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=Combat=
<tabs>
''Sources:'' W20 Core, pg 288-303
<tab name="Info">


==Initiative==
<center><font size=10>'''Welcome to the Renown page!'''</font></center>


Use '''+help +combat''' for commands to start/view/add/remove from the Initiative list
=Renown House Rules=
===Helpful Commands===
+renown: Show current renown.<br>
+renown/log: Show a log of renown awards (default last 30 days).<br>
+renown/log <days>: Show renown going back some number of days.


* Certain gifts such as Spirit of the Frey give bonuses to Initiative, these should be automatically added by the code, or added by the ST of the scene.
===Basic House Rules===
* Pack initiative (''W20 Core, pg 267'') If shifters are in a pack and bound together by a single totem, and if all players agree, the pack may share a single initiative roll as well, using the Pack Leader's initiative roll.
*Renown in W20 Core and W20 Changing Breeds is modified for MUSH play.<br>
The book is written for table-top play. MUSH players are daily contributors.<br>
With 24 hour play available, it's easier to accrue Renown.<br>
Therefore, we've removed the book-written renown totals, otherwise people will be ranking up too fast without the xp and stats to match.
*Renown is modified based on Rank Level and story value.
*The Spirits (aka Staff) are the ultimate judges for Renown based on deeds.
*Shifter Litanies and Creeds are weighed for rewards vs loss.


===Declare Actions===
===Monthly Awards===
Lowest Initiative declares their action first, moving up to highest Initiative.<br>
*Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards, but you're responsible for putting the requests in yourself.
Highest Initiative acts first, moving down to lowest.
**+0.2 Honor (awarded if criteria is met).
*These awards are open to Fera and Garou alike.
*If you forget to request something right away, that's okay, but we'll only back-date renown by 30 days.


* Rage spends and actions must be declared at the beginning of your turn (Ex: "I'm going to spend 2 Rage to X, then Y, then Z.")
===Mystic/Crafting===
* Rage actions will be handled in order after the first "normal" round of actions. Ex: Normal round, Rage round 1, Rage round 2, etc.
*You may earn Wisdom for teaching and learning rituals.
**+0.1 Wisdom per ritual taught (max 0.2 per month for teaching)
**+0.1 Wisdom per ritual learned (max 0.2 per month for learning)
*You may earn +0.1 Wisdom for crafting Talens and Fetishes.
**+0.1 Wisdom per batch of Talens made (max +0.2 per month for Talen crafting)
**+0.1 Wisdom per Fetish made (max +0.2 per month for Fetish crafting)
*These awards are open to Fera and Garou alike.


===Changing Actions===
===Ranking requirements===
''W20 Core, pg 293''
*Aside from renown point requirements for a new rank, staff has further stat and activity requirements for rank.
* In drastic circumstances Declared Actions can be changed, adding a +1 difficulty to the new Action.  (If a grenade is tossed at a character's feet, a packmate is in mortal danger, etc.)
**Gaining rank isn't meant to be solely a means for more power and authority, it's a symbol of leadership and active duty to Gaia/Sea/Ananasa/etc.


===Holding Actions===
</tab>
An action may be held until a place lower in the Initiative, to better coordinate a special maneuver with a packmate, to let someone else get ahead of your character, to foil an opponent's action strategically, etc.
<tab name="Garou Renown">


==Spending Points==
=Garou Renown=
Whether it's Willpower, Rage, or Gnosis for gift activation, extra turns, etc., wait until your ST tells you to spend the resource ''on your turn'', for the sake of the scene log having your spends close to your OOC questions and rolls.
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.  


*You can not spend Rage and Gnosis in the same round, except with the Gift: Chaos Mechanics. Spending one means you can not spend the other.
==Combat and Encounters==
* Willpower for an automatic success on a roll must be declared before the roll is made.
{| class="wikitable" width="100%"
* Willpower can not be used for an automatic success on Damage or Soak rolls.
|-
! Sample Behavior !! Award
|-
| Besting a Spirit in Riddles (Staff Run) || Wisdom
|-
| Defeating a Minor Wyrm Threat || Glory
|-
| Defeating an Average Wyrm Threat || Glory
|-
| Defeating a Strong Wyrm Threat || Glory
|-
| Defeating a Powerful Wyrm Threat || Glory
|-
| Surviving a Toxic Attack || Glory
|-
| Drawing First Blood in Combat || Glory
|-
| Surviving an Incapacitating Wound || Glory
|-
| Exceptionally Attacking the Wyrm with Heroics || Glory
|-
| No one in the party being hurt || Glory
|-
| Surviving Silver Weapons used against you || Glory
|-
| Attacking a powerful force w/o aide || Wisdom (Negative)
|-
| Deviating from Party & Acting Rogue || Honor, Wisdom (Negative)
|}


==Using Rage==
==Mystical and Spiritual==
''W20 Core, pg 288''<br>
{| class="wikitable" width="100%"
Players can spend up to 1/2 of their Rage pool in a single turn (rounded up) to perform the following feats:
|-
! Sample Behavior !! Award
|-
| Detecting the Wyrm (Person/Place/Thing) || Wisdom
|-
| Falsely Accusing of Being Wyrm || Honor, Wisdom (Negative)
|-
| Revealing a Gaian Garou is Wyrm || Glory, Wisdom
|-
| Cleansing an Area, Person, Thing || Wisdom
|-
| Summoning an Incarnae Avatar || Wisdom
|-
| Going on an Umbral Spirit Quest || Glory, Wisdom
|-
| Traveling to New Umbral Realm and Surviving || Glory
|-
| Failing an Umbral Spirit Quest || Glory, Wisdom (Negative)
|-
| Having Prophetic Dream to Share/Comes True || Glory, Wisdom
|-
| Ignoring Omens/Dreams/Visions & Not Sharing || Glory, Wisdom (Negative)
|-
| Using Rite of Talisman Dedication Unwisely || Wisdom (Negative)
|-
| Discovering a new talen/fetish/lore/pathstone/ancient caern || Wisdom
|-
| Performing Rare Rites (Moot Rite) || Honor
|-
| Receiving Rite of Wounding || Glory, Honor
|-
| Performing Punishment Rite || Honor
|-
| Refusing to participate in a Rite || Honor, Wisdom (Negative)
|-
| Disrespectful in a Rite or Moot || Honor, Wisdom (Negative)
|-
| Punishment Rites || * Refer to Book
|-
| Monthly Sept Duties/Responsibilities w/Event Attendance || Honor
|-
| Teaching/Learning Rites Monthly (2 Max) || Wisdom
|-
| Creating Talens for PrP's/Max 2 per month || Wisdom
|-
| Creating a Fetish for the Good of the Sept || Wisdom
|-
| Creating a Fetish for self or others/personal use|| Wisdom
|-
| Selfishly using a fetish || Wisdom (Negative)
|-
| Owning a new Klaive (awarded once) || Glory, Honor
|-
| Owning a new Grand Klaive Rank 4/5 only || Glory, Honor
|-
| Sacrificing a Fetish to set Spirit Free || Honor, Wisdom
|-
| Accidentally Breaking a Fetish/Talen || Wisdom (Negative)
|-
| Accidentally Breaking or Losing a Klaive || Honor (Negative)
|}


*'''Take extra Actions:''' Each point of Rage spent gives the character one extra action that turn. Must declare spending Rage for extra actions at the beginning of the turn.
==Relations and Society==
* '''Change forms:''' At any point in a turn, a player can spend one point of Rage to immediate shift to any form without the usual Stamina+Primal Urge roll.
{| class="wikitable" width="100%"
* '''Ignore stunning:''' Spending a point of Rage negates being stunned and the shifter can keep moving and take an Action normally.
|-
* '''Ignore pain:''' The player can ignore the dice penalties of one health level's worth of wounds per one point of Rage spent for one turn.  This does not heal the damage, dice penalties will apply as normal next turn unless more Rage is spent.
! Sample Behavior !! Award
|-
| Gaining Alpha Pack Leader || Honor
|-
| Joining a Pack || Honor
|-
| Disobeying a Sept Officer || Honor (Negative)
|-
| Serving a Sept Position/Year || Glory, Honor, Wisdom
|-
| Maintaining loyal service to Sept/Year || Glory, Honor, Wisdom
|-
| Upholding the Litany || Honor, Wisdom (Negative)
|-
| Breaking the Litany || Honor, Wisdom (Negative)
|-
| Participating in Just Challenge || Glory, Honor
|-
| Participating in Challenge not Sanctioned || Honor (Negative)
|-
| Challenging Someone too far above your Rank || Honor (Negative)
|-
| Teaching other Garou/Kinfolk (Depends on Depth of Study) || Honor, Wisdom
|-
| Ignoring Wolf Nature, Metis Hiding Deformity || Wisdom (Negative)
|-
| Lupus using too many human tools/Weaver || Wisdom (Negative)
|}


'''Limitations:''' A player can only take as many extra actions as he has dots in either Dexterity or Wits, whichever is ''lower''. If a player chooses to exceed that limit, she suffers +3 difficulty to all difficulties that turn. If the character is in a Frenzy, his Rage actions are limited only by his Dexterity.
==Behavior==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Giving Good Strategic Advice that aides the Group || Wisdom
|-
| Giving Poor Advice that hurts the Group || Wisdom (Negative)
|-
| Mediate a Dispute || Honor
|-
| Speaking Poorly of Elders/Garou/Auspice/Tribe/Pack || Honor, Wisdom (Negative)
|-
| Speaking Truthful in Adversity || Honor
|-
| Act outside your Auspice || Honor (Negative)
|-
| Keeping a Promise that Shows Results || Honor
|-
| Failing to Keep a Promise with Bad Results || Honor (Negative)
|-
| Trickery or Lying Backfires || Honor (Negative)
|-
| Tell a Good Story at a Moot || Glory, Wisdom
|-
| Protect a Helpless Garou || Honor
|-
| Protect a Helpless Human/Creature || Honor
|-
| Berserk Frenzy || Wisdom (Negative)
|-
| Fox Frenzy || Glory, Honor, Wisdom (Negative)
|-
| Thrall of the Wyrm || Glory, Honor, Wisdom (Negative)
|}


=Taking Actions=
==Human and Kinfolk Relations==
{| class="wikitable" width="100%"
|-
! Sample Behavior !! Award
|-
| Maintaining Good Relations with Kin (benefits community) || Honor, Wisdom
|-
| Protecting the Veil || Honor
|-
| Harming the Veil || Honor, Wisdom (Negative)
|-
| Repairing the Veil || Honor, Wisdom
|-
| Mating and Breeding Awarded Post Childbirth || Honor, Wisdom
|}


==Close Combat Attacks==
</tab>
<tab name="Fera Renown">


* On a successful attack, 1 point of damage is always dealt and might be soaked, even if the damage roll gave zero successes.
=Fera Renown=
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
*Fera may use some of the Renown content listed for Garou, within reason.
*Fera are allowed to join packs and may participate in Renown awards for monthly Sept duties/chores.


