Template:Renown/Garou: Difference between revisions
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| Participating in a successful Great Hunt Rite || +3 || | | Participating in a successful Great Hunt Rite || +3 || | ||
Revision as of 01:34, 5 December 2025
Rank Requirements
Ragabash
|
Theurge
|
Philodox
|
Galliard
|
Ahroun
|
Gaining Renown
|
Glory Creed |
Code of Honor |
Creed of Wisdom |
Glory
Combat and Encounters
Do
| Deed | Glory | Notes |
|---|---|---|
| For non-combatants, contribute in a fight under pressure | +5 - Rank | Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic. |
| Defeat a Minor Supernatural Threat | +1 | See threat levels defined below. |
| Defeat an Average Supernatural Threat | +2 | |
| Defeat a Strong Supernatural Threat | +3 | |
| Defeat Powerful Supernatural Threat | +4 | |
| ... without a single personal injury | +1 | Must be average, strong or powerful threat |
| ... without any ally getting hurt under your command | +2 | Must be average threat or greater, you must have actually given commands |
| ... and draw first blood | +1 | Threat must count as "average" or above. Unavailable at Rank 4, 5. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Flee battle without cause | -Rank | "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders. |
| Make a decision in combat that gets a sept ally killed | -3x Rank | -2xRank Wisdom - Double this penalty if the death is a shifter. |
| Needlessly escalate to combat and then cause lasting consequences | -Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc. |
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) | -Rank |
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.
|- | Choosing not to act when intervention could have prevented injury || -5x Rank || |- | Choosing not to act when intervention could have prevented death || -10x Rank || |- | Surviving an Incapacitating Wound || +2 || |- | Surviving Silver Weapons used against you || +2 || Enemy must have actually rolled to attack you, not just brandish it |- | Using a Klaive in 3 combats || +2 || +1 Honor Rewarded once (adaptation of "after 3 months of use") |- | Using a Grand Klaive in 3 combats || +3 || +2 Honor Rewarded once (adaptation of "after 3 months of use") |- | Drawing First Blood in Combat || +1 || Unavailable at Rank 4, 5. Threat must count as "average" or above |- | Succumbing to Fox Frenzy || -Rank || -Rank Wisdom |- |}
Relations And Society
Do
| Deed | Glory | Notes |
|---|---|---|
| Answer a call to arms at your expense | +1 | Sacrificing something tangible to go fight (e.g. your resources, your job) |
| Defend those of lower rank (or kinfolk) from unjust treatment | +5 - Rank |
|
| Participate In Just Challenges | +1 |
|
| Reveal, with proof, a Gaian is Wyrm | +3 | +4 Wisdom |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Manufacture An Unjust Challenge | -1 |
|
| Preside Over An Unjust Challenge | -1 |
|
| Bear False Testimony That A Gaian is Wyrm | -Rank | -2x Rank Honor. Double penalty if the accusation causes lasting harm. |
|- | Sept position produced measurable benefit || +4 - Rank ||
- +3 Honor
- N/A to ranks 4 & 5
- Can be redeemed up to 3x a year
- Examples: Warder repelled invasion, Truthcatcher exposed a scandal
|- |Fulfilled sworn commitment despite hardship ||+4 - Rank ||
- +2 Honor, N/A to ranks 4 & 5
- Must have made a specific, documented promise IC (e.g. "I will avenge this Kin")
- Must have paid a personal cost/sacrifice (e.g. forfeited something valuable)
|- | Refusal to fulfill the required duties of your sept position || -1 ||
- 2 Honor, -1 Wisdom
- If Rank 4, 5: -2 Glory, -4 Honor, -2 Wisdom
|- |}
Mystical & Spiritual
Do
| Deed | Glory | Notes |
|---|---|---|
| Reveal, with proof, a Gaian is Wyrm | +3 | +4 Wisdom |
| Complete a successful umbral spirit quest | +1 |
|
| Explore dangerous umbral realms and live to tell the tale. | +2 | Danger needs to be encountered on-screen, with dice rolls. |
|- | Participating in a successful Great Hunt Rite || +3 || |- | Participating in a failed Great Hunt Rite || -2 || |- ! At a Moot, tell a story that... !! Glory !! Notes |- | ...inspires other characters to concrete action || +2 ||
- +2 Wisdom
- Another player character, due to your story, undertakes a quest, volunteers for dangerous duty, forms/joins a pack, etc.
|- | ... teaches others lost lore or tribal history they didn't know || + 1 ||
- +1 Wisdom
- Must actually be a true story
|- | ... praises the deeds of others not in your pack || +1 || +1 Wisdom |- | ... praises the deeds of your own pack || +0.5 || +0.5 Wisdom |}