Vampire/Character Creation: Difference between revisions
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For entering backgrounds, please follow the commands listed in: '+help background'<br> | For entering backgrounds, please follow the commands listed in: '+help background'<br> | ||
= | =Vampire Creation Guide= | ||
''V20 Core, pg 79'' | ''V20 Core, pg 79'' | ||
:<div class="mw-customtoggle-vampcc" style="cursor:pointer; color:red">[+/-] Vampire Character Creation</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-vampcc"> | |||
{| class="wikitable" style="border:2px ridge red;" | {| class="wikitable" style="border:2px ridge red;" | ||
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{| class="wikitable" style="border:2px ridge red;" | {| class="wikitable" style="border:2px ridge red;" | ||
! Trait | ! Trait | ||
! Cost | ! Freebie Cost | ||
|- | |- | ||
|[[Vampire/stats#Attributes|Attribute]] | |[[Vampire/stats#Attributes|Attribute]] | ||
| Line 218: | Line 221: | ||
|1 per dot | |1 per dot | ||
|} | |} | ||
</div> | |||
=Ghoul Creation Guide= | |||
''V20 Core, pg 497'' | |||
:<div class="mw-customtoggle-ghocc" style="cursor:pointer; color:red">[+/-] Ghoul Character Creation</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ghocc"> | |||
{| class="wikitable" style="border:2px ridge red;" | |||
! Category | |||
! Points to Spend | |||
|- | |||
|Attributes | |||
|1 in each + 6/4/3 | |||
|- | |||
|Abilities | |||
|11/7/4 | |||
|- | |||
|Disciplines | |||
|1 in-clan, plus Potence 1 | |||
|- | |||
|Backgrounds | |||
|5 | |||
|- | |||
|Virtues | |||
|1 in each + 7 (5 for Revenants) | |||
|- | |||
|Willpower | |||
|Equal to Courage | |||
|- | |||
|Humanity Rating | |||
|Equal to Conscience + Self-Control | |||
|- | |||
|Freebies | |||
|21 | |||
|} | |||
==Choose Your Concept== | |||
Choose your Concept, Clan, Nature, and Demeanor</br> | |||
ChooseVassal, Independent, or Revenant | |||
:<div class="mw-customtoggle-vampcon" style="cursor:pointer; color:red">[+/-] Sample Concepts</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-vampcon"> | |||
==Sample Concepts== | |||
''V20 Core, pg 80'' | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Criminal'''</font> — jailbird, Mafioso, drug dealer, pimp, carjacker, thug, thief, fence</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Drifter'''</font> — bum, smuggler, prostitute, junkie, pilgrim, biker, gambler</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Entertainer'''</font> — musician, film star, artist, club kid, model, web celebrity</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Intellectual'''</font> — writer, student, scientist, philosopher, social critic</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Investigator'''</font> — detective, beat cop, government agent, private eye, witch-hunter</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Kid'''</font> — child, runaway, outcast, urchin, gangbanger</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Outsider'''</font> — urban primitive, refugee, minority, conspiracy theorist, junkie</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Politician'''</font> — judge, public official, councilor, aide, speechwriter</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Professional'''</font> — engineer, doctor, programmer, lawyer, industrialist</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Reporter'''</font> — journalist, blogger, paparazzo, talkshow host, media expert</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Scenester'''</font> — clubgoer, goth, skinhead, punk, barfly, hipster, substance abuser</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Socialite'''</font> — dilettante, host, playboy, sycophant, trophy wife</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Soldier'''</font> — bodyguard, enforcer, soldier of fortune, killer-for-hire</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Worker'''</font> — trucker, farmer, wage earner, manservant, construction laborer</br> | |||
</div> | |||
:<div class="mw-customtoggle-vampc" style="cursor:pointer; color:red">[+/-] Vampire Clans</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-vampc"> | |||
==Available Clans== | |||
''V20 Core, pg 80'' | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Assamite'''</font> - The righteous chosen of a blood cult, the Assassins are masters of silent death and an arcane tradition of wisdom.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Brujah'''</font> — The Rabble are rebels and insurgents, fighting passionately for their disparate causes. The Brujah rage against tyranny — occasionally even their own.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Follower of Set'''</font> — Guardians of the world’s blackest secrets, the Serpents are feared for what they protect, and all too often seduced by it.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Gangrel'''</font> — The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Giovanni'''</font> — Insular and incestuous, the Necromancers ply their trade in blood, money, and the souls of the dead.