Equipment: Difference between revisions
Appearance
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|103||Axe||M20/450||1 | |103||Axe||M20/450||1 | ||
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|104||Great Axe||M20/450||3 | |104||Great Axe||M20/450||3||Two-handed weapon; very heavy – requires min. Strength 3 to employ. | ||
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|105||Polearm||M20/450||1 | |105||Polearm||M20/450||1||Requires two hands to employ properly; +2 difficulty if used one-handed. | ||
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|106||Stiletto||M20/450||1 | |106||Stiletto||M20/450||1 | ||
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|110||Broadsword||M20/450||2 | |110||Broadsword||M20/450||2 | ||
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|111||Katana||M20/450||2 | |111||Katana||M20/450||2||May be used two-handed for an additional +1 damage die. | ||
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|112||Great Sword||M20/450||4 | |112||Great Sword||M20/450||4||Two-handed weapon; very heavy – requires min. Strength 3 to employ. | ||
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|113||Klaive||W20/302||X | |113||Klaive||W20/302||X | ||
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|114||Great Klaive||W20/302||X | |114||Great Klaive||W20/302||X | ||
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|115||Sai||M20/450||1 | |115||Sai||M20/450||1||+1 to dice pool when used to block, +2 to dice pool for disarm attempts. | ||
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|116||Hook Swords||M20/450||1 | |116||Hook Swords||M20/450||1||Used as pair, Requires two hands to employ properly; +2 difficulty if used one-handed, +1 to dice pool when used to block, +2 to dice pool for disarm attempts. | ||
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|117||Riot Baton||M20/450||1 | |117||Riot Baton||M20/450||1 | ||
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|120||Staff||M20/450||1 | |120||Staff||M20/450||1 | ||
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|121||Iron Staff||M20/450||1 | |121||Iron Staff||M20/450||1||Two-handed weapon; very heavy – requires min. Strength 3 to employ. | ||
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|122||Mace||M20/450||1 | |122||Mace||M20/450||1 | ||
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|123||Nunchaku||M20/450||1 | |123||Nunchaku||M20/450||1||+1 to dice pool when used to block, +1 difficulty to opponent’s block attempts. | ||
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|124||Spiked Club||M20/450||1 | |124||Spiked Club||M20/450||1 | ||
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|125||Huge Spiked Club||M20/450||2 | |125||Huge Spiked Club||M20/450||2||Two-handed weapon; very heavy – requires min. Strength 3 to employ. | ||
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|126||Sap||M20/450||1 | |126||Sap||M20/450||1 | ||
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|130||Hand Claws (L)||M20/450||1 | |130||Hand Claws (L)||M20/450||1 | ||
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|131||Katar||M20/450||1 | |131||Katar||M20/450||1||Penetrates up to three points of armor, +1 to dice pool when used to block. | ||
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|132||War Fan||M20/450||2 | |132||War Fan||M20/450||2||+1 to dice pool when used to block, +1 difficulty to opponent’s block attempts. | ||
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|133||Wind and Fire Wheel||M20/450||2 | |133||Wind and Fire Wheel||M20/450||2||+2 to dice pool for disarm attempts. | ||
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|134||Chainsaw||M20/450||3 | |134||Chainsaw||M20/450||3 | ||
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|135||Chain||M20/451||1 | |135||Chain||M20/451||1||May be used to entangle an enemy’s limb at +1 difficulty. | ||
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|136||Chain Whip||M20/451||1 | |136||Chain Whip||M20/451||1||May be used to entangle an enemy’s limb at +1 difficulty. | ||
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|137||Kusarigama||M20/451||1 | |137||Kusarigama||M20/451||1||Requires two hands to employ properly; +2 difficulty if used one-handed, +2 to dice pool for disarm attempts,May be used to entangle an enemy’s limb at +1 difficulty. | ||
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|138||Manriki-Gusari||M20/451||1 | |138||Manriki-Gusari||M20/451||1||Requires two hands to employ properly; +2 difficulty if used one-handed, +2 to dice pool for disarm attempts,May be used to entangle an enemy’s limb at +1 difficulty. | ||
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|139||Flogger||M20/451||1 | |139||Flogger||M20/451||1||May be used to entangle an enemy’s limb at +1 difficulty. | ||
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|140||Barbed Cat||M20/451||1 | |140||Barbed Cat||M20/451||1||May be used to entangle an enemy’s limb at +1 difficulty. | ||
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|141||Whip||M20/451||1 | |141||Whip||M20/451||1||May be used to entangle an enemy’s limb at +1 difficulty. | ||
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|142||Bullwhip||M20/451||1 | |142||Bullwhip||M20/451||1||May be used to entangle an enemy’s limb at +1 difficulty. | ||
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|143||Pain Dagger||W20/||X | |143||Pain Dagger||W20/||X | ||
Revision as of 10:44, 12 May 2025
+Equip
+equip is a system to keep track of items characters own permanently. In general, there are five types of items that we track:
- Magical Items
- Vehicles
- Weapons
- Armor
- Support Items
To get an item, players should put in a '+equireq' that contains the item, its type number, and the justification used.
