abandoned allies or their duty when danger arrived, especially in a public setting. -10
Lower Offended a Primogen in public Was rude, insubordinate, or mocking to a senior Kindred during Court or a formal event. -10
Lower Spread false rumors Attempted to manipulate status or reputation with baseless gossip. -15
Lower Claimed a boon falsely Attempted to use false or expired leverage, undermining the Boon system. -20
Lower Publicly challenged an Elder without standing Attempted to shame, discredit, or antagonize an Elder without the status or backing to do so. -15
Lower Interrupted Court proceedings Spoke out of turn or disrupted a gathering where decorum was expected. -10
Lower Made a political blunder Acted without consulting their Clan or Primogen, resulting in an embarrassment to the Clan or Praxis. -10
Lower Snubbed the Harpy Ignored or dismissed the Harpy's authority, whether in Court or social gathering. -20
Lower Broke Elysium etiquette Dressed inappropriately, insulted a guest, or failed to show proper deference during a gathering. -10
Lower Publicly questioned the Prince’s decisions Voiced doubts or criticism of the Prince in a public venue rather than through political channels. -15
Lower Failed to repay a boon Did not fulfill an owed boon without explanation or negotiation. -25
Lower Took credit for another’s success Claimed responsibility for an achievement that was clearly another Kindred’s. -10