===Basic Attacks===
==Cunning==
''W20 Core, pg 296''
{| class="wikitable" width="100%"
 
|-
{| class="wikitable"
! Sample Behavior
|-
|-
! style="width: 100px" | Action !! Pool !! style="width: 20px" | Base Diff !! Base Damage !! Damage Type !! Special
| Protecting an important secret from discovery
|-
|-
|| Kick || Dex + Brawl || 7 || Str + 1 || Bashing || Extreme size difference can make damage Lethal<br>Usable by: Homid, Glabro, Crinos
| Drawing first blood in combat, Talen/Fetish creation
|-
|-
|| Punch || Dex + Brawl || 6 || Str || Bashing || Special punches (uppercut, haymaker, etc) may cause extra dmg with a higher diff. Usually Bashing, but nerve strikes, kidney blows, or extreme size difference can make damage Lethal<br>Usable by: Homid, Glabro, Crinos
| Discovering a useful secret that benefits all
|-
|-
|| Bite || Dex + Brawl || 5 || Str +1 || Agg || Hispo bite +1 dmg, Glabro bite diff 8 and -1 Lethal dmg <br>Usable by: Crinos, Hispo, Lupus
| Wounding a powerful foe and prudently retreating
|-
|-
|| Claw || Dex + Brawl || 6 || Str + 1 || Crinos/Hispo: Agg, Glabro/Lupus: Bashing || Usable by: Glabro, Crinos, Hispo, Lupus
| Performing a sabotage/diversion against the enemy
|-
|-
|| Disarm || Dex + Melee || +1 diff || See: Failure || - || Successes exceed opponent's Strength score: Opponent drops their weapon. Failure: Inflicts weapon damage; Botch: Loses own weapon <br>Usable by: Homid, Glabro, Crinos
| Hatching a complex plot that succeeds, stealing from enemy stronghold
|-
|-
|| Bare-Handed Disarm || Dex + Brawl (-1 dice) || 8 || - || - || Failure: Inflicts weapon damage to hands <br>Usable by: Homid, Glabro, Crinos
| Creating a Den Realm, Create new Gift
|-
|-
|| Flank Attacks || - || -1 || - || - || May require Rage, move time or another roll at ST's discretion<br>Usable by: All forms
| Destroying an enemy stronghold
|-
|-
|| Rear Attack || - || -2 || - || - || May require Rage, move time or another roll at ST's discretion<br>Usable by: All forms
| Failing an attempt at craftiness; Enemy captures you
|-
|-
|| Sweep || Dex + Brawl or Melee || 8 || - || - || Knocks Opponent to the ground, can use self or weapon to sweep an opponent's leg. Causes no damage, but target is prone.<br>Usable by: All forms
| Caught in a lie; becoming pack's runt (ratkin); letting a secret slip
|-
|-
|| Grapple || Contested Str + Brawl || 6 || Str || Bashing || *'''Clinch:''' crushing damage applied per turn.<br>*'''Hold:''' No damage, Target held until freed<br>*'''Escape:''' The contested Str + Brawl roll, especially agile chars may use Dex<br>*'''Reverse:''' The grapple is turned on the attacker if the contested roll scores 2 more successes than the attacker.<br>*'''Damage:''' Typically Bashing, can be Lethal or Aggravated if grappled opponent has barbs, spikes, extreme size difference, etc. as appropriate.<br>Usable by: Homid, Glabro, Crinos
| Hurting others of your breed through reckless conniving
|-
|-
|| Tackle || Dex + Brawl || 7 || Str || Bashing || *Req: Min 2 Yard Distance<br>*Attacker and Target both make Dexterity+Athletics rolls to keep their feet (diff 6 for the attacker, diff 6 + the attackers successes for the target). '''Failure:''' you end up on the ground. '''Botch:''' trips and falls (one die of dmg for every yard ran); slams into something else (that damage plus his Str in dmg on himself); or crashes into his target and bounces off (opponent’s Stamina in dmg, but leaving the target unharmed)<br>*Dexterity+Brawl vs 7 to determine damage dice if target fails his Athletics roll.<br>*Damage may situationally become lethal at ST discretion.<br>Usable by: All forms
|Getting caught defying an Elder/Sept Officer
|}
|}


===Dirty Fighting===
==Ferocity==
''W20 Core, pg 198''
{| class="wikitable" width="100%"
* The following maneuvers require Brawl 3 or more
|-
! Sample Behavior
|-
| Proving one’s bravery with danger presented; resisting frenzy
|-
| Ignoring a non-fatal wound in combat; resisting taunts
|-
| Defeating an enemy without being harmed
|-
| Remaining calm in the face of extreme adversity
|-
| Upholding protocol in the face of humiliation
|-
| Performing an outrageous and dangerous deed without being harmed
|-
| Being solo responsible for success in a common goal for your Breed
|-
| Causing your enemy to completely lose face when they taunt you
|-
| Succumbing to fox-frenzy
|-
| Losing to an enemy without even harming him
|-
| Performing a poor deed with getting hurt and needing rescue
|}


{| class="wikitable"
==Glory==
{| class="wikitable" width="100%"
|-
! Sample Behavior
|-
| Telling a good story at a gathering; participating in a just challenge
|-
| Doing something brave during a dangerous situation
|-
| Surviving an incapacitating wound; defeating a minor threat
|-
| Telling a true epic that is later retold
|-
|-
! style="width: 100px" | Action !! Pool !! style="width: 20px" | Diff !! Damage !! Damage type !! Special
| Defeating an average threat; travel to an Umbral Realm and returning
|-
|-
|| Blinding || Dex + Subterfuge || 9 || Special || Special || Blinded 1 turn per success, -2 Dice to all pools. 5+ successes destroys eyes, may regen normally if possible. ST discretion if a particularly vicious attack might cause 1 or 2 Lethal damage in addition to blinding.<br>Usable by: Homid, Glabro, Crinos
| Defeating a strong threat
|-
|-
|| Body Slam || Dex + Brawl || 6 || Str + 2 || Bashing || Requires a successful Grapple, next turn apply Dex + Brawl vs 6 for damage. Damage may be Lethal or even Aggravated at ST discretion depending on what the target is slammed onto. <br>Usable by: Homid, Glabro, Crinos
| Defeating a very powerful threat
|-
|-
|| Curb Stomp || Str + Brawl || 6 || Str + 2 || Lethal || Requires Stunned/Immobilized target - Takes 1 turn to place in position first, next turn apply Str + Brawl vs 6 for damage. May remove opponent's ability to bite until healed.<br>Usable by: Homid, Glabro, Crinos
| Succumbing to fox-frenzy
|-
|-
|| Low Blow || Dex + Brawl || 7 || Str || Bashing || Stunned for one turn per health level lost after soak. Bashing becomes Lethal if done with claws/teeth/blades/etc.; Stamina diff 8 to shrug off the stun at one turn per success. <br>Usable by: All forms
| Losing territory to an enemy
|-
|-
|| Pistol Whip || Dex + Melee || 7 || Str + 2 || Lethal || Requires a gun, crowbar, truncheon, candlestick, etc. Target stunned for 1 turn if they fail Stamina vs 8, or 2 turns if they botch. <br>Usable by: Homid, Glabro
| Conscious cowardice that results in the death of another of your Breed
|}
|}


===Special Maneuvers===
==Honor==
''W20 Core, pg 299''
{| class="wikitable" width="100%"
|-
! Sample Behavior
|-
| Showing restraint in the face of certain death
|-
| Dealing respectfully with other shapeshifters
|-
| Showing devotion to the greater good of the community
|-
| Protecting helpless humans in need
|-
| Participating in a just challenge
|-
| Acting selflessly for the greater good of the Breed
|-
| Mediating a dispute fairly and impartially
|-
| Ignoring strong feelings of vengeance and hatred
|-
| Being truthful in the face of adversity
|-
| Protecting helpless animals related to the Breed
|-
| Enduring torture to protect fellow Breed members
|-
| Acting selfishly; not protecting helpless humans; being deceptive
|-
| Failing to keep promises; participating in an unjust challenge
|-
| Not protecting a helpless Breed member; ignoring etiquette w/behavior
|-
| Giving false testimony against a Breed member
|}


{| class="wikitable"
==Humor==
{| class="wikitable" width="100%"
|-
! Sample Behavior
|-
| Conceiving a new riddle; besting a shapeshifter in a riddle contest
|-
|-
! style="width: 100px" | Maneuver !! Pool !! style="width: 20px" | Diff !! Damage !! Damage Type !! Special
| Losing a riddle-contest to a spirit or other Changer
|-
|-
|| Evasive Action || Wits + Athletics || 6 || - || - || Works like a dodge, but you cannot abort your previous action to use this tactic. Each success subtracts one success from the attacker's roll. If you score more successes than the attacker, your next attack is at -1 difficulty on that target, assuming you act before them. <br>Usable by: All forms
| Losing a riddle-contest to a Human/Kinfolk
|-
|-
|| Hamstring (Bite/Claw) || Dex + Brawl || 8 || Str + 1 || Aggravated || 2 legged opponent: Dex + Athletics vs 8 to stand again, 1/4 movement speed<br>4 legged opponent: Dex + Athletics vs 7 to remain standing, 1/2 movement speed. <br>Usable by: Crinos, Hispo, Lupus
| Crippling a Wyrm-operation through “unfortunate accidents”
|-
|-
|| Hamstring (Weapon) || Dex + Melee || 9 || As Weapon || Lethal || Requires a bladed weapon<br>2 legged opponent: Dex + Athletics vs 8 to stand again, 1/4 movement speed<br>4 legged opponent: Dex + Athletics vs 7 to remain standing, 1/2 movement speed. <br>Usable by: Homid, Glabro
| Leading an enemy astray without hurting him
|-
|-
|| Jaw Lock || Dex + Brawl || 6 || Str + 1/Special || Aggravated || Attacker Wins: Rival forced to ground and immobilized. Attacker Loses: Fails to immobilize target, inflicts the usual Bite damage.<br>If opponent doesn't surrender: Contested Strength + Brawl; opponent's diff is attacker's Brawl+4, attacker's diff is opponent's Brawl+2. Opponent fails: Remains pinned and immobilized. Opponent matches successes: Break free but take attacker's successes in damage (may attempt to soak). Opponent scores more successes than attacker: Breaks free, takes no damage.<br>Usable by: Crinos, Hispo, Lupus
| Leading two enemies against each other
|-
|-
|| Leaping Rake (Claw) || Dex + Athletics || 3 || Str + 1 || Aggravated || See Jumping under Physical Feats (W20 Core, pg 271) - If roll succeeds for chosen distance, attack target with Dexterity + Brawl vs 8 for damage, and land outside of enemy's attack reach. Fail: Land within enemy's reach.<br>Usable by: Crinos
| Persuading other Changers to do tasks for you
|-
|-
|| Leaping Rake (Weapon) || Dex+Athletics || 3 || As Weapon || Bashing/Lethal || As above, requires a weapon, Dexterity + Melee vs 8 for damage, and land outside of enemy's attack reach. Fail: Land within enemy's reach.<br>Usable by: Homid, Glabro
| Fooling agents of the Wyrm to perform necessary tasks for you
|-
|-
|| Taunt (vs Non-Garou) || Man + Intimidation || Enemy Wits + 4 || - || - || Enemy suffers -1 die to their next action for every 2 successes by the taunter<br>Usable by: Homid, Glabro (All forms if the non-garou target can understand them)
| Covering over dangerous secrets without arousing suspicion
|-
|-
|| Taunt (vs Garou) || Man + Expression || Enemy Wits + 4 || - || - || As Above, if taunter scores at least one success, target makes a Rage roll. If an entire pack is taunting (see Pack Tactics), target frenzy diff is at -1. A target whose dice pool is reduced to nothing cant do anything except dodge.<br>Usable by: All forms
| Successfully creating plots to further your ends involving Sept
|-
|-
|| Wishbone || Dex + Brawl || 6; -1 for each attacker || Str || Special || First turn, to grip the target with the listed roll. Next turn, apply damage by pulling. Damage is Bashing for a slow pull, Lethal if using brute strength, Aggravated if using teeth.<br> If any one garou inflicts more than 3 health levels after soaking, the extremity in question is broken or removed.<br>Soaking: Target must soak each attacker's Strength roll separately.<br>Usable by: Glabro, Crinos, Hispo, Lupus
| Banishing the Wyrm from an area through indirect or nonviolent means
|-
| Hurting innocents through your schemes; being manipulated by others
|-  
| Furthering the Wyrm through short-sighted schemes
|}
|}


