Latest revision as of 01:28, 5 December 2025
Rank Requirements
Striking and Warding
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1 (Hatchling)
|
1
|
1
|
1
|
| 2 (Son/Daughter)
|
4
|
2
|
2
|
| 3 (Brother/Sister)
|
6
|
3
|
3
|
| 4 (Father/Mother)
|
8
|
4
|
4
|
| 5 (Grandfather/Grandmother)
|
10
|
5
|
5
|
|
Unshading and Crowning
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1 (Hatchling)
|
1
|
1
|
1
|
| 2 (Son/Daughter)
|
2
|
4
|
2
|
| 3 (Brother/Sister)
|
3
|
6
|
3
|
| 4 (Father/Mother)
|
4
|
8
|
4
|
| 5 (Grandfather/Grandmother)
|
5
|
10
|
5
|
|
Concealing and Gathering
| Rank
|
Glory
|
Honor
|
Wisdom
|
| 1 (Hatchling)
|
1
|
1
|
1
|
| 2 (Son/Daughter)
|
2
|
2
|
4
|
| 3 (Brother/Sister)
|
3
|
3
|
6
|
| 4 (Father/Mother)
|
4
|
4
|
8
|
| 5 (Grandfather/Grandmother)
|
5
|
5
|
10
|
|
Shining
| Rank
|
Any Combination
|
| 1 (Hatchling)
|
3
|
| 2 (Son/Daughter)
|
9
|
| 3 (Brother/Sister)
|
14
|
| 4 (Father/Mother)
|
19
|
| 5 (Grandfather/Grandmother)
|
24
|
|
Renown Charts
The Duties
Cull the fallen.
Let no shade accuse you.
Guard the Wallow.
The Veil must not be lifted.
Test the Clutch.
All are of Gaia.
Remember.
Glory
Combat and Encounters
Do
| Deed |
Glory |
Notes
|
| For non-combatants, contribute in a fight under pressure |
+5 - Rank |
Under pressure is 3+ non-combat dice rolls in a combat scenario, e.g. running interference, being field medic.
|
| Defeat a Minor Supernatural Threat |
+1 |
See threat levels defined below.
|
| Defeat an Average Supernatural Threat |
+2 |
|
| Defeat a Strong Supernatural Threat |
+3 |
|
| Defeat Powerful Supernatural Threat |
+4 |
|
| ... without a single personal injury |
+1 |
Must be average, strong or powerful threat
|
| ... without any ally getting hurt under your command |
+2 |
Must be average threat or greater, you must have actually given commands
|
| ... and draw first blood |
+1 |
Threat must count as "average" or above. Unavailable at Rank 4, 5.
|
Don't
| Deed |
Glory |
Notes
|
| Flee battle without cause |
-Rank |
"Without cause" means no IC justification would satisfy your auspice/tribe/breed elders.
|
| Make a decision in combat that gets a sept ally killed |
-3x Rank |
-2xRank Wisdom - Double this penalty if the death is a shifter.
|
| Needlessly escalate to combat and then cause lasting consequences |
-Rank |
There was a reasonable non-combat alternative, and now your allies have to deal with a new, preventable enemy or have to cover up for you forensically, etc.
|
| Stray from an agreed-on plan in a way that leads to consequences in combat (or combat itself) |
-Rank |
- -Rank Honor
- -Rank Wisdom
- For instance, the Battle Master gave you orders. You took artistic liberty, rustling up complications.
|
Combat Threat Levels
- Minor Threat: Combat took less than 3 rounds, nobody took more than 3 damage, and/or nobody spent over 3 WP+Rage
- Average Threat: Combat took 3-5 rounds, enemy rolled 5+ damage dicepool at any point, and/or a shifter took at least 3 damage in one hit
- Strong Threat: Combat took 6+ rounds, enemy rolled 8+ damage dicepool at any point (that could kill you!), and/or a shifter took at least 5 damage in one hit.
- Powerful Threat: Combat took 6+ rounds, the enemy rolled 15+ damage dicepool at any point, and either a shifter was incapacitated at any point, or had to exhaust all willpower and rage to win.
|-
| Surviving Silver or Gold Weapons used against you || +2 || Enemy must have actually rolled to attack you, not just brandish it
|-
| Killing a Mokole who has irredeemably betrayed the Duties. || +2 || +1 Honor
|-
| Choosing not to kill a Mokole who has iredeemably betrayed the Duties || -3x Rank || -3x Rank Honor
|-
| Failing to act when intervention could prevent death or injury || +/- 0 || "Test the Clutch". Other Fera may punish this behavior, but if the victim is being tested to prove worthiness and injury/death is price of failure, you are upholding the Duties.
|-
| Negligent endangerment resulting in death masquerading as "test" || -5x Rank || Testing must challenge, not execute. If your test kills someone who should have survived (poor design, excessive difficulty), you've failed your duty.
|-
| Unnecessary killing or cruelty. || -Rank ||
- -2x Rank Wisdom.
- "All are of Gaia". Do not kill, torture, or mutilate beyond what is necessary.
|-
| Intervening in a test or challenge || -Rank || If you spare the tested or challenged person difficulty you rob them of the trial.
|}
Mystical & Spiritual
Do
| Deed |
Glory |
Notes
|
| Reveal, with proof, a Gaian is Wyrm |
+3 |
+4 Wisdom
|
| Complete a successful umbral spirit quest |
+1 |
- +1 Wisdom
- A quest has a clear spirit-given objective with meaningful stakes. Simply traveling in the Umbra does not count.
|
| Explore dangerous umbral realms and live to tell the tale. |
+2 |
Danger needs to be encountered on-screen, with dice rolls.
|
|-
| Performing Silence Of The Oracles on the Traumatized || +1 || +1 Wisdom
|-
|}
Relations And Society
Do
| Deed |
Glory |
Notes
|
| Answer a call to arms at your expense |
+1 |
Sacrificing something tangible to go fight (e.g. your resources, your job)
|
| Defend those of lower rank (or kinfolk) from unjust treatment |
+5 - Rank |
- +5 - Rank Honor
- N/A at Rank 5.
|
| Participate In Just Challenges |
+1 |
- +2 Honor
- Applicable to those in the challenge only, not judge or audience
- Challenge must be about something that MATTERS to the sept/pack, e.g. contesting fitness for leadership. Not to be confused with a rank challenge. Rank difference between opponents within 1.
|
| Reveal, with proof, a Gaian is Wyrm |
+3 |
+4 Wisdom
|
Don't
| Deed |
Glory |
Notes
|
| Manufacture An Unjust Challenge |
-1 |
- -2 Honor
- e.g. Breaking the agreed-upon rules
|
| Preside Over An Unjust Challenge |
-1 |
- -2 Honor
- e.g. When you witness violations of the rules, intervene. If you see the terms of a challenge are unjust, or an unreasonable, relevant power gap in its participants, do not preside over it.
|
| Bear False Testimony That A Gaian is Wyrm |
-Rank |
-2x Rank Honor. Double penalty if the accusation causes lasting harm.
|
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