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''V20 Core, pg 311'' | ''V20 Core, pg 311'' | ||
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| 1 || Utter perversion or heinous acts | | 1 || Utter perversion or heinous acts | ||
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Let’s make one thing clear: just because a vampire follows the Path of Humanity doesn’t mean she is a friendly, congenial saint. Vampires are predators by nature, and Humanity only gifts them with the ability to pretend they’re not. It is an internal charade that protects a Kindred from herself, much as the Masquerade protects vampires from the mortals outside. | |||
Unfortunately, the very nature of existence as a vampire is anathema to one’s Humanity. As the centuries wear on, the Beast takes hold, and Kindred become less and less concerned with the wellbeing of the kine (after all, they’ll die eventually, anyway). As such, characters are likely to lose Humanity over the course of the game. | |||
Mortals also typically follow the Path of Humanity, though this is largely out of ignorance: They don’t know they can be anything else. As such, this mechanical system for morality rarely comes into play for them. Certainly, some mortals — rapists, murderers, and the like — have low Humanity ratings, but they have no Beast roiling within them, as do the Kindred. It is possible for a vampire with a high Humanity rating to be more humane than some mortals are! | |||
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Revision as of 20:13, 26 November 2025
- [+/-] Path of Humanity
Humanity
V20 Core, pg 311
| Path Rating | Moral Guidelines |
|---|---|
| 10 | Selfish thoughts |
| 9 | Minor selfish acts |
| 8 | Injury to another (accidental or otherwise) |
| 7 | Theft |
| 6 | Accidental violation (drinking a vessel dry out of starvation) |
| 5 | Intentional property damage |
| 4 | Impassioned violation (manslaughter, killing a vessel in frenzy) |
| 3 | Planned violation (outright murder, savored exsanguination) |
| 2 | Casual violation (thoughtless killing, feeding past satiation) |
| 1 | Utter perversion or heinous acts |
Let’s make one thing clear: just because a vampire follows the Path of Humanity doesn’t mean she is a friendly, congenial saint. Vampires are predators by nature, and Humanity only gifts them with the ability to pretend they’re not. It is an internal charade that protects a Kindred from herself, much as the Masquerade protects vampires from the mortals outside.
Unfortunately, the very nature of existence as a vampire is anathema to one’s Humanity. As the centuries wear on, the Beast takes hold, and Kindred become less and less concerned with the wellbeing of the kine (after all, they’ll die eventually, anyway). As such, characters are likely to lose Humanity over the course of the game.
Mortals also typically follow the Path of Humanity, though this is largely out of ignorance: They don’t know they can be anything else. As such, this mechanical system for morality rarely comes into play for them. Certainly, some mortals — rapists, murderers, and the like — have low Humanity ratings, but they have no Beast roiling within them, as do the Kindred. It is possible for a vampire with a high Humanity rating to be more humane than some mortals are!
| Points | Description |
|---|---|
| X | Monstrous |
| Horrific | |
| Bestial | |
| Cold | |
| Unfeeling | |
| Distant | |
| Removed | |
| Normal | |
| Caring | |
| Compassionate | |
| Saintly |