===Pack Tactics===
==Infamy==
''W20 Core, pg 300''
{| class="wikitable" width="100%"
* Packs bonded by a Pack Totem perform these maneuvers together at no penalty.
|-
* Unbonded packs that have only trained together perform these maneuvers at +1 difficulty together.
! Sample Behavior
|-
| Helping guard a Nest; fooling a human
|-
| Defeating a formidable foe not of the Wyrm or Weaver; getting even
|-
| Defeating agents of the Wyrm
|-
| Defending a Nest through trickery or negotiation
|-
| Ending a serious threat without harm to any of your Breed
|-
| Becoming famous among your Breed w/stories told about you
|-
| Creating or discovering a new Gift
|-
| Being fooled by a human
|-
| Killing a Bone Gnawer
|-
| Falling into the Thrall of the Wyrm
|}


* Other Pack Tactics may include: Wishbone, Flank or Rear attacks, Sweep, as well as less martial tactics such as Long Running, Sensing, and Shadowing in Physical Feats (W20 Core, pg 270), or Hunting, Searching, and Tracking in Mental Feats (W20 Core, pg 282)
==Innovation==
* Creating and successfully demonstrating a new pack tactic might be worth Glory or Wisdom renown.
{| class="wikitable" width="100%"
|-
! Sample Behavior
|-
| Striving to understand a new situation or item; creating a talen
|-
| Teaching another Rokea; gaining knowledge through bargains w/spirits
|-
| Learning a new Rite; discovering a place unknown to other Rokea
|-
| Learning a new Gift; creating a fetish
|-
| Creating a new Gift; ending threat before it reaches the ocean
|-
| Acting without thinking
|-
| Killing humans when matters could have been solved through cunning
|-
| Ignoring the counsel of spirits
|}


{| class="wikitable"
==Obligation==
{| class="wikitable" width="100%"
|-
! Sample Behavior
|-
| Teaching another member of your Breed
|-
|-
! style="width: 100px" | Tactic !! Pool !! Diff !! Packmates Required !! Effect
| Participating in a just challenge
|-
|-
|| Taunt (vs Garou) || Man + Expression || Enemy Wits + 4 || 2+ || Enemy suffers -1 die to their next action for every 2 successes by the taunter(s), if taunter scores at least one success, target makes a Rage roll. target frenzy diff is at -1. A target whose dice pool is reduced to nothing cant do anything except dodge.<br>Usable by: All forms
| Creating something that helps the Nest or clan
|-
|-
|| Fur Gnarl || Dex + Brawl || 7 || 2+ || Every 2 successes removes 1 soak from the enemy. Packmates in may attack that spot at +2 difficulty to take advantage of lowered soak. Soak reduced until damage is regenerated or armor reapplied.<br>Usable by: Glabro, Crinos, Hispo, Lupus
| Committing a sophisticated crime (Ratkin)
|-
|-
|| Harrying || Dex + Athletics || 5 || 4+ || Contested Dex + Athletics vs 5 rolls "hand off" the target to each pack member.<br>Target wins: Attacker can try again at +1 diff for each success target scored over her own. Target maintains diff 5.<br>Attacker wins: +1 diff to target's diff with each successful "hand off" roll, and -1 to all die pools after the first successful exchange. Attacker maintains diff 5. Humans also lose one WP when "handed off" to the next packmate, human-like entities (vamps, changeling, mages, etc.) lose 1 WP per every 2 exchanges.<br>Usable by: Hispo, Lupus
| Serving as pack’s runt (Ratkin, award once per story)
|-
|-
|| Savage/Dogpile || Special || - || 3+ || First attacker makes a successful Sweep or Tackle maneuver (see above). Next attackers make their rolls with modifiers from Knocked Down, Immobilized, or Stunned (see below) at ST discretion.<br>If target survives, they may try to stand with a successful Strength + Athletics roll, diff is 4 + 1 for each Garou involved in the attack (maximum 10).<br>Usable by: Any form
| Repairing the Veil
|-
| Earning the respect of another member of your Breed
|-
| Vengeance on someone who has greatly harmed the Nest or clan
|-
| Performing a deed that affects all of your Breed
|-
| Giving bad advice that harms the group
|-
| Taking the word of an outsider over that of one of your own
|-
| Harming the Veil
|}
|}


==Special Styles==
==Succor==
{| class="wikitable" width="100%"
|-
! Sample Behavior
|-
| Healing another Changer unselfishly
|-
| Performing a Rite of Cleansing
|-
| Cleansing a major pollution site
|-
| Giving aid to another Changing Breed
|-
| Performing a Rite of Healing Winds
|-
| Nurturing a helpless animal back to health
|-
| Performing a Rite of the Pure Land; Rite of the Freed Spirit
|-
| Reclaiming spoiled or corrupted land
|-
| Saving an animal of an endangered species, human life
|-
| Nurturing an endangered species so that its population increases;
|-
| Reclaiming a lost Glade
|-
| Losing a Glade to the Wyrm
|-
| Failure to save an animal from pain; polluting
|-
| Failure to save a human’s life
|-
| Losing land to the forces of corruption and pollution
|-
| Losing an endangered species to extinction on account of carelessness
|}


===Klaviskar===
==Valor==
* Requires Melee 4 (Klaive Specialty)
{| class="wikitable" width="100%"
* Rules and Chart TBD
|-
! Sample Behavior
|-
| Participating in a just challenge
|-
| Drawing first blood in combat
|-
| Being truthful when facing adversity
|-
| Participating in a hunt (event)  
|-
| Mating and spawning children
|-
| Surviving an incapacitating blow
|-
| Exacting vengeance without seeking it
|-
| Destroying a Betweener, Evading destruction by ocean-dwellers
|-
| Defeating agents of the Wyrm
|-
| Defeating a very powerful Qyrling
|-
| Actively seeking vengeance
|-
| Lying when it is not needed
|}


===Kalindo===
==Harmony==
*Rules and Chart TBD
{| class="wikitable" width="100%"
|-
! Sample Behavior
|-
| Destroying a minor threat to Sea, prevent minor pollution
|-
| Destroying sizable threat to Sea (average, serious, extremely hard)
|-
| Stopping reckless humans causing damage to Sea
|-
| Regulating size of a species to restore balance
|-
| Stopping threat to Sea before it reaches the Ocean
|-
| Repairing damage to coral reefs
|-
| Destroying major threats to Sea other than Individuals
|-
| Clearing oil spills
|-
| Ignoring pollution to sea
|-
| Killing humans needlessly where humans then kill sharks in retaliation
|-
| Hunting carelessly and upsetting balance of species
|}


==Types of Immobilization==
</tab>
''W20 Core, pg 292''
<tab name="Kinfolk Renown">


* '''Blinding:''' Characters blinded by injury or darkness cannot dodge, block, or parry incoming attacks. All other actions add +2 to their difficulties. At ST discretion, a Shifter can take an action to sense her surroundings to try and reduce the penalty, or use a Gift to compensate for blindness.
=Kinfolk Renown=
* '''Knockdown:''' A character knocked off their feet must take an Action to scramble back up. If they can not do so, they may be considered to be partially immobilized.
*These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.  
* '''Immobilization:''' If held down, paralyzed, or otherwise rendered unable to move more than a little bit, any attacks made against them are made at -2 diff. If the target can not move at all, attacks may hit automatically.
*Kinfolk earn 1/4 renown (ex. 0.25 Glory vs a Garou's 1 Glory)
* '''Stunning:''' If, after soak, a character takes health level damage that equals or exceeds their Stamina rating, they are stunned until the end of the following turn. Stunned characters cant do anything except stumble around in a daze. Attacks against a stunned character are made at -2 difficulty.
*Kinfolk renown is recorded on a +note by Staff, rather than added to one's sheet due to code issues. ''+note me/renown''
*Kinfolk have the option to join packs once they have 5 permanent renown (if the pack has room)


==Ranged Combat==
{| class="wikitable" width="100%"
''W20 Core, pg 293''
|-
 
! Sample Behavior !! Award
{| class="wikitable"
|-
| Extreme Valor in the face of death || Glory
|-
| Surviving an incapacitating wound || Glory
|-
| Exposing Wyrm-tainted kinfolk || Glory
|-
| Exposing a Garou as Wyrm-tainted || Wisdom
|-
| Having and following a vision that benefits the Sept || Wisdom
|-
| Discovering Talens, Fetishes, Lost-Lore || Wisdom
|-
| Being asked to participate in a Moot or Rite || Honor, Wisdom
|-
| Being asked to help guard a caern || Glory
|-
| Refusing to fight in defense of a caern || Glory, Honor (Negative)
|-
| Serving your tribe faithfully monthly Sept Duties || Honor
|-
| Maintaining Relations with other Kin that benefit Sept || Wisdom
|-
| Bearing Shifter Offspring (After Born) || Honor, Wisdom
|-
| Answering a request for sage advice || Wisdom
|-
| Protecting Shifter not of your tribe || Honor
|-
| Rudeness || Honor, Wisdom (Negative)
|-
|-
|| Guns || Dex + Firearms
| Speaking Badly of Garou/Shifters of Sept || Wisdom
|-
|-
|| Bows || Dex + Archery
| Acting without Honor || Honor (Negative)
|-
|-
|| Thrown || Dex + Athletics
|}
|}


===Range===
</tab>
''W20 Core, pg 294''
<tab name="Rank Charts">
* Point blank range: Diff 4, 2 yards or less
* Medium range: Diff 6, the range listed on your +equip weapon item
* Long range: Diff 8, up to twice the listed range. Diff might be higher at ST discretion.


