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Created page with "==Combat and Encounters== {| class="wikitable" width="100%" |- ! Sample Behavior !! Award |- | Besting a Spirit in Riddles (Staff Run) || Wisdom |- | Defeating a Minor Wyrm Threat || Glory |- | Defeating an Average Wyrm Threat || Glory |- | Defeating a Strong Wyrm Threat || Glory |- | Defeating a Powerful Wyrm Threat || Glory |- | Surviving a Toxic Attack || Glory |- | Drawing First Blood in Combat || Glory |- | Surviving an Incapacitating Wound || Glory |- | Exceptional..." |
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==Combat and Encounters== | |||
===Combat and Encounters=== | |||
==== Do ==== | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|- | |- | ||
! | ! Deed !! Glory !! Notes | ||
|- | |- | ||
| | | For non-combatants, contribute in a fight under pressure || +5 - Rank || Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic. | ||
|- | |- | ||
| | | Defeat a Minor Supernatural Threat || +1 || See threat levels defined below. | ||
|- | |- | ||
| | | Defeat an Average Supernatural Threat || +2 || | ||
|- | |- | ||
| | | Defeat a Strong Supernatural Threat || +3 || | ||
|- | |- | ||
| | | Defeat Powerful Supernatural Threat || +4 || | ||
|- | |- | ||
| | | ... without a single personal injury || +1 || Must be average, strong or powerful threat | ||
|- | |- | ||
| | | ... without any ally getting hurt under your command || +2 || Must be average threat or greater, you must have actually given commands | ||
|- | |- | ||
| | | ... and draw first blood || +1 || Threat must count as "average" or above. Unavailable at Rank 4, 5. | ||
|} | |||
==== Don't ==== | |||
{| class="wikitable" width="100%" | |||
|- | |- | ||
! Deed !! Glory !! Notes | |||
|- | |- | ||
| | | Flee battle without cause || -Rank || "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders. | ||
|- | |- | ||
| | | Make a decision in combat that gets a sept ally killed || -3x Rank || -2xRank Wisdom - Double this penalty if the death is a shifter. | ||
|- | |- | ||
| | | Needlessly escalate to combat and then cause lasting consequences || -Rank || | ||
* -Rank Wisdom | |||
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc. | |||
|- | |- | ||
| | | Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) || -Rank || | ||
* -Rank Honor | |||
* -Rank Wisdom | |||
* For instance, the Battle Master gave you orders. You took artistic liberty, rustling up complications. | |||
|} | |||
====Combat Threat Levels==== | |||
* '''Minor Threat''': Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage | |||
* '''Average Threat''': Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit | |||
* '''Strong Threat''': Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit. | |||
* '''Powerful Threat''': Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust ''all'' willpower and rage to win. | |||
Latest revision as of 22:31, 8 December 2025
Combat and Encounters
Do
| Deed | Glory | Notes |
|---|---|---|
| For non-combatants, contribute in a fight under pressure | +5 - Rank | Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic. |
| Defeat a Minor Supernatural Threat | +1 | See threat levels defined below. |
| Defeat an Average Supernatural Threat | +2 | |
| Defeat a Strong Supernatural Threat | +3 | |
| Defeat Powerful Supernatural Threat | +4 | |
| ... without a single personal injury | +1 | Must be average, strong or powerful threat |
| ... without any ally getting hurt under your command | +2 | Must be average threat or greater, you must have actually given commands |
| ... and draw first blood | +1 | Threat must count as "average" or above. Unavailable at Rank 4, 5. |
Don't
| Deed | Glory | Notes |
|---|---|---|
| Flee battle without cause | -Rank | "Without cause" means no IC justification would satisfy your auspice/tribe/breed elders. |
| Make a decision in combat that gets a sept ally killed | -3x Rank | -2xRank Wisdom - Double this penalty if the death is a shifter. |
| Needlessly escalate to combat and then cause lasting consequences | -Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc. |
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) | -Rank |
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.