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Lasombra'''</font> — The shadowy, wicked Keepers nominally lead the Sabbat. Clan Lasombra serves itself first and its inner darkness second.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Malkavian'''</font> — Dangerously deranged, the Lunatics nonetheless possess uncanny insight.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Nosferatu'''</font> — Disfigured and skulking, the hideous Sewer Rats find themselves shunned by Kindred society, but gather secrets from the darkness that hides them.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Ravnos'''</font> — The Deceivers are adept with the craft of illusion and guile, and often come to embody the prejudices held against them.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Toreador'''</font> — Lovers of the sensuous and the aesthetic, the Degenerates are trapped in the stagnancy of undeath.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Tremere'''</font> — A Clan of sorcerous blood magicians, the Warlocks are widely distrusted… and just as widely feared.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Tzimisce'''</font> — A Clan of fallen nobles from Eastern Europe, the brilliant but monstrous Fiends now serve the Sabbat.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Ventrue'''</font> — The reluctant aristocracy of the Kindred, the Blue Bloods atone for their damnation by enforcing the Traditions and the Masquerade.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Caitiff'''</font> — Claiming no Clan at all, the Caitiff exhibit no common characteristics, and often find themselves outcast by vampires of distinct pedigree. | |||
</div> | |||
:<div class="mw-customtoggle-vamparc" style="cursor:pointer; color:red">[+/-] Archetypes</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-vamparc"> | |||
==Archetypes== | |||
''V20 Core, pg 81'' | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Architect'''</font> — You build something of lasting value.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Autocrat'''</font> — You need control.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Bon Vivant'''</font> — Unlife is for pleasure.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Bravo'''</font> — Might makes right.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Capitalist'''</font> — Why give it away for free when you can sell it?</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Caregiver'''</font> — Everyone needs nurturing.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Celebrant'''</font> — Your cause brings you joy.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Chameleon'''</font> — You manage to blend into any situation.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Child'''</font> — Won’t somebody be there for you?</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Competitor'''</font> — You must be the best.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Conformist'''</font> — You follow and assist.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Conniver'''</font> — Others exist for your benefit.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Creep Show'''</font> — Disgusting the straights makes you smile.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Curmudgeon'''</font> — Everything has its flaws.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Dabbler'''</font> — It’s always about the next big thing.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Deviant'''</font> — The status quo is for sheep.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Director'''</font> — You oversee what must be done.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Enigma'''</font> — Just when people think they’ve figured you out, you change the game.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Eye of the Storm'''</font> — Chaos and havoc follow you, but it never gets to you.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Fanatic'''</font> — The cause is all that matters.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Gallant'''</font> — You’re not the showstopper: you’re the show!</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Guru'''</font> — People find you spiritually compelling.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Idealist'''</font> — You believe in something greater.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Judge'''</font> — Your judgment will improve things.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Loner'''</font> — You make your own way.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Martyr'''</font> — You suffer for the greater good.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Masochist'''</font> — Pain reminds you that you still exist.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Monster'''</font> — You’re Damned, so act like it!</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Pedagogue'''</font> — You save others through knowledge.