===Aiming===
=Rank Charts and Requirements=
''W20 Core, pg 293''
===How to gain Rank===
* Requires at least 1 dot in Firearms for guns or Archery for bows
*Be a part of plots and stories, and do things that relate to entries on your appropriate charts below.<br>
* Every Turn spent aiming adds +1 dice to the next attack, a max of character's Perception
**'''Storytellers:''' Make sure you submit a renown request for your players when your plot/scene is finished.<br>
* Scopes add a further +2 dice
*If you think you did something worth renown while you're existing on the grid, put in a +request for it.<br>
* These do stack
**'''Players:''' You're responsible for requesting your personal non-plot gained renown (such as monthly chores, pack related things, public relations, etc)<br>
* Bonuses apply to a single shot, and the character must aim again to get the full bonus and effect
*When you have the required amount of renown for your new rank, +request your readiness for a challenge.<br>


===Called Shots===
*'''Gaining Rank 2:''' Doing a rank-up challenge story is optional. If you don't want to do one, you can just do the +request paperwork to set your rank and be done.<br>
''W20 Core, pg 295''
*'''Gaining Rank 3 or higher:''' Requires a rank-up challenge story, and meeting standards on your +sheet relevant to your Auspice/Aspect/etc. The higher the rank you're going for, the more chance of failure because the challenges are more difficult.<br>
* Called Shots are made at +2 difficulty.  
*'''If you fail a challenge:''' It's no big deal, challenge again. A failure is not a reflection on either the player or the character, sometimes it's bad luck and sometimes it's a cue that things were missed. You still get an amazing story out of it, things to talk about, things to learn and try. So don't worry, don't get mad, even the W20 books say outright that these challenges are meant to be difficult and a lot of people do not succeed the first time.


===Automatic Gunfire===
----
''W20 Core, pg 294''
* Uses a minimum of 1/2 a clip of ammo
* Automatic gunfire adds +10 Dice to the attack roll at +2 Diff
* Can spray an area, evenly distributing successes between targets; If less successes are scored than there are targets, ST decides who has been hit or missed


===3 Round Burst===
==Ajaba==
''W20 Core, pg 295''
<center>'''''The Karoush'''''<br>
* Gain three dice to the attack roll, at +1 difficulty
Honor yourself<br>
Honor your word<br>
Honor your kin and kind<br>
Honor your Earth<br>
Honor your silence<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Clever Cat's Creed'''''<br>
I shall be silent and quick.<br>
I shall watch my own shadow.<br>
I shall follow the whispers,<br>
And survive, learn and prosper.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''The Warrior's Chant'''''<br>
I shall stand my ground,<br>
Govern my hatred,<br>
Master my fury,<br>
And scatter foes to the wind.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Code of the Honorable Folk'''''<br>
I shall be bound by my word,<br>
I shall act with good grace,<br>
I shall govern my tongue,<br>
And defend those like himself.<br>
When someone is responsible for injustice, I will make sure someone pays.
|}


===Reloading Firearms===
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
''W20 Core, pg 295''
! style="min-width: 100px" | Rank
* Requires a Dexterity + Firearms vs 6 roll under normal circumstances, and takes one full turn. May have to roll anyway if badly hurt, in a moving car, etc. at ST discretion.
! style="min-width: 125px" | Any Combination
* Having at least Firearms 1 may negate that roll.
|-
* Automatic weapons: Reloading an automatic weapon takes a single action. That gun can still be fired the same round it's reloaded, at -2 dice from the attack pool.
|1
* Revolvers: Can be reloaded as above with a speedloader. Without a speedloader, a revolver takes a full turn to reload, and no other actions are possible that turn, not even Rage actions.
|3
|-
|2
|8
|-
|3
|13
|-
|4
|18
|-
|5
|23
|-
|}
----
==Ananasi==
<center>'''''The Laws of Ananasa'''''<br>
Obey the Mother-Queen in All Things<br>
Defend Your Brethren from All Who Would Do Them Harm<br>
Follow the Aspect and Faction that Ananasa Chooses for You<br>
Understand the Ways of the Triat, Both as They Were and as They Are. Know the Difference<br>
Know Your Enemies<br>
Know the Great Web for What It Is<br>
Know Your Place<br>
Keep Your Mouth Shut<br>
Worship None but Ananasa<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Tenere===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1
|0
|3
|0
|-
|2
|1
|5
|1
|-
|3
|3
|7
|4
|-
|4
|4
|9
|6
|-
|5
|6
|10
|7
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Kumoti===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1
|0
|0
|3
|-
|2
|1
|1
|5
|-
|3
|4
|3
|7
|-
|4
|6
|4
|9
|-
|5
|7
|6
|10
|-
|}
|}
----
==Bastet==
<center>'''''The Karoush'''''<br>
Honor yourself<br>
Honor your word<br>
Honor your kin and kind<br>
Honor your Earth<br>
Honor your silence<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Clever Cat's Creed'''''<br>
I shall be silent and quick.<br>
I shall watch my own shadow.<br>
I shall follow the whispers,<br>
And survive, learn and prosper.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''The Warrior's Chant'''''<br>
I shall stand my ground,<br>
Govern my hatred,<br>
Master my fury,<br>
And scatter foes to the wind.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Code of the Honorable Folk'''''<br>
I shall be bound by my word,<br>
I shall act with good grace,<br>
I shall govern my tongue,<br>
And defend those like himself.<br>
When someone is responsible for injustice, I will make sure someone pays.
|}


===Bows===
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
''W20 Core, pg 294''
! style="min-width: 100px" | Rank
* A character without Archery can try to use a bow, but each roll for her adds a +1 difficulty penalty
! style="min-width: 125px" | Any Combination
* Loading an arrow is an Automatic Action
|-
* Cross Bows take 2 turns to ready and fire.
|1 (Tekhmet)
* On a botched roll, the bowstring snaps and must be replaced before the weapon can be used again: Wits + Archery or Crafts vs 7
|3
* Considered nearly silent ranged weapons
|-
* Fancy Shots such as a wooden arrow bull's eye in a vampire's heart requires at least 5 successes on the attack and 3 health levels of damage (after soaking) to pierce the heart.
|2 (Aka)
|10
|-
|3 (Tilau)
|15
|-
|4 (Hani)
|20
|-
|5 (Bon Bhat)
|25
|-
|}
----
==Corax==
<center>'''''Raven's Laws'''''<br>
There are no secrets.<br>
Share what you know.<br>
Teach them what they'll learn.<br>
Protect the eggs.<br>
Remember why you're here.<br>
Bear witness.<br>
The truth matters.<br>
Everything's part of the cycle.<br>
Don't play favorites.<br>
Fly!<br>
Laugh.
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Cunning
! Obedience
! Wisdom
|-
|1 (Oviculum)
|0
|0
|3
|-
|2 (Neocornix)
|0
|0
|8
|-
|3 (Ales)
|1
|2
|8
|-
|4 (Volucris)
|2
|3
|10
|-
|5 (Corvus)
|3
|5
|10
|-
|}
----
==Garou==
<center>'''''The Litany'''''<br>
Garou shall not mate with Garou<br>
Combat the Wyrm wherever it dwells and whenever it breeds<br>
Respect the territory of another<br>
Accept an honorable surrender<br>
Submission to those of higher station<br>
The first share of the kill for the greatest in station<br>
Ye shall not eat the flesh of humans<br>
Respect those beneath ye, all are of Gaia<br>
The veil shall not be lifted<br>
Do not suffer thy people to tend thy sickness<br>
The leader may be challenged at any time during peace<br>
The leader may not be challenged during wartime<br>
Ye shall take no action that causes a Caern to be violated<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Glory Creed'''''<br>
I shall be valorous,<br>
I shall be dependable,<br>
I shall be generous,<br>
I shall protect the weak,<br>
I shall slay the Wyrm.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Code of Honor'''''<br>
I shall be respectful,<br>
I shall be loyal,<br>
I shall be just,<br>
I shall live by my word,<br>
I shall accept all fair challenges.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Wisdom'''''<br>
I shall be calm,<br>
I shall be prudent,<br>
I shall be merciful,<br>
I shall think before I act and listen before I think.
|}
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Ragabash===
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1
|3
|-
|2
|7
|-
|3
|13
|-
|4
|19
|-
|5
|25
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Theurge===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1
|0
|0
|3
|-
|2
|1
|0
|5
|-
|3
|2
|1
|7
|-
|4
|4
|2
|9
|-
|5  
|4
|9
|10
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Philodox===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1
|0
|3
|0
|-
|2
|1
|4
|1
|-
|3
|2
|6
|2
|-
|4
|3
|8
|4
|-
|5
|4
|10
|9
|-
|}
|}


===Thrown Weapons===
{|
''W20 Core, pg 296''
| style="vertical-align: top; width: 10%; padding-right: 25px" |
* Thrown weapons use Athletics
<center>
* Difficulty is usually 6, -1 for especially close targets, +1 or +2 difficulty for distant targets or awkward objects not designed to be thrown.
===Galliard===
* The range of a thrown object usually depends on the strength of the thrower and on the bulk and aerodynamics qualities of the object. STs should feel free to adjust difficulties and ranges according to circumstances.
</center>
 
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
===Cover and Movement===
! style="min-width: 100px" | Rank
''W20 Core, pg 294''
! Glory
* This is Cover verse Firearms
! Honor
* Shooting through a wall: the wall will soak 3 Dice of Damage
! Wisdom
 
|-
{| class="wikitable"
|1  
|2
|0
|1
|-
|2
|4
|0
|2
|-
|3
|4
|2
|4
|-
|4
|7
|2
|6
|-
|5
|9
|5
|9
|-
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Ahroun===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1
|2
|1
|0
|-
|-
! Cover !! Diff to hit target in cover !! Diff to shoot from cover
|2
|4
|1
|1
|-
|-
|| Lying Flat (on Ground) ||+1 || 0
|3
|6
|3
|1
|-
|-
|| Moving Target || +1 || +1
|4
|9
|4
|2
|-
|-
|| Behind Wall || +2 || +1
|5
|10
|9
|4
|-
|-
|| Only Head Exposed || +3 || +2
|}
|}
 
|}
=Damage and Health=
----
 
==Gurahl==
==Defense/Dodge==
<center>'''''The Code of Ursa'''''<br>
''W20 Core, pg 289
Cherish the Cubs<br>
* Full Defense was removed from W20.
Protect the Land<br>
* The Dodge Ability was removed from W20, dodging uses Athletics in this system.
Heal the Sick<br>
 
Nurture the Needy<br>
{| class="wikitable"
Teach the Supplicant<br>
Breed Wisely<br>
Cleanse the Tainted<br>
Guard the Secrets<br>
Rights of the Elder<br>
Remember Your History<br>
Punish the Guilty<br>
Avenge Wrongful Slaying<br>
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1 (Kovi)
|4
|-
|2 (Verde)
|8
|-
|-
! Maneuver !! Stats !! Difficulty !! Special
|3 (Sorna)
|12
|-
|-
|| Dodge || Dex + Athletics || 5 || Firearms are dodged at diff 9/10
|4 (Talchwi)
|24
|-
|-
|| Block || Dex + Brawl || 5 || Hand to Hand Combat Only
|5 (Matae)
|32
|-
|-
|| Parry || Dex + Melee || 5 || Blocking but with weapons
|}
|}
 
----
* '''Difficulty:''' Diff is a sliding scale depending on the distance the character needs to move and the nature of the attack. Ex: Dodging a punch is diff 5, while dodging close-range firearms is diff 9 or 10. Blocking a punch is diff 5, while blocking a katana is diff 8.
==Kitsune==
* '''Dodging/Blocking/Parrying:''' Each success from the above rolls reduces the attackers successes by 1. Left over successes move to the Damage step of turn resolution. To completely dodge/block/parry an attack, the defender must score at least as many successes as the attacker.
<center>'''''The Laws of Heaven'''''<br>
 