Justifications
Justifications can be manyfold, but generally fall into one of these categories:
- Resources
- The most common justification is the Resources Background. It can cover for any item up to its costs within reason. If a car is set cost 4, then with Resources 4 you can afford it.
- Self Made
- If you have a relevant crafting skill, access to the tools and time, you can make most mundane items yourself. That means, if have craft (automotive), you could build (or re-build) a car.
- Magical Items
- Any Fetish, Artifact, Chimera, Wonder, Treasure or other item that is more than just a mundane thing. If it has any supernatural effect, it's this. They have a cost based on their power rating. The rating is determined by the Storyteller.
- Plot & Roleplay
- Sometimes, you pick up a weapon from a foe or get a gun gifted, or something else results in you having an item. Gifting items isn't something that should happen a lot, and it requires both storyteller approval and at least *some* logged scene to be allowable.
- Equipment
- The Equipment Background can cover for any other case. It's the Storyteller's decision what falls under it.
Item Lists
1xx - Melee Weapons
| Number | Name | Reference | Cost | Note |
| 101 | Hatchet | M20/450 | 1 | |
| 102 | Tomahawk | M20/450 | 1 | |
| 103 | Axe | M20/450 | 1 | |
| 104 | Great Axe | M20/450 | 3 | Two-handed weapon; very heavy – requires min. Strength 3 to employ. |
| 105 | Polearm | M20/450 | 1 | Requires two hands to employ properly; +2 difficulty if used one-handed. |
| 106 | Stiletto | M20/450 | 1 | |
| 107 | Knife | M20/450 | 1 | |
| 108 | Short Sword | M20/450 | 2 | |
| 109 | Sword | M20/450 | 1 | |
| 110 | Broadsword | M20/450 | 2 | |
| 111 | Katana | M20/450 | 2 | May be used two-handed for an additional +1 damage die. |
| 112 | Great Sword | M20/450 | 4 | Two-handed weapon; very heavy – requires min. Strength 3 to employ. |
| 113 | Klaive | W20/302 | X | |
| 114 | Great Klaive | W20/302 | X | |
| 115 | Sai | M20/450 | 1 | +1 to dice pool when used to block, +2 to dice pool for disarm attempts. |
| 116 | Hook Swords | M20/450 | 1 | Used as pair, Requires two hands to employ properly; +2 difficulty if used one-handed, +1 to dice pool when used to block, +2 to dice pool for disarm attempts. |
| 117 | Riot Baton | M20/450 | 1 | |
| 118 | Baseball Bat | M20/450 | 2 | |
| 119 | Crowbar | M20/450 | 1 | |
| 120 | Staff | M20/450 | 1 | |
| 121 | Iron Staff | M20/450 | 1 | Two-handed weapon; very heavy – requires min. Strength 3 to employ. |
| 122 | Mace | M20/450 | 1 | |
| 123 | Nunchaku | M20/450 | 1 | +1 to dice pool when used to block, +1 difficulty to opponent’s block attempts. |
| 124 | Spiked Club | M20/450 | 1 | |
| 125 | Huge Spiked Club | M20/450 | 2 | Two-handed weapon; very heavy – requires min. Strength 3 to employ. |
| 126 | Sap | M20/450 | 1 | |
| 127 | Brass Knuckles | M20/450 | 1 | |
| 128 | Spsiked Gauntlet | M20/450 | 1 | |
| 129 | Hand Claws (S) | M20/450 | 1 | |
| 130 | Hand Claws (L) | M20/450 | 1 | |
| 131 | Katar | M20/450 | 1 | Penetrates up to three points of armor, +1 to dice pool when used to block. |
| 132 | War Fan | M20/450 | 2 | +1 to dice pool when used to block, +1 difficulty to opponent’s block attempts. |