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Penitent'''</font> — Unlife is a curse, and you must atone for it.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Perfectionist'''</font> — You strive for an unattainable goal.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Rebel'''</font> — You follow no one’s rules.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Rogue'''</font> — It’s all about you.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Sadist'''</font> — You live to cause pain.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Scientist'''</font> — Everything is a puzzle to solve.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Sociopath'''</font> — The inferior must be destroyed.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Soldier'''</font> — You follow orders, but in your own way.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Survivor'''</font> — Nothing can keep you down.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Thrill-Seeker'''</font> — The rush is all that matters.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Traditionalist'''</font> — As it has always been, so it must be.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Trickster'''</font> — Laughter dims the pain.</br> | |||
[[File:Reddot-filled.png|10px]] <font color=red>'''Visionary'''</font> — Something exists beyond all this. | |||
</div> | |||
==Select Attributes and Abilities== | |||
Prioritize the three categories: Physical, Social, Mental (6/4/3). Your character automatically has one dot in each Attribute.</br> | |||
Rate Physical Traits: Strength, Dexterity, Stamina.</br> | |||
Rate Social Traits: Charisma, Manipulation, Appearance.</br> | |||
Rate Mental Traits: Perception, Intelligence, Wits. | |||
Prioritize the three categories: Talents, Skills, Knowledges (11/7/4)</br> | |||
Choose the Abilities that best reflect your character.<br> | |||
''We are phasing out Secondary Abilities! Click the link below to learn about Specialties and the Well Trained Craftsman rule instead!'' | |||
[[Vampire/stats|Click here for a full description of available stats]] | |||
==Select Advantages== | |||
Choose Disciplines (1, plus Potence 1)</br> | |||
Backgrounds (5)</br> | |||
Rate Virtues (7, or 5 for Revenants). Your character automatically has one dot in each Virtue. | |||
[[Vampire/Disciplines|Click here for a full list of Disciplines]]<br> | |||
[[Vampire/stats|Click here for a full description of available stats]] | |||
==Finishing Touches== | |||
Record Humanity (equal to Conscience + Self-Control), Willpower (equal to Courage), and Blood Pool (1).</br> | |||
Spend freebie points (21). Optional: Choose Merits and Flaws (max. 7 points). | |||
{| class="wikitable" style="border:2px ridge red;" | |||
! Trait | |||
! Freebie Cost | |||
|- | |||
|[[Vampire/stats#Attributes|Attribute]] | |||
|5 per dot | |||
|- | |||
||[[Vampire/stats#Abilities|Ability]] | |||
|2 per dot | |||
|- | |||
|[[Vampire/Disciplines|Discipline]] | |||
|10 per dot | |||
|- | |||
|[[Vampire/stats#Backgrounds|Background]] | |||
|1 per dot | |||
|- | |||
||[[Vampire/stats#Virtues|Virtue]] | |||
|2 per dot | |||
|- | |||
|[[Vampire/stats#Paths_of_Humanity_%26_Enlightenment|Humanity]] | |||
|1 per dot | |||
|- | |||
|Willpower | |||
|1 per dot | |||
|} | |||
</div> | |||
Revision as of 16:08, 27 November 2025

Character Creation Rules
Here is a brief guide as to what we are accepting:
Clans
All Camarilla Core Clans
Independents, Anarchs, & Sabbat are currently closed
Ages
Neonates are openly accepted.
Ancilla & Elders are currently closed
For Neonates:
There is a hard age cap of 100 years old max including embrace.
For those that were a ghoul prior to their embrace, the hard cap is 150 years total from the time of mortal birth
(of which they must be 100 or less years embraced. This can be used for thematic/story purposes and does not allow for any additional stats on their sheet.)
Generation
8th & 9th Generation - Soft Closed at this time
10th Generation - Requires Staff approval
11th - 13th Generation - Open for application
Starting XP
All Neonates are given 75 Starting XP. This XP will be awarded upon approval and should not be set initially on the sheet or in the approval job.
Ancilla are given 150xp (Please note that Ancilla are soft closed at this time)
Elders - Not being accepted at this time.
Incentive XP
Please ask Sephiroth, Headcrab, Neverwinter, or Chaos to inquire as to what clans may be granted incentive XP
Character Backgrounds
Backgrounds can be in the format of bullet points and can start with your character's embrace. What we are looking for are the following details:
Where they come from, date of birth, brief note about mortal life.
Embrace Details: Who is their sire? When Embraced? Why Chosen? What's their relationship with their sire like?
What have they done with their life since the embrace? Where do they stand in Kindred Society? Why are they in Houston?
Any other tidbits showing an understanding of theme.