I command you to destroy that which harms Gaia.<br>
==Soaking Damage==
I command you to aid your brothers, your sisters, and that which serves Gaia.<br>
''W20 Core, pg 290''
I command you to revere Your Mother, Myself, your Aunts, your Uncles, and Our Favored Servants.<br>
 
I command you to keep your duty first in your heart, and to listen for my teachings.<br>
* Kinfolk: Can only naturally soak Bashing damage. Only armor can soak Lethal damage.
I forbid you to exterminate the humans.<br>
 
I forbid you to make war on your brothers and sisters.<br>
* '''Bashing:''' Blunt force trauma - Fists, clubs, table legs, etc.
I forbid you to break your word.<br>
* '''Lethal:''' Sharp edged weapons and firearms - spiked clubs, barbed wire, garrotes, chainsaws, etc.
I forbid you to commit suicide for reasons of honor.<br>
* '''Aggravated:''' Severe injury - Shifter claws/teeth, vampire fangs, toxic waste, some fire and precious metals.
I free you to do anything else necessary to achieve our goals.<br>
* '''Soak:''' All soak rolls are made as Stamina vs 6, with the following form restrictions:
</center>
 
{|
{| class="wikitable"
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Doshi===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|1 (Yakan)
|2
|1
|0
|-
|-
! Type of Damage !! Can Soak In
|2 (Kiko)
|4
|3
|0
|-
|-
|| Bashing || All Forms, Shifter or Kin
|3 (Koryo)
|6
|5
|1
|-
|-
|| Lethal || Shifters: All Forms<br>Kin/Humans: Stamina vs 8
|4 (Reiko)
|8
|7
|2
|-
|-
|| Aggravated || Soak in any form ''except'' breed form<br>Can not be soaked by non-Shifters
|5 (Tenko)
|10
|9
|3
|-
|-
|| Silver/Gold || Soak ''only'' in breed form,  as per regular weapon damage. Can not be soaked in any other form, stings bare skin but does not cause damage in breed form.
|}
|}
 
| style="vertical-align: top; width: 10%; padding-right: 25px" |
===Silver/Gold Weapons===
<center>
''W20 Core, pg 256''
===Eji===
* Homids and Beast-born take no special damage from silver/gold while in their breed forms, and the weapon is treated as mundane for the purposes of damage.
</center>
* Shifters in any form other than their breed form cannot soak damage from Silver without a Gift or a Fetish, and the damage taken is Aggravated.
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
* A successful attack always deals one point of damage, even if the attacker rolled no successes for damage.
! style="min-width: 100px" | Rank
* Metis may not soak silver in any form.
! Chie
 
! Toku
==Armor==
! Kagayaki
''W20 Core, pg 291''
|-
 
|1 (Yakan)
* Kinfolk: Only armor can soak lethal damage.
|1
* At ST's discretion armor may soak some kinds of Aggravated damage; a flak jacket might blunt the damage of claws or a silver bullet, but could not defend against fire or radiation.
|1
 
|1
{| class="wikitable"
|-
|2 (Kiko)
|3
|2
|2
|-
|-
! Armor Type !! Rating !! Dexterity Penalty
|3 (Koryo)
|4
|4
|4
|-
|-
|| Tough Hide || 1-3 || 0
|4 (Reiko)
|7
|5
|5
|-
|-
|| Reinforced Clothing || 1 || 0
|5 (Tenko)
|8
|8
|6
|-
|-
|| Biker Jacket || 1 || 1
|}
|-
|-
|| Leather Duster || 2 || 2
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Gukutsushi===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Chie
! Toku
! Kagayaki
|-
|-
|| Bearskin Coat || 3 || 3
|1 (Yakan)
|2
|1
|0
|-
|-
|| Steel Breastplate || 3 || 2
|2 (Kiko)
|3
|3
|1
|-
|-
|| Kevlar Vest || 3 || 1
|3 (Koryo)
|6
|4
|2
|-
|-
|| Flak Vest || 4 || 2
|4 (Reiko)
|8
|6
|3
|-
|-
|| Riot Suit || 5 || 3
|5 (Tenko)
|10
|8
|4
|-
|-
|| Trashcan Lid || 2 || (none, but requires Dex+Melee vs 6 to employ)
|}
|}
 
| style="vertical-align: top; width: 10%; padding-right: 25px" |
==Healing Damage==
<center>
''W20 Core. pg 255''
===Kataribe===
* Garou regenerate their worst Bashing or Lethal health level every turn while in a non-breed form.
</center>
* Homid and Lupus breed Garou can regenerate a health level each day while in their natural breed forms if they are in critical condition.
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
* Metis have full regeneration in all forms.
! style="min-width: 100px" | Rank
 
! Chie
* Shifters can soak Aggravated damage, unlike humans.
! Toku
* Shifters can not regenerate Aggravated damage.
! Kagayaki
* Aggravated damage: Heal 1 point per day as long as the character is in a form that regenerates.
|-
* If a shifter reaches Incapacitated from Aggravated damage, they have one chance to channel their Rage to remain active. If the character fails, they die.
|1 (Yakan)
 
|1
* Combat regeneration: During each turn a shifter may roll Stamina vs 8 as a reflexive action that does not require Rage or splitting pools. Success allows the shifter to heal Bashing or Lethal normally as listed above. A botch means the shifter cannot regenerate until they've had a chance to rest
|1
 
|1
* Rage healing: Once per scene, a critically injured shifter (reaching Incapacitated through Aggravated damage) may remain active by rolling Rage vs 8. Each success heals 1 level of any kind of damage. No matter how much damage is healed, the character enters a Berserk Frenzy.
* A shifter that successfully remains active through Rage healing gains a Battle Scar (''W20 Core, pg 259'')
 
==Kinfolk Injury==
''W20 Core, pg 256''
* Kinfolk can only soak Bashing damage.
* Kitsune heal as Humans
* Ananasi do not regenerate without spending Blood Points. 1 blood point to heal 1 Bashing/Lethal, a full day of rest and 5 blood points to heal 1 Aggravated, otherwise heal as humans.
 
===Bashing Damage===
* Humans only require medical treatment when Mauled or worse.
* Bashing damage past Wounded can have consequences such as degraded vision/hearing from a concussion, excruciating pain from broken ribs or internal bruising, etc. Medical care can negate these effects and is necessary for a human to make a full recovery.
{| class="wikitable"
|-
|-
! Health Level !! Recovery Time
|2 (Kiko)
|3
|3
|1
|-
|-
|| Bruised to Wounded || One hour
|3 (Koryo)
|5
|5
|2
|-
|-
|| Mauled || Three hours
|4 (Reiko)
|7
|7
|3
|-
|-
|| Crippled || Six hours
|5 (Tenko)
|9
|9
|4
|-
|-
|| Incapacitated || 12 hours
|}
|}
 
|}
* If a mortal reaches Incapacitated from Bashing damage, they fall unconscious but do not die.
----
* Any further damage upgrades their least severe Bashing health level to Lethal (see below). In this way, a human can be beaten to death.
==Mokole==
 
<center>'''''The Duties'''''<br>
===Lethal Damage===
Cull the fallen.<br>
* Any Lethal wound worse than Injured requires medical attention before it will heal.
Let no shade accuse you.<br>
* If left untreated, the human suffers another level of Lethal damage each day as the wound re-opens or becomes infected.
Guard the Wallow.<br>
* Mauled from Lethal damage requires rest and recovery after medical attention.
The Veil must not be lifted.<br>
* Crippled or Incapacitated from Lethal damage requires constant medical attention for the time listed below for any healing to take place.
Test the Clutch.<br>
* A human who reaches Incapacitated through Lethal damage is at death's door, one more lethal level of any sort and they will die.
All are of Gaia.<br>
 
Remember.
{| class="wikitable"
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Striking and Warding===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1 (Hatchling)
|1
|1
|1
|-
|2 (Son/Daughter)
|4
|2
|2
|-
|3 (Brother/Sister)
|6
|3
|3
|-
|4 (Father/Mother)
|8
|4
|4
|-
|-
! Health Level !! Recovery Time
|5 (Grandfather/Grandmother)
|10
|5
|5
|-
|-
|| Bruised || One day
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Unshading and Crowning===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|-
|| Hurt || Three days
|1 (Hatchling)
|1
|1
|1
|-
|-
|| Injured || One week
|2 (Son/Daughter)
|2
|4
|2
|-
|-
|| Wounded || One month
|3 (Brother/Sister)
|3
|6
|3
|-
|-
|| Mauled || Two months
|4 (Father/Mother)
|4
|8
|4
|-
|-
|| Crippled || Three months
|5 (Grandfather/Grandmother)
|5
|10
|5
|-
|-
|| Incapacitated || Five months
|}
|}
* Healing is handled one level at a time, starting with the most severe.
** Ex: A human that has reached Injured from Lethal damage must rest for 1 week to heal the Injured level, then 3 days to heal the Hurt level, and 1 additional day to heal the Bruised level.
* Aggravated damage heals the same as Lethal for humans. The only difference is that Aggravated damage is harder to heal through supernatural means.
==Sources of Injury==
''W20 Core, pg 257''
*'''Disease:''' Diseases inflict a number of health levels of damage to a patient, either Bashing or Lethal depending on the severity of the disease. With rest and care, the disease runs its course and the health levels return.
**Shifters aren't immune to most diseases, but they recover faster. Their healing abilities protect them from relatively minor ailments like the common cold and flu (diseases that normally inflict Bashing damage). Even truly debilitating autoimmune diseases cant inflict lasting harm, though the shifter can still serve as a carrier. For a shifter to notice a disease, it would have to be supernatural in origin, and thus deal Aggravated damage.
*'''Falling:''' 1 die of Bashing for every 10 feet/3 meters of falling, changed to Lethal if the surface landed on has sharp objects.
**Terminal Velocity: Falls more than 100 feet/30 meters deal 10 dice of Lethal damage. Armor only provides one half its normal protection.
*'''Fire:''' Damage from fire is always Aggravated and ignores Armor. Shifters can soak fire damage as normal, with a varying difficulty based on the heat of the blaze. Fire deals specific health levels of damage, not damage dice. Fire damage is automatically successful unless soaked - a character takes two health levels of Aggravated damage per turn if trapped in a bonfire, not two dice of damage per turn.
**Appearance: If a character falls to Maimed, they suffer temporary scarring from the flames, and their Appearance is reduced by 1 until they recover to at least Bruised. If the character is reduced to Crippled or Incapacitated by fire, the burns cover the majority of their body, reducing Appearance by 2. Scarring may be permenant if the character is Incapacitated and gains a Battle Scar by remaining active (via Rage Healing).
{| class="wikitable"
|-
|-
! Soak difficulty !! Heat of Fire
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Concealing and Gathering===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Glory
! Honor
! Wisdom
|-
|1 (Hatchling)
|1
|1
|1
|-
|2 (Son/Daughter)
|2
|2
|4
|-
|3 (Brother/Sister)
|3
|3
|6
|-
|4 (Father/Mother)
|4
|4
|8
|-
|5 (Grandfather/Grandmother)
|5
|5
|10
|-
|-
|| 3 || Heat of a candle (1st degree burns)
|}
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Shining===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|-
|| 5 || Heat of a torch (2nd degree burns)
|1 (Hatchling)
|3
|-
|-
|| 7 || Heat of a Bunsen burner (3rd degree burns)
|2 (Son/Daughter)  
|9
|-
|-
|| 8 || Heat of an electrical fire
|3 (Brother/Sister)
|14
|-
|-
|| 9 || Heat of a chemical fire
|4 (Father/Mother)
|19
|-
|-
|| 10 || Molten metal
|5 (Grandfather/Grandmother)
|24
|-
|-
|}
|}
{| class="wikitable"
|}
----
==Nuwisha==
<center>'''''Coyote's Rules For Life'''''<br>
Let a Fool Die a Fool’s Death.<br>
Teach Those Who Need Teaching a Proper Lesson<br>
Always Prank the Wyrm<br>
Be Subtle<br>
Respect Luna<br>
Think, Then act<br>
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! style="min-width: 125px" | Any Combination
|-
|1
|3
|-
|-
! Health Levels !! Size of Fire
|2
|7
|-
|-
|| One || Torch; part of the body is exposed to flame
|3
|13
|-
|-
|| Two || Bonfire; half of the body is exposed to flame
|4
|19
|-
|-
|| Three || Inferno; all of the body is exposed to flame
|5
|25
|-
|-
|}
----
==Ratkin==
<center>'''''The Litany of Survival'''''<br>
Preserve the Veil, which ensures your survival.<br>
Shred the Wyrm’s tentacles when they constrict you.<br>
Sever the Weaver’s threads wherever they calcify chaos.<br>
Survive so that you may breed.<br>
Respect strength and exploit weakness.<br>
Conflict breeds strength.<br>
Build, steal, and suborn to strengthen your breeding grounds.<br>
Trust your own kind before you trust outsiders.<br>
When someone is responsible for injustice, make sure someone pays.<br>
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Infamy'''''<br>
I will defend our breeding grounds against all threats, physical and spiritual.<br>
I shall seek revenge against those who prey upon my kind.<br>
I must shred the tentacles of the Wyrm wherever they constrict us.<br>
I must sever the Weaver’s webs wherever they calcify chaos.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Cunning'''''<br>
I will survive so that I may breed.<br>
I must respect strength and exploit weakness.<br>
I shall grow stronger through conflict.<br>
I will learn from the mysteries of the spirit world.<br>
I will revel in the visions the spirits grant me.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
'''''Creed of Obligation'''''<br>
I shall preserve the Veil, which ensures our survival.<br>
I will build, steal, and suborn to strengthen my breeding ground.<br>
I shall nurture, instruct, and aid the young.<br>
I will trust my own kind before I trust outsiders.<br>
When someone is responsible for injustice, I will make sure someone pays.
|}
|}


