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===Combat and Encounters=== | ===Combat and Encounters=== | ||
Revision as of 00:02, 5 December 2025
Combat and Encounters
| Sample Behavior | Glory | Notes |
|---|---|---|
| Defeating a Minor Supernatural Threat | +1 |
Satisfies 2+ of the following:
|
| Defeating an Average Supernatural Threat | +2 |
Satisfies 2+ of the following:
|
| Defeating a Strong Supernatural Threat | +3 |
Satisfies 2+ of the following:
|
| Defeating a Powerful Supernatural Threat | +4 |
Satisfies 2+ of the following:
|
| Permanently destroying said supernatural threat | +1 | Must be average, strong or powerful threat |
| Defeating a threat without a single personal injury | +1 | Must be average, strong or powerful threat |
| Surviving a Toxic Attack | +1 | W20 Toxic Waste/radiation damage mechanics must be applied |
| No one in the party was hurt under your command | +2 | Must be designated the leader prior to a combat |
| Fleeing a battle without cause | -Rank | "Without cause" means no IC justification that would satisfy your auspice/tribe/breed elders. |
| Choosing not to act when intervention could have prevented injury | -5x Rank | |
| Choosing not to act when intervention could have prevented death | -10x Rank | |
| Combat decisions result in preventable injury of Shifter/Kin or death of human | -Rank | |
| Combat decisions result in preventable death of Shifter/Kin | -5x Rank | |
| Decision to stray from an agreed-on plan leads to consequences in combat (or leads to combat itself) | -Rank | |
| Your actions started avoidable, physical conflict with lasting consequences. | -Rank |