For entering backgrounds, please follow the commands listed in: '+help background'
Vampire Creation Guide
V20 Core, pg 79
- [+/-] Vampire Character Creation
| Category | Points to Spend |
|---|---|
| Attributes | 1 in each + 7/5/3 |
| Abilities | 13/9/5 |
| Disciplines | 3 in-clan |
| Backgrounds | 5 |
| Virtues | 1 in each + 7 |
| Willpower | Equal to Courage |
| Path Rating (Humanity or other) | Equal to Conscience (or Conviction) + Self-Control (or Instinct) |
| Freebies | 15 |
Choose Your Concept
Choose your Concept, Clan, Nature, and Demeanor
- [+/-] Sample Concepts
Sample Concepts
V20 Core, pg 80
Criminal — jailbird, Mafioso, drug dealer, pimp, carjacker, thug, thief, fence
Drifter — bum, smuggler, prostitute, junkie, pilgrim, biker, gambler
Entertainer — musician, film star, artist, club kid, model, web celebrity
Intellectual — writer, student, scientist, philosopher, social critic
Investigator — detective, beat cop, government agent, private eye, witch-hunter
Kid — child, runaway, outcast, urchin, gangbanger
Outsider — urban primitive, refugee, minority, conspiracy theorist, junkie
Politician — judge, public official, councilor, aide, speechwriter
Professional — engineer, doctor, programmer, lawyer, industrialist
Reporter — journalist, blogger, paparazzo, talkshow host, media expert
Scenester — clubgoer, goth, skinhead, punk, barfly, hipster, substance abuser
Socialite — dilettante, host, playboy, sycophant, trophy wife
Soldier — bodyguard, enforcer, soldier of fortune, killer-for-hire
Worker — trucker, farmer, wage earner, manservant, construction laborer
- [+/-] Vampire Clans
Available Clans
V20 Core, pg 80
Assamite - The righteous chosen of a blood cult, the Assassins are masters of silent death and an arcane tradition of wisdom.
Brujah — The Rabble are rebels and insurgents, fighting passionately for their disparate causes. The Brujah rage against tyranny — occasionally even their own.
Follower of Set — Guardians of the world’s blackest secrets, the Serpents are feared for what they protect, and all too often seduced by it.
Gangrel — The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.
Giovanni — Insular and incestuous, the Necromancers ply their trade in blood, money, and the souls of the dead.
Lasombra — The shadowy, wicked Keepers nominally lead the Sabbat. Clan Lasombra serves itself first and its inner darkness second.
Malkavian — Dangerously deranged, the Lunatics nonetheless possess uncanny insight.
Nosferatu — Disfigured and skulking, the hideous Sewer Rats find themselves shunned by Kindred society, but gather secrets from the darkness that hides them.
Ravnos — The Deceivers are adept with the craft of illusion and guile, and often come to embody the prejudices held against them.
Toreador — Lovers of the sensuous and the aesthetic, the Degenerates are trapped in the stagnancy of undeath.
Tremere — A Clan of sorcerous blood magicians, the Warlocks are widely distrusted… and just as widely feared.
Tzimisce — A Clan of fallen nobles from Eastern Europe, the brilliant but monstrous Fiends now serve the Sabbat.
Ventrue — The reluctant aristocracy of the Kindred, the Blue Bloods atone for their damnation by enforcing the Traditions and the Masquerade.
Caitiff — Claiming no Clan at all, the Caitiff exhibit no common characteristics, and often find themselves outcast by vampires of distinct pedigree.
- [+/-] Archetypes
Archetypes
V20 Core, pg 81
Architect — You build something of lasting value.
Autocrat — You need control.
Bon Vivant — Unlife is for pleasure.
Bravo — Might makes right.
Capitalist — Why give it away for free when you can sell it?
Caregiver — Everyone needs nurturing.
Celebrant — Your cause brings you joy.
Chameleon — You manage to blend into any situation.
Child — Won’t somebody be there for you?
Competitor — You must be the best.
Conformist — You follow and assist.
Conniver — Others exist for your benefit.
Creep Show — Disgusting the straights makes you smile.
Curmudgeon — Everything has its flaws.
Dabbler — It’s always about the next big thing.
Deviant — The status quo is for sheep.
Director — You oversee what must be done.
Enigma — Just when people think they’ve figured you out, you change the game.
Eye of the Storm — Chaos and havoc follow you, but it never gets to you.
Fanatic — The cause is all that matters.
Gallant — You’re not the showstopper: you’re the show!
Guru — People find you spiritually compelling.
Idealist — You believe in something greater.
Judge — Your judgment will improve things.
Loner — You make your own way.
Martyr — You suffer for the greater good.
Masochist — Pain reminds you that you still exist.
Monster — You’re Damned, so act like it!
Pedagogue — You save others through knowledge.
Penitent — Unlife is a curse, and you must atone for it.
Perfectionist — You strive for an unattainable goal.