*'''Poison and Drugs:''' Few poisons or drugs have a noticable effect on Shifters. Shifters that wish to become intoxicated must do so in their breed form, where their regenerative system is less effective, or awaken the spirit of the drug using the Rite of Spirit Awakening, which increases the substance's potency. The following list examples of effects on Shifters either in their breed form or once the substance has been Awakened. it's very difficult for a Shifter to become physically addicted to any substance due to their healing gifts, but it's still possible in extreme circumstances.
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
 
! style="min-width: 100px" | Rank
**'''Alcohol:''' -1 to Dexterity and Intelligence die pools for every two drinks worth of alcohol. Reduce the penalty by 1 for every hour that passes after they stop drinking.
! style="min-width: 125px" | Any Combination
 
|-
**'''Cocaine/Meth:''' Immediately gain 1 point of temporary Rage. For the rest of the scene, the character only needs 3 successes on a Rage roll to Frenzy.
|1 (Rakka)
 
|3
**'''Hallucinogens:''' All die pools are reduced by 1 to 3 dice as the character is unable to concentrate. World perception is altered and their reactions will depend on what they believe to be happening. A character that takes hallucinogens before meditating regains Gnosis at 2 points per hour instead of 1. Lasts for (8 minus Stamina) hours.
|-
 
|2 (Voto)
**'''Heroin/Morphine/Barbiturates:''' -2 to Dexterity and all Ability pools for (10 minus Stamina) minutes. The character experiences a dreamlike state for (12 minus Stamina) hours, during which time difficulties of Rage rolls are increased by 1.
|7
 
|-
**'''Marijuana:''' -1 from Perception based pools and increase the difficulties of all Rage rolls. Effects last for about a half an hour.
|3 (Tava)
 
|15
**'''Weak Poison:''' Character takes between 1 and 3 health levels of Lethal damage per scene. Poisons have a maximum amount of damage that they can apply, usually between 5 and 10 levels of damage. If the character doesn't regenerate this damage (due to being in breed form, or being human) subtract 1 from all die pools until the damage is healed. Shifters in a regenerating form burns through the poison's effects in seconds and suffers no ill effects.
|-
 
|4 (Teppen)
**'''Strong Poison:''' Character takes between 1 and 3 health levels of Lethal damage per scene. Poisons have a maximum amount of damage that they can apply, usually between 5 and 10 levels of damage. A Shifter can regenerate this damage normally, but until the poison has run its course and all the damage has been healed, subtract 1 from all die pools. The only toxins to have a significant effect on Shifters are supernaturally enhanced and thus deal Aggravated damage that may be regenerated.
|23
 
|-
*'''Radiation and Toxic Waste:''' Many Wyrm locations on Earth are located on or near irradiated landscapes and toxic waste dumps. Also, some minions of the Wyrm use radiation based attacks. Damage from these sources is resolved the same as damage from Fire, but takes twice as long to heal.
|5 (Rrrrr't)
 
|30
*'''Silver/Gold:''' Not everything called "silver" or "gold" contains enough of the element to actually harm a Shifter weak to those metals. "Sterling silver" (over 90% silver) is certainly pure enough to be spiritually active, "Jewelry Silver" (80% pure) might be enough at ST discretion. Argentite and Horn Silver are compounds and not spiritually pure enough to cause harm, nor are compounds with "silver" in the name, including silver nitrate, silver chloride, or silver iodide. Some items can be plated with silver to cause damage, but the plating is ruined after a couple of blows and the Aggravated damage bonus is lost.
|-
**For every five silver objects a '''PACK''' carries, '''ALL''' its members suffer the following Gnosis penaltiesm which persist in all forms, including breed forms. In addition, carrying too many silver objects, especially bullets, may cause a loss of Honor or Wisdom for the entire pack.
|}
{| class="wikitable"
----
==Rokea==
<center>'''''Rokea Law'''''<br>
Survive.<br>
Hunt.<br>
Spawn.<br>
Swim.
</center>
{|
| style="vertical-align: top; width: 10%; padding-right: 25px" |
<center>
===Brightwater===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Valor
! Harmony
! Innovation
|-
|1
|2
|(1)
|(1)
|-
|-
! Object !! Gnosis lost
|2
|4
|2
|1
|-
|-
|| Silver Bullets || 1 point per 5 bullets
|3
|7
|4
|2
|-
|-
|| Klaive || 1 point
|4
|9
|6
|4
|-
|-
|| Grand Klaive || 2 points
|5
|10
|8
|5
|-
|-
|}
|}


*'''Suffocation and Drowning:''' A character can hold their breath for a maximum amount of time based on their Stamina. Changing forms WHILE immersed in a non-breathable medium does not change this time period; lung capacity may increase, but the amount of air currently in those lungs does not. During strenuous activity like combat, the character can hold their breath for a number of ''turns'' equal to twice their Stamina rating. Willpower spent on holding one's breath adds another 30 seconds of life. Willpower spent during combat or strenuous activity gives another ''turn'' of activity.
| style="vertical-align: top; width: 10%; padding-right: 25px" |
{| class="wikitable"
<center>
===Dimwater===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Valor
! Harmony
! Innovation
|-
|-
! Stamina !! Time
|1
|(1)
|2
|(1)
|-
|-
|| 1 || 30 seconds
|2
|3
|5
|0
|-
|-
|| 2 || 1 minute
|3
|5
|7
|1
|-
|-
|| 3 || 2 minutes
|4
|7
|9
|2
|-
|5
|8
|10
|3
|-
|}
|}
<center>
===Darkwater===
</center>
{|class="wikitable" style="text-align: center; margin: auto;" width="25%"
! style="min-width: 100px" | Rank
! Valor
! Harmony
! Innovation
|-
|-
|| 4 || 4 minutes
|1
|(1)
|(1)
|2
|-
|-
|| 5 || 8 minutes
|2
|1
|2
|3
|-
|-
|| 6 || 12 minutes
|3
|2
|4
|6
|-
|-
|| 7 || 20 minutes
|4
|3
|6
|8
|-
|-
|| 8 || 30 minutes
|5
|4
|8
|10
|-
|-
|}
|}
Once a character has run out of breath, they begin to drown/suffocate and take 1 health level of Lethal damage each turn. This damage cannot be regenerated until the shifter can breathe again. If the character reaches Incapacitated, they revert to their breed form and will die in a number of turns equal to their Stamina.


*'''Temperature Extremes:''' Extreme heat (above 200°F or 100°C) causes damage in much the same way as Fire. At -40 and below, subtract 1 from all Dexterity die pools due to frostbite. For every 10°F (6°C) lower, subtract another die.
*Rank 1 Rokea begin with 2 dots in a set category, and 1 dot to place in either of the other two categories.


==Battle Scars==
</tab>
</tabs>

Latest revision as of 02:27, 24 November 2025

Welcome to the Renown page!

Renown House Rules

Helpful Commands

+renown: Show current renown.
+renown/log: Show a log of renown awards (default last 30 days).
+renown/log <days>: Show renown going back some number of days.

Basic House Rules

  • Renown in W20 Core and W20 Changing Breeds is modified for MUSH play.

The book is written for table-top play. MUSH players are daily contributors.
With 24 hour play available, it's easier to accrue Renown.
Therefore, we've removed the book-written renown totals, otherwise people will be ranking up too fast without the xp and stats to match.

  • Renown is modified based on Rank Level and story value.
  • The Spirits (aka Staff) are the ultimate judges for Renown based on deeds.
  • Shifter Litanies and Creeds are weighed for rewards vs loss.

Monthly Awards

  • Monthly participation in a ST event/story is required to earn monthly Sept duties & responsibilities rewards, but you're responsible for putting the requests in yourself.
    • +0.2 Honor (awarded if criteria is met).
  • These awards are open to Fera and Garou alike.
  • If you forget to request something right away, that's okay, but we'll only back-date renown by 30 days.

Mystic/Crafting

  • You may earn Wisdom for teaching and learning rituals.
    • +0.1 Wisdom per ritual taught (max 0.2 per month for teaching)
    • +0.1 Wisdom per ritual learned (max 0.2 per month for learning)
  • You may earn +0.1 Wisdom for crafting Talens and Fetishes.
    • +0.1 Wisdom per batch of Talens made (max +0.2 per month for Talen crafting)
    • +0.1 Wisdom per Fetish made (max +0.2 per month for Fetish crafting)
  • These awards are open to Fera and Garou alike.

Ranking requirements

  • Aside from renown point requirements for a new rank, staff has further stat and activity requirements for rank.
    • Gaining rank isn't meant to be solely a means for more power and authority, it's a symbol of leadership and active duty to Gaia/Sea/Ananasa/etc.

Garou Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.

