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= Rank Requirements = | |||
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<center> | |||
===Ragabash=== | |||
{|class="wikitable" style="text-align: center; margin: auto;" width="25%" | |||
! style="min-width: 100px" | Rank | |||
! style="min-width: 125px" | Any Combination | |||
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<center> | |||
===Theurge=== | |||
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{|class="wikitable" style="text-align: center; margin: auto;" width="25%" | |||
! style="min-width: 100px" | Rank | |||
! Glory | |||
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! Wisdom | |||
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<center> | |||
===Philodox=== | |||
</center> | |||
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! style="min-width: 100px" | Rank | |||
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===Galliard=== | |||
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{|class="wikitable" style="text-align: center; margin: auto;" width="25%" | |||
! style="min-width: 100px" | Rank | |||
! Glory | |||
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===Ahroun=== | |||
</center> | |||
{|class="wikitable" style="text-align: center; margin: auto;" width="25%" | |||
! style="min-width: 100px" | Rank | |||
! Glory | |||
! Honor | |||
! Wisdom | |||
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= Gaining Renown = | |||
== Glory == | |||
{{BaseGloryTable}} | |||
|} | |||
== | |||
== Honor == | |||
== Wisdom == | |||
</tab> | |||
<tab name="Ananasi"> | |||
</tab> | |||
<tab name="Bastet"> | |||
</tab> | </tab> | ||
<tab name="Corax"> | |||
</tab> | |||
<tab name="Gurahl"> | |||
</tab> | |||
<tab name="Kitsune"> | <tab name="Kitsune"> | ||
</tab> | </tab> | ||
<tab name="Mokole"> | |||
</tab> | |||
<tab name="Rokea"> | |||
</tab> | |||
</tabs> | </tabs> | ||
Revision as of 20:56, 4 December 2025
Rank Requirements
Ragabash
|
Theurge
|
Philodox
|
Galliard
|
Ahroun
|
Gaining Renown
Glory
Combat and Encounters
Do
| Deed | Glory | Notes |
|---|---|---|
| For non-combatants, contribute in a fight under pressure | +5 - Rank | Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic. |
| Defeat a Minor Supernatural Threat | +1 | See threat levels defined below. |
| Defeat an Average Supernatural Threat | +2 | |
| Defeat a Strong Supernatural Threat | +3 | |
| Defeat Powerful Supernatural Threat | +4 | |
| ... without a single personal injury | +1 | Must be average, strong or powerful threat |
| ... without any ally getting hurt under your command | +2 | Must be average threat or greater, you must have actually given commands |
| ... and draw first blood | +1 | Threat must count as "average" or above. Unavailable at Rank 4, 5. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Flee battle without cause | -Rank | "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders. |
| Make a decision in combat that gets a sept ally killed | -3x Rank | -2xRank Wisdom - Double this penalty if the death is a shifter. |
| Needlessly escalate to combat and then cause lasting consequences | -Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc. |
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) | -Rank |
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.
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