Rebel — You follow no one’s rules.
Rogue — It’s all about you.
Sadist — You live to cause pain.
Scientist — Everything is a puzzle to solve.
Sociopath — The inferior must be destroyed.
Soldier — You follow orders, but in your own way.
Survivor — Nothing can keep you down.
Thrill-Seeker — The rush is all that matters.
Traditionalist — As it has always been, so it must be.
Trickster — Laughter dims the pain.
Visionary — Something exists beyond all this.
Select Attributes and Abilities
Prioritize the three categories: Physical, Social, Mental (7/5/3). Your character automatically has one dot in each Attribute.
Rate Physical Traits: Strength, Dexterity, Stamina.
Rate Social Traits: Charisma, Manipulation, Appearance.
Rate Mental Traits: Perception, Intelligence, Wits.
Prioritize the three categories: Talents, Skills, Knowledges (13/9/5)
Choose the Abilities that best reflect your character.
We are phasing out Secondary Abilities! Click the link below to learn about Specialties and the Well Trained Craftsman rule instead!
Click here for a full description of available stats
Select Advantages
Choose Disciplines (3)
Backgrounds (5)
Rate Virtues (7). Your character automatically has one dot in each Virtue.
Click here for a full list of Disciplines
Click here for a full description of available stats
Finishing Touches
Record Humanity (equal to Conscience + Self-Control), Willpower (equal to Courage), and Blood Pool. If your character is on a Path, see Chapter Seven instead.
Spend freebie points (15). Optional: Choose Merits and Flaws (max. 7 points).
| Trait | Freebie Cost |
|---|---|
| Attribute | 5 per dot |
| Ability | 2 per dot |
| Discipline | 7 per dot |
| Background | 1 per dot |
| Virtue | 2 per dot |
| Humanity/Path | 2 per dot |
| Willpower | 1 per dot |
Ghoul Creation Guide
V20 Core, pg 497
- [+/-] Ghoul Character Creation
| Category | Points to Spend |
|---|---|
| Attributes | 1 in each + 6/4/3 |
| Abilities | 11/7/4 |
| Disciplines | 1 in-clan, plus Potence 1 |
| Backgrounds | 5 |
| Virtues | 1 in each + 7 (5 for Revenants) |
| Willpower | Equal to Courage |
| Humanity Rating | Equal to Conscience + Self-Control |
| Freebies | 21 |
Choose Your Concept
Choose your Concept, Clan, Nature, and Demeanor
ChooseVassal, Independent, or Revenant
- [+/-] Sample Concepts
Sample Concepts
V20 Core, pg 80
Criminal — jailbird, Mafioso, drug dealer, pimp, carjacker, thug, thief, fence
Drifter — bum, smuggler, prostitute, junkie, pilgrim, biker, gambler
Entertainer — musician, film star, artist, club kid, model, web celebrity
Intellectual — writer, student, scientist, philosopher, social critic
Investigator — detective, beat cop, government agent, private eye, witch-hunter
Kid — child, runaway, outcast, urchin, gangbanger
Outsider — urban primitive, refugee, minority, conspiracy theorist, junkie
Politician — judge, public official, councilor, aide, speechwriter
Professional — engineer, doctor, programmer, lawyer, industrialist
Reporter — journalist, blogger, paparazzo, talkshow host, media expert
Scenester — clubgoer, goth, skinhead, punk, barfly, hipster, substance abuser
Socialite — dilettante, host, playboy, sycophant, trophy wife
Soldier — bodyguard, enforcer, soldier of fortune, killer-for-hire
Worker — trucker, farmer, wage earner, manservant, construction laborer
- [+/-] Vampire Clans
Available Clans
V20 Core, pg 80
Assamite - The righteous chosen of a blood cult, the Assassins are masters of silent death and an arcane tradition of wisdom.
Brujah — The Rabble are rebels and insurgents, fighting passionately for their disparate causes. The Brujah rage against tyranny — occasionally even their own.
Follower of Set — Guardians of the world’s blackest secrets, the Serpents are feared for what they protect, and all too often seduced by it.
Gangrel — The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.
Giovanni — Insular and incestuous, the Necromancers ply their trade in blood, money, and the souls of the dead.
Lasombra — The shadowy, wicked Keepers nominally lead the Sabbat. Clan Lasombra serves itself first and its inner darkness second.