| 133 | Wind and Fire Wheel | M20/450 | 2 | +2 to dice pool for disarm attempts. |
| 134 | Chainsaw | M20/450 | 3 | |
| 135 | Chain | M20/451 | 1 | May be used to entangle an enemy’s limb at +1 difficulty. |
| 136 | Chain Whip | M20/451 | 1 | May be used to entangle an enemy’s limb at +1 difficulty. |
| 137 | Kusarigama | M20/451 | 1 | Requires two hands to employ properly; +2 difficulty if used one-handed, +2 to dice pool for disarm attempts,May be used to entangle an enemy’s limb at +1 difficulty. |
| 138 | Manriki-Gusari | M20/451 | 1 | Requires two hands to employ properly; +2 difficulty if used one-handed, +2 to dice pool for disarm attempts,May be used to entangle an enemy’s limb at +1 difficulty. |
| 139 | Flogger | M20/451 | 1 | May be used to entangle an enemy’s limb at +1 difficulty. |
| 140 | Barbed Cat | M20/451 | 1 | May be used to entangle an enemy’s limb at +1 difficulty. |
| 141 | Whip | M20/451 | 1 | May be used to entangle an enemy’s limb at +1 difficulty. |
| 142 | Bullwhip | M20/451 | 1 | May be used to entangle an enemy’s limb at +1 difficulty. |
| 143 | Pain Dagger | W20/ | X | |
| 144 | Ironhammer | W20/ | X |
2xx - Ranged Weapons
| Number | Name | Reference | Cost | Note |
| 201 | Revolver (L) | M20/452 | 2 | |
| 202 | Revolver (H) | M20/452 | 2 | |
| 203 | Pistol (L) | M20/452 | 3 | |
| 204 | Pistol (L) | M20/452 | 3 | |
| 205 | Rifle | M20/452 | 2 | |
| 206 | SMG (S) | M20/452 | 3 | |
| 207 | SMG (H) | M20/452 | 3 | |
| 208 | Assault Rifle | M20/452 | 3 | |
| 209 | Shotgun (sawn off) | M20/452 | 2 | |
| 210 | Shotgun (pump action) | M20/452 | 2 | |
| 211 | Shotgun (semi auto) | M20/452 | 3 | |
| 212 | Shotgun (assault) | M20/452 | 4 | |
| 213 | Biggs X-5 R | M20/452 | X | |
| 214 | Biggs X-5 A | M20/452 | X | |
| 215 | Biggs Mjolnir | M20/452 | X | |
| 216 | Castle Graves | M20/452 | X | |
| 217 | Bolan Mk.13 | M20/452 | X | |
| 218 | HIT Mark Chain Gun | M20/452 | X | |
| 219 | Shortbow | M20/452 | 2 | |
| 220 | Hunting Bow | M20/452 | 3 | |
| 221 | Longbow | M20/452 | 3 | |
| 222 | Crossbow (commando) | M20/452 | 3 | |
| 223 | Crossbow | M20/452 | 3 | |
| 224 | Crossbow (heavy) | M20/452 | 3 | |
| 225 | Taser | M20/452 | 2 | |
| 226 | Tear Gas | M20/452 | 2 | |
| 227 | Bear Mace | M20/452 | 2 | |
| 228 | Pacification Spray | M20/452 | X | |
| 229 | Knife (dagger) | M20/452 | 1 | |
| 230 | Shuriken | M20/452 | 1 | |
| 231 | Spear | M20/452 | 1 | |
| 232 | Shuriken | M20/452 | 1 | |
| 233 | Tomahawk | M20/452 | 1 |
3xx - Weapon Modifications
| Number | Name | Reference | Cost | Note |
| 301 | Ectoplasmic Disruptors | M20/454 | X | |
| 302 | Explosive Shells | M20/454 | 5 | |
| 303 | Flechettes | M20/454 | 4 | |
| 304 | Incendiary Rounds | M20/454 | 4 | |
| 305 | Rubber Bullets | M20/454 | 1 | |
| 306 | Taser Bullets | M20/454 | 2 | |
| 307 | Tear Gas Rounds | M20/454 | 2 | |
| 308 | Teflon Bullets | M20/454 | 4 | |
| 309 | Laser Sight | M20/454 | 3 | |
| 310 | Sniper Scope | M20/454 | 3 | |
| 310 | Night Vision Scope | M20/454 | 3 |
4xx - Armor
| **Number** | **Name** | **Reference** | **Cost** |
| 201 | Hatchet | M20/450 | 1 |
5xx - Vehicles
| **Number** | **Name** | **Reference** | **Cost** |
| 101 | Hatchet | M20/450 | 1 |