Enzo: Difference between revisions
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Latest revision as of 03:10, 14 November 2025
Enzo didn't grow up the way most garou or kinfolk do. His childhood took place in a specialized lab outside Los Angeles, where every sunrise came through fluorescent lights and most of his early interactions with people happened through a speaker or behind protective glass. The Cyber Dogs called it a "controlled developmental environment." Enzo learned to think of it as the place where people waited to see if he would turn into something useful.
His mother, Black-Eye, tried to teach him what she could before his first change: stories about Gaia, spirits, and the ways garou were meant to live. Predictably, in that setting, his first change wasn't a moment of destiny. It was a test. Nicodemus Ferro, the Theurge who bred him, forced it out of him with fear, noise, and pain. The frenzy that followed shattered half the room and killed anyone who wasn't fast enough. When it was over, they called it a success. Then they rebuilt him. Cybernetics were added piece by piece: reflex mesh under the skin, optic implants, nanotech that could reshape his bones and muscles if pushed hard enough. They called him the future of the tribe, and Enzo learned to keep quiet and survive the upgrades.
Everything he learned about the human world came from whatever the staff pushed into his room. Old televisions on rolling carts playing action movies, cop shows, late-night stand-up, and cartoons when they wanted him calm. By the time he hit adulthood, Enzo knew more about sitcom timing and movie one-liners than he did about running with a real pack. It was clumsy socialization, but it left him with a sense of humor that stuck even after everything else was stripped away.
When he was finally out of the lab, he spent years in a mixed Glass Walker pack in LA, running raids and clearing out Spiral nests until the night most of them didn't come back. Only he and Frankie survived, and neither likes talking about what happened. Houston came after that. Not because it was safer, but because they had kinfolk there who still remembered their names and could help them build something new.
- Urban-Built Garou: He was raised in a lab instead of a caern. Anyone interested in the Cyber Dog camp, their experiments, engineered garou, or anything Glass Walker might know of him or seek him out.
- Cybernetics and Tech Fetishes: His body carries machine spirits, technofetishes, and experimental upgrades. Characters dealing with technology, Glass Walker gear, or spirit-tech often cross paths with him.
- Field Operator: Enzo has spent most of his life on raids and urban hunts. Anyone planning dangerous work, in need of combat training, or needing someone steady on the front line can call on him.
- Juniper Cross Ties: He stays close to the Kinfolk at the Juniper Cross Community School. Characters involved in community defense or neighborhood support often find him nearby.
- Survivors' Bond: He connects easily with people who've lived through hard things. Scarred veterans, loners, and quiet fighters tend to get along with him.
- Dry Humor: Raised on TV and movie reruns, he has a deadpan sense of humor that shows up at odd times. Characters who enjoy sarcasm or banter usually click with him.
- Che Vuoi Pack: Anyone looking for Gabriel West or Frankie Vivaldi-Lucci may end up speaking with Enzo. The pack works as a tight unit.