Combat and Encounters

Sample Behavior Award
Besting a Spirit in Riddles (Staff Run) Wisdom
Defeating a Minor Wyrm Threat Glory
Defeating an Average Wyrm Threat Glory
Defeating a Strong Wyrm Threat Glory
Defeating a Powerful Wyrm Threat Glory
Surviving a Toxic Attack Glory
Drawing First Blood in Combat Glory
Surviving an Incapacitating Wound Glory
Exceptionally Attacking the Wyrm with Heroics Glory
No one in the party being hurt Glory
Surviving Silver Weapons used against you Glory
Attacking a powerful force w/o aide Wisdom (Negative)
Deviating from Party & Acting Rogue Honor, Wisdom (Negative)

Mystical and Spiritual

Sample Behavior Award
Detecting the Wyrm (Person/Place/Thing) Wisdom
Falsely Accusing of Being Wyrm Honor, Wisdom (Negative)
Revealing a Gaian Garou is Wyrm Glory, Wisdom
Cleansing an Area, Person, Thing Wisdom
Summoning an Incarnae Avatar Wisdom
Going on an Umbral Spirit Quest Glory, Wisdom
Traveling to New Umbral Realm and Surviving Glory
Failing an Umbral Spirit Quest Glory, Wisdom (Negative)
Having Prophetic Dream to Share/Comes True Glory, Wisdom
Ignoring Omens/Dreams/Visions & Not Sharing Glory, Wisdom (Negative)
Using Rite of Talisman Dedication Unwisely Wisdom (Negative)
Discovering a new talen/fetish/lore/pathstone/ancient caern Wisdom
Performing Rare Rites (Moot Rite) Honor
Receiving Rite of Wounding Glory, Honor
Performing Punishment Rite Honor
Refusing to participate in a Rite Honor, Wisdom (Negative)
Disrespectful in a Rite or Moot Honor, Wisdom (Negative)
Punishment Rites * Refer to Book
Monthly Sept Duties/Responsibilities w/Event Attendance Honor
Teaching/Learning Rites Monthly (2 Max) Wisdom
Creating Talens for PrP's/Max 2 per month Wisdom
Creating a Fetish for the Good of the Sept Wisdom
Creating a Fetish for self or others/personal use Wisdom
Selfishly using a fetish Wisdom (Negative)
Owning a new Klaive (awarded once) Glory, Honor
Owning a new Grand Klaive Rank 4/5 only Glory, Honor
Sacrificing a Fetish to set Spirit Free Honor, Wisdom
Accidentally Breaking a Fetish/Talen Wisdom (Negative)
Accidentally Breaking or Losing a Klaive Honor (Negative)

Relations and Society

Sample Behavior Award
Gaining Alpha Pack Leader Honor
Joining a Pack Honor
Disobeying a Sept Officer Honor (Negative)
Serving a Sept Position/Year Glory, Honor, Wisdom
Maintaining loyal service to Sept/Year Glory, Honor, Wisdom
Upholding the Litany Honor, Wisdom (Negative)
Breaking the Litany Honor, Wisdom (Negative)
Participating in Just Challenge Glory, Honor
Participating in Challenge not Sanctioned Honor (Negative)
Challenging Someone too far above your Rank Honor (Negative)
Teaching other Garou/Kinfolk (Depends on Depth of Study) Honor, Wisdom
Ignoring Wolf Nature, Metis Hiding Deformity Wisdom (Negative)
Lupus using too many human tools/Weaver Wisdom (Negative)

Behavior

Sample Behavior Award
Giving Good Strategic Advice that aides the Group Wisdom
Giving Poor Advice that hurts the Group Wisdom (Negative)
Mediate a Dispute Honor
Speaking Poorly of Elders/Garou/Auspice/Tribe/Pack Honor, Wisdom (Negative)
Speaking Truthful in Adversity Honor
Act outside your Auspice Honor (Negative)
Keeping a Promise that Shows Results Honor
Failing to Keep a Promise with Bad Results Honor (Negative)
Trickery or Lying Backfires Honor (Negative)
Tell a Good Story at a Moot Glory, Wisdom
Protect a Helpless Garou Honor
Protect a Helpless Human/Creature Honor
Berserk Frenzy Wisdom (Negative)
Fox Frenzy Glory, Honor, Wisdom (Negative)
Thrall of the Wyrm Glory, Honor, Wisdom (Negative)

Human and Kinfolk Relations

Sample Behavior Award
Maintaining Good Relations with Kin (benefits community) Honor, Wisdom
Protecting the Veil Honor
Harming the Veil Honor, Wisdom (Negative)
Repairing the Veil Honor, Wisdom
Mating and Breeding Awarded Post Childbirth Honor, Wisdom

Fera Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
  • Fera may use some of the Renown content listed for Garou, within reason.
  • Fera are allowed to join packs and may participate in Renown awards for monthly Sept duties/chores.

Cunning

Sample Behavior
Protecting an important secret from discovery
Drawing first blood in combat, Talen/Fetish creation
Discovering a useful secret that benefits all
Wounding a powerful foe and prudently retreating
Performing a sabotage/diversion against the enemy
Hatching a complex plot that succeeds, stealing from enemy stronghold
Creating a Den Realm, Create new Gift
Destroying an enemy stronghold
Failing an attempt at craftiness; Enemy captures you
Caught in a lie; becoming pack's runt (ratkin); letting a secret slip
Hurting others of your breed through reckless conniving
Getting caught defying an Elder/Sept Officer

Ferocity

Sample Behavior
Proving one’s bravery with danger presented; resisting frenzy
Ignoring a non-fatal wound in combat; resisting taunts
Defeating an enemy without being harmed
Remaining calm in the face of extreme adversity
Upholding protocol in the face of humiliation
Performing an outrageous and dangerous deed without being harmed
Being solo responsible for success in a common goal for your Breed
Causing your enemy to completely lose face when they taunt you
Succumbing to fox-frenzy
Losing to an enemy without even harming him
Performing a poor deed with getting hurt and needing rescue

Glory

Sample Behavior
Telling a good story at a gathering; participating in a just challenge
Doing something brave during a dangerous situation
Surviving an incapacitating wound; defeating a minor threat
Telling a true epic that is later retold
Defeating an average threat; travel to an Umbral Realm and returning
Defeating a strong threat
Defeating a very powerful threat
Succumbing to fox-frenzy
Losing territory to an enemy
Conscious cowardice that results in the death of another of your Breed

Honor

Sample Behavior
Showing restraint in the face of certain death
Dealing respectfully with other shapeshifters
Showing devotion to the greater good of the community
Protecting helpless humans in need
Participating in a just challenge
Acting selflessly for the greater good of the Breed
Mediating a dispute fairly and impartially
Ignoring strong feelings of vengeance and hatred
Being truthful in the face of adversity
Protecting helpless animals related to the Breed
Enduring torture to protect fellow Breed members
Acting selfishly; not protecting helpless humans; being deceptive
Failing to keep promises; participating in an unjust challenge
Not protecting a helpless Breed member; ignoring etiquette w/behavior
Giving false testimony against a Breed member

Humor

Sample Behavior
Conceiving a new riddle; besting a shapeshifter in a riddle contest
Losing a riddle-contest to a spirit or other Changer
Losing a riddle-contest to a Human/Kinfolk
Crippling a Wyrm-operation through “unfortunate accidents”
Leading an enemy astray without hurting him
Leading two enemies against each other
Persuading other Changers to do tasks for you
Fooling agents of the Wyrm to perform necessary tasks for you
Covering over dangerous secrets without arousing suspicion
Successfully creating plots to further your ends involving Sept
Banishing the Wyrm from an area through indirect or nonviolent means
Hurting innocents through your schemes; being manipulated by others
Furthering the Wyrm through short-sighted schemes

Infamy

Sample Behavior
Helping guard a Nest; fooling a human
Defeating a formidable foe not of the Wyrm or Weaver; getting even
Defeating agents of the Wyrm
Defending a Nest through trickery or negotiation
Ending a serious threat without harm to any of your Breed
Becoming famous among your Breed w/stories told about you
Creating or discovering a new Gift
Being fooled by a human
Killing a Bone Gnawer
Falling into the Thrall of the Wyrm

Innovation

Sample Behavior
Striving to understand a new situation or item; creating a talen
Teaching another Rokea; gaining knowledge through bargains w/spirits
Learning a new Rite; discovering a place unknown to other Rokea
Learning a new Gift; creating a fetish
Creating a new Gift; ending threat before it reaches the ocean
Acting without thinking
Killing humans when matters could have been solved through cunning
Ignoring the counsel of spirits

Obligation

Sample Behavior
Teaching another member of your Breed
Participating in a just challenge
Creating something that helps the Nest or clan
Committing a sophisticated crime (Ratkin)
Serving as pack’s runt (Ratkin, award once per story)
Repairing the Veil
Earning the respect of another member of your Breed
Vengeance on someone who has greatly harmed the Nest or clan
Performing a deed that affects all of your Breed
Giving bad advice that harms the group
Taking the word of an outsider over that of one of your own
Harming the Veil

Succor

Sample Behavior
Healing another Changer unselfishly
Performing a Rite of Cleansing
Cleansing a major pollution site
Giving aid to another Changing Breed
Performing a Rite of Healing Winds
Nurturing a helpless animal back to health
Performing a Rite of the Pure Land; Rite of the Freed Spirit
Reclaiming spoiled or corrupted land
Saving an animal of an endangered species, human life
Nurturing an endangered species so that its population increases;
Reclaiming a lost Glade
Losing a Glade to the Wyrm
Failure to save an animal from pain; polluting
Failure to save a human’s life
Losing land to the forces of corruption and pollution
Losing an endangered species to extinction on account of carelessness

Valor

Sample Behavior
Participating in a just challenge
Drawing first blood in combat
Being truthful when facing adversity
Participating in a hunt (event)
Mating and spawning children
Surviving an incapacitating blow
Exacting vengeance without seeking it
Destroying a Betweener, Evading destruction by ocean-dwellers
Defeating agents of the Wyrm
Defeating a very powerful Qyrling
Actively seeking vengeance
Lying when it is not needed

Harmony

Sample Behavior
Destroying a minor threat to Sea, prevent minor pollution
Destroying sizable threat to Sea (average, serious, extremely hard)
Stopping reckless humans causing damage to Sea
Regulating size of a species to restore balance
Stopping threat to Sea before it reaches the Ocean
Repairing damage to coral reefs
Destroying major threats to Sea other than Individuals
Clearing oil spills
Ignoring pollution to sea
Killing humans needlessly where humans then kill sharks in retaliation
Hunting carelessly and upsetting balance of species

