Shifter/Starwatch: Difference between revisions
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* You must be in a Warg pack to volunteer for Starwatch Missions or request to take an empty seat in one. | * You must be in a Warg pack to volunteer for Starwatch Missions or request to take an empty seat in one. | ||
* This story has elements for Risk 2 and Risk 3. | * This story has elements for Risk 2 and Risk 3. | ||
* Group Play tickets are encouraged! You earn more points for Missions if you display teamwork. | |||
== How to Utilize this Plot Page == | == How to Utilize this Plot Page == |
Revision as of 22:45, 26 April 2025

- ST'd by Silverfall
Note: Umbral, Lost Spirit Gate
Summary
Plot Summary
A long, long time ago, there were Spirit Gates within the Umbra that were once common and were guarded by Lunes, allied spirits, or other Shapeshifters. In our day and age, many of them are gone, and the lost doorways are rumored to be of legend. No one knows how they were made, or crafted. Many old lore keepers say that the mysterious portals of old were mistrusted, and rightly so, by mostly the Werewolves. With the lost lore, they could no longer be regarded as safe methods of travel. One would never know where they'd end up if they stepped through one. The old star maps that contained such gate mapping has been lost over centuries.
Back in the day, the old timers, would say stories have been passed down that when Spirit Gates were used properly, they allowed instant travel from one area to another, even between the Near Realms. At one time, it was thought that all the Near Realms had Gates leading to other Realms at one point. Yet like all war casualties, such gates have mostly been destroyed by the Weaver or the Wyrm. And with the lost knowledge, their secrets were lost as well.
The rediscovery of such a Spirit Gate, one may hope would lead from Wolfhome to Pangaea, or anything leading to the Summer Country, might yet tip the scales in Gaia's favor. And back in the day, activating a Spirit Gate was a simple matter, according to some legends. They opened to creatures with strong spiritual aspects, like Gaian Shapeshifters. One would concentrate, calling upon their Gnosis that ties a spirit to Gaia and the world. And once the Gate were to flood open, the traveler would experience sensations out of this world. Some might feel like they are sinking like they are riding a descending elevator. Others may sense a tingle, and a rising glare behind their eyes like a head rush. But it always ended in sending them to a new place. The first few trips through a Spirit Gate are disorienting, but eventually the traveler would learn to master the new sensations. -- Umbra * The Velvet Shadow Pg 40.
Plot Details So Far
- Detail 1: Expected Announcement by the Elders - Next Sept Meeting
- Detail 2
- Detail 3
IC Rumors
- Poppa Joe returned in the early Spring to the Sept of the Holly King after he completed his challenge for Athro. There's been no story for his winning the rank, and when asked about it he chuckles and shakes his head. "You'll know soon enough. At the next Sept Meeting, there will be an announcement." There's subtle rumors that he was sent to seek something lost to the Gaians, and was challenged to find a way to help turn the tide of war against the Wyrm.
- Rumor
- Rumor
Those Currently Involved
- Father Abe
- Gabriel
- Francesca
- Enzo
- Poppa Joe
Past Scenes / RP Logs
Locations | Missions | Objectives | Rewards |
---|---|---|---|
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Spirit Gate (SG-1) Spirit Gate |
Recon SG-1 Into the Depths |
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The Other Side Through the Gate |
Locked The Unknown |
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How to Get Involved!
(Select What Applies to your plot)
- Add yourself to the list, this plot is wide open to the entire venue.
- Check the involved player list and see if any players currently involved can bring you in.
- Check out your own skills and open a ticket for the STs with ways you think you could get involved.
- If not selected for an Away Mission, you can contribute to the return team by offering aide.
- Warg packs may challenge each other for the right to go on specialized missions.
- You must be in a Warg pack to volunteer for Starwatch Missions or request to take an empty seat in one.
- This story has elements for Risk 2 and Risk 3.
- Group Play tickets are encouraged! You earn more points for Missions if you display teamwork.
How to Utilize this Plot Page
- I know things I want everyone to know. How do I get that out there?: Add an entry below, under IC Rumors. Feel free to specify a context under which you did or would tell people. Do you just tell every PC or NPC who asks, so the rumor is getting around? You don't have to post anything you don't want to, and are free to require people to seek you out for RP to get information, but if you're tired of explaining the same things over and over, put it up here.
- I was just in a plot scene! Now what?' If you have a follow-up, submit a ticket! Even if you don't, it would be great if you could add to the Plot Details and Summary sections above to help keep everyone on the same page with what's being shared IC.
- How do I connect with others related to this plot: Please review if the plot is open, and how to get involved. If you are already involved, please reference the list of other characters involved in the plot.
- Don't assume everyone knows what you know, even if it was in a public scene. If you have plot detail that isn't listed below, add it.
- This is the documentation of your IC information sharing. Take ownership of it. Include important information that took place in scenes, even if there is a log. Not everyone reads logs!
- Do I have to share what I know? Of course not. You're free to operate at any level of shady and secretive that you like, but generally the most people have fun when information-sharing is collaborative, and plot resolution tends to progress a little more quickly. The choice, of course, is yours.