Malkavian — Dangerously deranged, the Lunatics nonetheless possess uncanny insight.
Nosferatu — Disfigured and skulking, the hideous Sewer Rats find themselves shunned by Kindred society, but gather secrets from the darkness that hides them.
Ravnos — The Deceivers are adept with the craft of illusion and guile, and often come to embody the prejudices held against them.
Toreador — Lovers of the sensuous and the aesthetic, the Degenerates are trapped in the stagnancy of undeath.
Tremere — A Clan of sorcerous blood magicians, the Warlocks are widely distrusted… and just as widely feared.
Tzimisce — A Clan of fallen nobles from Eastern Europe, the brilliant but monstrous Fiends now serve the Sabbat.
Ventrue — The reluctant aristocracy of the Kindred, the Blue Bloods atone for their damnation by enforcing the Traditions and the Masquerade.
Caitiff — Claiming no Clan at all, the Caitiff exhibit no common characteristics, and often find themselves outcast by vampires of distinct pedigree.
- [+/-] Archetypes
Archetypes
V20 Core, pg 81
Architect — You build something of lasting value.
Autocrat — You need control.
Bon Vivant — Unlife is for pleasure.
Bravo — Might makes right.
Capitalist — Why give it away for free when you can sell it?
Caregiver — Everyone needs nurturing.
Celebrant — Your cause brings you joy.
Chameleon — You manage to blend into any situation.
Child — Won’t somebody be there for you?
Competitor — You must be the best.
Conformist — You follow and assist.
Conniver — Others exist for your benefit.
Creep Show — Disgusting the straights makes you smile.
Curmudgeon — Everything has its flaws.
Dabbler — It’s always about the next big thing.
Deviant — The status quo is for sheep.
Director — You oversee what must be done.
Enigma — Just when people think they’ve figured you out, you change the game.
Eye of the Storm — Chaos and havoc follow you, but it never gets to you.
Fanatic — The cause is all that matters.
Gallant — You’re not the showstopper: you’re the show!
Guru — People find you spiritually compelling.
Idealist — You believe in something greater.
Judge — Your judgment will improve things.
Loner — You make your own way.
Martyr — You suffer for the greater good.
Masochist — Pain reminds you that you still exist.
Monster — You’re Damned, so act like it!
Pedagogue — You save others through knowledge.
Penitent — Unlife is a curse, and you must atone for it.
Perfectionist — You strive for an unattainable goal.
Rebel — You follow no one’s rules.
Rogue — It’s all about you.
Sadist — You live to cause pain.
Scientist — Everything is a puzzle to solve.
Sociopath — The inferior must be destroyed.
Soldier — You follow orders, but in your own way.
Survivor — Nothing can keep you down.
Thrill-Seeker — The rush is all that matters.
Traditionalist — As it has always been, so it must be.
Trickster — Laughter dims the pain.
Visionary — Something exists beyond all this.
Select Attributes and Abilities
Prioritize the three categories: Physical, Social, Mental (6/4/3). Your character automatically has one dot in each Attribute.
Rate Physical Traits: Strength, Dexterity, Stamina.
Rate Social Traits: Charisma, Manipulation, Appearance.
Rate Mental Traits: Perception, Intelligence, Wits.
Prioritize the three categories: Talents, Skills, Knowledges (11/7/4)
Choose the Abilities that best reflect your character.
We are phasing out Secondary Abilities! Click the link below to learn about Specialties and the Well Trained Craftsman rule instead!
Click here for a full description of available stats
Select Advantages
Choose Disciplines (1, plus Potence 1)
Backgrounds (5)
Rate Virtues (7, or 5 for Revenants). Your character automatically has one dot in each Virtue.
Click here for a full list of Disciplines
Click here for a full description of available stats
Finishing Touches
Record Humanity (equal to Conscience + Self-Control), Willpower (equal to Courage), and Blood Pool (1).
Spend freebie points (21). Optional: Choose Merits and Flaws (max. 7 points).
| Trait | Freebie Cost |
|---|---|
| Attribute | 5 per dot |
| Ability | 2 per dot |
| Discipline | 10 per dot |
| Background | 1 per dot |
| Virtue | 2 per dot |
| Humanity | 1 per dot |
| Willpower | 1 per dot |