Kinfolk Renown

  • These are samples and suggestions, not a fixed list of exact deeds and awards. Staff will use this as a guide and adjust accordingly to match the involvement of plots at hand and keep the game as balanced as possible.
  • Kinfolk earn 1/4 renown (ex. 0.25 Glory vs a Garou's 1 Glory)
  • Kinfolk renown is recorded on a +note by Staff, rather than added to one's sheet due to code issues. +note me/renown
  • Kinfolk have the option to join packs once they have 5 permanent renown (if the pack has room)
Sample Behavior Award
Extreme Valor in the face of death Glory
Surviving an incapacitating wound Glory
Exposing Wyrm-tainted kinfolk Glory
Exposing a Garou as Wyrm-tainted Wisdom
Having and following a vision that benefits the Sept Wisdom
Discovering Talens, Fetishes, Lost-Lore Wisdom
Being asked to participate in a Moot or Rite Honor, Wisdom
Being asked to help guard a caern Glory
Refusing to fight in defense of a caern Glory, Honor (Negative)
Serving your tribe faithfully monthly Sept Duties Honor
Maintaining Relations with other Kin that benefit Sept Wisdom
Bearing Shifter Offspring (After Born) Honor, Wisdom
Answering a request for sage advice Wisdom
Protecting Shifter not of your tribe Honor
Rudeness Honor, Wisdom (Negative)
Speaking Badly of Garou/Shifters of Sept Wisdom
Acting without Honor Honor (Negative)

Rank Charts and Requirements

How to gain Rank

  • Be a part of plots and stories, and do things that relate to entries on your appropriate charts below.
    • Storytellers: Make sure you submit a renown request for your players when your plot/scene is finished.
  • If you think you did something worth renown while you're existing on the grid, put in a +request for it.
    • Players: You're responsible for requesting your personal non-plot gained renown (such as monthly chores, pack related things, public relations, etc)
  • When you have the required amount of renown for your new rank, +request your readiness for a challenge.
  • Gaining Rank 2: Doing a rank-up challenge story is optional. If you don't want to do one, you can just do the +request paperwork to set your rank and be done.
  • Gaining Rank 3 or higher: Requires a rank-up challenge story, and meeting standards on your +sheet relevant to your Auspice/Aspect/etc. The higher the rank you're going for, the more chance of failure because the challenges are more difficult.
  • If you fail a challenge: It's no big deal, challenge again. A failure is not a reflection on either the player or the character, sometimes it's bad luck and sometimes it's a cue that things were missed. You still get an amazing story out of it, things to talk about, things to learn and try. So don't worry, don't get mad, even the W20 books say outright that these challenges are meant to be difficult and a lot of people do not succeed the first time.

Ajaba

The Karoush

Honor yourself
Honor your word
Honor your kin and kind
Honor your Earth
Honor your silence

Clever Cat's Creed
I shall be silent and quick.
I shall watch my own shadow.
I shall follow the whispers,
And survive, learn and prosper.

The Warrior's Chant
I shall stand my ground,
Govern my hatred,
Master my fury,
And scatter foes to the wind.

Code of the Honorable Folk
I shall be bound by my word,
I shall act with good grace,
I shall govern my tongue,
And defend those like himself.
When someone is responsible for injustice, I will make sure someone pays.

Rank Any Combination
1 3
2 8
3 13
4 18
5 23

Ananasi

The Laws of Ananasa

Obey the Mother-Queen in All Things
Defend Your Brethren from All Who Would Do Them Harm
Follow the Aspect and Faction that Ananasa Chooses for You
Understand the Ways of the Triat, Both as They Were and as They Are. Know the Difference
Know Your Enemies
Know the Great Web for What It Is
Know Your Place
Keep Your Mouth Shut
Worship None but Ananasa

Tenere

Rank Cunning Obedience Wisdom
1 0 3 0
2 1 5 1
3 3 7 4
4 4 9 6
5 6 10 7

Kumoti

Rank Cunning Obedience Wisdom
1 0 0 3
2 1 1 5
3 4 3 7
4 6 4 9
5 7 6 10

Bastet

The Karoush

Honor yourself
Honor your word
Honor your kin and kind
Honor your Earth
Honor your silence

Clever Cat's Creed
I shall be silent and quick.
I shall watch my own shadow.
I shall follow the whispers,
And survive, learn and prosper.

The Warrior's Chant
I shall stand my ground,
Govern my hatred,
Master my fury,
And scatter foes to the wind.

Code of the Honorable Folk
I shall be bound by my word,
I shall act with good grace,
I shall govern my tongue,
And defend those like himself.
When someone is responsible for injustice, I will make sure someone pays.

Rank Any Combination
1 (Tekhmet) 3
2 (Aka) 10
3 (Tilau) 15
4 (Hani) 20
5 (Bon Bhat) 25

Corax

Raven's Laws

There are no secrets.
Share what you know.
Teach them what they'll learn.
Protect the eggs.
Remember why you're here.
Bear witness.
The truth matters.
Everything's part of the cycle.
Don't play favorites.
Fly!
Laugh.

Rank Cunning Obedience Wisdom
1 (Oviculum) 0 0 3
2 (Neocornix) 0 0 8
3 (Ales) 1 2 8
4 (Volucris) 2 3 10
5 (Corvus) 3 5 10

Garou

The Litany

Garou shall not mate with Garou
Combat the Wyrm wherever it dwells and whenever it breeds
Respect the territory of another
Accept an honorable surrender
Submission to those of higher station
The first share of the kill for the greatest in station
Ye shall not eat the flesh of humans
Respect those beneath ye, all are of Gaia
The veil shall not be lifted
Do not suffer thy people to tend thy sickness
The leader may be challenged at any time during peace
The leader may not be challenged during wartime
Ye shall take no action that causes a Caern to be violated

Glory Creed
I shall be valorous,
I shall be dependable,
I shall be generous,
I shall protect the weak,
I shall slay the Wyrm.

Code of Honor
I shall be respectful,
I shall be loyal,
I shall be just,
I shall live by my word,
I shall accept all fair challenges.

Creed of Wisdom
I shall be calm,
I shall be prudent,
I shall be merciful,
I shall think before I act and listen before I think.

Ragabash

Rank Any Combination
1 3
2 7
3 13
4 19
5 25

Theurge

Rank Glory Honor Wisdom
1 0 0 3
2 1 0 5
3 2 1 7
4 4 2 9
5 4 9 10

Philodox

Rank Glory Honor Wisdom
1 0 3 0
2 1 4 1
3 2 6 2
4 3 8 4
5 4 10 9

Galliard

Rank Glory Honor Wisdom
1 2 0 1
2 4 0 2
3 4 2 4
4 7 2 6
5 9 5 9

Ahroun

Rank Glory Honor Wisdom
1 2 1 0
2 4 1 1
3 6 3 1
4 9 4 2
5 10 9 4

Gurahl

The Code of Ursa

Cherish the Cubs
Protect the Land
Heal the Sick
Nurture the Needy
Teach the Supplicant
Breed Wisely
Cleanse the Tainted
Guard the Secrets
Rights of the Elder
Remember Your History
Punish the Guilty
Avenge Wrongful Slaying

Rank Any Combination
1 (Kovi) 4
2 (Verde) 8
3 (Sorna) 12
4 (Talchwi) 24
5 (Matae) 32

Kitsune

The Laws of Heaven

I command you to destroy that which harms Gaia.
I command you to aid your brothers, your sisters, and that which serves Gaia.
I command you to revere Your Mother, Myself, your Aunts, your Uncles, and Our Favored Servants.
I command you to keep your duty first in your heart, and to listen for my teachings.
I forbid you to exterminate the humans.
I forbid you to make war on your brothers and sisters.
I forbid you to break your word.
I forbid you to commit suicide for reasons of honor.
I free you to do anything else necessary to achieve our goals.

Doshi

Rank Chie Toku Kagayaki
1 (Yakan) 2 1 0
2 (Kiko) 4 3 0
3 (Koryo) 6 5 1
4 (Reiko) 8 7 2
5 (Tenko) 10 9 3

Eji

Rank Chie Toku Kagayaki
1 (Yakan) 1 1 1
2 (Kiko) 3 2 2
3 (Koryo) 4 4 4
4 (Reiko) 7 5 5
5 (Tenko) 8 8 6

Gukutsushi

Rank Chie Toku Kagayaki
1 (Yakan) 2 1 0
2 (Kiko) 3 3 1
3 (Koryo) 6 4 2
4 (Reiko) 8 6 3
5 (Tenko) 10 8 4

Kataribe

Rank Chie Toku Kagayaki
1 (Yakan) 1 1 1
2 (Kiko) 3 3 1
3 (Koryo) 5 5 2
4 (Reiko) 7 7 3
5 (Tenko) 9 9 4

Mokole

The Duties

Cull the fallen.
Let no shade accuse you.
Guard the Wallow.
The Veil must not be lifted.
Test the Clutch.
All are of Gaia.
Remember.

Striking and Warding

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 4 2 2
3 (Brother/Sister) 6 3 3
4 (Father/Mother) 8 4 4
5 (Grandfather/Grandmother) 10 5 5

Unshading and Crowning

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 4 2
3 (Brother/Sister) 3 6 3
4 (Father/Mother) 4 8 4
5 (Grandfather/Grandmother) 5 10 5

Concealing and Gathering

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 2 4
3 (Brother/Sister) 3 3 6
4 (Father/Mother) 4 4 8
5 (Grandfather/Grandmother) 5 5 10

Shining

Rank Any Combination
1 (Hatchling) 3
2 (Son/Daughter) 9
3 (Brother/Sister) 14
4 (Father/Mother) 19
5 (Grandfather/Grandmother) 24

Nuwisha

Coyote's Rules For Life

Let a Fool Die a Fool’s Death.
Teach Those Who Need Teaching a Proper Lesson
Always Prank the Wyrm
Be Subtle
Respect Luna
Think, Then act

Rank Any Combination
1 3
2 7
3 13
4 19
5 25

Ratkin

The Litany of Survival

Preserve the Veil, which ensures your survival.
Shred the Wyrm’s tentacles when they constrict you.
Sever the Weaver’s threads wherever they calcify chaos.
Survive so that you may breed.
Respect strength and exploit weakness.
Conflict breeds strength.
Build, steal, and suborn to strengthen your breeding grounds.
Trust your own kind before you trust outsiders.
When someone is responsible for injustice, make sure someone pays.

Creed of Infamy
I will defend our breeding grounds against all threats, physical and spiritual.
I shall seek revenge against those who prey upon my kind.
I must shred the tentacles of the Wyrm wherever they constrict us.
I must sever the Weaver’s webs wherever they calcify chaos.

Creed of Cunning
I will survive so that I may breed.
I must respect strength and exploit weakness.
I shall grow stronger through conflict.
I will learn from the mysteries of the spirit world.
I will revel in the visions the spirits grant me.

Creed of Obligation
I shall preserve the Veil, which ensures our survival.
I will build, steal, and suborn to strengthen my breeding ground.
I shall nurture, instruct, and aid the young.
I will trust my own kind before I trust outsiders.
When someone is responsible for injustice, I will make sure someone pays.

Rank Any Combination
1 (Rakka) 3
2 (Voto) 7
3 (Tava) 15
4 (Teppen) 23
5 (Rrrrr't) 30

Rokea

Rokea Law

Survive.
Hunt.
Spawn.
Swim.

Brightwater

Rank Valor Harmony Innovation
1 2 (1) (1)
2 4 2 1
3 7 4 2
4 9 6 4
5 10 8 5

Dimwater

Rank Valor Harmony Innovation
1 (1) 2 (1)
2 3 5 0
3 5 7 1
4 7 9 2
5 8 10 3

Darkwater

Rank Valor Harmony Innovation
1 (1) (1) 2
2 1 2 3
3 2 4 6
4 3 6 8
5 4 8 10
  • Rank 1 Rokea begin with 2 dots in a set category, and 1 dot to place in either of the other two categories.